Game Boy: fix wave channel
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ab013291d4
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@ -307,7 +307,8 @@ int DivPlatformGB::dispatch(DivCommand c) {
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ws.changeWave1(chan[c.chan].wave);
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}
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ws.init(ins,32,15,chan[c.chan].insChanged);
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} else if (chan[c.chan].insChanged) {
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}
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if (chan[c.chan].insChanged) {
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chan[c.chan].envVol=ins->gb.envVol;
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chan[c.chan].envLen=ins->gb.envLen;
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chan[c.chan].envDir=ins->gb.envDir;
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