TIA: fix 10xx not working when changing instrument

This commit is contained in:
tildearrow 2022-08-21 17:15:05 -05:00
parent 808832864c
commit e226d09807

View file

@ -117,14 +117,6 @@ void DivPlatformTIA::tick(bool sysTick) {
chan[i].freqChanged=true;
}
if (chan[i].freqChanged || chan[i].keyOn || chan[i].keyOff) {
if (chan[i].insChanged) {
// TODO: fix 10xx bug here
if (!chan[i].std.wave.will) {
chan[i].shape=4;
rWrite(0x15+i,chan[i].shape);
}
chan[i].insChanged=false;
}
chan[i].freq=dealWithFreq(chan[i].shape,chan[i].baseFreq,chan[i].pitch)+chan[i].pitch2;
if ((chan[i].shape==4 || chan[i].shape==5) && !(chan[i].baseFreq&0x80000000 && ((chan[i].baseFreq&0x7fffffff)<32))) {
if (chan[i].baseFreq<39*256) {
@ -165,6 +157,13 @@ int DivPlatformTIA::dispatch(DivCommand c) {
if (!parent->song.brokenOutVol && !chan[c.chan].std.vol.will) {
chan[c.chan].outVol=chan[c.chan].vol;
}
if (chan[c.chan].insChanged) {
if (!chan[c.chan].std.wave.will) {
chan[c.chan].shape=4;
rWrite(0x15+c.chan,chan[c.chan].shape);
}
chan[c.chan].insChanged=false;
}
if (isMuted[c.chan]) {
rWrite(0x19+c.chan,0);
} else {