GUI: slight changes to edit controls

- align classic
- stretch compact vertical
This commit is contained in:
tildearrow 2022-05-24 03:06:17 -05:00
parent 6a3ce215ad
commit 08d85869a9
1 changed files with 39 additions and 24 deletions

View File

@ -19,6 +19,7 @@
#include "gui.h"
#include "IconsFontAwesome4.h"
#include <imgui.h>
void FurnaceGUI::drawMobileControls() {
if (ImGui::Begin("Mobile Controls",NULL,ImGuiWindowFlags_NoScrollbar|ImGuiWindowFlags_NoScrollWithMouse|globalWinFlags)) {
@ -81,27 +82,40 @@ void FurnaceGUI::drawEditControls() {
switch (settings.controlLayout) {
case 0: // classic
if (ImGui::Begin("Play/Edit Controls",&editControlsOpen,globalWinFlags)) {
ImGui::Text("Octave");
ImGui::SameLine();
if (ImGui::InputInt("##Octave",&curOctave,1,1)) {
if (curOctave>7) curOctave=7;
if (curOctave<-5) curOctave=-5;
e->autoNoteOffAll();
if (ImGui::BeginTable("PlayEditAlign",2)) {
ImGui::TableSetupColumn("c0",ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupColumn("c1",ImGuiTableColumnFlags_WidthStretch);
if (settings.insFocusesPattern && !ImGui::IsItemActive() && patternOpen) {
nextWindow=GUI_WINDOW_PATTERN;
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("Octave");
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
if (ImGui::InputInt("##Octave",&curOctave,1,1)) {
if (curOctave>7) curOctave=7;
if (curOctave<-5) curOctave=-5;
e->autoNoteOffAll();
if (settings.insFocusesPattern && !ImGui::IsItemActive() && patternOpen) {
nextWindow=GUI_WINDOW_PATTERN;
}
}
}
ImGui::Text("Edit Step");
ImGui::SameLine();
if (ImGui::InputInt("##EditStep",&editStep,1,1)) {
if (editStep>=e->curSubSong->patLen) editStep=e->curSubSong->patLen-1;
if (editStep<0) editStep=0;
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("Edit Step");
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
if (ImGui::InputInt("##EditStep",&editStep,1,1)) {
if (editStep>=e->curSubSong->patLen) editStep=e->curSubSong->patLen-1;
if (editStep<0) editStep=0;
if (settings.insFocusesPattern && !ImGui::IsItemActive() && patternOpen) {
nextWindow=GUI_WINDOW_PATTERN;
if (settings.insFocusesPattern && !ImGui::IsItemActive() && patternOpen) {
nextWindow=GUI_WINDOW_PATTERN;
}
}
ImGui::EndTable();
}
ImGui::PushStyleColor(ImGuiCol_Button,TOGGLE_COLOR(e->isPlaying()));
@ -219,35 +233,36 @@ void FurnaceGUI::drawEditControls() {
break;
case 2: // compact vertical
if (ImGui::Begin("Play/Edit Controls",&editControlsOpen,ImGuiWindowFlags_NoScrollbar|ImGuiWindowFlags_NoScrollWithMouse|globalWinFlags)) {
ImVec2 buttonSize=ImVec2(ImGui::GetContentRegionAvail().x,0.0f);
ImGui::PushStyleColor(ImGuiCol_Button,TOGGLE_COLOR(e->isPlaying()));
if (ImGui::Button(ICON_FA_PLAY "##Play")) {
if (ImGui::Button(ICON_FA_PLAY "##Play",buttonSize)) {
play();
}
ImGui::PopStyleColor();
if (ImGui::Button(ICON_FA_STOP "##Stop")) {
if (ImGui::Button(ICON_FA_STOP "##Stop",buttonSize)) {
stop();
}
if (ImGui::Button(ICON_FA_ARROW_DOWN "##StepOne")) {
if (ImGui::Button(ICON_FA_ARROW_DOWN "##StepOne",buttonSize)) {
e->stepOne(cursor.y);
pendingStepUpdate=true;
}
bool repeatPattern=e->getRepeatPattern();
ImGui::PushStyleColor(ImGuiCol_Button,TOGGLE_COLOR(repeatPattern));
if (ImGui::Button(ICON_FA_REPEAT "##RepeatPattern")) {
if (ImGui::Button(ICON_FA_REPEAT "##RepeatPattern",buttonSize)) {
e->setRepeatPattern(!repeatPattern);
}
ImGui::PopStyleColor();
ImGui::PushStyleColor(ImGuiCol_Button,TOGGLE_COLOR(edit));
if (ImGui::Button(ICON_FA_CIRCLE "##Edit")) {
if (ImGui::Button(ICON_FA_CIRCLE "##Edit",buttonSize)) {
edit=!edit;
}
ImGui::PopStyleColor();
bool metro=e->getMetronome();
ImGui::PushStyleColor(ImGuiCol_Button,TOGGLE_COLOR(metro));
if (ImGui::Button(ICON_FA_BELL_O "##Metronome")) {
if (ImGui::Button(ICON_FA_BELL_O "##Metronome",buttonSize)) {
e->setMetronome(!metro);
}
ImGui::PopStyleColor();
@ -278,12 +293,12 @@ void FurnaceGUI::drawEditControls() {
ImGui::Text("Foll.");
ImGui::PushStyleColor(ImGuiCol_Button,TOGGLE_COLOR(followOrders));
if (ImGui::SmallButton("Ord##FollowOrders")) { handleUnimportant
if (ImGui::Button("Ord##FollowOrders",buttonSize)) { handleUnimportant
followOrders=!followOrders;
}
ImGui::PopStyleColor();
ImGui::PushStyleColor(ImGuiCol_Button,TOGGLE_COLOR(followPattern));
if (ImGui::SmallButton("Pat##FollowPattern")) { handleUnimportant
if (ImGui::Button("Pat##FollowPattern",buttonSize)) { handleUnimportant
followPattern=!followPattern;
}
ImGui::PopStyleColor();