Commit graph

498 commits

Author SHA1 Message Date
tildearrow
20418bb490 add TED to Furnace
#855 #873
2023-07-23 04:42:38 -05:00
tildearrow
ad88ce46ab dev164 - Namco 163: improvements, part 4
- per-channel wave offset/length
- wave load position/length effects
- global wave load effects that actually make sense
- update doc
2023-07-21 19:54:35 -05:00
Lunathir
6f53436388
Update multiplayer.md 2023-07-10 11:30:41 -07:00
Lunathir
6dae432279
Update multiplayer.md
Fix formatting
2023-07-10 01:31:00 -07:00
tildearrow
62c5ec83f4 GUI: fix OPLL FB/DC/DM preview for preset patches 2023-07-09 05:28:14 -05:00
tildearrow
3c79fe9db0 update format.md 2023-07-09 04:12:17 -05:00
tildearrow
68f517eb04 release v0.6pre7 (hotfixes) 2023-07-09 03:40:45 -05:00
tildearrow
e2540bf789 renderDX11: fix crash when font tex fails to load
issue #1217
2023-07-09 03:18:23 -05:00
tildearrow
a500dcda49 release v0.6pre6 2023-07-08 20:22:03 -05:00
MooingLemur
fba48149a5 VERA, ZSM Export: Add EFxx event as synchronization message, add sync message support in ZSM export 2023-07-05 15:07:44 -07:00
mooinglemur
93097b40e5
ZSM export: Update format, implement PCM export support (#1191)
* ZSM export: suppress the extra tick before the loop

* ZSM: initial PCM export support

* Docs: update zsm-format.md with PCM format

* applied requested style changes from PR
2023-07-03 22:24:49 -05:00
tildearrow
5e0eb9aa23 dev159 - add 8-bit dither option 2023-06-05 04:28:07 -05:00
tildearrow
17464b6446 move documentation out of papers 2023-06-05 00:08:37 -05:00
tildearrow
d3aed5a06e more doc updates 2023-06-04 17:28:29 -05:00
tildearrow
10a62b6816 wow 2023-06-04 02:13:30 -05:00
tildearrow
e10dc2d2c2 update doc 2023-06-04 00:53:15 -05:00
tildearrow
fe5b96bb05 update doc
hopefully I don't get bored and start doing something else
2023-06-03 20:20:59 -05:00
tildearrow
08511475dc asfdkljakl;sfdj 2023-06-03 19:03:36 -05:00
tildearrow
c1367beeb9 update again 2023-06-03 19:02:01 -05:00
tildearrow
a0b426eec8 update doc 2023-06-03 19:01:03 -05:00
tildearrow
c4bde3bcb1 158 is pre5
and it does not have effects yet
2023-05-26 15:16:07 -05:00
tildearrow
46d86ff335 update readme 2023-05-25 04:10:42 -05:00
tildearrow
827485be18 fix 2023-05-21 15:24:41 -05:00
tildearrow
2da1fe8821 prepare for patchbay effects 2023-05-21 04:39:36 -05:00
tildearrow
fda24cd9d1 update doc authors 2023-05-20 21:49:37 -05:00
tildearrow
4e4152ccb5
Merge pull request #1121 from polluks/master
Fixed typos
2023-05-20 21:49:14 -05:00
polluks
49b4ff9c5d Fixed typos 2023-05-21 00:21:51 +02:00
tildearrow
5c7b467223 prepare a format for patchbay effects 2023-05-20 17:21:37 -05:00
tildearrow
90d1fd60d8 dev157 - new pattern format 2023-05-18 19:50:36 -05:00
tildearrow
02553390ac prepare for a new pattern format 2023-05-18 17:53:13 -05:00
tildearrow
160753243d asset directories, part 7 2023-05-16 02:44:46 -05:00
tildearrow
565f67dd0f dev155 - fix broken macro after note off in some
FM chips

issue #1017
2023-05-05 02:14:53 -05:00
tildearrow
2ad258823f update NES doc with mention of linear counter effe 2023-05-05 01:29:54 -05:00
tildearrow
596fd3c93f
Merge pull request #1093 from freq-mod/ottopapers
add es5506 docs
2023-05-05 01:16:15 -05:00
tildearrow
0c0472ce76 NES: add 20xx effect for changing DPCM freq 2023-05-05 00:59:55 -05:00
tildearrow
b037b07c30 SNES: add global volume control effects 2023-05-04 16:49:47 -05:00
freq-mod
c6e045dd22
add es5506 doc 2023-05-01 21:26:06 +02:00
tildearrow
f3a71c6eba loooool 2023-04-24 05:25:56 -05:00
tildearrow
dab3a95734 but QSound ADPCM is already there... 2023-04-20 02:41:41 -05:00
freq-mod
082ea94ca9
update the wavedoc a little
welp
2023-04-16 17:04:35 +02:00
tildearrow
99d2199db6 dev152 - sample map notes, part 1 2023-04-07 16:54:05 -05:00
tildearrow
da7d67fa85 more command stream playback work 2023-03-27 00:40:54 -05:00
tildearrow
ee37b78339 QuadTone: use Pokémon Mini ins type 2023-03-06 04:02:28 -05:00
tildearrow
a52eb8706c allocate PV-1000 chip ID 2023-03-05 13:36:39 -05:00
tildearrow
223a00884e M114S? what's that? 2023-03-03 14:13:33 -05:00
tildearrow
672f387e6a GUI: tutorial, part 2 - DO NOT USE 2023-02-26 04:21:27 -05:00
tildearrow
34c66a4464 FIRE!! (release v0.6pre4) 2023-02-24 05:15:19 -05:00
tildearrow
234ef5c9b4 tklhjgsdakjl;asdgkfjl; 2023-02-23 23:54:47 -05:00
tildearrow
aacc742e0e
Merge pull request #975 from nicco1690/patch-4
Create SM8521 docs
2023-02-23 23:54:25 -05:00
tildearrow
a8c04e80e3 GUI: mobile button for piano 2023-02-19 19:11:31 -05:00
tildearrow
a144ca75b4 release for intro tune contest 2023-02-19 15:58:56 -05:00
Zumi
21d6f4f6d6
Document the basic mode (2) (#977)
* Create basic-mode.md

* Update README.md
2023-02-12 02:33:18 -05:00
nicco1690
e40eec68d3
Refactoring + add DAC channel 2023-02-11 22:09:59 -05:00
nicco1690
85f3a33765
I type too fast for my own good
SM8512 -> SM8521
2023-02-11 21:54:14 -05:00
nicco1690
043a79736b
Rename to be lowercase
this is what I get for not sleeping in despite being sleepy
2023-02-11 21:51:18 -05:00
nicco1690
22c8d8cb25
Address feedback
invert topic from Game.com to SM8521
2023-02-11 21:42:33 -05:00
nicco1690
ce2a761754
Create Game.com docs 2023-02-11 21:06:19 -05:00
tildearrow
1f8bc8e0ed update format 2023-02-11 17:42:02 -05:00
tildearrow
055132a104 update doc authors 2023-02-11 17:07:12 -05:00
WindowxDeveloper
c11fc669ad
Will be utilized in the X16 (#972)
* Will be utilized in the X16

Alongside VERA, the YM2151 will be used in Commander X16. 

Source:
https://www.commanderx16.com/faq.html

* Boards already shipped.

Since the 8-Bit Guy already ships X16 boards to the customers, I guess the YM2151 should be considered as an official part of the X16 sound system (albeit in the FPGA).
2023-02-11 17:04:01 -05:00
tildearrow
aa5b8795ed dev140 - YM2612: add YMF276 mode 2023-02-10 17:55:44 -05:00
cam900
03e0c8d8ee Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2023-02-06 08:56:14 +09:00
tildearrow
ac5986e44f dev139 - groove patterns! 2023-02-05 02:56:39 -05:00
cam900
dd79ae401b Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2023-02-05 10:00:27 +09:00
tildearrow
43ba2ff8f2 OPZ: implement LFO2
issue #831

untested and I can't test now
2023-02-03 17:00:15 -05:00
cam900
3403e10b0b Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2023-01-24 08:14:29 +09:00
tildearrow
a878c3a4d5 stop documenting EFxx
it doesn't even work on linear pitch
2023-01-23 15:19:20 -05:00
cam900
7340d029ae Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2023-01-19 16:51:27 +09:00
tildearrow
539b2ec2db dev138 - fix broken porta after legato 2023-01-17 01:58:59 -05:00
tildearrow
1d446bd56b dev137 - new mixing volumes
YM2612 is now twice as loud
SN76489 and OPLL are 1.5x loud
X1-010 is four times louder
2023-01-17 01:11:08 -05:00
tildearrow
2c528c9ca8 OPN: add LFO speed macro
issue #927
2023-01-16 16:10:34 -05:00
cam900
536c345763 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2023-01-12 23:31:56 +09:00
tildearrow
51802720a6 GUI: more patchbay work 2023-01-10 19:09:26 -05:00
tildearrow
2fbec000d7 dev136 - add auto patchbay toggle 2023-01-10 15:58:15 -05:00
tildearrow
1154a2bda6 implement patchbay-based output 2023-01-06 18:44:20 -05:00
tildearrow
6273275b47 new floating-point volumes and patchbay 2023-01-06 17:43:08 -05:00
cam900
ff937604c7
Merge branch 'master' into es5506_alt 2022-12-29 16:18:24 +09:00
tildearrow
a09ad00e48 prepare for 0.6pre3
OPN: add flag to make ExtCh op 1 be the only one controlling FB
GUI: move Arcade presets to top
GUI: fix YM2612 CSM not having flags
2022-12-28 18:11:30 -05:00
cam900
96c0bea63b Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2022-12-25 18:48:29 +09:00
tildearrow
618ff1d393 release v0.6pre2 2022-12-24 23:39:44 -05:00
tildearrow
0914359063 dev131 - SNES: add more sustain modes and D2 2022-12-24 18:03:57 -05:00
cam900
a793bed56d
Merge branch 'master' into es5506_alt 2022-12-24 12:01:03 +09:00
tildearrow
2fbcacfbd0 update format.md
change OPN to YM2203 and PC-98 to YM2608
2022-12-20 16:56:44 -05:00
tildearrow
15afb1da84 add POKEY documentation 2022-12-20 03:19:25 -05:00
cam900
80fd78dcdd Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2022-12-17 16:53:19 +09:00
cam900
429aed0ab1 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2022-12-17 15:00:44 +09:00
tildearrow
905329e1e4 help 2022-12-17 00:54:56 -05:00
tildearrow
9da46ee8ba implement macro masking 2022-12-17 00:09:56 -05:00
cam900
8365d1c977
Merge branch 'master' into es5506_alt 2022-12-15 16:06:59 +09:00
tildearrow
dafa0189a8
Merge pull request #776 from cam900/k007232
Add K007232 support
2022-12-14 23:59:41 -05:00
tildearrow
f43363c538 allocate IDs for K00 and GA20
and ins ID for Pokémon Mini
2022-12-14 23:55:29 -05:00
cam900
ed779f443a Addressing comments 2022-12-11 16:37:20 +09:00
cam900
142f746da1 Add docs 2022-12-08 19:22:22 +09:00
cam900
217872bdd5 Merge branch 'master' of https://github.com/tildearrow/furnace into k007232 2022-12-08 14:22:20 +09:00
cam900
76cdc3a6a5 (Partially) K007232 support
Chip ID is placeholder.
2022-12-08 14:18:22 +09:00
cam900
ef08e9b0c2 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2022-12-08 11:38:08 +09:00
tildearrow
056e67b228 dev129 - SNES: add option to toggle BRR emphasis 2022-12-07 02:57:19 -05:00
cam900
7867b59580 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2022-11-30 17:39:43 +09:00
tildearrow
38cccbe351 update newIns.md 2022-11-21 05:43:15 -05:00
tildearrow
ea9ee0b95d update format.md 2022-11-21 05:26:39 -05:00