Namco WSG: make non-linear slides faster
but linear is better
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@ -399,13 +399,13 @@ int DivPlatformNamcoWSG::dispatch(DivCommand c) {
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int destFreq=NOTE_FREQUENCY(c.value2);
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bool return2=false;
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if (destFreq>chan[c.chan].baseFreq) {
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chan[c.chan].baseFreq+=c.value;
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chan[c.chan].baseFreq+=c.value*((parent->song.linearPitch==2)?1:8);
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if (chan[c.chan].baseFreq>=destFreq) {
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chan[c.chan].baseFreq=destFreq;
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return2=true;
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}
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} else {
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chan[c.chan].baseFreq-=c.value;
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chan[c.chan].baseFreq-=c.value*((parent->song.linearPitch==2)?1:8);
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if (chan[c.chan].baseFreq<=destFreq) {
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chan[c.chan].baseFreq=destFreq;
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return2=true;
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