tildearrow
45f8441f1d
fix order table padding
2021-12-22 17:53:52 -05:00
tildearrow
1065555576
GUI: allow key off input
2021-12-22 17:45:58 -05:00
tildearrow
bbb0a14946
GUI: finish order buttons
2021-12-22 17:39:16 -05:00
tildearrow
e093e00225
GUI: order buttons
2021-12-22 16:22:47 -05:00
tildearrow
dbf0d3fd88
now remove debug info
2021-12-22 12:01:37 -05:00
tildearrow
d92e91c5d8
fix popping ADPCM samples in Neo Geo
...
finally!
2021-12-22 12:00:40 -05:00
tildearrow
00b42767de
fix major memory corruption bug in the safeWriter
2021-12-22 11:51:09 -05:00
tildearrow
c2669f208e
fix wiz lab AGAIN and implement repeat pat
...
0x0b + 0x0d = broken
2021-12-21 17:42:27 -05:00
tildearrow
7b360b55a7
PCE: aaand fix another bug
2021-12-21 17:21:27 -05:00
tildearrow
c6ae198283
fix export crash :<
2021-12-21 16:05:21 -05:00
tildearrow
726b457ae7
another uninitialized variable
2021-12-21 16:02:31 -05:00
tildearrow
48f4f5835b
add a sample preview button (hopefully)
...
the next commit will be about normalizing sample rate
2021-12-21 13:06:14 -05:00
tildearrow
6ee4e33b89
GUI: add status bar
2021-12-21 02:30:09 -05:00
tildearrow
5523a43804
better loop tracking
2021-12-21 02:02:25 -05:00
tildearrow
8d8f26d4f7
PCE: fix pan reset on change order
2021-12-21 01:32:26 -05:00
tildearrow
997c460fc1
greatly improved playback resume
...
no more song weirding out when changing orders
2021-12-21 01:29:07 -05:00
tildearrow
84f36a8c66
icon fonttttttt
2021-12-21 00:30:55 -05:00
tildearrow
1cc9b9fe20
GUI: more more more work
...
error dialog boxes and drawOrders improvements
2021-12-20 23:20:30 -05:00
tildearrow
7f3885d2b1
GUI: ability to add/del effect cols and EExx value
2021-12-20 19:46:49 -05:00
tildearrow
969d673e0e
allow changing song length
2021-12-20 17:03:55 -05:00
tildearrow
1234dcf2bc
properly load unsigned 8-bit samples
2021-12-20 16:33:10 -05:00
tildearrow
548fa2ad73
don't stop the song until it has been loaded
2021-12-20 14:20:05 -05:00
tildearrow
f24493efb6
ability to change font size!
2021-12-19 22:51:02 -05:00
tildearrow
498fa99c5a
finally fix invalid module disrupting program
2021-12-19 21:11:23 -05:00
tildearrow
f327e036ce
slightly increase channel name height
2021-12-19 17:13:15 -05:00
tildearrow
ed7210aa24
GUI: fix about screen...
2021-12-19 17:01:34 -05:00
tildearrow
245e7acd10
prepare for config management
2021-12-19 16:52:04 -05:00
tildearrow
f6144a3343
GUI: add default layout
2021-12-19 16:01:24 -05:00
tildearrow
39dee5a343
prevent crash when loading invalid file
2021-12-19 13:14:41 -05:00
tildearrow
ea19f133d6
prepare for eventual release
2021-12-19 13:05:09 -05:00
tildearrow
f42cfcbdc8
custom config directory
2021-12-19 03:16:24 -05:00
tildearrow
8bdbd1074f
fix typo in log
2021-12-19 02:18:40 -05:00
tildearrow
fbcc9ff4be
U N I N I T I A L I Z E D
...
the bane of a C++ programmer
2021-12-19 02:16:16 -05:00
tildearrow
e726ad89e5
GUI: pattern copy/paste!
2021-12-19 02:12:19 -05:00
tildearrow
8551326800
arcade: properly set AM/PM depth
...
fixes sixeight-v2.dmf
2021-12-19 00:57:29 -05:00
tildearrow
3a0e94df5e
genesis: fix muting the PCM channel
2021-12-19 00:51:10 -05:00
tildearrow
efd5e844ce
genesis: fix massive bug when muting SN
2021-12-19 00:49:47 -05:00
tildearrow
e35f48b7a0
and MORE bug emulation
...
this time the volume DOES reset back to normal if you issue an off after
a 0Axx.
fixes pads.dmf
2021-12-19 00:42:20 -05:00
tildearrow
667526e414
further improve the accuracy of 03xx
2021-12-19 00:27:04 -05:00
tildearrow
97a00c7efd
improve 03xx accuracy
...
portamento stops if same note
2021-12-19 00:02:48 -05:00
tildearrow
2cb7152c06
add about screen
2021-12-18 23:03:50 -05:00
tildearrow
c40f1bbe4e
fix build error
2021-12-18 18:00:08 -05:00
tildearrow
9d8a2f780b
GUI: add a wavetable editor
2021-12-18 17:54:26 -05:00
tildearrow
beceefd34b
only output playback status in console mode
2021-12-18 04:26:17 -05:00
tildearrow
b3b66ecbdb
channel mute/solo!
2021-12-18 03:25:42 -05:00
tildearrow
c4c019e593
fix E5xx range in old modules
2021-12-18 01:09:43 -05:00
tildearrow
4de343eea7
add ability to save samples
2021-12-18 01:03:59 -05:00
tildearrow
a2357df8bb
GUI: colors in file dialog
2021-12-17 22:18:53 -05:00
tildearrow
8c57eb9696
add ability to change system
2021-12-17 22:14:41 -05:00
tildearrow
289dd3e565
arcade: fix crash on high sample
2021-12-17 03:33:26 -05:00
tildearrow
b6ca7e3dc7
ability to add/remove instruments/waves/samples
2021-12-17 03:33:12 -05:00
tildearrow
2baed0cff0
fix windows build...
2021-12-16 15:51:19 -05:00
tildearrow
ce32f921bd
GUI: prepare for wavetable and sample list/edit
2021-12-16 03:09:18 -05:00
tildearrow
07ab05798b
remove an empty line
2021-12-16 03:09:00 -05:00
tildearrow
ce71c2e9ad
fix memory leak
2021-12-16 02:21:43 -05:00
tildearrow
089304edbd
orders scroll freeze
2021-12-15 17:37:24 -05:00
tildearrow
e13631b69b
typooooo
2021-12-15 17:33:57 -05:00
tildearrow
c54df74df1
GUI: rate change and new window title
2021-12-15 17:32:08 -05:00
tildearrow
ebb28d912b
untested saving code and memory leak fix
2021-12-15 14:15:44 -05:00
tildearrow
2879b5e4d0
arcade: add ymfm-based core
...
less CPU usage at the cost of some quality
2021-12-15 01:23:58 -05:00
tildearrow
8de60fe2a6
arcade pitch oddity
2021-12-15 00:50:32 -05:00
tildearrow
52087edceb
lots of changes
...
- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
2021-12-15 00:37:27 -05:00
tildearrow
29d7be032a
neo geo: remove debug spam
2021-12-14 21:47:44 -05:00
tildearrow
f145f8c7d4
GUI: note and value input!!
2021-12-14 17:45:37 -05:00
tildearrow
95e3a098d0
add Neo Geo extended channel 2 support
2021-12-14 14:31:57 -05:00
tildearrow
004e8341c2
reset on end of song
2021-12-14 13:16:35 -05:00
tildearrow
28a9d2c4a3
now the GUI
2021-12-14 12:40:26 -05:00
tildearrow
bde8a7f79d
warning-free compilation
2021-12-14 12:33:26 -05:00
tildearrow
9da9ed3cd7
GUI: make it dockable
2021-12-14 04:45:44 -05:00
tildearrow
7a70ccfe2e
use docking branch
2021-12-13 20:55:40 -05:00
tildearrow
3af0a9feda
set default time base of song to 0
2021-12-13 20:31:27 -05:00
tildearrow
9e2e02a12e
GUI: colored pattern view
2021-12-13 17:09:46 -05:00
tildearrow
60f06d2908
fix build...
2021-12-13 14:51:35 -05:00
tildearrow
285cc9b766
allow running GUI without loaded module
2021-12-13 14:40:03 -05:00
tildearrow
6b499fbc79
GUI: channel namws
2021-12-13 13:10:56 -05:00
tildearrow
efde2c5798
earliest pattern view
2021-12-13 02:03:36 -05:00
tildearrow
9a1683bb45
GUI: C64 and game boy ins edit UI
2021-12-12 18:19:43 -05:00
tildearrow
63fe2e2c95
fix output to audio file
2021-12-12 15:22:27 -05:00
tildearrow
4b32599237
GUI: macro editor (kind of) and order view
2021-12-12 04:21:09 -05:00
tildearrow
926178414c
GUI: prepare for standard ins editor
2021-12-11 17:49:55 -05:00
tildearrow
1d2c129c01
GUI: a rough FM ins editor
2021-12-11 17:41:32 -05:00
tildearrow
93c88a093f
fix volume regression
2021-12-11 16:51:34 -05:00
tildearrow
2f813c55e0
GUI: instrument selector
2021-12-11 16:44:02 -05:00
tildearrow
1bf64c4f4f
NES; don't crash
2021-12-11 13:34:29 -05:00
tildearrow
5ffccc5019
GUI: compile with no GUI
2021-12-11 13:34:11 -05:00
tildearrow
a17e91955a
add reset() for every platform
2021-12-11 13:14:38 -05:00
tildearrow
f39e2ea112
GUI: play/stop/change order
2021-12-11 03:34:43 -05:00
tildearrow
9b850c1763
GUI: earliest ever GUI
2021-12-11 03:11:40 -05:00
tildearrow
e8ac2947ab
prepare for the GUI!
2021-12-11 02:10:09 -05:00
tildearrow
d4fb9bac83
dev10
2021-12-11 01:56:25 -05:00
tildearrow
dec100b8aa
YMU759: interpret time base correctly
2021-12-11 00:37:22 -05:00
tildearrow
6858742d7b
fix sombras
2021-12-11 00:08:44 -05:00
tildearrow
20a9282efe
neo geo: finish it up
2021-12-10 23:41:00 -05:00
tildearrow
fbd94bbce9
neo geo: ADPCM!!
2021-12-10 22:51:50 -05:00
tildearrow
a95ee7b7ba
neo geo: found the problem
2021-12-10 15:16:58 -05:00
tildearrow
e365aa4bdb
more neo geo stuff
2021-12-10 04:22:13 -05:00
tildearrow
442180956c
neo geo: more work
2021-12-09 17:06:28 -05:00
tildearrow
d789ae759e
neo geo let's goooooo
2021-12-09 13:25:02 -05:00
tildearrow
6cc0d58624
get things ready for neo geo
2021-12-09 03:37:31 -05:00
tildearrow
248cc6d37a
properly handle note off in PCM
2021-12-09 03:25:00 -05:00
tildearrow
e2a41974ff
PCM sample bank support
2021-12-09 03:13:37 -05:00
tildearrow
e3f14f3850
1-byte offset should be safe
2021-12-09 02:58:53 -05:00
tildearrow
2dcf5f890e
PCE: note off disables PCM mode
2021-12-09 02:54:14 -05:00
tildearrow
daed339e07
add a save function
...
and it loads on DefleMask!
2021-12-09 02:38:55 -05:00
tildearrow
d395abe47f
actually obey the orders
2021-12-09 01:44:40 -05:00
tildearrow
13c6362edb
dev9
2021-12-09 01:24:33 -05:00
tildearrow
b358338613
arcade: minor optimization
2021-12-09 01:03:05 -05:00
tildearrow
defaf7397a
arcade: finish it up
...
0.12 feature parityyyyyyyy!
2021-12-09 00:46:48 -05:00
tildearrow
7ac225e839
arcade: even more work
...
PCM tonight
2021-12-08 18:29:50 -05:00
tildearrow
6dcc3416ee
arcade: a bit of extra work
2021-12-08 17:54:14 -05:00
tildearrow
aff0afa7d1
prepare for arcade platform!
2021-12-08 17:40:35 -05:00
tildearrow
f5a22c9d42
macroInt: reset will vars
2021-12-08 03:17:17 -05:00
tildearrow
9362cfa481
add clock drift for exact tempo
2021-12-08 02:57:41 -05:00
tildearrow
db2bfb8aa3
don't eat the last row in audio file out
2021-12-08 02:22:19 -05:00
tildearrow
6a02754996
add PAL flag to dispatch
...
now platforms run at their correct clock speed when in PAL mode
also fix clipping in Genesis
2021-12-08 01:56:40 -05:00
tildearrow
fe5f8afa05
uninitialized variables? oh my!
2021-12-08 01:31:35 -05:00
tildearrow
4eec990ec1
when the fix breaks something
2021-12-08 01:16:29 -05:00
tildearrow
db46dd79d2
honor arpeggio macro during legato
2021-12-08 00:56:46 -05:00
tildearrow
0ca761d7fd
aaaaagain
2021-12-08 00:37:23 -05:00
tildearrow
65ab3a2b5d
keyOffAffectsArp is now per-channel
2021-12-08 00:33:00 -05:00
tildearrow
5fbaf71105
one thing is fixing bugs
...
another is bugging fixes
2021-12-08 00:27:20 -05:00
tildearrow
50f6bb536f
treat ED00 correctly
2021-12-07 16:58:23 -05:00
tildearrow
1d390b705b
fix rael again
...
only count the first pattern jump command
2021-12-07 16:32:20 -05:00
tildearrow
3f5b0019dc
C64: fix rael
2021-12-07 16:25:42 -05:00
tildearrow
655ad5139d
PCE: remove clip clicks
2021-12-07 14:29:48 -05:00
tildearrow
d0ce05c8d4
acknowledgements
2021-12-07 13:01:59 -05:00
tildearrow
b689d51ec9
audio file output stereo support
2021-12-07 12:33:55 -05:00
tildearrow
f71ee6b45d
preliminary audio file output
2021-12-07 12:21:23 -05:00
tildearrow
7649b845aa
prepare for file output
2021-12-07 04:39:52 -05:00
tildearrow
4cba677c04
i know a better way
2021-12-07 04:32:42 -05:00
tildearrow
7490ed89a1
Revert "Revert "prepare to add file out - does not compile!""
...
This reverts commit ada8e71884
.
2021-12-07 04:22:36 -05:00
tildearrow
ada8e71884
Revert "prepare to add file out - does not compile!"
...
This reverts commit 45b202b85b
.
2021-12-07 04:20:11 -05:00
tildearrow
45b202b85b
prepare to add file out - does not compile!
2021-12-07 03:52:41 -05:00
tildearrow
7d24b10da4
dev8
2021-12-07 01:26:50 -05:00
tildearrow
3ee761fc87
C64: finish it all
...
all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
2021-12-07 01:23:57 -05:00
tildearrow
c26bb511d7
dispatch: fix small mistake
2021-12-06 21:12:16 -05:00
tildearrow
145403e7dd
Merge branch 'master' of github.com:tildearrow/furnace
2021-12-06 16:52:03 -05:00
tildearrow
d6fb6b0bb3
more optimization
...
as of now non-stereo sound chips are only processed once
2021-12-06 16:51:18 -05:00
tildearrow
6efcfc2e8a
prepare for possible major optimization
...
by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow
18fb2a4b9f
C64: more work!
2021-12-06 03:26:39 -05:00
tildearrow
ce4b6c7044
genesis: comment out two debug messages
2021-12-06 03:26:33 -05:00
tildearrow
055b4f9c26
genesis: fix delay bug
2021-12-06 03:07:29 -05:00
tildearrow
8478481466
hmmm
2021-12-06 02:59:12 -05:00
tildearrow
1ac45e27a2
delete several unneeded files
2021-12-05 17:16:30 -05:00
tildearrow
480b26c95c
more C64 work
2021-12-05 16:45:29 -05:00
tildearrow
24956e8177
Merge branch 'master' of github.com:tildearrow/furnace
2021-12-05 16:21:28 -05:00
tildearrow
0f3f173b6e
rework some of the playback logic
...
paving the way for C64
2021-12-05 16:11:12 -05:00
tildearrow
e52f5c9147
wow
2021-12-05 01:30:33 -05:00
tildearrow
ff07a19405
kind of C64
2021-12-04 23:55:28 -05:00
tildearrow
2f7001681c
prepare for C64 platform!
2021-12-04 02:42:22 -05:00
tildearrow
760fa43a4f
fill in a blank line
2021-12-04 02:34:13 -05:00
tildearrow
796f9b0cf5
one more fix!
2021-12-04 02:28:15 -05:00
tildearrow
6599eb4f7e
many fixes to NES system playback
2021-12-04 02:19:14 -05:00
tildearrow
3286c3c0c5
NES system! almost
2021-12-04 01:19:54 -05:00
tildearrow
c543553b0f
prepare for NES platform
2021-12-03 16:04:07 -05:00
tildearrow
86131bf05e
add a log level flag
2021-06-09 12:28:46 -05:00
tildearrow
2be720540f
dev7
2021-06-09 03:33:44 -05:00
tildearrow
f7080bb2c1
add parameter parsing
2021-06-09 03:33:03 -05:00
tildearrow
fa445d8614
GB: reduce CPU usage
...
SameBoy works faster if you do multiple runs in the acquire function
2021-06-09 02:17:04 -05:00
tildearrow
b30c5679ae
genesis: reduce CPU usage
...
the chip uses TDM to output the channels one by one
so we just run the chip 6 times and output at 1/6th the rate, which
means less work for blip_buf and less C++ overhead
2021-06-09 01:57:12 -05:00
tildearrow
cf6b213d2c
even more ancient version compatibility
2021-06-09 01:52:00 -05:00
tildearrow
5b707eeeec
better ancient version sample support
2021-06-09 01:16:26 -05:00
tildearrow
99e59278ad
PCE: kind of implement LFO
2021-06-09 01:08:42 -05:00
tildearrow
480ddf489a
dummy: more work
2021-06-09 00:10:23 -05:00
tildearrow
1edd633422
PCE: now for 8-bit samples aaaaa
2021-06-08 23:17:38 -05:00
tildearrow
451c35f41b
PCE: sample playback
2021-06-08 23:16:29 -05:00
tildearrow
5b2684b5e1
PCE: the adventures of missing wavetables
2021-06-08 22:21:05 -05:00
tildearrow
cd1851606e
PCE: the adventures of arp fail
2021-06-08 21:49:24 -05:00
tildearrow
8f3b9e03da
PCE: make the noise actually work
2021-06-08 21:25:07 -05:00
tildearrow
8b9da366e4
PCE: implement noise, wave and pan commands
...
TODO: actually implement noise mode very well
2021-06-08 20:45:38 -05:00
tildearrow
8dffdca25a
PCE: more work
2021-06-08 16:46:27 -05:00
tildearrow
1379b4c935
PCE: now prepare for volume
2021-06-07 03:42:18 -05:00
tildearrow
c0e4e20b3e
finally, episode 2
...
now we really output the wave
2021-06-07 03:05:42 -05:00
tildearrow
9e72d4580f
FINALLY SOUND
2021-06-07 02:49:43 -05:00
tildearrow
d74fa698af
prepare for PC Engine platform
...
using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow
0b8fcc6e8d
genesis: implement 10xx command
2021-06-05 23:27:02 -05:00
tildearrow
2bff8ae753
what the?
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panning 00 mutes channel in GB?
2021-05-28 19:59:42 -05:00
tildearrow
5b9a0c3ee9
win32 lean and mean
2021-05-28 15:57:07 -05:00
tildearrow
2d3580a05c
fix windows build for once
2021-05-28 15:25:55 -05:00
tildearrow
2a379f3adc
dev6
2021-05-28 03:05:37 -05:00
tildearrow
acfd9fabd0
lower the game boy volume
2021-05-28 02:53:28 -05:00
tildearrow
fedb8cdd94
out of bounds
2021-05-28 02:49:01 -05:00
tildearrow
09371f9205
more game boy playback fixes
...
including fixing the arp+slide thing
2021-05-28 02:30:09 -05:00
tildearrow
23dc645ced
out of bounds and non-determinism fixes
...
the soldiers play properly now
2021-05-28 02:02:54 -05:00
tildearrow
485c4bbadc
micro fix
2021-05-28 01:30:18 -05:00
tildearrow
fc87899aa8
implement the final game boy bits
2021-05-28 01:26:57 -05:00
tildearrow
83ce4f0ebe
game boy progress, part 5
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now with almost accurate arpeggios.
2021-05-28 00:36:40 -05:00
tildearrow
c6e42739fc
game boy: tune to 440Hz
2021-05-27 23:41:35 -05:00
tildearrow
f2af1c9a07
remove some debug messages
2021-05-27 23:34:54 -05:00
tildearrow
831d2c99fb
game boy progress, part 4
...
waves are proper now
2021-05-27 23:33:04 -05:00
tildearrow
892ea33e77
game boy progress, part 3
2021-05-27 23:03:10 -05:00
tildearrow
d6398ac10e
game boy progress, part 2
2021-05-27 16:47:09 -05:00
tildearrow
a1ab7c5d57
game boy progress, part 1
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noise and wave channels don't play correctly yet
2021-05-27 13:30:37 -05:00
tildearrow
c78cc8c676
finally output envelopes
...
apparently emulating the timers was necessary after all...
2021-05-27 05:06:43 -05:00
tildearrow
fff64acf09
prepare for fix
2021-05-27 04:36:56 -05:00
tildearrow
a2e64606c0
wire up early GB support
...
TODO: check why are envelopes not working
2021-05-26 17:43:14 -05:00
tildearrow
c2b3d85f77
bind the game boy
...
TODO: sound
2021-05-26 03:17:12 -05:00
tildearrow
30692985dc
more slide fixes
...
we are closer and closer
2021-05-26 02:34:40 -05:00
tildearrow
42cd300b46
remove unused things in gb.h
2021-05-26 02:09:31 -05:00
tildearrow
b499878c24
add a define for SN noise start value
...
some SN chips have the start value set to an Atari-like one
2021-05-26 02:09:18 -05:00