Game Boy: software envelopes, part 3

zombie mode
This commit is contained in:
tildearrow 2022-08-11 01:24:53 -05:00
parent 340052cf0a
commit d30f9bc8a0
2 changed files with 29 additions and 6 deletions

View File

@ -171,12 +171,13 @@ void DivPlatformGB::tick(bool sysTick) {
chan[i].outVol=VOL_SCALE_LINEAR(chan[i].vol&15,MIN(15,chan[i].std.vol.val),15);
if (chan[i].outVol<0) chan[i].outVol=0;
// temporary until zombie mode is implemented
chan[i].envLen=0;
chan[i].envDir=0;
chan[i].envDir=1;
chan[i].envVol=chan[i].outVol;
chan[i].soundLen=64;
chan[i].keyOn=true;
if (!chan[i].keyOn) chan[i].killIt=true;
chan[i].freqChanged=true;
}
}
if (chan[i].std.arp.had) {
@ -327,6 +328,7 @@ void DivPlatformGB::tick(bool sysTick) {
} else {
rWrite(16+i*5+1,((chan[i].duty&3)<<6)|(63-(chan[i].soundLen&63)));
rWrite(16+i*5+2,((chan[i].envVol<<4))|(chan[i].envLen&7)|((chan[i].envDir&1)<<3));
chan[i].lastKill=chan[i].envVol;
}
}
if (chan[i].keyOff) {
@ -346,6 +348,25 @@ void DivPlatformGB::tick(bool sysTick) {
if (chan[i].keyOn) chan[i].keyOn=false;
if (chan[i].keyOff) chan[i].keyOff=false;
chan[i].freqChanged=false;
if (chan[i].killIt) {
if (i!=2) {
//rWrite(16+i*5+2,8);
int killDelta=chan[i].lastKill-chan[i].outVol+1;
if (killDelta<0) killDelta+=16;
chan[i].lastKill=chan[i].outVol;
if (killDelta!=1) {
rWrite(16+i*5+2,((chan[i].envVol<<4))|8);
for (int j=0; j<killDelta; j++) {
rWrite(16+i*5+2,0x09);
rWrite(16+i*5+2,0x11);
rWrite(16+i*5+2,0x08);
}
}
}
chan[i].killIt=false;
}
}
}
}
@ -382,7 +403,7 @@ int DivPlatformGB::dispatch(DivCommand c) {
}
ws.init(ins,32,15,chan[c.chan].insChanged);
}
if (chan[c.chan].insChanged || ins->gb.alwaysInit) {
if ((chan[c.chan].insChanged || ins->gb.alwaysInit) && !chan[c.chan].softEnv) {
chan[c.chan].envVol=ins->gb.envVol;
chan[c.chan].envLen=ins->gb.envLen;
chan[c.chan].envDir=ins->gb.envDir;

View File

@ -30,8 +30,8 @@ class DivPlatformGB: public DivDispatch {
struct Channel {
int freq, baseFreq, pitch, pitch2, note, ins;
unsigned char duty, sweep;
bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff, inPorta, released, softEnv;
signed char vol, outVol, wave;
bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff, inPorta, released, softEnv, killIt;
signed char vol, outVol, wave, lastKill;
unsigned char envVol, envDir, envLen, soundLen;
unsigned short hwSeqPos;
short hwSeqDelay;
@ -58,9 +58,11 @@ class DivPlatformGB: public DivDispatch {
inPorta(false),
released(false),
softEnv(false),
killIt(false),
vol(15),
outVol(15),
wave(-1),
lastKill(0),
envVol(0),
envDir(0),
envLen(0),