tildearrow
415e490025
per-channel oscilloscope, part 6
...
YM2612 and OPM (ymfm)!
2022-05-01 03:12:32 -05:00
tildearrow
c0e9b48b5b
per-channel oscilloscope, part 5
...
SAA1099 (SAASound and MAME), Lynx, MMC5, N163, PC Engine, PC Speaker,
PET, QSound, WonderSwan, VERA, VIC-20, VRC6 and X1-010!
2022-05-01 02:40:03 -05:00
tildearrow
e1fd16637c
per-channel oscilloscope, part 4
...
OPM, OPN2, OPLL and SN
plus hide unimplemented channels
2022-04-30 22:59:26 -05:00
tildearrow
1c3dcae05e
per-channel oscilloscope, part 3
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K00/C64/NES fixed
FDS, Game Boy and Sound Unit
2022-04-30 18:33:12 -05:00
tildearrow
c738ece374
per-channel oscilloscope, part 2
...
AY8930, K00, C64 and NES
2022-04-30 14:36:12 -05:00
tildearrow
f2b974acc5
SoundUnit: ring modulation
2022-04-27 22:57:36 -05:00
tildearrow
8db3831ab6
fix MSVC oh my
2022-04-27 05:02:18 -05:00
tildearrow
78bdd98e0b
improvements to sysDef and UX changes
...
- "no undo" in clear option
- only display instrument types depending on current systems
2022-04-27 04:48:56 -05:00
tildearrow
e8f29cf122
prepare for macroInt preview in instrument editor
2022-04-26 15:24:45 -05:00
tildearrow
397ab43ffd
C64: better muting strategy
...
now directly inside reSID rather than in the DivDispatch
fixes #285
2022-04-15 01:20:09 -05:00
cam900
e6d74766ca
Add support of N163 demultiplexed output
...
so, there's to way for reduce N163 noises: reduce channel limit and demultiplex
* channel limit is runtime changeable and it makes some usable effects with disable demultiplex
* demultiplex is used for "non-ear destroyable" emulators, but less hardware accurate. (when LPF and RF filter is not considered)
Furnace support both after this, You can choose output behavior via configuration flag.
2022-04-10 20:22:49 +09:00
tildearrow
38ca437190
DC offset improvements
2022-04-09 18:25:25 -05:00
OPNA2608
4c19a973ef
Fix for C4805: '|': unsafe mix of type 'unsigned char' and type 'bool' in operation
2022-04-09 10:54:06 +02:00
OPNA2608
82d893082c
Fix for C4005: '_CRT_SECURE_NO_WARNINGS': macro redefinition
2022-04-09 10:54:06 +02:00
tildearrow
dd6229a6b9
OPZ: more work
2022-04-07 01:44:27 -05:00
tildearrow
96d45dafb2
OPZ: same
2022-04-07 01:04:35 -05:00
tildearrow
e1b77d7e2b
OPM: if the LFO rate is 0, don't clock the counter
2022-04-07 01:03:16 -05:00
tildearrow
78cd99af32
update ymfm
2022-04-07 00:57:52 -05:00
tildearrow
530327383a
initial OPZ bring-up
...
even emulation is incomplete and one thing is making me tired...
2022-04-06 22:56:06 -05:00
Natt Akuma
ba8ee96069
VIC-20: Make noise state consistent across inits
2022-04-06 19:11:45 +07:00
tildearrow
9d653b58b3
hopefully fix MSVC build
2022-04-06 04:24:20 -05:00
tildearrow
2da96a7e76
initial MMC5 bring-up
2022-04-06 00:34:12 -05:00
tildearrow
ac3772c024
initial FDS bring-up
2022-04-03 22:37:16 -05:00
tildearrow
c26123e782
VIC-20: wait what?
2022-03-29 14:11:57 -05:00
cam900
5060c0c140
Merge branch 'tildearrow:master' into vrc6
2022-03-28 12:39:00 +09:00
cam900
7bd39603a9
Further fix
2022-03-28 12:31:42 +09:00
tildearrow
4422ff7695
Merge branch 'vrc6' of https://github.com/cam900/furnace into cam900-vrc6
2022-03-27 22:16:04 -05:00
cam900
5c922a090e
Fix enable bit correction
2022-03-28 01:43:43 +09:00
cam900
44b4c5c5aa
Spacing
2022-03-28 01:23:52 +09:00
cam900
5c5c9199c7
Channel enable bit is inverted
2022-03-28 01:22:24 +09:00
cam900
ef104ce0b0
Add VRC6 support
...
2 Pulse channels:
- 8 level pulse duty cycle, DAC mode(just ignores duty cycle)/pulse wave mode, 4 bit volume.
- Furnace support PCM playback in pulse channels with duty cycle ignore mode.
Sawtooth:
- nothing but 6 bit volume (8 bit accumulator in technically) and 12 bit frequency (periodic).
VRC6 instrument:
- 6 bit Volume macro for finer sawtooth volume handling, also 3 bit Duty cycle macro for pulse channels.
Duty, PCM mode command and Duty macro affects for pulse channel only.
2022-03-28 01:06:56 +09:00
cam900
73267444fc
Merge branch 'master' into n163
2022-03-23 03:26:09 +09:00
cam900
4ba65d3906
Fix spacing
2022-03-23 03:17:06 +09:00
cam900
5fdce33b11
Add Namco 163 Support
2022-03-23 01:48:45 +09:00
Natt Akuma
feb138cefc
Add VIC-20 support
2022-03-22 14:48:48 +07:00
Natt Akuma
6df3d1e0df
VERA: Implement PCM playback (again)
2022-03-19 20:59:17 +07:00
cam900
2c6267bd6b
Merge branch 'master' of https://github.com/tildearrow/furnace into scc
2022-03-14 19:22:31 +09:00
cam900
69aeb7dd58
Add Bubble System Support
...
Bubble System 2 channel Wavetable sound generator logic is configuration with K005289, 4 bit PROM and DAC.
K005289 controls pitch and 5 bit address generator per channel, Waveform select and Volume control is tied to AY-3-8910 ports. (each port for per channels)
these configuration is better known as K005289, the part of logic.
furnace emulates this configurations as single system, waveform format is 15 level and 32 width.
2022-03-14 19:22:12 +09:00
Waldemar Pawlaszek
e775703c44
Lynx panning swap
2022-03-12 12:16:01 +01:00
tildearrow
c6fda7a156
Merge branch 'x1_010' of https://github.com/cam900/furnace into cam900-x1_010
2022-03-10 18:24:52 -05:00
tildearrow
a9f80b841c
VERA: add ins color and reset
2022-03-10 17:46:40 -05:00
tildearrow
6d9befaf27
yay
2022-03-10 17:30:34 -05:00
tildearrow
2f02e24a2f
VERA: get rid of rand() and adapt code
2022-03-10 16:52:59 -05:00
tildearrow
9bd15bd513
VERA: bring up actual emulation core
2022-03-10 15:51:27 -05:00
cam900
8d447542e1
Use lamda
2022-03-11 02:42:27 +09:00
cam900
66eb40e55e
Extract X1-010 core from submodule
2022-03-09 01:00:09 +09:00
tildearrow
b21aecf285
WonderSwan: make macOS happy
2022-03-07 23:38:36 -05:00
Natt Akuma
b8ea64b801
Rename WS to Swan
2022-03-07 19:04:20 +07:00
Natt Akuma
840a6fa306
Add WonderSwan support
2022-03-07 15:44:59 +07:00
tildearrow
aa446d5c43
PCE: don't mute channel 2 when LFO is on
...
apparently this is hardware behavior
2022-03-03 17:03:44 -05:00
tildearrow
4ff056c64f
NES: how is this not initialized?!
2022-03-01 02:38:19 -05:00
tildearrow
79c148849f
QSound: fix echo
...
thanks superctr
2022-02-27 00:46:23 -05:00
Ian Karlsson
a92c29bbdb
qsound clipping fix from MAME
2022-02-23 23:51:34 +01:00
tildearrow
e6ee28ce0d
Merge branch 'cps2' of https://github.com/superctr/furnace into superctr-cps2
2022-02-22 18:21:57 -05:00
Waldemar Pawlaszek
2e45b3066a
Removing unused variables
2022-02-22 21:34:56 +01:00
Waldemar Pawlaszek
d07f28aec5
Compilation error fix
2022-02-22 21:12:10 +01:00
Waldemar Pawlaszek
69fb99bafd
Implementing register pool. Slightly reworking emulation core.
2022-02-22 12:52:05 +01:00
Ian Karlsson
b3908216f8
Implement QSound support
2022-02-22 11:36:12 +01:00
Waldemar Pawlaszek
37ceb1542f
Further build errors correction
2022-02-21 20:43:02 +01:00
Waldemar Pawlaszek
bbd8669a1a
Missing license
2022-02-21 20:17:16 +01:00
Waldemar Pawlaszek
de6cbba472
Fixed gcc errors
2022-02-21 19:59:09 +01:00
Waldemar Pawlaszek
8a8c8406b7
Merge branch 'tildearrow:master' into master
2022-02-21 05:58:25 +01:00
tildearrow
5ffda66f22
NES: better channel muting
2022-02-20 21:54:03 -05:00
Waldemar Pawlaszek
2e4c7ec60a
Initial Atari Lynx Support
2022-02-20 18:15:15 +01:00
tildearrow
67ec998196
LFO LFO LFO LFO LFO LFO LFO LFO LFO LFO LFO LFO
2022-02-19 17:35:52 -05:00
tildearrow
b9832abbeb
license clarification, part 3
2022-02-14 22:12:20 -05:00
tildearrow
569de9d81a
add preliminary ymfm OPZ code
2022-02-09 23:19:02 -05:00
tildearrow
afe318c402
seemingly fix it
2022-01-31 17:00:52 -05:00
tildearrow
23ff23f7e7
again
2022-01-31 16:40:47 -05:00
tildearrow
9492edcdab
prepare to fix AY8930 emulation
2022-01-31 16:33:45 -05:00
tildearrow
b6da7871d4
make the flags option actually work
2022-01-29 00:20:27 -05:00
tildearrow
44649e3ce4
update ymfm readme
2022-01-28 22:33:42 -05:00
tildearrow
3b95baa60e
Neo Geo: fix an ymfm bug...
2022-01-28 22:28:08 -05:00
tildearrow
a895cb9c5e
NES: fix issue for real
2022-01-26 16:07:55 -05:00
tildearrow
5a7cf57aa2
AY8930: implement noise and/or mask
...
cannot confirm whether this behavior is accurate to hardware though...
thanks Eulous for details on this!
2022-01-18 18:21:27 -05:00
tildearrow
d73c0512eb
fix Microsoft C compiler build... again
2022-01-17 18:15:47 -05:00
tildearrow
f3a61f3222
fix build in old compiler
2022-01-17 17:12:24 -05:00
tildearrow
69be47b419
PCE: no abort
2022-01-17 16:59:34 -05:00
tildearrow
d2cef16adf
WHAT?!
2022-01-14 20:34:15 -05:00
tildearrow
e05db17ce2
it plays notes
2022-01-14 18:19:52 -05:00
tildearrow
307665f531
prepare for SAA1099
2022-01-14 16:29:27 -05:00
tildearrow
3afb0f815d
lower the volume of TIA by half
2022-01-14 14:12:49 -05:00
tildearrow
ad145a13e4
fix the desync
2022-01-14 04:41:32 -05:00
tildearrow
573ce69dc7
add TIA platform
...
currently there is a desync bug which remains to be fixed...
2022-01-14 03:37:36 -05:00
tildearrow
fea783eaac
fix macOS build
2022-01-13 16:12:02 -05:00
tildearrow
0b352ecd9a
add AY-3-8910 platform!
...
this paves the way for eventual AY-3-8930 platform...
2022-01-13 02:52:19 -05:00
tildearrow
9ff852d1db
PCE: reduce CPU usage
2022-01-12 22:14:20 -05:00
tildearrow
e961cf79ca
NES: add NESAPU struct
...
to allow multi-chip support
2022-01-08 17:44:17 -05:00
tildearrow
2879b5e4d0
arcade: add ymfm-based core
...
less CPU usage at the cost of some quality
2021-12-15 01:23:58 -05:00
tildearrow
bde8a7f79d
warning-free compilation
2021-12-14 12:33:26 -05:00
tildearrow
1bf64c4f4f
NES; don't crash
2021-12-11 13:34:29 -05:00
tildearrow
6cc0d58624
get things ready for neo geo
2021-12-09 03:37:31 -05:00
tildearrow
9362cfa481
add clock drift for exact tempo
2021-12-08 02:57:41 -05:00
tildearrow
1ac45e27a2
delete several unneeded files
2021-12-05 17:16:30 -05:00
tildearrow
2f7001681c
prepare for C64 platform!
2021-12-04 02:42:22 -05:00
tildearrow
3286c3c0c5
NES system! almost
2021-12-04 01:19:54 -05:00
tildearrow
c543553b0f
prepare for NES platform
2021-12-03 16:04:07 -05:00
tildearrow
f7080bb2c1
add parameter parsing
2021-06-09 03:33:03 -05:00
tildearrow
1379b4c935
PCE: now prepare for volume
2021-06-07 03:42:18 -05:00
tildearrow
c0e4e20b3e
finally, episode 2
...
now we really output the wave
2021-06-07 03:05:42 -05:00
tildearrow
9e72d4580f
FINALLY SOUND
2021-06-07 02:49:43 -05:00
tildearrow
d74fa698af
prepare for PC Engine platform
...
using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow
2d3580a05c
fix windows build for once
2021-05-28 15:25:55 -05:00
tildearrow
892ea33e77
game boy progress, part 3
2021-05-27 23:03:10 -05:00
tildearrow
a1ab7c5d57
game boy progress, part 1
...
noise and wave channels don't play correctly yet
2021-05-27 13:30:37 -05:00
tildearrow
c78cc8c676
finally output envelopes
...
apparently emulating the timers was necessary after all...
2021-05-27 05:06:43 -05:00
tildearrow
fff64acf09
prepare for fix
2021-05-27 04:36:56 -05:00
tildearrow
c2b3d85f77
bind the game boy
...
TODO: sound
2021-05-26 03:17:12 -05:00
tildearrow
42cd300b46
remove unused things in gb.h
2021-05-26 02:09:31 -05:00
tildearrow
b499878c24
add a define for SN noise start value
...
some SN chips have the start value set to an Atari-like one
2021-05-26 02:09:18 -05:00
tildearrow
3c20bffd46
prepare for game boy platform
...
using SameBoy code (MIT License)
2021-05-22 21:10:25 -05:00
tildearrow
3a1019a08c
more fixes and tweaks
...
memory management party
2021-05-16 20:49:54 -05:00
tildearrow
d9f076ef64
prepare to add SMS platform
...
plays but no macro yet
2021-05-15 14:18:16 -05:00
tildearrow
5b002ca1d5
add SN chip ported from MAME
2021-05-14 03:23:12 -05:00