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change names of 15xx/CUS30 to C15 and C30
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parent
ff1263aadf
commit
278979a2f2
2 changed files with 5 additions and 5 deletions
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@ -2001,7 +2001,7 @@ void DivEngine::registerSystems() {
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);
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sysDefs[DIV_SYSTEM_NAMCO_15XX]=new DivSysDef(
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"Namco 15XX WSG", NULL, 0xba, 0, 8, false, true, 0, false,
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"Namco C15 WSG", NULL, 0xba, 0, 8, false, true, 0, false,
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"successor of the original Namco WSG chip, used in later Namco arcade games.",
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{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"},
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{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"},
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@ -2012,8 +2012,8 @@ void DivEngine::registerSystems() {
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);
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sysDefs[DIV_SYSTEM_NAMCO_CUS30]=new DivSysDef(
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"Namco CUS30 WSG", NULL, 0xbb, 0, 8, false, true, 0, false,
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"like Namco 15XX but with stereo sound.",
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"Namco C30 WSG", NULL, 0xbb, 0, 8, false, true, 0, false,
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"like Namco C15 but with stereo sound.",
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{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"},
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{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"},
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{DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE},
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@ -312,13 +312,13 @@ void FurnaceGUI::initSystemPresets() {
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}
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));
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cat.systems.push_back(FurnaceGUISysDef(
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"Namco 15xx", {
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"Namco C15 (8-channel mono)", {
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DIV_SYSTEM_NAMCO_15XX, 64, 0, 0,
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0
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}
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));
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cat.systems.push_back(FurnaceGUISysDef(
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"Namco CUS30", {
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"Namco C30 (8-channel stereo)", {
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DIV_SYSTEM_NAMCO_CUS30, 64, 0, 0,
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0
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}
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