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Advanced = "Opciones Avanzadas"
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Manual.Open = "Abrir Manual"
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Channel.Red = "Rojo"
Channel.Green = "Verde"
Channel.Blue = "Azul"
Channel.Alpha = "Alfa"
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FileType.Image = "Imagen"
FileType.Images = "Imágenes"
FileType.Video = "Vídeo"
FileType.Videos = "Vídeos"
FileType.Sound = "Sonido"
FileType.Sounds = "Sonidos"
FileType.Effect = "Efecto"
FileType.Effects = "Efectos"
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SourceType.Source = "Fuente"
SourceType.Scene = "Escena"
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Alignment.Center = "Centrar"
Alignment.Left = "Izquierda"
Alignment.Right = "Derecho"
Alignment.Top = "Arriba"
Alignment.Bottom = "Inferior"
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State.Disabled = "Deshabilitado"
State.Enabled = "Habilitado"
State.Manual = "Manual"
State.Automatic = "Automático"
State.Default = "Por defecto"
2019-01-24 16:41:18 +00:00
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UI.Menu = "StreamFX"
UI.Menu.Website = "Visita la página web"
UI.Menu.Discord = "Únete al Discord"
UI.Menu.Github = "Código fuente en Github"
UI.Menu.ReportIssue = "Reportar un error o fallo"
UI.Menu.RequestHelp = "Solicita ayuda y soporte"
UI.Menu.About = "Acerca de StreamFX"
UI.About.Title = "Acerca de StreamFX"
UI.About.Text = "<html><head/><body><p>StreamFX es posible gracias a nuestros colaboradores en <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, en <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, y a cualquiera que haya donado a través de <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Gracias adicionales a todos los traductores por ayudar con la localización en <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. ¡Son lo máximo!</p></body></html>"
UI.About.Role.Contributor = "Colaborador"
UI.About.Role.Translator = "Traductor"
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UI.About.Role.Supporter = "Colaborador"
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UI.About.Role.Creator = "Creador de contenido"
UI.About.Version = "Versión:"
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UI.Updater.Dialog.Title = "¡La versión de StreamFX %s ya está disponible!"
UI.Updater.Dialog.Text = "Una nueva versión de StreamFX está disponible para actualizar."
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UI.Updater.Dialog.Version.Current = "Versión actual:"
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UI.Updater.Dialog.Version.Latest = "Última versión:"
UI.Updater.Dialog.Button.Ok = "Ir a la página de descarga"
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UI.Updater.Dialog.Button.Cancel = "Recuérdame más tarde"
2020-09-25 19:34:17 +00:00
UI.Updater.GitHubPermission.Title = "StreamFX requiere su permiso para conectarse a GitHub!"
UI.Updater.GitHubPermission.Text = "Con el fin de proporcionar una comprobación de actualización manual o automatizada, StreamFX depende de la API de GitHub para saber la actualización más reciente.<br>Por favor, lea la <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Declaración de privacidad de GitHub</span></a>, y haga clic en \"OK\" si está de acuerdo, o \"Cancelar\" si no está de acuerdo."
UI.Updater.Menu.CheckForUpdates = "Buscar Actualizaciones"
UI.Updater.Menu.CheckForUpdates.Automatically = "Buscar actualizaciones automáticamente"
UI.Updater.Menu.Channel = "Tipo de actualizaciones"
UI.Updater.Menu.Channel.Release = "Lanzamiento"
UI.Updater.Menu.Channel.Testing = "De prueba"
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Blur.Type.Box = "Caja"
Blur.Type.BoxLinear = "Caja Lineal"
Blur.Type.Gaussian = "Gaussiano"
Blur.Type.GaussianLinear = "Linear Gaussiano"
Blur.Type.DualFiltering = "Filtrado dual"
Blur.Subtype.Area = "Área"
Blur.Subtype.Directional = "Direccional"
Blur.Subtype.Rotational = "Rotacional"
Blur.Subtype.Zoom = "Zoom"
2019-04-02 20:43:37 +00:00
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MipGenerator = "Generador Mip-Map"
MipGenerator.Point = "Punto"
MipGenerator.Linear = "Lineal"
MipGenerator.Sharpen = "Nítido"
MipGenerator.Smoothen = "Suavizado"
MipGenerator.Bicubic = "Bicúbico"
MipGenerator.Lanczos = "Lanczos"
MipGenerator.Intensity = "Intensidad"
2019-01-24 16:41:18 +00:00
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Shader = "Shader"
Shader.Refresh = "Actualizar opciones y parámetros"
Shader.Shader = "Opciones del Shader"
Shader.Shader.File = "Archivo"
Shader.Shader.Technique = "Técnica"
Shader.Shader.Size = "Tamaño"
Shader.Shader.Size.Width = "Ancho"
Shader.Shader.Size.Height = "Alto"
Shader.Shader.Seed = "Semilla de aleatorización"
Shader.Parameters = "Parámetros del Shader"
Filter.Shader = "Shader"
Source.Shader = "Shader"
Transition.Shader = "Shader"
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Filter.Blur = "Desenfoque"
Filter.Blur.Type = "Tipo"
Filter.Blur.Subtype = "Subtipo"
Filter.Blur.Size = "Tamaño"
Filter.Blur.Angle = "Ángulo (grados)"
Filter.Blur.Center.X = "Centro (X) (Porcentaje)"
Filter.Blur.Center.Y = "Centro (Y) (Porcentaje)"
Filter.Blur.StepScale = "Paso de Escala"
Filter.Blur.StepScale.X = "Paso de Escala X"
Filter.Blur.StepScale.Y = "Paso de Escala Y"
Filter.Blur.Mask = "Aplicar una Máscara"
Filter.Blur.Mask.Type = "Tipo de Máscara"
Filter.Blur.Mask.Type.Region = "Región"
Filter.Blur.Mask.Type.Image = "Imagen"
Filter.Blur.Mask.Type.Source = "Fuente"
Filter.Blur.Mask.Region.Left = "Borde Izquierdo"
Filter.Blur.Mask.Region.Top = "Borde Superior"
Filter.Blur.Mask.Region.Right = "Borde Derecho"
Filter.Blur.Mask.Region.Bottom = "Borde Inferior"
Filter.Blur.Mask.Region.Feather = "Área de Calado"
Filter.Blur.Mask.Region.Feather.Shift = "Desplazamiento del calado"
Filter.Blur.Mask.Region.Invert = "Invertir Región"
Filter.Blur.Mask.Image = "Máscara de Imagen"
Filter.Blur.Mask.Source = "Máscara de Fuente"
Filter.Blur.Mask.Color = "Filtro de Color de la Máscara"
Filter.Blur.Mask.Alpha = "Máscara de Filtro Alfa"
Filter.Blur.Mask.Multiplier = "Multiplicador de Máscara"
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Filter.ColorGrade = "Gradación de Color"
Filter.ColorGrade.Lift = "Realce"
Filter.ColorGrade.Lift.Red = "Realce de rojos"
Filter.ColorGrade.Lift.Green = "Realce de verdes"
Filter.ColorGrade.Lift.Blue = "Realce de azules"
Filter.ColorGrade.Lift.All = "Realzar todo"
Filter.ColorGrade.Gamma = "Gamma"
Filter.ColorGrade.Gamma.Red = "Gamma rojo"
Filter.ColorGrade.Gamma.Green = "Gamma verde"
Filter.ColorGrade.Gamma.Blue = "Gamma azul"
Filter.ColorGrade.Gamma.All = "Gamma general"
Filter.ColorGrade.Gain = "Ganancia"
Filter.ColorGrade.Gain.Red = "Ganancia rojos"
Filter.ColorGrade.Gain.Green = "Ganancia verdes"
Filter.ColorGrade.Gain.Blue = "Ganancia azules"
Filter.ColorGrade.Gain.All = "Ganancia general"
Filter.ColorGrade.Offset = "Desplazamiento"
Filter.ColorGrade.Offset.Red = "Desplazamiento rojos"
Filter.ColorGrade.Offset.Green = "Desplazamiento verdes"
Filter.ColorGrade.Offset.Blue = "Desplazamiento azules"
Filter.ColorGrade.Offset.All = "Desplazamiento general"
Filter.ColorGrade.Tint = "Tintar"
Filter.ColorGrade.Tint.Detection = "Método de detección de Luma de Tinte"
Filter.ColorGrade.Tint.Detection.HSV = "Valor de saturación de tono"
Filter.ColorGrade.Tint.Detection.HSL = "Luminosidad de saturación de tono"
Filter.ColorGrade.Tint.Detection.YUV.SDR = "Luma Chroma (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode = "Modo luma por tinte"
Filter.ColorGrade.Tint.Mode.Linear = "Lineal"
Filter.ColorGrade.Tint.Mode.Exp = "Exp"
Filter.ColorGrade.Tint.Mode.Exp2 = "Exp2"
Filter.ColorGrade.Tint.Mode.Log = "Log"
Filter.ColorGrade.Tint.Mode.Log10 = "Log10"
Filter.ColorGrade.Tint.Exponent = "Exponente luma por tinte"
Filter.ColorGrade.Tint.Shadow.Red = "Sombras Tinte Rojo"
Filter.ColorGrade.Tint.Shadow.Green = "Sombras Tinte Verde"
Filter.ColorGrade.Tint.Shadow.Blue = "Sombras Tinte Azul"
Filter.ColorGrade.Tint.Midtone.Red = "Tonos medios Tinte Rojo"
Filter.ColorGrade.Tint.Midtone.Green = "Tonos medios Tinte Verde"
Filter.ColorGrade.Tint.Midtone.Blue = "Tonos medios Tinte Azul"
Filter.ColorGrade.Tint.Highlight.Red = "Iluminaciones Tinte Rojo"
Filter.ColorGrade.Tint.Highlight.Green = "Iluminaciones Tinte Verde"
Filter.ColorGrade.Tint.Highlight.Blue = "Iluminaciones Tinte Azul"
Filter.ColorGrade.Correction = "Corrección de Color"
Filter.ColorGrade.Correction.Hue = "Cambio de tono"
Filter.ColorGrade.Correction.Saturation = "Saturación"
Filter.ColorGrade.Correction.Lightness = "Luminosidad"
Filter.ColorGrade.Correction.Contrast = "Contraste"
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Filter.ColorGrade.RenderMode = "Modo de Renderizar"
Filter.ColorGrade.RenderMode.Direct = "Renderizado directo"
Filter.ColorGrade.RenderMode.LUT.2Bit = "Tabla de 2-Bit Look-Up"
Filter.ColorGrade.RenderMode.LUT.4Bit = "Tabla de 4-Bit Look-Up"
Filter.ColorGrade.RenderMode.LUT.6Bit = "Tabla de 6-Bit Look-Up"
Filter.ColorGrade.RenderMode.LUT.8Bit = "Tabla de 8-Bit Look-Up"
Filter.ColorGrade.RenderMode.LUT.10Bit = "Tabla de 10-Bit Look-Up"
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Filter.Displacement = "Mapeo de Desplazamiento"
Filter.Displacement.File = "Archivo"
Filter.Displacement.Scale = "Escala"
Filter.Displacement.Scale.Type = "Tipo de escalado"
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Filter.DynamicMask = "Máscara Dinámica"
Filter.DynamicMask.Input = "Fuente de entrada"
Filter.DynamicMask.Channel = "%s Canal"
Filter.DynamicMask.Channel.Value = "Valor base"
Filter.DynamicMask.Channel.Multiplier = "Multiplicador"
Filter.DynamicMask.Channel.Input = "%s Valor de entrada"
2019-04-27 15:42:24 +00:00
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Filter.NVIDIA.FaceTracking = "Rastreo facial de NVIDIA"
Filter.NVIDIA.FaceTracking.ROI = "Regiones de Interés"
Filter.NVIDIA.FaceTracking.ROI.Zoom = "Zoom"
Filter.NVIDIA.FaceTracking.ROI.Offset = "Desplazamiento"
Filter.NVIDIA.FaceTracking.ROI.Offset.X = "X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y = "Y"
Filter.NVIDIA.FaceTracking.ROI.Stability = "Estabilidad"
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Filter.SDFEffects = "Efectos SDF"
Filter.SDFEffects.Shadow.Inner = "Sombra Interior"
Filter.SDFEffects.Shadow.Inner.Range.Minimum = "Distancia mínima de sombra interior"
Filter.SDFEffects.Shadow.Inner.Range.Maximum = "Distancia máxima de sombra interior"
Filter.SDFEffects.Shadow.Inner.Offset.X = "Desplazamiento de sombra interior X"
Filter.SDFEffects.Shadow.Inner.Offset.Y = "Desplazamiento de sombra interior Y"
Filter.SDFEffects.Shadow.Inner.Color = "Color de sombra interior"
Filter.SDFEffects.Shadow.Inner.Alpha = "Alfa de sombra interior"
Filter.SDFEffects.Shadow.Outer = "Sombra Exterior"
Filter.SDFEffects.Shadow.Outer.Range.Minimum = "Distancia mínima de sombra exterior"
Filter.SDFEffects.Shadow.Outer.Range.Maximum = "Distancia máxima de sombra exterior"
Filter.SDFEffects.Shadow.Outer.Offset.X = "Desplazamiento de sombra exterior X"
Filter.SDFEffects.Shadow.Outer.Offset.Y = "Desplazamiento de sombra exterior Y"
Filter.SDFEffects.Shadow.Outer.Color = "Color de sombra exterior"
Filter.SDFEffects.Shadow.Outer.Alpha = "Alfa de sombra exterior"
Filter.SDFEffects.Glow.Outer = "Brillo exterior"
Filter.SDFEffects.Glow.Outer.Color = "Color del brillo exterior"
Filter.SDFEffects.Glow.Outer.Alpha = "Alfa de sombra exterior"
Filter.SDFEffects.Glow.Outer.Width = "Ancho del brillo exterior"
Filter.SDFEffects.Glow.Outer.Sharpness = "Nitidez del brillo exterior"
Filter.SDFEffects.Glow.Inner = "Brillo interior"
Filter.SDFEffects.Glow.Inner.Color = "Color del brillo interior"
Filter.SDFEffects.Glow.Inner.Alpha = "Alfa del brillo interior"
Filter.SDFEffects.Glow.Inner.Width = "Ancho de brillo interior"
Filter.SDFEffects.Glow.Inner.Sharpness = "Nitidez del brillo interior"
Filter.SDFEffects.Outline = "Contorno"
Filter.SDFEffects.Outline.Color = "Color del contorno"
Filter.SDFEffects.Outline.Alpha = "Alfa del contorno"
Filter.SDFEffects.Outline.Width = "Ancho del contorno"
Filter.SDFEffects.Outline.Offset = "Desplazamiento del contorno"
Filter.SDFEffects.Outline.Sharpness = "Nitidez del contorno"
Filter.SDFEffects.SDF.Scale = "Escala de Textura SDF"
Filter.SDFEffects.SDF.Threshold = "Umbral de alfa SDF"
2019-01-24 16:41:18 +00:00
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Filter.Transform = "Transformación 3D"
Filter.Transform.Camera = "Cámara"
Filter.Transform.Camera.Orthographic = "Ortográfico"
Filter.Transform.Camera.Perspective = "Perspectiva"
Filter.Transform.Camera.FieldOfView = "Campo de Visión"
Filter.Transform.Position = "Posición"
Filter.Transform.Position.X = "X"
Filter.Transform.Position.Y = "Y"
Filter.Transform.Position.Z = "Z"
Filter.Transform.Scale = "Escala"
Filter.Transform.Scale.X = "X"
Filter.Transform.Scale.Y = "Y"
Filter.Transform.Shear = "Inclinación"
Filter.Transform.Shear.X = "X"
Filter.Transform.Shear.Y = "Y"
Filter.Transform.Rotation = "Rotación"
Filter.Transform.Rotation.X = "Inclinación (X)"
Filter.Transform.Rotation.Y = "Viraje (Y)"
Filter.Transform.Rotation.Z = "Balanceo (Z)"
Filter.Transform.Rotation.Order = "Orden de Rotación"
Filter.Transform.Rotation.Order.XYZ = "Inclinación, Viraje, Balanceo"
Filter.Transform.Rotation.Order.XZY = "Inclinación, Balanceo, Viraje"
Filter.Transform.Rotation.Order.YXZ = "Viraje, Inclinación, Balanceo"
Filter.Transform.Rotation.Order.YZX = "Viraje, Balanceo, Inclinación"
Filter.Transform.Rotation.Order.ZXY = "Balanceo, Inclinación, Viraje"
Filter.Transform.Rotation.Order.ZYX = "Balanceo, Viraje, Inclinación"
Filter.Transform.Mipmapping = "Habilitar Mipmapping"
2019-01-24 16:41:18 +00:00
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Filter.VideoSuperResolution = "Super-Resolución de Video"
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Filter.VideoSuperResolution.Provider = "Proveedor"
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Filter.VideoSuperResolution.Provider.NVIDIAVideoSuperResolution = "Super-Resolución de Video de NVIDIA, patrocinado por NVIDIA Broadcast"
Filter.VideoSuperResolution.NVIDIA.SuperRes = "Super-Resolución de Video de NVIDIA"
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Filter.VideoSuperResolution.NVIDIA.SuperRes.Scale = "Escala"
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Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength = "Fuerza"
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Weak = "Débil"
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Strong = "Fuerte"
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Source.Mirror = "Fuente Espejo"
Source.Mirror.Source = "Fuente"
Source.Mirror.Source.Audio = "Habilitar Audio"
Source.Mirror.Source.Audio.Layout = "Audio Layout"
Source.Mirror.Source.Audio.Layout.Unknown = "Desconocido"
Source.Mirror.Source.Audio.Layout.Mono = "Mono"
Source.Mirror.Source.Audio.Layout.Stereo = "Estéreo"
Source.Mirror.Source.Audio.Layout.StereoLFE = "Estéreo con LFE"
Source.Mirror.Source.Audio.Layout.Quadraphonic = "Cuadrafónico"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE = "Cuadrafónico con LFE"
Source.Mirror.Source.Audio.Layout.Surround = "Envolvente"
Source.Mirror.Source.Audio.Layout.FullSurround = "Envolvente completo"
2019-01-31 04:23:32 +00:00
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Codec.H264 = "H264"
Codec.H264.Profile = "Perfil"
Codec.H264.Profile.baseline = "Baseline"
Codec.H264.Profile.main = "Main"
Codec.H264.Profile.high = "High"
Codec.H264.Profile.high444p = "High 4:4:4 Predictivo"
Codec.H264.Level = "Nivel"
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Codec.HEVC = "HEVC"
Codec.HEVC.Profile = "Perfil"
Codec.HEVC.Profile.main = "Main"
Codec.HEVC.Profile.main10 = "Main 10-bit"
Codec.HEVC.Profile.rext = "Rango Extendido"
Codec.HEVC.Tier = "Tier"
Codec.HEVC.Tier.main = "Main"
Codec.HEVC.Tier.high = "High"
Codec.HEVC.Level = "Nivel"
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Codec.ProRes.Profile = "Perfil"
Codec.ProRes.Profile.APCO = "422 Proxy (APCO)"
Codec.ProRes.Profile.APCS = "422 Lite/LT (APCS)"
Codec.ProRes.Profile.APCN = "422 Standard (APCN)"
Codec.ProRes.Profile.APCH = "422 High Quality/HQ (APCH)"
Codec.ProRes.Profile.AP4H = "4444 Alta Calidad/HQ (AP4H)"
Codec.ProRes.Profile.AP4X = "4444 Calidad extrema/XQ (AP4X)"
2020-02-13 08:36:31 +00:00
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FFmpegEncoder = "Opciones FFmpeg"
FFmpegEncoder.Suffix = " (a través de FFmpeg)"
FFmpegEncoder.CustomSettings = "Ajustes personalizados"
FFmpegEncoder.Threads = "Número de hilos"
FFmpegEncoder.ColorFormat = "Sustituir formato de color"
FFmpegEncoder.StandardCompliance = "Cumplimiento estándar"
FFmpegEncoder.StandardCompliance.VeryStrict = "Muy estricto"
FFmpegEncoder.StandardCompliance.Strict = "Estricto"
FFmpegEncoder.StandardCompliance.Normal = "Normal"
FFmpegEncoder.StandardCompliance.Unofficial = "No oficial"
FFmpegEncoder.StandardCompliance.Experimental = "Experimental"
FFmpegEncoder.GPU = "GPU"
FFmpegEncoder.KeyFrames = "Fotogramas clave"
FFmpegEncoder.KeyFrames.IntervalType = "Tipo de intervalo"
FFmpegEncoder.KeyFrames.IntervalType.Frames = "Fotogramas"
FFmpegEncoder.KeyFrames.IntervalType.Seconds = "Segundos"
FFmpegEncoder.KeyFrames.Interval = "Intervalo"
2020-02-13 08:36:31 +00:00
2020-12-04 12:37:29 +00:00
FFmpegEncoder.AMF.Preset = "Preajuste"
FFmpegEncoder.AMF.Preset.Speed = "Velocidad"
FFmpegEncoder.AMF.Preset.Balanced = "Balanceado"
FFmpegEncoder.AMF.Preset.Quality = "Calidad"
FFmpegEncoder.AMF.RateControl = "Opciones de control de flujo"
FFmpegEncoder.AMF.RateControl.Mode = "Modo"
FFmpegEncoder.AMF.RateControl.Mode.CQP = "Parámetro de Cuantización Constante"
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK = "Tasa de bits variable (pico restringido)"
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY = "Tasa de bits variable (latencia restringida)"
FFmpegEncoder.AMF.RateControl.Mode.CBR = "Bitrate constante"
FFmpegEncoder.AMF.RateControl.LookAhead = "Look Ahead"
FFmpegEncoder.AMF.RateControl.FrameSkipping = "Omisión de fotogramas"
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FFmpegEncoder.AMF.RateControl.Limits = "Límites"
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FFmpegEncoder.AMF.RateControl.Limits.BufferSize = "Tamaño de búfer"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target = "Bitrate objetivo"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum = "Bitrate máximo"
FFmpegEncoder.AMF.RateControl.QP = "Parámetros de Cuantización"
FFmpegEncoder.AMF.RateControl.QP.I = "I-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.P = "P-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.B = "B-Frame QP"
FFmpegEncoder.AMF.Other = "Otras opciones"
FFmpegEncoder.AMF.Other.BFrames = "B-Frames máximos"
FFmpegEncoder.AMF.Other.BFrameReferences = "Referencias de B-Frames"
FFmpegEncoder.AMF.Other.ReferenceFrames = "Fotogramas de referencia"
FFmpegEncoder.AMF.Other.EnforceHRD = "Forzar HRD"
FFmpegEncoder.AMF.Other.VBAQ = "VBAQ"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter = "Delimitador de Unidad de Acceso"
2020-09-07 20:39:47 +00:00
FFmpegEncoder.NVENC.Preset = "Preajuste"
FFmpegEncoder.NVENC.Preset.Default = "Por defecto"
FFmpegEncoder.NVENC.Preset.Slow = "Lento"
FFmpegEncoder.NVENC.Preset.Medium = "Medio"
FFmpegEncoder.NVENC.Preset.Fast = "Rápido"
FFmpegEncoder.NVENC.Preset.HighPerformance = "Alto rendimiento"
FFmpegEncoder.NVENC.Preset.HighQuality = "Alta calidad"
FFmpegEncoder.NVENC.Preset.BluRayDisc = "Disco BluRay"
FFmpegEncoder.NVENC.Preset.LowLatency = "Baja latencia"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance = "Baja latencia a alto rendimiento"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality = "Baja latencia a alta calidad"
FFmpegEncoder.NVENC.Preset.Lossless = "Sin pérdidas"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance = "Sin pérdidas a alto rendimiento"
FFmpegEncoder.NVENC.RateControl = "Opciones de control de flujo"
FFmpegEncoder.NVENC.RateControl.Mode = "Modo"
FFmpegEncoder.NVENC.RateControl.Mode.CQP = "Parámetro de Cuantización Constante"
FFmpegEncoder.NVENC.RateControl.Mode.VBR = "Bitrate variable"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ = "Bitrate Variable de alta calidad"
FFmpegEncoder.NVENC.RateControl.Mode.CBR = "Bitrate constante"
2021-05-28 21:49:33 +00:00
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ = "Bitrate constante de alta calidad"
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FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ = "Bitrate constante de alta calidad con bajo retardo"
FFmpegEncoder.NVENC.RateControl.TwoPass = "Dos Pasos"
FFmpegEncoder.NVENC.RateControl.LookAhead = "Look Ahead"
FFmpegEncoder.NVENC.RateControl.AdaptiveI = "Adaptive I-Frames"
FFmpegEncoder.NVENC.RateControl.AdaptiveB = "Adaptive B-Frames"
FFmpegEncoder.NVENC.RateControl.Limits = "Limites"
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize = "Tamaño de búfer"
FFmpegEncoder.NVENC.RateControl.Limits.Quality = "Calidad objetivo"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target = "Bitrate objetivo"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum = "Bitrate máximo"
FFmpegEncoder.NVENC.RateControl.QP = "Parámetros de Cuantización"
FFmpegEncoder.NVENC.RateControl.QP.Minimum = "Mínimo QP"
FFmpegEncoder.NVENC.RateControl.QP.Maximum = "Máximo QP"
FFmpegEncoder.NVENC.RateControl.QP.I = "I-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.P = "P-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.B = "B-Frame QP"
FFmpegEncoder.NVENC.AQ = "Cuantización adaptativa"
FFmpegEncoder.NVENC.AQ.Spatial = "Cuantización adaptativa espacial"
FFmpegEncoder.NVENC.AQ.Strength = "Intensidad de la Cuantización Adaptativa Espacial"
FFmpegEncoder.NVENC.AQ.Temporal = "Cuantización adaptativa temporal"
FFmpegEncoder.NVENC.Other = "Otras opciones"
FFmpegEncoder.NVENC.Other.BFrames = "B-Frames máximos"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode = "Modo de referencia de B-Frame"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle = "Usar solo B-Frames medios como referencia"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each = "Usar todos los B-Frames como referencia"
FFmpegEncoder.NVENC.Other.ZeroLatency = "Latencia cero"
FFmpegEncoder.NVENC.Other.WeightedPrediction = "Weighted Prediction"
FFmpegEncoder.NVENC.Other.NonReferencePFrames = "P-Frames sin referencia"
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter = "Delimitador de Unidad de Acceso"
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize = "Tamaño del búfer de la imagen decodificada"
2020-02-13 08:36:31 +00:00