SoundUnit: fix order of filter bits

This commit is contained in:
tildearrow 2022-05-21 16:04:06 -05:00
parent 4bbcb2dd35
commit 61916be495
2 changed files with 2 additions and 2 deletions

View file

@ -44,7 +44,7 @@ const char* DivPlatformSoundUnit::getEffectName(unsigned char effect) {
return "13xx: Set resonance (0 to F)";
break;
case 0x14:
return "14xx: Set filter mode (bit 0: ring mod; bit 1: low pass; bit 2: band pass; bit 3: high pass)";
return "14xx: Set filter mode (bit 0: ring mod; bit 1: low pass; bit 2: high pass; bit 3: band pass)";
break;
case 0x15:
return "15xx: Set frequency sweep period low byte";

View file

@ -176,7 +176,7 @@ const char* n163UpdateBits[8]={
};
const char* suControlBits[5]={
"ring mod", "low pass", "band pass", "high pass", NULL
"ring mod", "low pass", "high pass", "band pass", NULL
};
const char* panBits[3]={