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GUI: fix gradient color byte order
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aa511d2718
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1 changed files with 6 additions and 0 deletions
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@ -53,6 +53,9 @@ bool Gradient2D::fromString(String val) {
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cur+=i;
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}
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}
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if (!cur.empty()) {
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split.push_back(cur);
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}
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if (split.size()<2) return false;
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@ -60,6 +63,7 @@ bool Gradient2D::fromString(String val) {
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ImU32 bgColorH=0;
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if (sscanf(split[1].c_str(),"#%X",&bgColorH)!=1) return false;
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bgColorH=(bgColorH>>24)|((bgColorH>>8)&0xff00)|((bgColorH<<8)&0xff0000)|(bgColorH<<24);
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bgColor=ImGui::ColorConvertU32ToFloat4(bgColorH);
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@ -69,6 +73,8 @@ bool Gradient2D::fromString(String val) {
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if (sscanf(split[i].c_str(),"%f,%f:%f,%f:#%X",&point.x,&point.y,&point.distance,&point.spread,&colorH)!=5) {
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return false;
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}
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colorH=(colorH>>24)|((colorH>>8)&0xff00)|((colorH<<8)&0xff0000)|(colorH<<24);
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point.color=ImGui::ColorConvertU32ToFloat4(colorH);
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points.push_back(point);
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}
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