tildearrow
bb6bcab2e3
preparing stuff
2022-11-07 19:09:01 -05:00
tildearrow
8d8bdfd1f7
dev125 - prepare for ExtCh FM macros
2022-11-07 18:39:04 -05:00
tildearrow
133627b325
SMS: alleviate Nuked-PSG clicking, part 1
2022-11-07 17:35:00 -05:00
tildearrow
4894cc121c
SMS: why does this break so many songs
2022-11-07 02:30:53 -05:00
cam900
90ed617cf6
Prepare for split volume scaling macro to 'log volume only' macro and 'log volume if compatibility flag set' macro
2022-10-28 22:36:50 +09:00
tildearrow
61c69324a1
SNES: big volume scaling blunder
2022-10-28 01:56:07 -05:00
tildearrow
9a1447e392
NES: envelope and length counter effects
2022-10-25 00:43:03 -05:00
tildearrow
07f247af12
MMC5: also apply fix here
2022-10-24 23:16:38 -05:00
tildearrow
f9209506e1
NES: alternative fix
2022-10-24 22:57:32 -05:00
tildearrow
5cfd74b45f
NES: fix 12xx changing volume after note off
2022-10-24 22:56:30 -05:00
tildearrow
b073689ac9
OPNA: try an ADPCM fix
2022-10-24 22:53:44 -05:00
tildearrow
4acb6ccc09
fine, here's your Pong
2022-10-24 03:19:42 -05:00
tildearrow
6ceac62015
SNES: fix effective sustain mode
2022-10-23 03:17:30 -05:00
tildearrow
4723ed3972
VGM: experimental direct stream mode for YM2612
2022-10-17 14:25:30 -05:00
tildearrow
684b5a928b
VGM export: prepare for "direct stream mode"
...
this will eventually allow for DualPCM and MSM6258 export
DO NOT USE YET
2022-10-17 04:17:00 -05:00
tildearrow
c3e2e902af
prepare for possible DualPCM and MSM6258 VGM xprt
2022-10-16 21:35:25 -05:00
tildearrow
340a70653b
Virtual Boy: document reset register
2022-10-16 01:14:00 -05:00
tildearrow
3038f65fab
Virtual Boy: fix modulation
2022-10-16 01:00:28 -05:00
tildearrow
8e64ecd23a
Virtual Boy: fix sweep not working
2022-10-16 00:53:12 -05:00
tildearrow
bf1639d9ba
NES: fix game_theme_tune_not_a_real_game_.dmf
2022-10-15 04:17:42 -05:00
tildearrow
43d75712b3
VERA: what is this? inconsistency?
2022-10-15 04:09:04 -05:00
tildearrow
0d3042107f
VERA: fix pan macro
2022-10-15 04:02:30 -05:00
tildearrow
2cead0b7f9
Virtual Boy: phase reset macro
2022-10-15 04:00:41 -05:00
tildearrow
b4b7ab86fb
T6W28: honor poll
2022-10-13 03:41:40 -05:00
tildearrow
0f0c8b5567
Virtual Boy: noise length macro
2022-10-13 03:30:05 -05:00
tildearrow
843d18290d
T6W28: finish it up (mostly)
2022-10-12 04:05:09 -05:00
tildearrow
a3fdf171f3
T6W28: separate instrument type
2022-10-12 00:46:33 -05:00
tildearrow
ea0b573402
T6W28: correct clock rate
2022-10-12 00:25:20 -05:00
tildearrow
f8896ed64c
T 6 W 2 8
2022-10-12 00:12:56 -05:00
tildearrow
79f1b350ae
Virtual Boy: more mod table work
2022-10-11 13:10:17 -05:00
tildearrow
8b87905304
Virtual Boy: fix noise phase reset
2022-10-11 03:52:25 -05:00
tildearrow
e25913d458
Virtual Boy: fix mod/sweep effects
2022-10-10 22:51:43 -05:00
tildearrow
4ec5ee20e8
Virtual Boy: instrument mod table and sweep
2022-10-10 22:24:07 -05:00
tildearrow
b23939a124
Virtual Boy: early modulation work
2022-10-10 22:10:23 -05:00
tildearrow
22dcc610fa
Virtual Boy: how does this work?
2022-10-10 18:48:36 -05:00
tildearrow
7fd808fd31
Virtual Boy: more clean-up
2022-10-09 17:24:39 -05:00
tildearrow
744f897e4f
Virtual Boy: clean-up
2022-10-09 15:18:41 -05:00
tildearrow
691a7eeea7
unblip-ize the T6W28 code
2022-10-09 12:46:21 -05:00
tildearrow
9ea72a321f
I don't understand how am I going to do this
...
this code looks too glued to Blip_Buffer
2022-10-09 04:05:44 -05:00
tildearrow
9ff4d89c49
Virtual Boy: fix mute
2022-10-09 04:04:43 -05:00
tildearrow
b53319354c
Virtual Boy: VGM export
2022-10-09 00:00:00 -05:00
tildearrow
504778d975
Virtual Boy: more work
2022-10-08 23:25:15 -05:00
tildearrow
6179ef493c
SNES: fix some clicking issues
2022-10-08 22:22:01 -05:00
tildearrow
f76e4044c7
prepare for Virtual Boy
2022-10-08 19:37:22 -05:00
tildearrow
75d75f68e6
dev121 - NES/SN: Defle compat fixes FOR REAL
...
THIS IS MOST LIKELY THE LAST DEFLE COMPAT FLAG I ADD
...besides future "no arp+porta in linear pitch" compat flag
2022-10-08 00:53:01 -05:00
tildearrow
ea7f8e1154
NES/SN: Defle compat fixes
2022-10-08 00:01:26 -05:00
tildearrow
5726ffc740
Game Boy: fix porta regression
2022-10-07 23:37:56 -05:00
tildearrow
80f8ccf627
C64: partially fix wave after gate
2022-10-07 17:21:53 -05:00
tildearrow
1fbf592994
fix build on Windows
2022-10-04 13:18:18 -05:00
tildearrow
263982719d
MSM5232: oh come on why didn't I commit this?
2022-10-04 03:34:38 -05:00
tildearrow
8ab0d28ace
MSM5232: per-chan osc
2022-10-04 02:35:32 -05:00
tildearrow
c2b75d26d7
SNES: loop injection
2022-10-04 01:20:26 -05:00
tildearrow
d981e59c59
(12*sampleBank+c.value%12)
2022-10-04 00:46:16 -05:00
tildearrow
4695659ae4
X1-010: fix 17xx PCM - take 2
2022-10-04 00:04:41 -05:00
tildearrow
204af47421
Revert "Fix 1701 command for X1-010"
...
This reverts commit ece4eb9a57
.
2022-10-03 23:52:52 -05:00
cam900
ece4eb9a57
Fix 1701 command for X1-010
2022-10-04 11:17:03 +09:00
tildearrow
4eed3dbc4d
SNES: gain macro
2022-10-03 18:40:07 -05:00
tildearrow
19cd491e5f
MSM5232: effects
2022-10-02 02:30:22 -05:00
tildearrow
8b9b452fbd
SoundUnit: fix echo resolution being ignored
2022-10-02 02:03:18 -05:00
tildearrow
92d5525692
Game Boy: fix Synchronize
2022-10-02 00:06:06 -05:00
tildearrow
7b55ba4e77
MSM5232: more options
2022-10-01 19:47:40 -05:00
tildearrow
62f022eea0
MSM5232: noise macro
2022-10-01 03:40:06 -05:00
tildearrow
aed738e0d5
MSM5232: channel muting
2022-10-01 03:32:13 -05:00
tildearrow
81ac2ba3b1
MSM5232: add detune option
2022-10-01 03:27:57 -05:00
tildearrow
5e18edb229
early MSM5232 work
2022-10-01 03:15:40 -05:00
tildearrow
73a9eb5ccc
SNES: easier filter config
2022-09-30 04:02:11 -05:00
tildearrow
48db9a1d0c
chip flags rewrite, part 4 - DO NOT USE
...
the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
tildearrow
c45816b8f2
DAC: fix wavetable mode
2022-09-29 00:38:18 -05:00
tildearrow
9f2cb1450f
YM2151: fix LFO
2022-09-29 00:10:34 -05:00
tildearrow
7990dc1965
OPN: fix AY issue
2022-09-28 23:21:24 -05:00
tildearrow
7770ca8965
SNES: more fixes (especially GUI ones)
2022-09-28 19:33:16 -05:00
tildearrow
6028523eaf
dev118 - SNES true sustain
2022-09-28 19:08:22 -05:00
tildearrow
6f1a41de1e
SNES: implement more effects
2022-09-28 18:28:01 -05:00
tildearrow
7e07f616d5
SNES: fix samples not updating on change
2022-09-28 16:42:46 -05:00
tildearrow
43ed6c7878
SNES: advanced arp macros and volume fix
2022-09-27 03:57:35 -05:00
tildearrow
08e23a68cd
SNES: get some of echo working
2022-09-26 04:07:51 -05:00
tildearrow
e5b37db55a
SNES: panning/wavetable fixes
2022-09-26 03:23:34 -05:00
tildearrow
5f91f0b09c
SegaPCM: what a mess
2022-09-26 02:57:07 -05:00
tildearrow
607e3c9339
fix the crashes
2022-09-26 02:51:16 -05:00
tildearrow
c23b504d79
Game Boy: fix zombie mode and macro speed
2022-09-26 01:48:09 -05:00
tildearrow
a6e4345863
PLENTY OF TODO WHEN I COME BACK
...
CRASHES EVERYWHERE
2022-09-25 20:07:21 -05:00
tildearrow
07822de0a2
curr -> cur
2022-09-25 17:31:01 -05:00
cam900
b8d2c51a14
Fix AY89x0 regression
2022-09-26 07:28:04 +09:00
tildearrow
32d8eec522
MSVC
2022-09-25 03:50:33 -05:00
tildearrow
3cddca857d
SNES: whoops
2022-09-25 03:33:47 -05:00
tildearrow
b4c020c11b
SNES: invert/pitch mod/noise control
...
echo still work in progress
2022-09-25 03:33:39 -05:00
tildearrow
b4c260dc2a
SNES: forceIns work
2022-09-25 02:47:30 -05:00
tildearrow
eb6708ab23
SNES: scale frequency to wavetable length
2022-09-25 02:39:25 -05:00
cam900
68b58a0d1b
Fix AYPCM
...
Enable new sample functions to default
2022-09-25 13:16:47 +09:00
tildearrow
a0dc9de262
ADSFGGGGGJKSDGHASLJKFHL
2022-09-24 19:40:03 -05:00
tildearrow
2c7abb4635
SNES: get samples working
2022-09-24 18:47:28 -05:00
tildearrow
3f6ca8f650
fix build on my machine
2022-09-24 18:40:36 -05:00
tildearrow
3bfdb35578
fix everything
2022-09-24 16:28:51 -05:00
tildearrow
b536f0ba20
MSVC fix
2022-09-24 14:29:45 -05:00
tildearrow
8eaddcf070
prepare BRR encoding/decoding
2022-09-24 04:27:53 -05:00
tildearrow
c0de45ff0c
Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes
2022-09-24 02:53:11 -05:00
tildearrow
98cebf92f2
Merge pull request #491 from ZeroByteOrg/ZSMv1
...
Commander X16 Native Export Format: ZSM
2022-09-24 02:28:25 -05:00
tildearrow
3992a1c677
AY: clockSel PCM fix
2022-09-23 23:29:19 -05:00
tildearrow
70825dc45a
AY: reduce PCM clicking
2022-09-23 23:12:39 -05:00
tildearrow
67fc945992
Y8950 regression fix
2022-09-23 23:03:07 -05:00
tildearrow
e8ca6bd483
one more fix
2022-09-23 22:48:55 -05:00
tildearrow
95562afb16
one more compatibility fix
2022-09-23 22:45:47 -05:00
ZeroByteOrg
c3654eb67c
Merge branch 'master' into ZSMv1
2022-09-23 22:24:22 -05:00
cam900
599ae6cdf9
Merge branch 'sample_macro' of https://github.com/tildearrow/furnace into sample_macro
2022-09-24 10:20:22 +09:00
cam900
593aeeb243
Unnecessary space
2022-09-24 10:20:09 +09:00
tildearrow
b72b5bf0e6
A Y P C M
2022-09-23 20:15:20 -05:00
tildearrow
e82374fcde
Merge branch 'sample_macro' of github.com:tildearrow/furnace into sample_macro
2022-09-23 19:35:00 -05:00
tildearrow
bc4c8acd87
AY PCM still doesn't work so I am leaving a note
2022-09-23 19:34:44 -05:00
cam900
a5fb9b766e
disableSampleMacro for MSM6258
2022-09-24 09:28:30 +09:00
cam900
4bf46f9315
Oops
2022-09-24 09:27:46 +09:00
cam900
f620782919
Fix playback issue
2022-09-24 09:27:33 +09:00
tildearrow
eb8849ce63
add disableSampleMacro flag for compatibility
2022-09-23 19:18:32 -05:00
tildearrow
e6fc9e09d2
latency fix
2022-09-23 19:01:01 -05:00
tildearrow
b9a4b568b6
i honestly don't agree with this compat flag
2022-09-23 13:28:57 -05:00
cam900
ef9fedb0b8
Fix Lynx clamping
2022-09-24 01:04:09 +09:00
cam900
b05dafe297
Add compatible flag for Y8950 ADPCM Frequency
2022-09-24 00:24:30 +09:00
cam900
62ce5ae3ce
Add compatible flag for PCE DAC volume (always enabled for now)
...
Fix furnacePCM detection for MSM6295
2022-09-23 23:41:55 +09:00
cam900
cf1d4e55cf
Fix ADPCM-A playback
...
Add per-chip debug function
Add YM2203, YM2608, YM2610/B debug window
Extend YM2612 debug window
Remove unnecessary values in YM2151, Sega PCM platform
2022-09-23 23:24:02 +09:00
tildearrow
5a84a35f3d
SegaPCM: fix regression
2022-09-23 03:21:18 -05:00
tildearrow
dcce0e1246
Merge branch 'master' into sample_macro
2022-09-22 19:49:47 -05:00
tildearrow
ed7a488844
MSM6295: reduce some CPU usage
2022-09-22 19:46:17 -05:00
tildearrow
02ef001eb8
MSM6295: fix mute issue
2022-09-22 19:41:36 -05:00
tildearrow
85465633f2
Merge branch 'master' into vgsound_emu_update
2022-09-22 19:35:51 -05:00
tildearrow
861b1cb9ca
OPLL: finally fix pitch macro
2022-09-22 19:02:25 -05:00
tildearrow
cbff5f190c
NES: implement DPCM loop
2022-09-22 18:43:48 -05:00
cam900
e00758d67c
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-09-22 23:02:01 +09:00
tildearrow
b053d31a6d
implement KVS on the rest of FM chips
2022-09-22 01:30:51 -05:00
tildearrow
ac68419b78
implement KVS on YM2612
2022-09-22 01:18:41 -05:00
tildearrow
9685a5c0d8
AY: add stereo separation slider
2022-09-22 00:18:40 -05:00
tildearrow
32cdd81919
OPL: fix chan osc in 4-op mode
2022-09-22 00:01:23 -05:00
tildearrow
e1890173b2
GUI: implement channel volume bar
2022-09-20 02:32:23 -05:00
tildearrow
1a84812a1d
OPNA: fix forceIns RSS/ADPCM volume
2022-09-20 01:03:44 -05:00
Natt Akuma
18d793dc20
SNES: Fix wavesynth and channel 1
2022-09-19 01:01:46 +07:00
Natt Akuma
7956d41f1b
SNES: Get wavesynth and envelope working
...
No samples, inverted volumes and E/P/N yet
It's been 3 months...
2022-09-18 18:33:54 +07:00
Natt Akuma
73c6adb821
wip snes 3
2022-09-18 18:33:54 +07:00
Natt Akuma
0ee6d761f5
Merge branch 'master' of https://github.com/tildearrow/furnace into snes
2022-09-18 18:33:25 +07:00
cam900
0f5a400b29
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-09-18 00:11:53 +09:00
cam900
52476ec1a6
Merge branch 'master' of https://github.com/tildearrow/furnace into vgsound_emu_update
2022-09-16 23:49:11 +09:00
cam900
b461ffe411
Update vgsound_emu library
2022-09-16 23:48:06 +09:00
tildearrow
6b0aee8cf7
OPL: "fix" stereo in OPL1/2
2022-09-16 02:00:42 -05:00
ZeroByteOrg
b14bf9ea33
Merge branch 'master' into ZSMv1
2022-09-15 12:03:53 -05:00
tildearrow
480243b652
what?
2022-09-14 00:51:45 -05:00
tildearrow
c99ac94838
YM2612: fix clicks when muting with CSM on
2022-09-14 00:19:24 -05:00
tildearrow
146255b08e
OPZ: SysEx fixes and notes
2022-09-13 03:29:36 -05:00
tildearrow
a08ae8cce7
implement OpMask for the rest of FM chips
...
whether supported
2022-09-12 02:26:00 -05:00
tildearrow
6e1f54b777
YM2612: implement OpMask
...
will be done for OPM and the rest of the OPN chips later
2022-09-12 01:50:27 -05:00
tildearrow
d64e20e859
implement operator muting for ExtCh mode
2022-09-12 00:51:09 -05:00
tildearrow
7b1713758b
dev114 - operator muting for OPN/OPM
2022-09-12 00:37:25 -05:00
tildearrow
fd98ecee4f
also on OPZ
2022-09-10 17:57:14 -05:00
tildearrow
ea5b0baf0a
Merge pull request #594 from tildearrow/revert-593-revert-572-opmlfo
...
Fix issue #567 : LFO disable/enable behavior for YM2151.
2022-09-10 17:07:01 -05:00
tildearrow
2e49f9c8a0
TIA: volume
2022-09-09 23:42:48 -05:00
tildearrow
917a03eb07
TIA: fixes fixes fixes
2022-09-09 23:40:21 -05:00
tildearrow
fcefbb4909
TIA: update to latest Stella core
2022-09-09 23:21:45 -05:00
tildearrow
84b0ffbac3
VRC6: possibly bring solution to #671
2022-09-09 15:31:38 -05:00
tildearrow
7de165fd88
N163: fix channel count change glitch, part 1
2022-09-08 03:01:22 -05:00
cam900
d82d7255d1
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-08-31 19:18:15 +09:00
tildearrow
2abcea118c
WonderSwan: fix possible hang when seeking
2022-08-31 00:51:08 -05:00
tildearrow
af1b684c08
NES: #655
2022-08-30 15:47:12 -05:00
tildearrow
3af287cf9d
AY: fix per-chan osc in Sunsoft 5B mode
2022-08-29 04:15:53 -05:00
tildearrow
4b4a254064
C64: reSIDfp per-chan osc
2022-08-29 03:54:55 -05:00
tildearrow
69efad1df4
Merge branch 'master' of github.com:tildearrow/furnace
2022-08-29 03:27:04 -05:00
tildearrow
8d280fd9a3
C64: bind reSIDfp
2022-08-29 03:26:49 -05:00
cam900
26d3e02dd8
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-08-29 11:47:36 +09:00
cam900
c2a7bdd194
Match this to actual channel count
2022-08-29 11:45:18 +09:00
tildearrow
d485af439d
fix macOS build
2022-08-28 15:36:12 -05:00
tildearrow
c3ced46fa3
coming soon: reSIDfp core
2022-08-28 15:10:44 -05:00
ZeroByteOrg
ca4fb5b7d4
Merge branch 'master' into ZSMv1
2022-08-28 10:54:20 -05:00
cam900
3fcccb52ee
Reduce performance issue
2022-08-28 10:50:57 +09:00
cam900
a411e34a62
Performance adjusts
2022-08-28 09:59:56 +09:00
cam900
5d3cecfea6
Fix switch case
2022-08-27 18:58:49 +09:00
cam900
745837c41d
Fix compile (2)
2022-08-27 18:40:16 +09:00
cam900
570036ad6f
CONTRIBUTING
2022-08-27 18:22:36 +09:00
cam900
8f804f6e6b
Correct pitch to sample preview
2022-08-27 18:20:33 +09:00
cam900
54dbd0690c
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
...
# Conflicts:
# src/engine/fileOps.cpp
# src/engine/platform/lynx.cpp
# src/engine/platform/rf5c68.cpp
# src/engine/platform/su.cpp
# src/engine/platform/x1_010.h
# src/engine/platform/ym2610.cpp
# src/engine/platform/ym2610.h
# src/engine/platform/ym2610b.cpp
# src/engine/platform/ym2610b.h
# src/engine/sysDef.cpp
# src/gui/insEdit.cpp
Add effect command for ADPCM-A global volume, X1-010 Sample bank slot
2022-08-27 17:25:48 +09:00
cam900
4cc79fb49d
Prepare for split sample chip instrument
...
(MSM6258, MSM6295, QSound, Sega PCM, ADPCM-A, ADPCM-B, YMZ280B, RF5C68)
Instrument color and icons are placeholder.
different volume range, hard panned/soft panned and/or independent volume per output, chip-dependent features (global volume, echo, etc)
Allow use sample in instrument tab for chip with sample support
Prepare to support X1-010 Seta 2 style bankswitch behavior
Prepare to support AY89x0 PCM DAC
Support volume for PCE sample (DAC)
Fix Lynx, Y8950 sample pitch matches to sample preview
Support PCM DAC with backward and pingpong loop mode
Reduce some codes
Add Sega PCM, AY89x0, QSound, PCM DAC, Lynx per-channel debug support
2022-08-27 16:27:36 +09:00
tildearrow
c58f1daeb8
QSound: disable key on log
...
we already debugged the issue
2022-08-26 03:00:37 -05:00
tildearrow
f9a8a54601
Merge branch 'master' of github.com:tildearrow/furnace
2022-08-25 01:35:10 -05:00
tildearrow
fc5b26c49a
SoundUnit: fix 4xxx not working
2022-08-25 01:34:21 -05:00
cam900
9c29b7e7ca
Fix RF5C68 panning macro
2022-08-25 00:24:49 +09:00
tildearrow
e158591ccb
even more fixes
2022-08-23 02:31:39 -05:00
tildearrow
226f43fea3
several important bug fixes to advanced arp macro
2022-08-22 19:09:08 -05:00
tildearrow
c009cb3536
dev112 - prepare for advanced arp macro
...
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)
the UI is still a work in progress and doesn't work well
this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
tildearrow
b223bc80de
YM2612: #581
2022-08-21 20:06:01 -05:00
tildearrow
10aaf7f0cb
YM2612: #580
2022-08-21 19:57:01 -05:00
tildearrow
05b5265bbb
YM2612: #632
2022-08-21 19:46:48 -05:00
tildearrow
e226d09807
TIA: fix 10xx not working when changing instrument
2022-08-21 17:15:05 -05:00
tildearrow
96feeced86
to-do
2022-08-21 16:34:43 -05:00
tildearrow
f2950fa1d6
Revert "More preparing, Add OPL type docs"
...
This reverts commit 0b2f491997
.
do not add a constructor to any of the DivPlatforms.
it will break things.
2022-08-20 23:35:13 -05:00
cam900
0b2f491997
More preparing, Add OPL type docs
2022-08-21 13:10:46 +09:00
cam900
2863f1662f
Fix pitch
2022-08-21 12:57:53 +09:00
cam900
dfb663d876
Fix this for preparing OPL3-L and OPL4
2022-08-21 12:46:56 +09:00
tildearrow
c74d7fab37
dev108 - add SN period range compat flag
...
there's room for possible improvement
2022-08-19 18:46:19 -05:00
Natt Akuma
7c42453422
Rewrite per-system effect handling ( #548 )
...
* Rewrite per-system effect handling
* fix build
* C64: fix fine cutoff regression
* fix some more crashes
Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
ZeroByteOrg
941d45ad80
Merge branch 'master' into ZSMv1
2022-08-16 11:24:18 -05:00
tildearrow
976e193309
SoundUnit: add 1-bit PDM rev emulation
2022-08-16 02:08:10 -05:00
tildearrow
8734005b23
SoundUnit: fix switch roles mode
2022-08-15 23:20:26 -05:00
tildearrow
474dfa2587
Game Boy: fix bug involving hw sweep and zombie
2022-08-15 22:36:26 -05:00
tildearrow
f86b66b4b7
PET: fix missing pitch macro
2022-08-15 21:46:36 -05:00
tildearrow
a34c9806cb
Game Boy: whoops
2022-08-14 23:30:36 -05:00
tildearrow
a8d3803efc
Game Boy: now fix wave channel volume column
2022-08-14 23:28:15 -05:00
tildearrow
f8b3c089a4
Game Boy: fix volume column
2022-08-14 23:07:19 -05:00
tildearrow
9b6730607e
OPL: finally fix the carnival night zone bug
...
TODO: RUN TEST SUITE!
2022-08-14 19:17:03 -05:00
tildearrow
cb4417824d
YMZ280B: restore panning in forceIns
2022-08-14 14:26:55 -05:00
tildearrow
1b10c547e3
SoundUnit: implement switch roles flag
2022-08-14 14:19:30 -05:00
tildearrow
2743c60cf3
Game Boy: fix wave channel auto-enable on wave cha
2022-08-12 23:09:34 -05:00
cam900
7d83cbb7d6
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-08-11 22:22:05 +09:00
cam900
d44f5f0b2b
Prepare for backward and bi-directional loop
2022-08-11 22:21:54 +09:00
tildearrow
0528f4e7bd
Game Boy: possibly fix wave soft env
2022-08-11 05:04:35 -05:00
tildearrow
81482c2f2b
QSound: SAMPLE LOOP BUG DEBUG BEGIN
2022-08-11 04:50:16 -05:00
tildearrow
762b3b2928
PCE: per-chan osc DAC mode overflow fix
2022-08-11 02:08:24 -05:00
tildearrow
7e7a5a8e30
Game Boy: software envelopes, part 4
...
fixes
2022-08-11 01:34:18 -05:00
tildearrow
d30f9bc8a0
Game Boy: software envelopes, part 3
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zombie mode
2022-08-11 01:24:53 -05:00
tildearrow
340052cf0a
Game Boy: add chip revision flag
2022-08-11 00:46:15 -05:00
tildearrow
92f40774e4
Game Boy: I hate your artificial limitations
...
fixes a DefleMask demo module
2022-08-10 23:56:25 -05:00
tildearrow
51db06298b
Game Boy: fix volume regression
2022-08-10 23:53:47 -05:00
tildearrow
4b18d0920b
Game Boy: software envelopes, part 2
2022-08-10 17:02:45 -05:00
tildearrow
bccecc4c07
Game Boy: software envelopes, part 1
2022-08-10 16:27:29 -05:00
tildearrow
28698beaf3
dev106 - Game Boy: implement hw seq
...
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
da8f7dabd5
i guess
...
to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.
there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow
829db187df
Y8950: fix ADPCM per-chan osc I think
2022-08-07 06:24:48 -05:00
tildearrow
1721e1d03e
Game Boy: re-enable wave corruption bug emulation
2022-08-07 00:40:26 -05:00
tildearrow
7dad9098b6
Game Boy: fix wave channel
2022-08-07 00:37:35 -05:00
tildearrow
ab013291d4
Game Boy: make channel state independent of instru
2022-08-07 00:22:03 -05:00
tildearrow
9f8c96d45b
dev105 - prepare for Game Boy hardware sequences
...
issue #27
2022-08-07 00:03:27 -05:00
tildearrow
47ea8132b2
QSound: limit max frequency to $EFFF
...
it appears $F000 and beyond cause glitches (#256 )
2022-08-06 23:05:54 -05:00
tildearrow
17dba66fa0
MMC5: finally fix PCM linear pitch mode issues
2022-08-06 22:52:39 -05:00
tildearrow
6934a499c1
SoundUnit: actually finish it
2022-08-06 18:23:11 -05:00
tildearrow
f03123fd75
SoundUnit: implement missing input line emulation
2022-08-06 16:22:57 -05:00
tildearrow
5534f55f7a
dev104 - add "is sample" flag to Sound Unit ins
2022-08-06 04:04:18 -05:00
tildearrow
0946d23883
Game Boy: fix phase reset macro when anti-click is
2022-08-06 00:39:09 -05:00
tildearrow
8a7d352ec6
PCE: fix phase reset macro when anti-click is on
2022-08-06 00:38:24 -05:00
tildearrow
6ec9cceb09
PCE: remove some sample playback clicking
2022-08-06 00:34:28 -05:00
tildearrow
049ab06544
PCE: add option to pick A/non-A revision of chip
2022-08-04 23:37:28 -05:00
tildearrow
a0d10aa60b
Game Boy: implement anti-click
2022-08-03 19:17:18 -05:00
tildearrow
52c3b10373
add getWantPreNote()
...
currently only C64 system requires this
2022-08-03 16:21:30 -05:00
tildearrow
46425655ad
YM2612: fix possible ExtCh DualPCM muting issue
2022-08-03 14:41:53 -05:00
cam900
89042f61eb
Fix link for vgsound_emu (moved into https://gitlab.com/cam900/vgsound_emu )
2022-08-03 21:56:22 +09:00
tildearrow
0d4f20b7a6
SoundUnit: add 64K chip revision
2022-08-03 00:05:58 -05:00
Waldemar Pawlaszek
5feba3a716
More robust popcnt
2022-07-31 22:26:59 +02:00
tildearrow
a9afcf873c
fix ARM build
2022-07-31 14:05:23 -05:00
Waldemar Pawlaszek
6ff51ce8f3
#511 Added dynamic popcnt dispatcher
2022-07-31 11:33:38 +02:00
tildearrow
1921fd1759
PCE: implement anti-click technology
2022-07-30 01:00:51 -05:00
cam900
b48b7c8bc5
Apply loop end position for generic DAC
2022-07-24 12:23:38 +09:00
Aleksi Knutsi
8011e7adc7
Implement Phase Reset Timer macro for Sound Unit ( #573 )
...
* Implement Phase Reset Timer Macro
* And make the macro actually work
* Delete ex4Max variable
2022-07-23 19:13:30 -05:00
tildearrow
623c0efbba
Merge pull request #578 from tildearrow/ngp
...
Add generic PCM DAC system
2022-07-23 19:12:51 -05:00
tildearrow
7bc3166ed5
YMZ280B: frequency precision improvement
...
frequency is now multiplied by 256 and then fed to the chip divided by
256 to increase freq precision
2022-07-22 00:01:29 -05:00
cam900
5127d5ef18
Implement sample loop end position, enum-ise sample depth ( #557 )
...
TODO: new sample format
2022-07-21 23:36:42 -05:00
tildearrow
60a52d3b9f
Revert "Revert "Fix issue #567 : LFO disable/enable behavior for YM2151.""
2022-07-17 00:06:04 -05:00
tildearrow
707dc30f15
Revert "Fix issue #567 : LFO disable/enable behavior for YM2151."
2022-07-17 00:05:56 -05:00
Natt Akuma
e334fdddb8
Merge pull request #572 from ZeroByteOrg/opmlfo
...
Fix issue #567 : LFO disable/enable behavior for YM2151.
2022-07-17 12:04:38 +07:00
tildearrow
15ab8cc49b
YM2612: fix a CSM issue with key off
2022-07-12 18:45:54 -05:00
ZeroByteOrg
850508e1b8
Merge branch 'master' into ZSMv1
2022-07-11 12:59:59 -05:00
tildearrow
c2f1385703
MSM6258: fix position not being reset in furnace s
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ample mode
2022-07-08 02:25:25 -05:00
tildearrow
b39924c9d6
AY: TODO fix wtr_envelope.dmf
2022-07-05 01:16:25 -05:00
tildearrow
f4a85bebff
dev101 - fix SMSFM_intro.dmf
2022-07-04 01:43:59 -05:00
tildearrow
949e293053
SMS: aaaand more .dmf compatibility
2022-07-03 23:43:13 -05:00
Natt Akuma
f8425b817f
Fix GCC errors
2022-07-03 20:11:04 +07:00
Natt Akuma
d3cd7bbb81
Add generic PCM DAC system
...
For use with NGP DAC and some arcade system combos
2022-07-03 01:42:47 +07:00
Natt Akuma
59bcd9599f
OPL: Missed changes from last commit
2022-07-01 17:55:33 +07:00
Natt Akuma
02b28e6e7d
OPL: Correct CHIP_FREQBASE to match clock ratio
...
This changes from 9440540 to 9437184
2022-07-01 17:33:33 +07:00
ZeroByteOrg
807848cfee
Fix LFO disable/enable behavior for YM2151.
2022-06-29 16:59:47 -05:00
ZeroByteOrg
40d67d7bb5
Merge branch 'master' into ZSMv1
2022-06-29 13:14:15 -05:00
tildearrow
0a055ff85b
OPL: fix crash
2022-06-29 02:11:25 -05:00
tildearrow
4a0bb1fa38
OPLL: one more chan osc fix
2022-06-29 01:50:20 -05:00
tildearrow
0b70902dbe
OPLL: fix per-channel osc, part 2
2022-06-29 01:40:03 -05:00
tildearrow
4dfd413ead
OPLL: fix per-channel osc, part 1
2022-06-29 01:32:52 -05:00
tildearrow
90481cc460
OPL: fix drums mode per-channel osc
2022-06-29 01:06:31 -05:00
tildearrow
477674400c
YM2612: whoops!
2022-06-29 00:55:05 -05:00
tildearrow
aaf02103f6
YM2612: implement DualPCM macros
2022-06-29 00:49:11 -05:00
tildearrow
3ea0ad1e0a
OPL: fix pitch macro
...
fixes #535
2022-06-28 23:32:36 -05:00
tildearrow
13f14b6854
SoundUnit: fix copy-paste blunder
2022-06-28 12:55:14 -05:00
tildearrow
f483292a88
OPN[A/B/2]?: implement 18xx effect
2022-06-28 01:16:46 -05:00
Natt Akuma
e2449d91f1
VERA: Run noise generation in each channel update
2022-06-27 19:37:45 +07:00
tildearrow
b04743d045
SMS: implement Game Gear stereo in Nuked core
2022-06-27 04:09:24 -05:00
tildearrow
e39a923b23
C64: fix per-channel osc for 6581
2022-06-24 03:26:00 -05:00
tildearrow
951db12e6a
Namco WSG: fix C15/C30 high notes
2022-06-23 22:59:06 -05:00
tildearrow
b90552dfb1
fix Termux build
2022-06-23 16:23:46 -05:00
ZeroByteOrg
ae7b271e1d
Merge branch 'master' into ZSMv1
2022-06-23 13:45:12 -05:00
Natt Akuma
8dc143af7b
PET: Support full 16-bit period range
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Fix #500
2022-06-23 02:42:11 +07:00
cam900
69ea1d0227
Fix AY8930 unmuting
2022-06-21 11:06:26 +09:00
tildearrow
5a1a583ab0
AY: finally fix unmuting
2022-06-20 18:53:39 -05:00
tildearrow
fd61e0e9f8
ZX beeper: per-"channel" osc
...
there's only one
2022-06-20 18:48:10 -05:00
tildearrow
ee709b85c2
Namco WSG: per-channel oscilloscope
2022-06-20 18:20:49 -05:00
tildearrow
6772159d5f
one more GCC < 8 fix
2022-06-20 04:58:03 -05:00
cam900
9cad907773
Fix potential register related issue
2022-06-18 11:07:36 +09:00
tildearrow
39fa3d7d85
Merge branch 'master' into preset1
2022-06-17 20:40:09 -05:00
cam900
6dc81c7af1
Pitch correction (again), Fix compatibility issue
2022-06-18 10:38:48 +09:00
tildearrow
753458f898
LOL
2022-06-17 04:51:39 -05:00
cam900
25af023dc6
Various corrections and fixes
...
Fix SN PSG pitch corrections
Revive YM2612 from dead
Add Game Gear stereo function finally
Add OPN/A prescaler config
2022-06-17 14:30:18 +09:00
cam900
0c1a8bc001
Merge branch 'master' into preset1
2022-06-17 09:19:17 +09:00
Natt Akuma
c44ca95b92
Make volume command handling consistent
...
For WonderSwan and VIC-20
2022-06-17 03:06:07 +07:00
tildearrow
dc9f1112d1
MSM6258: fix rate being twice
...
#541
2022-06-14 23:00:20 -05:00
tildearrow
da756bef7f
OPL: fix 4-op channel muting
2022-06-12 23:22:45 -05:00
Natt Akuma
47768edd20
Merge branch 'master' of https://github.com/tildearrow/furnace into snes
2022-06-10 23:00:03 +07:00
Natt Akuma
b49b596fbe
WIP SNES support, part 2
...
Make the code build again, still no sound though
2022-06-10 22:59:44 +07:00
tildearrow
dd05429c0e
WaveSynth: initialize wave to 0 on SCC/Bubble Syst
2022-06-09 18:16:51 -05:00
Natt Akuma
f3a90d554c
WIP SNES support, part 1
2022-06-10 03:19:31 +07:00
cam900
6aa88b0770
Move on .cpp, prepare for variable rate support
2022-06-08 10:10:55 +09:00
ZeroByteOrg
d3717a5710
Merge branch 'master' into ZSMv1
2022-06-07 16:10:06 -05:00
cam900
7bbfe3af7c
Fix per-channel osc
2022-06-07 23:59:50 +09:00