tildearrow
914b5f7a88
experiment with backward-cpp again
2022-05-24 13:06:29 -05:00
tildearrow
979cb63c5b
GUI: fix .cfgc/.cfgk extension duplication
2022-05-24 12:46:51 -05:00
tildearrow
3932a82d14
GUI: add frame shading setting
2022-05-24 03:49:52 -05:00
tildearrow
8dde6a604e
add rounding to AddRectFilledMultiColor
2022-05-24 03:30:27 -05:00
tildearrow
08d85869a9
GUI: slight changes to edit controls
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- align classic
- stretch compact vertical
2022-05-24 03:06:17 -05:00
tildearrow
6a3ce215ad
what am I gonna do with you?
2022-05-24 02:56:50 -05:00
tildearrow
d490746325
GUI: finish lock layout
2022-05-24 02:38:10 -05:00
tildearrow
eb926a668d
MSM6258: it works
2022-05-24 00:24:52 -05:00
tildearrow
8ea60f37c5
MSM6258: start work - DO NOT USE!
2022-05-23 19:01:10 -05:00
tildearrow
b849b5283b
Merge pull request #482 from grauw/y8950-adpcm-fix
...
Fix Y8950 ADPCM samples.
2022-05-23 17:52:56 -05:00
Laurens Holst
fc7b94876d
Fix Y8950 ADPCM samples.
...
Reverting back to before 70ead337f3
, and setting register 8 to 256Kbit RAM mode.
This is what MSX has natively, and allows for the most compact sample storage with
only 4 byte alignment.
Additionally, setting register 8 before writing the start / stop addresses.
Back story:
VGMPlay MSX only supports Y8950 256K DRAM mode and ROM mode (for the latter
it makes sure address writes are shifted). 64K DRAM mode is not supported because
it’s not used by anything and the addresses are specified weirdly with some middle
bits having to be masked out.
The original code in Furnace before the change 70ead337f3
was almost correct except
it needed to set register 8 to 0 to select the 256K DRAM mode. It was set to ROM mode
so the address shift did not match up.
After 70ead337f3
(address shift change) it was also more or less correct except in
“furnacePCM” direct-sample mode the shift was not updated accordingly.
In 1a446c1cdd
it selected 64K RAM mode, but for this the addresses need to be specified
differently (see Y8950 manual page 18), and it’s not really the best choice anyway.
2022-05-24 00:51:13 +02:00
tildearrow
49943aba76
GUI: add setting to make osc escape bounds
2022-05-23 17:42:25 -05:00
tildearrow
f8d851cbc2
the Namco C163 trial
2022-05-23 16:01:35 -05:00
tildearrow
402a1d06cf
more chip naming improvements
2022-05-23 15:28:38 -05:00
tildearrow
278979a2f2
change names of 15xx/CUS30 to C15 and C30
2022-05-23 15:08:29 -05:00
tildearrow
ff1263aadf
ASDFGHJK
2022-05-23 03:43:33 -05:00
tildearrow
ced2940336
MSM6295: per-channel osc and muting
2022-05-23 03:18:56 -05:00
tildearrow
d3edc58cb1
MSM6295: add clock rate flag
2022-05-23 03:13:22 -05:00
tildearrow
59a722d04a
MSM6295: a bit more polishing
2022-05-23 02:56:43 -05:00
tildearrow
f25cd17590
early OKI MSM6295 work
2022-05-23 01:46:58 -05:00
tildearrow
133b213998
OPL: new forceIns strategy
2022-05-23 00:18:50 -05:00
tildearrow
519bf244b9
OPL: fix kick volume in drums mode
2022-05-23 00:07:32 -05:00
tildearrow
1a446c1cdd
Y8950: let's see
2022-05-22 23:54:33 -05:00
tildearrow
2fa51e482a
OPN(A/B/2/B-B): fix absolutely everything
2022-05-22 23:47:41 -05:00
tildearrow
3d4f2cfa13
Merge pull request #453 from grauw/scc-reset-period-counter
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Reset period counter when writing to period registers.
2022-05-22 22:49:03 -05:00
tildearrow
82eaa45f5d
increase range of relative pitch macro
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-32768 to 32767 should be enough
2022-05-22 22:47:40 -05:00
tildearrow
3aa8ea3625
fix Cxxx/F0xx being delayed in low-latency mode
2022-05-22 22:36:48 -05:00
tildearrow
451fc7a62c
update gitignore
2022-05-22 22:36:33 -05:00
tildearrow
e17c99dcdf
allow building Furnace without SDL2 and libsndfile
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for eventual libfurnace
2022-05-22 19:01:50 -05:00
tildearrow
16afb6d7be
GUI: hacky implementation of lock layout
2022-05-22 18:20:53 -05:00
tildearrow
43981eb59f
bring up MSM6295 core
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vgsound_emu by cam900
2022-05-22 18:06:56 -05:00
tildearrow
98e9a4b28d
MSM6258 emulator de-MAMEfication
2022-05-22 17:49:41 -05:00
tildearrow
393d1c018d
dev97 - add old octave boundary compat flag
2022-05-22 13:25:59 -05:00
tildearrow
b40c95013a
fix phase reset in FM chips after note off
2022-05-22 04:30:56 -05:00
tildearrow
806153fd8e
finish wave synth!
2022-05-22 03:14:46 -05:00
tildearrow
e21448dd8c
update contributing guidelines
2022-05-22 02:22:56 -05:00
tildearrow
5d0c89a59e
Namco WSG: make non-linear slides faster
...
but linear is better
2022-05-22 00:10:42 -05:00
tildearrow
367d14357c
wave synth work
...
now there is a preview
2022-05-21 18:36:15 -05:00
tildearrow
61916be495
SoundUnit: fix order of filter bits
2022-05-21 16:04:06 -05:00
tildearrow
4bbcb2dd35
GUI: add Namco arcade presets
2022-05-21 16:03:54 -05:00
tildearrow
b38a1cfb55
implement some dual wave synth effects
2022-05-21 14:05:23 -05:00
tildearrow
70ead337f3
Y8950: fix ADPCM VGM export
2022-05-21 03:34:39 -05:00
tildearrow
315c2645d2
Namco WSG: finish it up
2022-05-21 02:56:36 -05:00
tildearrow
9162e8e241
Namco WSG: 8 channel WSG (CUS30) now works
2022-05-21 02:16:38 -05:00
tildearrow
c251ea2198
Namco WSG: muting
2022-05-21 01:40:28 -05:00
tildearrow
bc47d1ebcd
Namco WSG: 8 channel WSG (15xx) now works
2022-05-21 01:39:00 -05:00
tildearrow
b17694c6a3
Namco WSG: 3 channel WSG now works
2022-05-21 01:34:43 -05:00
tildearrow
a9f9d6144a
YM2612: change key on/off strategy
2022-05-20 23:54:19 -05:00
tildearrow
dca2aec606
GUI: fix scrollbars not working
2022-05-20 21:57:41 -05:00
tildearrow
dacbeed858
Please enter the commit message for your changes.
2022-05-20 17:35:39 -05:00