Commit Graph

214 Commits

Author SHA1 Message Date
tildearrow 4ff056c64f NES: how is this not initialized?! 2022-03-01 02:38:19 -05:00
tildearrow 79c148849f QSound: fix echo
thanks superctr
2022-02-27 00:46:23 -05:00
Ian Karlsson a92c29bbdb qsound clipping fix from MAME 2022-02-23 23:51:34 +01:00
tildearrow e6ee28ce0d Merge branch 'cps2' of https://github.com/superctr/furnace into superctr-cps2 2022-02-22 18:21:57 -05:00
Waldemar Pawlaszek 2e45b3066a Removing unused variables 2022-02-22 21:34:56 +01:00
Waldemar Pawlaszek d07f28aec5 Compilation error fix 2022-02-22 21:12:10 +01:00
Waldemar Pawlaszek 69fb99bafd Implementing register pool. Slightly reworking emulation core. 2022-02-22 12:52:05 +01:00
Ian Karlsson b3908216f8 Implement QSound support 2022-02-22 11:36:12 +01:00
Waldemar Pawlaszek 37ceb1542f Further build errors correction 2022-02-21 20:43:02 +01:00
Waldemar Pawlaszek bbd8669a1a Missing license 2022-02-21 20:17:16 +01:00
Waldemar Pawlaszek de6cbba472 Fixed gcc errors 2022-02-21 19:59:09 +01:00
Waldemar Pawlaszek 8a8c8406b7
Merge branch 'tildearrow:master' into master 2022-02-21 05:58:25 +01:00
tildearrow 5ffda66f22 NES: better channel muting 2022-02-20 21:54:03 -05:00
Waldemar Pawlaszek 2e4c7ec60a Initial Atari Lynx Support 2022-02-20 18:15:15 +01:00
tildearrow 67ec998196 LFO LFO LFO LFO LFO LFO LFO LFO LFO LFO LFO LFO 2022-02-19 17:35:52 -05:00
tildearrow b9832abbeb license clarification, part 3 2022-02-14 22:12:20 -05:00
tildearrow 569de9d81a add preliminary ymfm OPZ code 2022-02-09 23:19:02 -05:00
tildearrow afe318c402 seemingly fix it 2022-01-31 17:00:52 -05:00
tildearrow 23ff23f7e7 again 2022-01-31 16:40:47 -05:00
tildearrow 9492edcdab prepare to fix AY8930 emulation 2022-01-31 16:33:45 -05:00
tildearrow b6da7871d4 make the flags option actually work 2022-01-29 00:20:27 -05:00
tildearrow 44649e3ce4 update ymfm readme 2022-01-28 22:33:42 -05:00
tildearrow 3b95baa60e Neo Geo: fix an ymfm bug... 2022-01-28 22:28:08 -05:00
tildearrow a895cb9c5e NES: fix issue for real 2022-01-26 16:07:55 -05:00
tildearrow 5a7cf57aa2 AY8930: implement noise and/or mask
cannot confirm whether this behavior is accurate to hardware though...
thanks Eulous for details on this!
2022-01-18 18:21:27 -05:00
tildearrow d73c0512eb fix Microsoft C compiler build... again 2022-01-17 18:15:47 -05:00
tildearrow f3a61f3222 fix build in old compiler 2022-01-17 17:12:24 -05:00
tildearrow 69be47b419 PCE: no abort 2022-01-17 16:59:34 -05:00
tildearrow d2cef16adf WHAT?! 2022-01-14 20:34:15 -05:00
tildearrow e05db17ce2 it plays notes 2022-01-14 18:19:52 -05:00
tildearrow 307665f531 prepare for SAA1099 2022-01-14 16:29:27 -05:00
tildearrow 3afb0f815d lower the volume of TIA by half 2022-01-14 14:12:49 -05:00
tildearrow ad145a13e4 fix the desync 2022-01-14 04:41:32 -05:00
tildearrow 573ce69dc7 add TIA platform
currently there is a desync bug which remains to be fixed...
2022-01-14 03:37:36 -05:00
tildearrow fea783eaac fix macOS build 2022-01-13 16:12:02 -05:00
tildearrow 0b352ecd9a add AY-3-8910 platform!
this paves the way for eventual AY-3-8930 platform...
2022-01-13 02:52:19 -05:00
tildearrow 9ff852d1db PCE: reduce CPU usage 2022-01-12 22:14:20 -05:00
tildearrow e961cf79ca NES: add NESAPU struct
to allow multi-chip support
2022-01-08 17:44:17 -05:00
tildearrow 2879b5e4d0 arcade: add ymfm-based core
less CPU usage at the cost of some quality
2021-12-15 01:23:58 -05:00
tildearrow bde8a7f79d warning-free compilation 2021-12-14 12:33:26 -05:00
tildearrow 1bf64c4f4f NES; don't crash 2021-12-11 13:34:29 -05:00
tildearrow 6cc0d58624 get things ready for neo geo 2021-12-09 03:37:31 -05:00
tildearrow 9362cfa481 add clock drift for exact tempo 2021-12-08 02:57:41 -05:00
tildearrow 1ac45e27a2 delete several unneeded files 2021-12-05 17:16:30 -05:00
tildearrow 2f7001681c prepare for C64 platform! 2021-12-04 02:42:22 -05:00
tildearrow 3286c3c0c5 NES system! almost 2021-12-04 01:19:54 -05:00
tildearrow c543553b0f prepare for NES platform 2021-12-03 16:04:07 -05:00
tildearrow f7080bb2c1 add parameter parsing 2021-06-09 03:33:03 -05:00
tildearrow 1379b4c935 PCE: now prepare for volume 2021-06-07 03:42:18 -05:00
tildearrow c0e4e20b3e finally, episode 2
now we really output the wave
2021-06-07 03:05:42 -05:00
tildearrow 9e72d4580f FINALLY SOUND 2021-06-07 02:49:43 -05:00
tildearrow d74fa698af prepare for PC Engine platform
using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow 2d3580a05c fix windows build for once 2021-05-28 15:25:55 -05:00
tildearrow 892ea33e77 game boy progress, part 3 2021-05-27 23:03:10 -05:00
tildearrow a1ab7c5d57 game boy progress, part 1
noise and wave channels don't play correctly yet
2021-05-27 13:30:37 -05:00
tildearrow c78cc8c676 finally output envelopes
apparently emulating the timers was necessary after all...
2021-05-27 05:06:43 -05:00
tildearrow fff64acf09 prepare for fix 2021-05-27 04:36:56 -05:00
tildearrow c2b3d85f77 bind the game boy
TODO: sound
2021-05-26 03:17:12 -05:00
tildearrow 42cd300b46 remove unused things in gb.h 2021-05-26 02:09:31 -05:00
tildearrow b499878c24 add a define for SN noise start value
some SN chips have the start value set to an Atari-like one
2021-05-26 02:09:18 -05:00
tildearrow 3c20bffd46 prepare for game boy platform
using SameBoy code (MIT License)
2021-05-22 21:10:25 -05:00
tildearrow 3a1019a08c more fixes and tweaks
memory management party
2021-05-16 20:49:54 -05:00
tildearrow d9f076ef64 prepare to add SMS platform
plays but no macro yet
2021-05-15 14:18:16 -05:00
tildearrow 5b002ca1d5 add SN chip ported from MAME 2021-05-14 03:23:12 -05:00