release for intro tune contest

This commit is contained in:
tildearrow 2023-02-19 15:58:56 -05:00
parent fc8095f53c
commit a144ca75b4
7 changed files with 148 additions and 75 deletions

View File

@ -32,6 +32,7 @@ these fields are 0 in format versions prior to 100 (0.6pre1).
the format versions are:
- 141: Furnace Tournament Edition (for intro tune contest)
- 140: Furnace dev140
- 139: Furnace dev139
- 138: Furnace dev138

View File

@ -15,17 +15,17 @@
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>0.6pre3</string>
<string>0.6pre4</string>
<key>CFBundleName</key>
<string>Furnace</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>0.6pre3</string>
<string>0.6pre4</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>0.6pre3</string>
<string>0.6pre4</string>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSHighResolutionCapable</key>

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@ -47,8 +47,8 @@
#define BUSY_BEGIN_SOFT softLocked=true; isBusy.lock();
#define BUSY_END isBusy.unlock(); softLocked=false;
#define DIV_VERSION "dev140"
#define DIV_ENGINE_VERSION 140
#define DIV_VERSION "Tournament Edition"
#define DIV_ENGINE_VERSION 141
// for imports
#define DIV_VERSION_MOD 0xff01
#define DIV_VERSION_FC 0xff02

View File

@ -1686,6 +1686,8 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
if (cycles<=0) {
// we have to tick
if (nextTick()) {
totalTicks=0;
totalSeconds=0;
lastLoopPos=size-(runLeftG>>MASTER_CLOCK_PREC);
logD("last loop pos: %d for a size of %d and runLeftG of %d",lastLoopPos,size,runLeftG);
totalLoops++;

View File

@ -3774,6 +3774,7 @@ bool FurnaceGUI::loop() {
if (ImGui::MenuItem("song information",BIND_FOR(GUI_ACTION_WINDOW_SONG_INFO),songInfoOpen)) songInfoOpen=!songInfoOpen;
if (ImGui::MenuItem("subsongs",BIND_FOR(GUI_ACTION_WINDOW_SUBSONGS),subSongsOpen)) subSongsOpen=!subSongsOpen;
if (ImGui::MenuItem("speed",BIND_FOR(GUI_ACTION_WINDOW_SPEED),speedOpen)) speedOpen=!speedOpen;
if (ImGui::MenuItem("---> IntroMon X <---",NULL,introMonOpen)) introMonOpen=!introMonOpen;
if (settings.unifiedDataView) {
if (ImGui::MenuItem("assets",BIND_FOR(GUI_ACTION_WINDOW_INS_LIST),insListOpen)) insListOpen=!insListOpen;
} else {
@ -3981,6 +3982,11 @@ bool FurnaceGUI::loop() {
if (!basicMode) drawGrooves();
drawSongInfo();
drawOrders();
if (introMonOpen) {
int totalTicks=e->getTotalTicks();
int totalSeconds=e->getTotalSeconds();
drawIntro(totalSeconds+((double)totalTicks/1000000.0),true);
}
drawSampleList();
drawSampleEdit();
drawWaveList();
@ -5195,7 +5201,7 @@ bool FurnaceGUI::loop() {
if (settings.alwaysPlayIntro==1) {
shortIntro=true;
}
drawIntro();
drawIntro(introPos);
} else {
introPos=10.0;
}
@ -5251,6 +5257,10 @@ bool FurnaceGUI::loop() {
if (mustClear) {
SDL_RenderClear(sdlRend);
mustClear--;
if (mustClear==0 && !teWarn) {
showWarning("welcome to Furnace Tournament Edition!\n\nthis version of Furnace is specifically designed for the\nIntro Tune Contest of February 2023.\n\ngo to window > IntroMon X to enable something that will be\nuseful during the making of your intro tune!\nsee the #intro-tune-contest channel in the Furnace Discord for more info.",GUI_WARN_GENERIC);
teWarn=true;
}
} else {
if (initialScreenWipe>0.0f && !settings.disableFadeIn) {
WAKE_UP;
@ -5347,6 +5357,7 @@ bool FurnaceGUI::init() {
clockOpen=e->getConfBool("clockOpen",false);
speedOpen=e->getConfBool("speedOpen",true);
groovesOpen=e->getConfBool("groovesOpen",false);
introMonOpen=e->getConfBool("introMonOpen",false);
regViewOpen=e->getConfBool("regViewOpen",false);
logOpen=e->getConfBool("logOpen",false);
effectListOpen=e->getConfBool("effectListOpen",false);
@ -5756,6 +5767,7 @@ void FurnaceGUI::commitState() {
e->setConf("clockOpen",clockOpen);
e->setConf("speedOpen",speedOpen);
e->setConf("groovesOpen",groovesOpen);
e->setConf("introMonOpen",introMonOpen);
e->setConf("regViewOpen",regViewOpen);
e->setConf("logOpen",logOpen);
e->setConf("effectListOpen",effectListOpen);
@ -6008,6 +6020,7 @@ FurnaceGUI::FurnaceGUI():
clockOpen(false),
speedOpen(true),
groovesOpen(false),
introMonOpen(false),
basicMode(true),
clockShowReal(true),
clockShowRow(true),
@ -6257,7 +6270,8 @@ FurnaceGUI::FurnaceGUI():
introSkip(0.0),
mustClear(2),
initialScreenWipe(1.0f),
introSkipDo(false) {
introSkipDo(false),
teWarn(false) {
// value keys
valueKeys[SDLK_0]=0;
valueKeys[SDLK_1]=1;

View File

@ -324,6 +324,7 @@ enum FurnaceGUIWindows {
GUI_WINDOW_FIND,
GUI_WINDOW_CLOCK,
GUI_WINDOW_GROOVES,
GUI_WINDOW_INTRO_MON,
GUI_WINDOW_SPOILER
};
@ -1524,7 +1525,7 @@ class FurnaceGUI {
bool mixerOpen, debugOpen, inspectorOpen, oscOpen, volMeterOpen, statsOpen, compatFlagsOpen;
bool pianoOpen, notesOpen, channelsOpen, regViewOpen, logOpen, effectListOpen, chanOscOpen;
bool subSongsOpen, findOpen, spoilerOpen, patManagerOpen, sysManagerOpen, clockOpen, speedOpen;
bool groovesOpen;
bool groovesOpen, introMonOpen;
bool basicMode, shortIntro;
@ -1839,7 +1840,8 @@ class FurnaceGUI {
double introSkip;
int mustClear;
float initialScreenWipe;
bool introSkipDo;
bool introSkipDo, teWarn;
ImVec2 introMin, introMax;
void drawSSGEnv(unsigned char type, const ImVec2& size);
void drawWaveform(unsigned char type, bool opz, const ImVec2& size);
@ -1921,7 +1923,7 @@ class FurnaceGUI {
void drawSysManager();
void drawRegView();
void drawAbout();
void drawIntro();
void drawIntro(double introTime, bool monitor=false);
void drawSettings();
void drawDebug();
void drawNewSong();

View File

@ -24,7 +24,7 @@ void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2&
FurnaceGUIImage* imgI=getImage(image);
SDL_Texture* img=getTexture(image);
float squareSize=MAX(canvasW,canvasH);
float squareSize=MAX(introMax.x-introMin.x,introMax.y-introMin.y);
float uDiff=uvMax.x-uvMin.x;
float vDiff=uvMax.y-uvMin.y;
@ -38,8 +38,8 @@ void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2&
);
ImVec2 posAbs=ImLerp(
ImVec2((canvasW-squareSize)*0.5,(canvasH-squareSize)*0.5),
ImVec2((canvasW+squareSize)*0.5,(canvasH+squareSize)*0.5),
ImVec2(introMin.x+((introMax.x-introMin.x)-squareSize)*0.5,introMin.y+((introMax.y-introMin.y)-squareSize)*0.5),
ImVec2(introMin.x+((introMax.x-introMin.x)+squareSize)*0.5,introMin.y+((introMax.y-introMin.y)+squareSize)*0.5),
pos
);
@ -70,31 +70,66 @@ void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2&
dl->AddImageQuad(img,quad0,quad1,quad2,quad3,uv0,uv1,uv2,uv3,colorConverted);
}
void FurnaceGUI::drawIntro() {
if (introPos<(shortIntro?1.0:9.0)) {
WAKE_UP;
nextWindow=GUI_WINDOW_NOTHING;
ImGui::SetNextWindowPos(ImVec2(0,0));
ImGui::SetNextWindowSize(ImVec2(canvasW,canvasH));
ImGui::SetNextWindowFocus();
if (ImGui::Begin("Intro",NULL,ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoDocking|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoBackground)) {
ImDrawList* dl=ImGui::GetForegroundDrawList();
ImVec2 top=ImVec2(0.0f,0.0f);
ImVec2 bottom=ImVec2(canvasW,canvasH);
void FurnaceGUI::drawIntro(double introTime, bool monitor) {
if (monitor) {
if (introTime<0.0) introTime=0.0;
if (introTime>9.0) introTime=9.0;
if (!introMonOpen) return;
if (introPos<(shortIntro?1.0:9.0)) return;
}
if (introPos<(shortIntro?1.0:9.0) || monitor) {
if (!monitor) {
WAKE_UP;
nextWindow=GUI_WINDOW_NOTHING;
ImGui::SetNextWindowPos(ImVec2(0,0));
ImGui::SetNextWindowSize(ImVec2(canvasW,canvasH));
ImGui::SetNextWindowFocus();
}
if (ImGui::Begin(monitor?"IntroMon X":"Intro",monitor?(&introMonOpen):NULL,monitor?globalWinFlags:(ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoDocking|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoBackground))) {
if (monitor) {
if (ImGui::Button("Preview")) {
introPos=0;
tutorial.introPlayed=false;
shortIntro=false;
introSkipDo=false;
introSkip=0.0;
e->setOrder(0);
e->setRepeatPattern(false);
play();
}
ImGui::SameLine();
ImGui::TextColored(ImVec4(1.0,introTime<8.0?1.0:0.0,introTime<8.0?1.0:0.0,1.0),"%.2f",introTime);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
ImGui::ProgressBar(introTime/9.0,ImVec2(-FLT_MIN,0),"##IntroP");
}
if (shortIntro) {
ImDrawList* dl=monitor?ImGui::GetWindowDrawList():ImGui::GetForegroundDrawList();
ImVec2 top=monitor?ImGui::GetCursorScreenPos():ImVec2(0.0f,0.0f);
ImVec2 bottom=monitor?ImGui::GetContentRegionAvail():ImVec2(canvasW,canvasH);
if (monitor) {
bottom.x+=top.x;
bottom.y+=top.y;
}
introMin=top;
introMax=bottom;
if (monitor) dl->PushClipRect(top,bottom);
if (shortIntro && !monitor) {
// background
float bgAlpha=CLAMP((1.0-introPos)*4.0,0.0,1.0);
float bgAlpha=CLAMP((1.0-introTime)*4.0,0.0,1.0);
bgAlpha=3.0*pow(bgAlpha,2.0)-2.0*pow(bgAlpha,3.0);
ImU32 bgColor=ImGui::GetColorU32(ImVec4(0.0f,0.0f,0.0f,bgAlpha));
dl->AddRectFilled(top,bottom,bgColor);
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.125,0.25-(introPos)*0.05),ImVec2(18.0,18.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.4,0.8,1.0,0.4*CLAMP(introPos*2.0,0.0,1.0)*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.4,0.25-(introPos)*0.08),ImVec2(18.0,18.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.1,0.2,1.0,0.2*CLAMP(introPos*3.0,0.0,1.0)*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.7,0.25-(introPos)*0.03),ImVec2(20.0,20.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.7,1.0,0.7,0.1*CLAMP(introPos*3.0,0.0,1.0)*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.125,0.25-(introTime)*0.05),ImVec2(18.0,18.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.4,0.8,1.0,0.4*CLAMP(introTime*2.0,0.0,1.0)*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.4,0.25-(introTime)*0.08),ImVec2(18.0,18.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.1,0.2,1.0,0.2*CLAMP(introTime*3.0,0.0,1.0)*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.7,0.25-(introTime)*0.03),ImVec2(20.0,20.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.7,1.0,0.7,0.1*CLAMP(introTime*3.0,0.0,1.0)*bgAlpha));
drawImage(dl,GUI_IMAGE_LOGO,ImVec2(0.5,0.5+pow(1.0-CLAMP(introPos*2.0,0.0,1.0),4.0)*0.125),ImVec2(0.67,0.67),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,CLAMP(introPos*3.0,0.0,1.0)*bgAlpha));
drawImage(dl,GUI_IMAGE_LOGO,ImVec2(0.5,0.5+pow(1.0-CLAMP(introTime*2.0,0.0,1.0),4.0)*0.125),ImVec2(0.67,0.67),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,CLAMP(introTime*3.0,0.0,1.0)*bgAlpha));
} else {
// preload textures
getTexture(GUI_IMAGE_TALOGO);
@ -102,36 +137,43 @@ void FurnaceGUI::drawIntro() {
getTexture(GUI_IMAGE_LOGO);
getTexture(GUI_IMAGE_INTROBG,SDL_BLENDMODE_ADD);
if (introSkip<0.5) {
if (monitor) {
ImVec2 textPos=ImLerp(top,bottom,ImVec2(0.5,0.5));
textPos.x-=ImGui::CalcTextSize("SORRY NOTHING").x*0.5;
textPos.y-=ImGui::CalcTextSize("SORRY NOTHING").y*0.5;
dl->AddText(textPos,ImGui::GetColorU32(uiColors[GUI_COLOR_TEXT]),"SORRY NOTHING");
}
if (introSkip<0.5 || monitor) {
// background
float bgAlpha=CLAMP(9.0-introPos,0.0,1.0);
float bgAlpha=CLAMP(9.0-introTime,0.0,1.0);
bgAlpha=3.0*pow(bgAlpha,2.0)-2.0*pow(bgAlpha,3.0);
ImU32 bgColor=ImGui::GetColorU32(ImVec4(0.0f,0.0f,0.0f,bgAlpha));
dl->AddRectFilled(top,bottom,bgColor);
// part 1 - talogo
if (introPos<2.3) {
drawImage(dl,GUI_IMAGE_TALOGO,ImVec2(0.5,0.5),ImVec2(0.67,0.67),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,MAX(0.01,1.0-pow(MAX(0.0,1.0-introPos*2.0),3.0))));
if (introTime<2.3) {
drawImage(dl,GUI_IMAGE_TALOGO,ImVec2(0.5,0.5),ImVec2(0.67,0.67),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,MAX(0.01,1.0-pow(MAX(0.0,1.0-introTime*2.0),3.0))));
for (int i=0; i<16; i++) {
double chipCenter=0.22+pow(MAX(0.0,1.5-introPos*0.8-((double)i/36.0)),2.0)+pow(sin(-introPos*2.2-(double)i*0.44),24)*0.05;
double chipCenter=0.22+pow(MAX(0.0,1.5-introTime*0.8-((double)i/36.0)),2.0)+pow(sin(-introTime*2.2-(double)i*0.44),24)*0.05;
ImVec2 chipPos=ImVec2(
0.5+chipCenter*cos(2.0*M_PI*(double)i/16.0-pow(introPos,2.2)),
0.5+chipCenter*sin(2.0*M_PI*(double)i/16.0-pow(introPos,2.2))
0.5+chipCenter*cos(2.0*M_PI*(double)i/16.0-pow(introTime,2.2)),
0.5+chipCenter*sin(2.0*M_PI*(double)i/16.0-pow(introTime,2.2))
);
drawImage(dl,GUI_IMAGE_TACHIP,chipPos,ImVec2(0.25,0.25),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,0.5),ImVec4(1.0,1.0,1.0,1.0));
}
}
// background after part 1
if (introPos>2.3) {
float s1a=CLAMP((introPos-3.2)*1.3,0.0f,1.0f);
float s2a=CLAMP((introPos-4.5)*1.0,0.0f,1.0f);
if (introTime>2.3) {
float s1a=CLAMP((introTime-3.2)*1.3,0.0f,1.0f);
float s2a=CLAMP((introTime-4.5)*1.0,0.0f,1.0f);
float addition=(3*pow(s1a,2)-2*pow(s1a,3)+(3*pow(s2a,2)-2*pow(s2a,3))*1.5)*3.5;
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.125,0.25-(introPos+addition)*0.05),ImVec2(18.0,18.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.4,0.1+0.7*s1a,1.0*s1a,0.5*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.4,0.25-(introPos+addition)*0.08),ImVec2(18.0,18.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.5-0.4*s1a,0.8-0.6*s1a,1.0*s1a,0.6*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.7,0.25-(introPos+addition)*0.03),ImVec2(20.0,20.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.4+0.3*s1a,1.0,0.7,(0.5-0.4*s1a)*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.125,0.25-(introTime+addition)*0.05),ImVec2(18.0,18.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.4,0.1+0.7*s1a,1.0*s1a,0.5*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.4,0.25-(introTime+addition)*0.08),ImVec2(18.0,18.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.5-0.4*s1a,0.8-0.6*s1a,1.0*s1a,0.6*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.7,0.25-(introTime+addition)*0.03),ImVec2(20.0,20.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.4+0.3*s1a,1.0,0.7,(0.5-0.4*s1a)*bgAlpha));
}
const double fallPatX[]={
@ -143,7 +185,7 @@ void FurnaceGUI::drawIntro() {
};
// part 2 - falling patterns
if (introPos>2.3 && introPos<4.5) {
if (introTime>2.3 && introTime<4.5) {
for (int i=0; i<48; i++) {
ImVec2 uv0=ImVec2(
fallPatX[i&3],
@ -159,90 +201,102 @@ void FurnaceGUI::drawIntro() {
uv1.y/=512.0;
bool left=(i%6)>=3;
double t=(introPos-2.5)*(0.77+(cos(i+7)*0.05));
double t=(introTime-2.5)*(0.77+(cos(i+7)*0.05));
double alteration=pow(t,0.4)-(0.55*t)+0.55*pow(t,6.0);
drawImage(dl,GUI_IMAGE_PAT,ImVec2((left?0:1)+sin(cos(i*3.67))*0.35+((alteration+((introPos-2.3)*(0.08*(double)(1+(i&3)))))*(left?1.0:-1.0)),0.5+sin(i*6.74)*0.3-pow(CLAMP(introPos-3.0,0.0,1.0),4.0)*1.5),ImVec2(1.5,1.5),0.0f,uv0,uv1,ImVec4(1.0,1.0,1.0,1.0));
drawImage(dl,GUI_IMAGE_PAT,ImVec2((left?0:1)+sin(cos(i*3.67))*0.35+((alteration+((introTime-2.3)*(0.08*(double)(1+(i&3)))))*(left?1.0:-1.0)),0.5+sin(i*6.74)*0.3-pow(CLAMP(introTime-3.0,0.0,1.0),4.0)*1.5),ImVec2(1.5,1.5),0.0f,uv0,uv1,ImVec4(1.0,1.0,1.0,1.0));
}
}
// transition
float transitionPos=CLAMP(introPos*4.0-8,-1.5,3.5);
float transitionPos=CLAMP(introTime*4.0-8,-1.5,3.5);
dl->AddQuadFilled(
ImVec2(
(transitionPos-1.5)*canvasW,
0.0
top.x+(transitionPos-1.5)*(bottom.x-top.x),
top.y
),
ImVec2(
(transitionPos)*canvasW,
0.0
top.x+(transitionPos)*(bottom.x-top.x),
top.y
),
ImVec2(
(transitionPos-0.2)*canvasW,
canvasH
top.x+(transitionPos-0.2)*(bottom.x-top.x),
bottom.y
),
ImVec2(
(transitionPos-1.7)*canvasW,
canvasH
top.x+(transitionPos-1.7)*(bottom.x-top.x),
bottom.y
),
ImGui::GetColorU32(ImVec4(0.35,0.4,0.5,1.0))
);
// part 3 - falling chips
if (introPos>3.0 && introPos<6.0) {
if (introTime>3.0 && introTime<6.0) {
for (int i=0; i<40; i++) {
float blah=(introPos-4.25)*1.3;
float blah=(introTime-4.25)*1.3;
ImVec2 chipPos=ImVec2(
0.5+sin(i)*0.4,
0.1-(1.1*pow(blah,2.0)-1.3*pow(blah,2.0)+pow(blah,5.0))+i*0.02+((introPos-3.75)*1.3*(fabs(sin(i*1.3))*0.28))
0.1-(1.1*pow(blah,2.0)-1.3*pow(blah,2.0)+pow(blah,5.0))+i*0.02+((introTime-3.75)*1.3*(fabs(sin(i*1.3))*0.28))
);
drawImage(dl,GUI_IMAGE_TACHIP,chipPos,ImVec2(0.33,0.33),0.5*M_PI,ImVec2(0.0,0.0),ImVec2(1.0,0.5),ImVec4(1.0,1.0,1.0,1.0));
}
}
// part 4 - logo end
if (introPos>5.0) {
if (introTime>5.0) {
drawImage(
dl,
GUI_IMAGE_WORDMARK,
ImVec2(0.36+0.3*(1.0-pow(1.0-CLAMP(introPos-6.0,0.0,1.0),6.0)),0.5+pow(1.0-CLAMP(introPos-5.0,0.0,1.0),4.0)),
ImVec2(0.36+0.3*(1.0-pow(1.0-CLAMP(introTime-6.0,0.0,1.0),6.0)),0.5+pow(1.0-CLAMP(introTime-5.0,0.0,1.0),4.0)),
ImVec2(1.0,1.0),
0.0f,
ImVec2(pow(1.0-CLAMP(introPos-6.0,0.0,1.0),8.0),0.0),
ImVec2(pow(1.0-CLAMP(introTime-6.0,0.0,1.0),8.0),0.0),
ImVec2(1.0,1.0),
ImVec4(1.0,1.0,1.0,bgAlpha)
);
drawImage(dl,GUI_IMAGE_LOGO,ImVec2(0.5-0.25*(1.0-pow(1.0-CLAMP(introPos-6.0,0.0,1.0),6.0)),0.5+pow(1.0-CLAMP(introPos-5.0,0.0,1.0),4.0)),ImVec2(0.67,0.67),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,bgAlpha));
drawImage(dl,GUI_IMAGE_LOGO,ImVec2(0.5-0.25*(1.0-pow(1.0-CLAMP(introTime-6.0,0.0,1.0),6.0)),0.5+pow(1.0-CLAMP(introTime-5.0,0.0,1.0),4.0)),ImVec2(0.67,0.67),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,bgAlpha));
}
}
// intro skip fade
if (introSkipDo) {
introSkip+=ImGui::GetIO().DeltaTime;
if (introSkip>=0.5) {
introPos=0.1;
if (introSkip>=0.75) introPos=9.1;
if (!monitor) {
if (introSkipDo) {
introSkip+=ImGui::GetIO().DeltaTime;
if (introSkip>=0.5) {
introPos=0.1;
if (e->isPlaying()) stop();
if (introSkip>=0.75) introPos=9.1;
}
} else {
introSkip-=ImGui::GetIO().DeltaTime*4.0f;
if (introSkip<0.0) introSkip=0.0;
}
} else {
introSkip-=ImGui::GetIO().DeltaTime*4.0f;
if (introSkip<0.0) introSkip=0.0;
}
dl->AddRectFilled(top,bottom,ImGui::GetColorU32(ImVec4(0.0,0.0,0.0,CLAMP(introSkip*2.0,0.0,1.0)-CLAMP((introSkip-0.5)*4,0.0,1.0))));
if (introSkip<0.5) dl->AddText(ImVec2(8.0*dpiScale,8.0*dpiScale),ImGui::GetColorU32(ImVec4(1.0,1.0,1.0,CLAMP(introSkip*8.0,0.0,1.0))),"hold to skip");
dl->AddRectFilled(top,bottom,ImGui::GetColorU32(ImVec4(0.0,0.0,0.0,CLAMP(introSkip*2.0,0.0,1.0)-CLAMP((introSkip-0.5)*4,0.0,1.0))));
if (introSkip<0.5) dl->AddText(ImVec2(8.0*dpiScale,8.0*dpiScale),ImGui::GetColorU32(ImVec4(1.0,1.0,1.0,CLAMP(introSkip*8.0,0.0,1.0))),"hold to skip");
}
}
if (monitor) dl->PopClipRect();
// workaround to texture issue
dl->AddText(ImVec2(canvasW-1,canvasH-1),ImGui::ColorConvertFloat4ToU32(ImVec4(0.0,0.0,0.1,0.01)),"A");
dl->AddText(ImVec2(bottom.x-1,bottom.y-1),ImGui::ColorConvertFloat4ToU32(ImVec4(0.0,0.0,0.1,0.01)),"A");
}
ImGui::End();
if (mustClear<=0) {
if (mustClear<=0 && !monitor) {
introPos+=ImGui::GetIO().DeltaTime;
if (e->isPlaying() && introPos>=8.0) {
stop();
}
if (introPos>=(shortIntro?1.0:9.0)) {
introPos=10.0;
tutorial.introPlayed=true;
commitTutorial();
if (!teWarn) {
showWarning("welcome to Furnace Tournament Edition!\n\nthis version of Furnace is specifically designed for the\nIntro Tune Contest of February 2023.\n\ngo to window > IntroMon X to enable something that will be\nuseful during the making of your intro tune!\nsee the #intro-tune-contest channel in the Furnace Discord for more info.",GUI_WARN_GENERIC);
teWarn=true;
}
}
}
}