parent
73ea490fdb
commit
e2540bf789
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@ -339,17 +339,22 @@ static void ImGui_ImplDX11_CreateFontsTexture()
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subResource.SysMemPitch = desc.Width * 4;
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subResource.SysMemSlicePitch = 0;
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bd->pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture);
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IM_ASSERT(pTexture != nullptr);
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// Create texture view
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D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
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ZeroMemory(&srvDesc, sizeof(srvDesc));
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srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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srvDesc.Texture2D.MipLevels = desc.MipLevels;
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srvDesc.Texture2D.MostDetailedMip = 0;
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bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &bd->pFontTextureView);
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pTexture->Release();
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if (pTexture != nullptr) {
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// Create texture view
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D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
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ZeroMemory(&srvDesc, sizeof(srvDesc));
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srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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srvDesc.Texture2D.MipLevels = desc.MipLevels;
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srvDesc.Texture2D.MostDetailedMip = 0;
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bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &bd->pFontTextureView);
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pTexture->Release();
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} else {
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bd->pFontTextureView=NULL;
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bd->pFontSampler=NULL;
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return;
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}
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}
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// Store our identifier
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@ -609,13 +614,15 @@ void ImGui_ImplDX11_Shutdown()
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IM_DELETE(bd);
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}
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void ImGui_ImplDX11_NewFrame()
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bool ImGui_ImplDX11_NewFrame()
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{
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ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX11_Init()?");
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if (!bd->pFontSampler)
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ImGui_ImplDX11_CreateDeviceObjects();
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return bd->pFontSampler!=NULL;
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}
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//--------------------------------------------------------------------------------------------------------
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@ -19,7 +19,7 @@ struct ID3D11DeviceContext;
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IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
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IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
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IMGUI_IMPL_API bool ImGui_ImplDX11_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
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// Use if you want to reset your rendering device without losing Dear ImGui state.
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@ -0,0 +1,402 @@
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# multiplayer protocol
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the Furnace protocol is described here.
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# information
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all numbers are little-endian.
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the following fields may be found in "size":
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- `f` indicates a floating point number.
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- `STR` is a UTF-8 zero-terminated string.
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- `CFG` is the same as STR, but contains a config.
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- `???` is an array of variable size.
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- `S??` is an array of `STR`s.
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- `1??` is an array of bytes.
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- `2??` is an array of shorts.
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- `4??` is an array of ints.
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two player IDs are reserved:
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- 0: system
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- 1: host (console)
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two usernames are reserved:
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- SYSTEM
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- HOST
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some characters are not allowed in usernames: 0x00-0x1f, `@`, 0x7f-0x9f, 0xd800-0xdfff, 0xfeff, 0xfffe and 0xffff.
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# header
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size | description
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-----|------------------------------------
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3 | "fur" header
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1 | packet type
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4 | sequence number
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the sequence number always starts at 0.
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# client to server packets (init)
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## 0x00: keep-alive
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this packet keeps a connection alive.
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the server shall respond with a packet of type 0x00 (keep-alive).
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if the client does not receive any packets during 30 seconds, it will disconnect from the server.
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likewise, if the server does not receive any packets during 30 seconds, it will disconnect the client.
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## 0x01: start connection
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size | description
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-----|------------------------------------
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1 | reason
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| - 0: information
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| - 1: join
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3 | padding
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4 | client version
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STR | host name (may be blank)
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after sending, you will receive a packet of type 0x01 (information), 0x02 (disconnect) or 0x03 (authenticate).
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## 0x02: disconnect
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size | description
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-----|------------------------------------
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STR | reason
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## 0x03: auth response
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size | description
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-----|------------------------------------
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1 | type
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| - 0: open
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| - 1: password
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| - 2: token
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--- | **open response**
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STR | username
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--- | **password response**
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1 | password type
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| - 0: plain text
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| - 1: SHA-512
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STR | account name
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??? | password
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--- | **token response**
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STR | token
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# server to client packets (init)
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## 0x00: keep-alive
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this packet keeps a connection alive. it is a response to a client's keep-alive packet.
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## 0x01: information
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size | description
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-----|------------------------------------
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4 | server version
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2 | online players
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| - if it is 65535, this information is concealed.
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2 | maximum players
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| - 0 means unlimited.
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STR | server version (string)
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STR | server name
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STR | server description
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STR | project name
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the client may send a 0x00 (keep-alive) packet after receiving this one within 5 seconds.
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connection is then closed.
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## 0x02: disconnect
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size | description
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-----|------------------------------------
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STR | reason
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after being sent, the connection is closed.
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## 0x03: authenticate
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size | description
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-----|------------------------------------
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1 | authentication type
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| - 0: open
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| - 1: password
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| - 2: token
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## 0x04: authentication success
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size | description
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-----|------------------------------------
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4 | player ID
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STR | username
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CFG | properties
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# client to server packets (session)
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## 0x10: request project
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the client may only send this once every minute.
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## 0x11: participate
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size | description
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-----|------------------------------------
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1 | status
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| - 0: spectate
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| - 1: join
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## 0x12: send chat message
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size | description
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-----|------------------------------------
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STR | message
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## 0x13: send command
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size | description
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-----|------------------------------------
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STR | command
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2 | number of arguments
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S?? | arguments
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## 0x14: get player list
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no other information required.
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## 0x15: project submission request
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no other information required
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## 0x16: project submission information
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size | description
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-----|------------------------------------
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4 | project size
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32 | SHA-256 sum of project
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STR | project name
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this is followed by several 0x17 (project data) packets representing a Furnace song. see [format.md](format.md) for more information.
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## 0x17: project submission data
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size | description
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-----|------------------------------------
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4 | offset
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4 | length
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??? | data...
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the client will send a packet with project size as offset and 0 as length to indicate end of data.
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the server subsequently loads the project.
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# server to client packets (session)
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## 0x10: project information
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size | description
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-----|------------------------------------
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4 | project size
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32 | SHA-256 sum of project
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STR | project name
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this is followed by several 0x13 (project data) packets representing a Furnace song. see [format.md](format.md) for more information.
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## 0x11: project data
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size | description
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-----|------------------------------------
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4 | offset
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4 | length
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??? | data...
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the server will send a packet with project size as offset and 0 as length to indicate end of data.
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the client subsequently loads the project.
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## 0x12: participate status
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size | description
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-----|------------------------------------
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1 | status
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| - 0: denied
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| - 1: allowed
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## 0x13: message
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size | description
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-----|------------------------------------
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4 | player ID
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8 | time (seconds)
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4 | time (nanoseconds)
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4 | message ID
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1 | type
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| - 0: chat, public
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| - 1: chat, private
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| - 2: notification, info
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| - 3: notification, warning
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| - 4: notification, urgent
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STR | message
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## 0x14: system message
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size | description
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-----|------------------------------------
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STR | message
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## 0x15: chat message edited
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size | description
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-----|------------------------------------
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4 | message ID
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STR | message
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| - an empty message means deleted.
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## 0x16: player list
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size | description
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-----|------------------------------------
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2 | number of players
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--- | **player entry** (×players)
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4 | ID
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2 | latency (ms)
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1 | participating?
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| - 0: no
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| - 1: yes
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1 | status
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| - 0: normal
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| - 1: away
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| - 2: busy
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STR | name
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STR | IP address
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| - if empty, then server is not disclosing IP addresses.
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this is sent after receiving 0x14 (get player list).
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## 0x17: project submission request status
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size | description
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-----|------------------------------------
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1 | status
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| - 0: denied
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| - 1: allowed
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this is sent after a project submission request is accepted.
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if the status is 1, the client shall submit a project.
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## 0x18: project submission complete
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size | description
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-----|------------------------------------
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1 | status
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| - 0: error
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| - 1: success
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STR | additional information
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## 0x19: player joined
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size | description
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-----|------------------------------------
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4 | ID
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STR | name
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## 0x1a: player left
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size | description
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-----|------------------------------------
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4 | ID
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# client to server packets (project)
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## 0x20: request orders
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## 0x21: request instrument
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## 0x22: request wavetable
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## 0x23: request sample
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## 0x24: request patterns
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## 0x25: request sub-song
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## 0x26: request song info
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## 0x27: request asset list
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## 0x28: request patchbay
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## 0x29: request grooves
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## 0x30: alter orders
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size | description
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-----|------------------------------------
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4 | transaction ID
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## 0x31: alter instrument
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## 0x32: alter wavetable
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## 0x33: alter sample
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## 0x34: alter pattern
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## 0x35: alter sub-song
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## 0x36: alter song info
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## 0x37: alter asset list
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## 0x38: alter patchbay
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## 0x39: alter grooves
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## 0x3a: alter chips
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## 0x3b: alter chip settings
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# server to client packets (project)
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## 0x20: orders
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## 0x21: instrument
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## 0x22: wavetable
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## 0x23: sample
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## 0x24: pattern
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## 0x25: sub-song
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## 0x26: song info
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## 0x27: asset list
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## 0x28: patchbay
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## 0x29: grooves
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## 0x30: transaction response
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size | description
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-----|------------------------------------
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1 | status
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| - 0: error
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| - 1: success
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| - 2: success but request again
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STR | additional information
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# client to server packets (interact)
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## 0x40: engine command
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## 0x41: playback
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# server to client packets (interact)
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## 0x40: engine command
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## 0x41: playback
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# client to server packets (extension)
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# server to client packets (extension)
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@ -141,6 +141,7 @@ template<bool IsOpnA>
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bool opn_registers_base<IsOpnA>::write(uint16_t index, uint8_t data, uint32_t &channel, uint32_t &opmask)
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{
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assert(index < REGISTERS);
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if (index >= REGISTERS) return false;
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// writes in the 0xa0-af/0x1a0-af region are handled as latched pairs
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// borrow unused registers 0xb8-bf/0x1b8-bf as temporary holding locations
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@ -290,8 +290,7 @@ void FurnaceGUIRenderDX11::clear(ImVec4 color) {
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}
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bool FurnaceGUIRenderDX11::newFrame() {
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ImGui_ImplDX11_NewFrame();
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return true;
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return ImGui_ImplDX11_NewFrame();
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}
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void FurnaceGUIRenderDX11::createFontsTexture() {
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Reference in New Issue