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tildearrow 2023-06-03 19:01:03 -05:00
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Another core feature of Furnace is its windowing system, similar to that of GEMS or Deflemask, but with a few more features.
## Interface
Furnace is built to have a user-friendly interface that is intentionally made so that it is quick and easy to get around when working in Furnace.
However, we understand that the interface may not be the easiest to learn, depending on how you learn, so there is documentation on it as well.
See [2-interface](https://github.com/tildearrow/furnace/tree/master/papers/doc/2-interface) and [3-pattern](https://github.com/tildearrow/furnace/tree/master/papers/doc/3-pattern) to view said documentation.
## Hexadecimal
Furnace uses hexadecimal (abbreviated as "hex") numbers frequently. see [hex.md](this guide) for a crash course.
## Sound generation
Furnace generates sound from 3 different main types of sound sources.
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To sequence a sample, you do not need to assign it to an instrument, however, to resample samples (change the speed of a sample), you need to bind it to a Sample instrument.
See [6-sample](https://github.com/tildearrow/furnace/tree/master/papers/doc/6-sample) and [4-instrument](https://github.com/tildearrow/furnace/tree/master/papers/doc/4-instrument) for more details.
## Interface/other
Furnace is built to have a user-friendly interface that is intentionally made so that it is quick and easy to get around when working in Furnace.
However, we understand that the interface may not be the easiest to learn, depending on how you learn, so there is documentation on it as well.
See [2-interface](https://github.com/tildearrow/furnace/tree/master/papers/doc/2-interface) and [3-pattern](https://github.com/tildearrow/furnace/tree/master/papers/doc/3-pattern) to view said documentation.

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# hexadecimal
the hexadecimal numeral system differs from the decimal system by having 16 digits rather than 10:
```
hex| decimal
---|---------
`0`| 0
`1`| 1
`2`| 2
`3`| 3
`4`| 4
`5`| 5
`6`| 6
`7`| 7
`8`| 8
`9`| 9
`A`| 10
`B`| 11
`C`| 12
`D`| 13
`E`| 14
`F`| 15
```
when there is more than one digit, these are multiplied by 16, 256, 4096 and so on rather than 10, 100, 1000:
```
hex | decimal
----|---------
`00`| 0
`04`| 4
`08`| 8
`0F`| 15
`10`| 16
`11`| 17
`12`| 18
`13`| 19
`20`| 32
`30`| 48
`40`| 64
```
# hex to decimal
for example, take hexadecimal number `AA`:
```
2nd digit -\ /- 1st digit
A A
16^1*10 = 16*10 = 160 + 10 = 170
```
now for hexadecimal number `4C5F`:
```
3rd digit -\ /- 2nd digit
4th digit -\ | | /- 1st digit
4 C 5 F
| | | |
| | | 15 = 15 = 15 +
| | \16^1*5 = 16 * 5 = 80
| \--- 16^2*12 = 256 * 12 = 3072
\--------- 16^3*4 = 4096 * 4 = 16384
-------
= 19551
```
# decimal to hex
if it's less than 16, just memorize the table at the top of this document.
otherwise find the power of 16 that is closest to the number you want to convert, but no larger than the number.
then divide, and take the remainder.
divide the remainder with the previous power of 16, until the divider is 1.
for example, for the decimal number `220`:
```
220 ÷ 16 = 13 (r = 12) D
12 ÷ 1 = 12 (stop here) C
= DC
```
now for decimal number `69420`:
```
69420 ÷ 65536 = 1 (r = 3884) 1
3884 ÷ 4096 = 0 (r = 3884) 0
3884 ÷ 256 = 15 (r = 44) F
44 ÷ 16 = 2 (r = 12) 2
12 ÷ 1 = 12 (stop here) C
= 10F2C
```