Commit Graph

1464 Commits

Author SHA1 Message Date
cam900 1f65b104f2 oops 2022-08-18 21:30:08 +09:00
cam900 446e62c69f Fix duplication 2022-08-18 21:29:48 +09:00
cam900 0b09408ee8 Fix initializing 2022-08-18 21:28:25 +09:00
cam900 5190c6daab Implement ES5506 instrument type
ES5506 has these features:
- 16 bit independent volume register per left/right output (Logarithmic, 4 LSB is for envelope)
- Programmable filter per each channels, 4 pole, 4 filter mode and 2 16 bit coefficient register (4 LSB is for envelope)
- Hardware envelope

Add more than 2 macro type support
"Delta" macro type: Use delta from previous value
2022-08-18 21:20:10 +09:00
tildearrow 4e7eb728db GUI: fix moving GB HW seq step down 2022-08-17 18:37:16 -05:00
tildearrow 55d12e1ada GUI: finally re-organize the GB env UI 2022-08-17 18:29:40 -05:00
tildearrow 89eace2472 GUI: prepare for channel header customization opti
ons
2022-08-16 13:53:51 -05:00
ZeroByteOrg 941d45ad80 Merge branch 'master' into ZSMv1 2022-08-16 11:24:18 -05:00
tildearrow 8a3358ba5a GUI: pattern manager, part 1 2022-08-16 04:19:00 -05:00
tildearrow d1c5a4725b add option to save unused patterns
closes #106

also prepare for the pattern manager window
2022-08-16 03:42:17 -05:00
tildearrow 976e193309 SoundUnit: add 1-bit PDM rev emulation 2022-08-16 02:08:10 -05:00
tildearrow fcb8fba77b GUI: fix particle commands 2022-08-16 02:07:57 -05:00
tildearrow 5fe661e9a3 allow rates down to 1Hz 2022-08-15 22:40:04 -05:00
tildearrow 774a949cca GUI: fix labels being empty 2022-08-13 18:16:24 -05:00
tildearrow bb5cee4a66 GUI: add pattern label customization settings 2022-08-13 18:00:29 -05:00
tildearrow ee16d20047 add demo song
by brickblock369
2022-08-13 15:53:47 -05:00
tildearrow 02fb5abc02 add ability to save ins/wave as .dmp/.dmw
also saving wavetables as raw data
2022-08-13 15:43:13 -05:00
tildearrow 041a76ad81 raw sample import fixes 2022-08-13 06:25:11 -05:00
tildearrow 91f9352eaf implement raw sample import
untested
2022-08-13 05:50:36 -05:00
tildearrow ce2d322e47 GUI: add replace for wave/sample and prepare for
raw sample import
2022-08-13 04:17:32 -05:00
tildearrow 39feda54ac OPZ: volume macro should go to 127 2022-08-12 04:11:17 -05:00
tildearrow b156336216 GUI: fix Game Boy ins edit crashes 2022-08-11 14:27:33 -05:00
cam900 86baa8c014 Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro 2022-08-12 01:39:47 +09:00
tildearrow 00ae5b4142 GUI: fix volume macro always being 15
issue #629
2022-08-11 11:30:45 -05:00
cam900 7d83cbb7d6 Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro 2022-08-11 22:22:05 +09:00
cam900 d44f5f0b2b Prepare for backward and bi-directional loop 2022-08-11 22:21:54 +09:00
tildearrow 01d1556fb4 GUI: rename "system" to "chip"
"system" made sense when Furnace was a .dmf tracker and had
compound setups like Genesis (YM2612+SN)

however, it doesn't make too much sense now when compared to "chip"
2022-08-11 05:38:31 -05:00
tildearrow 340052cf0a Game Boy: add chip revision flag 2022-08-11 00:46:15 -05:00
tildearrow df10b6cc59 Game Boy: hardware sequences, part 3
the previous commit was part 2
2022-08-10 14:16:26 -05:00
tildearrow 28698beaf3 dev106 - Game Boy: implement hw seq
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow da8f7dabd5 i guess
to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.

there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow 800f08b0fd Game Boy: hardware sequences, part 1
still not working! just the UI for it
2022-08-07 06:06:14 -05:00
tildearrow 42a0ee13b8 add two demo songs
by psdominator and LVintageNerd
2022-08-06 22:26:18 -05:00
tildearrow 6934a499c1 SoundUnit: actually finish it 2022-08-06 18:23:11 -05:00
freq-mod b5fa556a38
Merge branch 'tildearrow:master' into wave-edit-tooltip 2022-08-06 17:44:18 +02:00
tildearrow 5534f55f7a dev104 - add "is sample" flag to Sound Unit ins 2022-08-06 04:04:18 -05:00
tildearrow a0968aed07 GUI: fix text/binary command stream outs being swa 2022-08-05 03:27:35 -05:00
tildearrow 049ab06544 PCE: add option to pick A/non-A revision of chip 2022-08-04 23:37:28 -05:00
tildearrow d54d853ff8 add a command stream dump option 2022-08-04 00:51:47 -05:00
tildearrow 7ec4f7cb9e VGM export: add option to insert pattern change hi
nts
2022-08-03 18:44:45 -05:00
tildearrow eafbf24290 GUI: YM2423 patch names
thanks freq-mod!
2022-08-03 17:31:00 -05:00
tildearrow 0183c5d9ff GUI: remove one new line 2022-08-03 14:41:53 -05:00
tildearrow 034b4fd4f6 GUI: YMF281 patch names
thanks nicco1690!
2022-08-03 00:10:32 -05:00
tildearrow 0d4f20b7a6 SoundUnit: add 64K chip revision 2022-08-03 00:05:58 -05:00
tildearrow 1f57d09fbf GUI: display correct OPLL patch names 2022-08-02 23:16:42 -05:00
tildearrow fe07051f89 rename Envelope release to Macro release 2022-08-01 22:51:13 -05:00
tildearrow 1921fd1759 PCE: implement anti-click technology 2022-07-30 01:00:51 -05:00
tildearrow b3e9f53ec4 GUI: the poll 2022-07-27 17:57:36 -05:00
freq-mod 9447442fed Update waveform editor height/width guide 2022-07-27 16:09:36 +02:00
tildearrow 185b283ef6 GUI: wave generator, part 3 2022-07-27 02:36:36 -05:00
tildearrow 693d457fff GUI: wave generator, part 2 2022-07-27 02:23:29 -05:00
tildearrow 7d5f5a91c6 GUI: wave generator, part 1 2022-07-27 01:20:26 -05:00
tildearrow 173e9b0df9 **Namco C163** 2022-07-26 18:23:01 -05:00
tildearrow 47aba6186d GUI: fix possible crash in sample editing actions 2022-07-26 03:34:41 -05:00
tildearrow 09e457003b add option for soft-clipping 2022-07-25 18:41:47 -05:00
tildearrow b0c2b10135 GUI: add "scale" option to find/replace 2022-07-25 18:32:26 -05:00
tildearrow ffe06013d7 GUI: fix preset typo 2022-07-24 01:58:14 -05:00
tildearrow 1dbdf8558c Merge branch 'master' of github.com:tildearrow/furnace 2022-07-24 01:57:21 -05:00
tildearrow 588f3f737c preliminary Future Composer module loading
only loads patterns and doesn't deduplicate
conversion required to fit in the Furnace format (no transpose ins/note)
even the pattern loader itself isn't complete due to how different the
format is
2022-07-24 01:57:10 -05:00
cam900 6697be4d95
Add/Update more presets
Williams/Midway ADPCM Sound board
Used for conjunction with their Y/T unit, it has ordinary de facto standard OPM+MSM6295 on this era with software controlled DAC from predecessors.

Konami Battlantis
Used at Battlantis arcade hardware, It is early SB Pro but mono configuration.

Sega System 24
This Sega's early arcade system featured to floppy disk and high resolution graphics. Sound hardware is similar as their System 16, but ADPCM is replaced to software controlled DAC.

Namco System 86
Predecessor of System 1(a.k.a. System 87), It features similar sound hardware and optional ROM and DAC expansion.

Namco Thunder Ceptor
Used at Thunder Ceptor, their Front view arcade machine. Namco system 86 and System 1 sound system is directly derived from this machine's sound system.

Irem M72
Irem's first arcade system with FM sound system, All released game except R-Type is featured also LOUD software controlled DAC, inherited from their predecessors sound system.
2022-07-24 13:28:26 +09:00
tildearrow 84c955058b GUI: Z280 whoops
issue #576
2022-07-23 22:22:05 -05:00
Christoph Neidahl e08399156a
Haiku support (#596)
* Don't apply Wayland videodriver workaround on Haiku

* dirent.d_type-less type detecting in IGFD

The Dumb Way(tm). `stat`'s `st_mode` should be nicer?

* CMake check for dirent.d_type, stat-based fallback

* Move config dir setup to separate function

Nicer to work with than macro kerfuffle.

* Default sysFileDialog to off on Haiku

* Logging stuff

* Honour CMAKE_INSTALL_BINDIR

* Use find_directory on Haiku

Includes forgotten configPath line when home==NULL.

* Address PR review notes
2022-07-23 22:11:30 -05:00
tildearrow de77d51d7a GUI: update credits 2022-07-23 21:19:43 -05:00
Aleksi Knutsi 8011e7adc7
Implement Phase Reset Timer macro for Sound Unit (#573)
* Implement Phase Reset Timer Macro

* And make the macro actually work

* Delete ex4Max variable
2022-07-23 19:13:30 -05:00
tildearrow 623c0efbba
Merge pull request #578 from tildearrow/ngp
Add generic PCM DAC system
2022-07-23 19:12:51 -05:00
tildearrow 78b5419004 GUI: fix effect list hotkey 2022-07-23 19:08:39 -05:00
tildearrow 26d60dd107 GUI: fix per-chan osc debug crash
fixes #600
2022-07-23 19:01:30 -05:00
tildearrow 984d61d081 GUI: update song information 2022-07-23 18:53:49 -05:00
tildearrow dfcb9551e7 GUI: update credits 2022-07-23 18:53:42 -05:00
tildearrow efa75a4480 GUI: sub-song info experiment 2022-07-23 18:40:48 -05:00
tildearrow 6051f92e68 GUI: add setting to customize initial system name 2022-07-23 18:22:42 -05:00
tildearrow 8d88ac766c dev103 - store system name and other info in song 2022-07-23 17:02:03 -05:00
cam900 5127d5ef18
Implement sample loop end position, enum-ise sample depth (#557)
TODO: new sample format
2022-07-21 23:36:42 -05:00
tildearrow a137eefd20 GUI: refine the Namco [C]163 chip name option 2022-07-21 19:00:32 -05:00
tildearrow f6b45d3d9b GUI: add Namco C163 chip name option 2022-07-21 15:21:29 -05:00
tildearrow 09b47fafe3 update demo songs 2022-07-21 14:49:42 -05:00
tildearrow 191a0dedf9 GUI: improve wavetable editor, part 2 2022-07-21 03:14:52 -05:00
tildearrow 962dab012c GUI: improve wavetable editor, part 1 2022-07-21 02:49:19 -05:00
cam900 4e8d71fc22
Fix sample map struct
Structize sample map variable is for easily extend features.
2022-07-21 13:42:20 +09:00
cam900 a5959ae7b9 Struct-ize sample map variable 2022-07-20 23:01:06 +09:00
tildearrow dff7c61b79 GUI: add option to disable threaded input 2022-07-20 00:32:06 -05:00
tildearrow 96b7e5d353 GUI: implement multi sel on NFD and IGFD 2022-07-16 01:52:15 -05:00
tildearrow 666b0d581a GUI: add multi-selection capability to file dialog 2022-07-15 02:23:16 -05:00
tildearrow bad11bc21e whoops 2022-07-14 02:00:51 -05:00
tildearrow 28a2db7a57 GUI: system file picker error feedback 2022-07-14 01:59:55 -05:00
tildearrow 2f98da5675 GUI: sample editor icon improvements 2022-07-12 19:15:10 -05:00
ZeroByteOrg 850508e1b8 Merge branch 'master' into ZSMv1 2022-07-11 12:59:59 -05:00
tildearrow c85b67b1da NES + chip -> Famicom + chip 2022-07-09 15:55:27 -05:00
cam900 9898d824c0
Fix typo 2022-07-07 04:09:50 +09:00
tildearrow f4a85bebff dev101 - fix SMSFM_intro.dmf 2022-07-04 01:43:59 -05:00
tildearrow 4b1db78a0b GUI: remove debug message 2022-07-03 23:02:45 -05:00
tildearrow c3a693e804 GUI: possibly fix replace crashes 2022-07-03 23:02:25 -05:00
Natt Akuma d3cd7bbb81 Add generic PCM DAC system
For use with NGP DAC and some arcade system combos
2022-07-03 01:42:47 +07:00
cam900 364c7c4104
Add Sega System E Preset
It is Sega System C/2 but Master system; but this system has 2 SMS VDPs (One for foreground and another for background) and they has they own PSG output.
FM addon is unofficial, but System E release of Fantasy zone II support that.

MAME driver: https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp
FM Addon example (Fantasy Zone II): https://www.youtube.com/watch?v=7dLc9UZ81CI
2022-07-02 11:59:27 +09:00
Natt Akuma fac415c8e8 Prepare for NGP system
Also add PCM DAC as system format 0xc0
2022-07-02 08:19:25 +07:00
ZeroByteOrg 40d67d7bb5 Merge branch 'master' into ZSMv1 2022-06-29 13:14:15 -05:00
tildearrow a8a38dce2b 0.6pre1 - introduce the final changes
- implement E1xy/E2xy Defle bug when using same note twice
- add SNK Touchdown Fever preset
- update README.md and to-do list
- update credits

thank you for your patience!

see you in 0.6pre1.5 coming soon...
2022-06-29 04:57:05 -05:00
tildearrow 9fee9fa363 GUI: run per-chan osc on instrument preview 2022-06-29 01:37:12 -05:00
tildearrow 96bc63470f GUI: add unsigned detune option
closes #559
2022-06-28 15:06:22 -05:00
tildearrow fc489239c2 tildearrow Sound Unit no longer a secret 2022-06-27 05:04:23 -05:00
tildearrow 32ca9e6b0f remember last dir when using NFD 2022-06-27 04:58:25 -05:00
tildearrow f8347ac50f GUI: fix several things in OPL drums ins editor
- alternate layout being wrong
- macros being wrong
2022-06-27 03:30:57 -05:00
tildearrow fa29c6c00a GUI: update credits 2022-06-24 14:23:57 -05:00
tildearrow 522fecc635 GUI: gradient whoops 2022-06-24 03:17:40 -05:00
tildearrow deffd99503 pass filter to NFD - DOES NOT BUILD
I am so lazy to adapt the macOS part
2022-06-24 03:11:36 -05:00
tildearrow 96b126fd42 GUI: fix gradient color byte order 2022-06-23 20:58:48 -05:00
tildearrow aa511d2718 GUI: implement Gradient2D::fromString()
WE ARE CLOSE
2022-06-23 18:18:33 -05:00
ZeroByteOrg ae7b271e1d Merge branch 'master' into ZSMv1 2022-06-23 13:45:12 -05:00
tildearrow 1b5396e814 GUI: save per-chan osc state 2022-06-23 04:02:41 -05:00
tildearrow 4731dad917 GUI: colors 2022-06-22 15:10:53 -05:00
Natt Akuma 22dd22ca33 Allow accessing all 256 waves in macros 2022-06-22 19:38:29 +07:00
tildearrow e0bccc8c14 GUI: prepare for colors in the per-chan osc 2022-06-21 18:01:53 -05:00
tildearrow af4a359801 GUI: make spoiler actually visible 2022-06-20 21:11:40 -05:00
tildearrow 4ca64cc66c GUI: hide hidden channels in per-chan osc 2022-06-20 18:56:20 -05:00
tildearrow b697694c0d GUI: per-channel osc DC offset centering 2022-06-20 18:41:23 -05:00
cam900 b3201853bc
Fix YM2151 clock in CPS-1 2022-06-21 06:54:18 +09:00
cam900 df21621ce7
Add drums mode in here, too 2022-06-21 06:36:41 +09:00
cam900 41135f4a95
Add extended channel 3 preset for here 2022-06-21 06:35:11 +09:00
tildearrow 57fab16269 GUI: add ability to drag to move when holding Ctrl 2022-06-20 16:24:14 -05:00
tildearrow 60334fb03c GUI: add spoiler window 2022-06-20 15:20:02 -05:00
tildearrow d66ff353ba GUI: more fixes to drag to move 2022-06-19 19:07:38 -05:00
tildearrow 35bc757adf GUI: fix macOS system file picker crash 2022-06-19 18:51:51 -05:00
tildearrow d47c50edaf GUI: fix drag to move 2022-06-19 18:23:44 -05:00
tildearrow 2313e4fcc3 GUI: temporarily remove freqs in sample map 2022-06-19 14:03:36 -05:00
tildearrow 52328df8c3 GUI: system file picker ins preview! (Windows) 2022-06-19 01:36:36 -05:00
tildearrow 8a1f544eef GUI: add ability to move selection by dragging 2022-06-18 23:18:34 -05:00
tildearrow ea082b255c GUI: prepare for drag selection to move 2022-06-18 03:52:03 -05:00
tildearrow 0e163baffc GUI: update credits 2022-06-18 02:00:10 -05:00
cam900 33046c8e19 More presets
Dynax/Nakanihon 3rd generation hardware:
Naming reference is MAME source (https://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp), It's sound system combined with AY PSG(optional), OPLL, MSM6295 and mostly used in their mahjong, hanafuda, and something else.

Dynax/Nakanihon Real Break:
This sound system is used in Billard Academy Real Break (MAME source: https://github.com/mamedev/mame/blob/master/src/mame/drivers/realbrk.cpp), MSM6295 is replaced to YMZ280B but entire music is still drived in OPLL.
2022-06-18 11:42:14 +09:00
tildearrow 39fa3d7d85 Merge branch 'master' into preset1 2022-06-17 20:40:09 -05:00
tildearrow ab7c2acd56 GUI: try 2022-06-17 04:51:45 -05:00
tildearrow d911c8eeab GUI: remove pointless comment in find/replace 2022-06-17 02:42:55 -05:00
tildearrow 56b56ebdde GUI: fix cursor moving on undo replace 2022-06-17 02:41:40 -05:00
tildearrow a8ae8f6e54 address the final find and replace issue 2022-06-17 02:40:34 -05:00
tildearrow 02d4712e9c implement undo in find and replace 2022-06-17 02:21:07 -05:00
tildearrow d8513e0856 GUI: use Native File Dialog on Windows/macOS
latter is untested
2022-06-17 01:28:22 -05:00
cam900 66f3f0e678 Input clock is too high for these chips 2022-06-17 14:34:00 +09:00
cam900 25af023dc6 Various corrections and fixes
Fix SN PSG pitch corrections
Revive YM2612 from dead
Add Game Gear stereo function finally
Add OPN/A prescaler config
2022-06-17 14:30:18 +09:00
cam900 0c1a8bc001 Merge branch 'master' into preset1 2022-06-17 09:19:17 +09:00
tildearrow 7875ca4ac3 fix build 2022-06-16 02:09:57 -05:00
tildearrow bdbebc99f1 GUI: prepare for replace undo 2022-06-16 01:26:19 -05:00
tildearrow 64f5343289 I give up trying to fix this file dialog
for now
2022-06-15 02:03:20 -05:00
tildearrow cc06f36c92 GUI: fix dumb header insertion 2022-06-14 14:08:28 -05:00
tildearrow d48801cfde GUI: slight visualizer tweaks 2022-06-14 04:41:57 -05:00
tildearrow 327a013186 GUI: finish alternate FM layout 2022-06-13 23:22:17 -05:00
tildearrow bd7710991b GUI: a bit more to it 2022-06-13 03:57:31 -05:00
tildearrow 17fb152e25 GUI: work on alternate FM layout 2022-06-13 03:54:42 -05:00
tildearrow f3f8804f47 GUI: find and replace, part 13
one more part coming or maybe not
2022-06-12 14:39:08 -05:00
tildearrow 74b524a912 GUI: find and replace, part 12
replace is almost complete - some refinements left to do though
2022-06-12 03:50:05 -05:00
tildearrow f0e9bd5f57 GUI: find and replace, part 11
lax mode done

now replace time...
2022-06-11 22:42:30 -05:00
tildearrow 44341d8ccd GUI: find and replace, part 10
find kind of works (only lax mode left to do)
then i'll do replace
2022-06-11 03:53:34 -05:00
tildearrow 7354b1221c GUI: find and replace, part 9 2022-06-11 02:14:30 -05:00
tildearrow fa9fb6f8f5 GUI: find and replace, part 8 2022-06-10 18:27:47 -05:00
Natt Akuma 47768edd20 Merge branch 'master' of https://github.com/tildearrow/furnace into snes 2022-06-10 23:00:03 +07:00
Natt Akuma b49b596fbe WIP SNES support, part 2
Make the code build again, still no sound though
2022-06-10 22:59:44 +07:00
tildearrow 30bd73f83a GUI: find and replace, part 7
the next parts will be dedicated on getting it working
2022-06-10 02:17:17 -05:00
tildearrow 936d9dfa49 GUI: find and replace, part 6 2022-06-09 18:52:38 -05:00
tildearrow 7dc3dc96c4 GUI: find and replace, part 5 2022-06-09 16:41:54 -05:00
Natt Akuma f3a90d554c WIP SNES support, part 1 2022-06-10 03:19:31 +07:00
tildearrow 38f4b75b12 GUI: find and replace, part 4 2022-06-08 18:02:04 -05:00
ZeroByteOrg 6a64df6c68 Merge branch 'master' into ZSMv1 2022-06-07 20:46:38 -05:00
cam900 06e21b507b Merge branch 'master' into preset1 2022-06-08 10:11:08 +09:00
tildearrow dc3b0e8322 GUI: find and replace, part 3 2022-06-07 19:48:42 -05:00
tildearrow d90cfc0f33 fix build 2022-06-07 19:26:19 -05:00
tildearrow bfbbdbf1d6 GUI: find and replace, part 2
still does not work
2022-06-07 18:51:18 -05:00
ZeroByteOrg d3717a5710 Merge branch 'master' into ZSMv1 2022-06-07 16:10:06 -05:00
tildearrow aa09ffeedd GUI: find and replace, part 1
it does not work yet
2022-06-07 13:49:12 -05:00
cam900 8e69a7b617 Merge branch 'master' into preset1 2022-06-08 00:00:04 +09:00
tildearrow a300916753 GUI: fix effect val cell spacing not beinghPlease enter the commit message for your changes. Lines starting 2022-06-06 23:46:15 -05:00
cam900 dd93f6d18e Merge branch 'master' into preset1 2022-06-07 13:04:17 +09:00
cam900 3e953f57b3 Prepare for TI-99/4A support
only works on MAME core only for now.
2022-06-07 12:57:09 +09:00
tildearrow eac59604df fix edit menu being too big 2022-06-06 18:04:19 -05:00
tildearrow 6dc408d99c SAA1099: remove MAME core
closes #529

the MAME core is inaccurate.
it doesn't emulate envelope too well.
2022-06-06 15:05:08 -05:00
tildearrow 98f31877de GUI: remove chan osc debug info 2022-06-06 13:15:41 -05:00
cam900 44cee98868 Oops 2022-06-06 23:46:33 +09:00
ZeroByteOrg 378f6a957b Merge branch 'master' into ZSMv1 2022-06-06 09:44:57 -05:00
cam900 35caab6f82 Merge branch 'master' into preset1 2022-06-06 19:09:12 +09:00
cam900 e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow 9edc4818b5 prepare for find and replace window 2022-06-06 05:03:19 -05:00
tildearrow b6ea8ede86 fade out experiments - DO NOT COMPILE 2022-06-06 03:05:55 -05:00
tildearrow fe4aec70db GUI: add play from beginning hotkey 2022-06-06 01:28:46 -05:00
tildearrow 8b33525a36 GUI: always go to beginning of song when loading 2022-06-06 01:23:35 -05:00
tildearrow 992d61661b GUI: better selection cursor tracking during playb 2022-06-06 01:08:15 -05:00
tildearrow 1778362933 GUI: add all/none buttons to ins selector 2022-06-05 23:44:52 -05:00
tildearrow b8c785230e GUI: implement instrument bank ins picker 2022-06-05 23:34:58 -05:00
tildearrow eb71c27ad9 GUI: preliminary "select instrument" dialog 2022-06-05 19:04:41 -05:00
tildearrow d1b33d1410 GUI: get rid of these stupid icons 2022-06-05 00:42:14 -05:00
tildearrow 05c2fb357f MSM6258: clock/rate selection 2022-06-04 17:51:59 -05:00
tildearrow 0d99d29ceb GUI: finish the blank ins up 2022-06-04 00:19:04 -05:00
tildearrow d15c276f74 GUI: add "blank new instrument" option 2022-06-03 18:30:40 -05:00
tildearrow 1f1d2c85bd GUI: add mono/poly note preview button 2022-06-03 18:05:07 -05:00
tildearrow 2ac9651009 delay collapse/expand pattern/song feature :<
too much work...
2022-06-03 13:44:40 -05:00
tildearrow ead4a05348 GUI: much more stable osc view 2022-06-03 03:32:24 -05:00
tildearrow cc80bfbd81 PC speaker: add alternative output methods 2022-06-03 01:18:32 -05:00
tildearrow 4262674e61 GUI: remove debug text in per-chan osc 2022-06-02 01:36:28 -05:00
tildearrow ddcd76328d add ability to move sub-songs 2022-06-01 18:50:30 -05:00
tildearrow 8ef7f91c93
Merge pull request #505 from lunathir/master
Small Fractal fixes
2022-05-31 19:04:36 -05:00
tildearrow b8a0084587 implement volMacroLinger compatibility flag
issue #425
2022-05-31 18:34:23 -05:00
tildearrow a945ee5353 GUI: disclaimer about OPLL drums volume slider 2022-05-31 18:06:45 -05:00
tildearrow 9d10b5bf2b OPL: complete the drum instrument type
#310
2022-05-31 17:44:52 -05:00