GUI: add a wavetable editor

This commit is contained in:
tildearrow 2021-12-18 17:54:26 -05:00
parent beceefd34b
commit 9d8a2f780b
7 changed files with 214 additions and 5 deletions

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@ -119,6 +119,7 @@ extern/imgui/backends/imgui_impl_sdl.cpp
extern/imgui/misc/cpp/imgui_stdlib.cpp
extern/igfd/ImGuiFileDialog.cpp
src/gui/plot_nolerp.cpp
src/gui/font_main.cpp
src/gui/font_pat.cpp
src/gui/gui.cpp)

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@ -180,6 +180,18 @@ bool DivEngine::isSTDSystem(DivSystem sys) {
return (sys!=DIV_SYSTEM_ARCADE && sys!=DIV_SYSTEM_YMU759);
}
int DivEngine::getWaveRes(DivSystem sys) {
switch (sys) {
case DIV_SYSTEM_GB:
return 15;
case DIV_SYSTEM_PCE:
return 31;
default:
return 31;
}
return 31;
}
const char* chanNames[11][17]={
{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8", "Channel 9", "Channel 10", "Channel 11", "Channel 12", "Channel 13", "Channel 14", "Channel 15", "Channel 16", "PCM"}, // YMU759
{"FM 1", "FM 2", "FM 3", "FM 4", "FM 5", "FM 6", "Square 1", "Square 2", "Square 3", "Noise"}, // Genesis

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@ -134,6 +134,9 @@ class DivEngine {
// is STD system
bool isSTDSystem(DivSystem sys);
// get wave resolution
int getWaveRes(DivSystem sys);
// is channel muted
bool isChannelMuted(int chan);

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@ -8,6 +8,7 @@
#include "imgui.h"
#include "imgui_internal.h"
#include "ImGuiFileDialog.h"
#include "plot_nolerp.h"
#include "misc/cpp/imgui_stdlib.h"
#include <zlib.h>
#include <fmt/printf.h>
@ -635,11 +636,9 @@ void FurnaceGUI::drawWaveList() {
for (int i=0; i<(int)e->song.wave.size(); i++) {
DivWavetable* wave=e->song.wave[i];
for (int i=0; i<wave->len; i++) {
wavePreview[i<<2]=wave->data[i];
wavePreview[1+(i<<2)]=wave->data[i];
wavePreview[2+(i<<2)]=wave->data[i];
wavePreview[3+(i<<2)]=wave->data[i];
wavePreview[i]=wave->data[i];
}
if (wave->len>0) wavePreview[wave->len]=wave->data[wave->len-1];
if (ImGui::Selectable(fmt::sprintf("%.2x##_WAVE%d\n",i,i).c_str(),curWave==i)) {
curWave=i;
}
@ -649,7 +648,7 @@ void FurnaceGUI::drawWaveList() {
}
}
ImGui::SameLine();
ImGui::PlotLines(fmt::sprintf("##_WAVEP%d",i).c_str(),wavePreview,wave->len*4,0,NULL,0,32);
PlotNoLerp(fmt::sprintf("##_WAVEP%d",i).c_str(),wavePreview,wave->len+1,0,NULL,0,e->getWaveRes(e->song.system));
}
}
if (ImGui::IsWindowFocused()) curWindow=GUI_WINDOW_WAVE_LIST;
@ -658,7 +657,30 @@ void FurnaceGUI::drawWaveList() {
void FurnaceGUI::drawWaveEdit() {
if (!waveEditOpen) return;
float wavePreview[256];
if (ImGui::Begin("Wavetable Editor",&waveEditOpen)) {
if (curWave<0 || curWave>=(int)e->song.wave.size()) {
ImGui::Text("no wavetable selected");
} else {
DivWavetable* wave=e->song.wave[curWave];
for (int i=0; i<wave->len; i++) {
wavePreview[i]=wave->data[i];
}
if (wave->len>0) wavePreview[wave->len]=wave->data[wave->len-1];
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,ImVec2(0.0f,0.0f));
ImVec2 contentRegion=ImGui::GetContentRegionAvail();
PlotNoLerp("##Waveform",wavePreview,wave->len+1,0,NULL,0,e->getWaveRes(e->song.system),contentRegion);
if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
waveDragStart=ImGui::GetItemRectMin();
waveDragAreaSize=contentRegion;
waveDragMin=0;
waveDragMax=e->getWaveRes(e->song.system);
waveDragLen=wave->len;
waveDragActive=true;
waveDragTarget=wave->data;
}
ImGui::PopStyleVar();
}
}
if (ImGui::IsWindowFocused()) curWindow=GUI_WINDOW_WAVE_EDIT;
ImGui::End();
@ -1319,10 +1341,22 @@ bool FurnaceGUI::loop() {
*macroLoopDragTarget=x;
}
}
if (waveDragActive) {
if (waveDragLen>0) {
int x=(ev.motion.x-waveDragStart.x)*waveDragLen/waveDragAreaSize.x;
if (x<0) x=0;
if (x>=waveDragLen) x=waveDragLen-1;
int y=round(waveDragMax-((ev.motion.y-waveDragStart.y)*(double(waveDragMax-waveDragMin)/(double)waveDragAreaSize.y)));
if (y>waveDragMax) y=waveDragMax;
if (y<waveDragMin) y=waveDragMin;
waveDragTarget[x]=y;
}
}
break;
case SDL_MOUSEBUTTONUP:
macroDragActive=false;
macroLoopDragActive=false;
waveDragActive=false;
if (selecting) finishSelection();
break;
case SDL_WINDOWEVENT:

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@ -107,6 +107,13 @@ class FurnaceGUI {
int macroLoopDragLen;
bool macroLoopDragActive;
ImVec2 waveDragStart;
ImVec2 waveDragAreaSize;
int* waveDragTarget;
int waveDragLen;
int waveDragMin, waveDragMax;
bool waveDragActive;
float nextScroll;
void updateWindowTitle();

149
src/gui/plot_nolerp.cpp Normal file
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@ -0,0 +1,149 @@
#include "plot_nolerp.h"
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "imgui_internal.h"
struct FurnacePlotArrayGetterData
{
const float* Values;
int Stride;
FurnacePlotArrayGetterData(const float* values, int stride) { Values = values; Stride = stride; }
};
static float Plot_ArrayGetter(void* data, int idx)
{
FurnacePlotArrayGetterData* plot_data = (FurnacePlotArrayGetterData*)data;
const float v = *(const float*)(const void*)((const unsigned char*)plot_data->Values + (size_t)idx * plot_data->Stride);
return v;
}
int PlotNoLerpEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return -1;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
if (frame_size.x == 0.0f)
frame_size.x = ImGui::CalcItemWidth();
if (frame_size.y == 0.0f)
frame_size.y = label_size.y + (style.FramePadding.y * 2);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
ImGui::ItemSize(total_bb, style.FramePadding.y);
if (!ImGui::ItemAdd(total_bb, 0, &frame_bb))
return -1;
const bool hovered = ImGui::ItemHoverable(frame_bb, id);
// Determine scale from values if not specified
if (scale_min == FLT_MAX || scale_max == FLT_MAX)
{
float v_min = FLT_MAX;
float v_max = -FLT_MAX;
for (int i = 0; i < values_count; i++)
{
const float v = values_getter(data, i);
if (v != v) // Ignore NaN values
continue;
v_min = ImMin(v_min, v);
v_max = ImMax(v_max, v);
}
if (scale_min == FLT_MAX)
scale_min = v_min;
if (scale_max == FLT_MAX)
scale_max = v_max;
}
ImGui::RenderFrame(frame_bb.Min, frame_bb.Max, ImGui::GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
const int values_count_min = (plot_type == ImGuiPlotType_Lines) ? 2 : 1;
int idx_hovered = -1;
if (values_count >= values_count_min)
{
int res_w = ImMin((int)frame_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
// Tooltip on hover
if (hovered && inner_bb.Contains(g.IO.MousePos))
{
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
const int v_idx = (int)(t * item_count);
IM_ASSERT(v_idx >= 0 && v_idx < values_count);
const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count);
if (plot_type == ImGuiPlotType_Lines)
ImGui::SetTooltip("%d: %8.4g", v_idx, v0);
else if (plot_type == ImGuiPlotType_Histogram)
ImGui::SetTooltip("%d: %8.4g", v_idx, v0);
idx_hovered = v_idx;
}
const float t_step = 1.0f / (float)res_w;
const float inv_scale = (scale_min == scale_max) ? 0.0f : (1.0f / (scale_max - scale_min));
float v0 = values_getter(data, (0 + values_offset) % values_count);
float t0 = 0.0f;
ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) * inv_scale) ); // Point in the normalized space of our target rectangle
float histogram_zero_line_t = (scale_min * scale_max < 0.0f) ? (1 + scale_min * inv_scale) : (scale_min < 0.0f ? 0.0f : 1.0f); // Where does the zero line stands
const ImU32 col_base = ImGui::GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
const ImU32 col_hovered = ImGui::GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
for (int n = 0; n < res_w; n++)
{
const float t1 = t0 + t_step;
const int v1_idx = (int)(t0 * item_count + 0.5f);
IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count);
const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) * inv_scale) );
// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, tp1);
ImVec2 pos2 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
ImVec2 pos3 = ImLerp(inner_bb.Min, inner_bb.Max, tp1);
pos1.y=pos0.y;
pos2.x=pos3.x;
if (plot_type == ImGuiPlotType_Lines)
{
window->DrawList->AddLine(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base);
window->DrawList->AddLine(pos2, pos3, idx_hovered == v1_idx ? col_hovered : col_base);
}
else if (plot_type == ImGuiPlotType_Histogram)
{
if (pos1.x >= pos0.x + 2.0f)
pos1.x -= 1.0f;
window->DrawList->AddRectFilled(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base);
}
t0 = t1;
tp0 = tp1;
}
}
// Text overlay
if (overlay_text)
ImGui::RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f, 0.0f));
if (label_size.x > 0.0f)
ImGui::RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
// Return hovered index or -1 if none are hovered.
// This is currently not exposed in the public API because we need a larger redesign of the whole thing, but in the short-term we are making it available in PlotEx().
return idx_hovered;
}
void PlotNoLerp(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride)
{
FurnacePlotArrayGetterData data(values, stride);
PlotNoLerpEx(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
}

3
src/gui/plot_nolerp.h Normal file
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@ -0,0 +1,3 @@
#include "imgui.h"
void PlotNoLerp(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));