Commit graph

1607 commits

Author SHA1 Message Date
Rapandrasmus
1f03646118
Monkey watch (#555)
* basic setup+inputs

this is gonna be so annoying to optimize
i am SO overwhelmed with the options that i have
object pooling, disabling the monkeys, literally just placing them manually... idk.

* custom monkeys + more setup stuff

it's all coming together .

* a few tweaks

committing to update the spritesheet

* hi ev

* player stuff

* player anims

* particles

* more of prefab

* upscale for this sheet

* prefab more

* oops

* anims n stuff

* assign the stuff, a little bit of rotation

* better sheet

* balloon sheet

* particles

* Revert "particles"

This reverts commit fe4d589731a3ceacc7d80b7fde520f87b1c6e745.

* Revert "Revert "particles""

This reverts commit ce117b280d4bd7400bd40260f4d858f2d5fba9e3.

* fixed the watch outline + pink monkey prefab variant

the bccad really is a life saver

* anims for monkeys

* convert to dictionary

yippee for dictionaries
* better camera
* click animations are all done
* custom monkeys are actually good now :)
* prefab adjustments

* oopps2

* tweaked particles

* inactive monkeys/custom monkeys + prefab fixes

they should work perfectly now, and the prefab should also need no further adjustment
hopefully...

* many animations

* click fixes

* the prefab needed One more adjustment

* oops again

hopefully the shadow is good now

* sheet adjustment

* all yellow anims done

* progress.

starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy 😄 )

* open / close hole

* monkey spawning working better

* pink monkey anims

* clean slate

* gonna test something

* proper camera

* Camera movements done

* pink monkey sounds and a small bug fix

* clock arrow now moves

* gettin ready to spawn el monkeys

* monkeys should spawn now ig

* bug fixes

* oops

* monkeys appear added

* more fixes yahoo

* shadow tweak

* bug fixes

* zoom out beginnings

* hour more smooth

* smooth minute too

* it now zooms out lol

* middle monkey

* oopsie doopsie

* hot air balloon

* oops

* anim

* disappear fix

* ticks on input now

* prepare earlier

* tiny tweak

* oops again

* fixed the input bug

* holes

* middle monkey anims

* fixed layering

* zoom out tweaks and shadow movement

* camera tweak

* tweaks

* quad

* camera tweak

* quart

* inspcetor

* shadow correct

* Okay

* zoom out seperation

* instant

* balloon movement

* balloon fixed

* fixed particle

* icon

* fixed beataction parameters

* monkey watch camera refactor

run sourcegen

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:04:19 +00:00
ev
fc55712779
Nightwalk GBA (#569)
* Nightwalks set up

* Play yan with balloons

* platformSetUp

* Platform handler fundamentals

* Count In Added

* small thing

* Got em inputs in nightwalk gba to work

* Platforms now spawn when there's no count-in

* He jumps now!

* Decreased platform count

* Height changes added

* Randomness for height changes

* Name changing

* Fixed a bug with no count in blocks

* Ok height changes should be flawless now

* No jumping added

* Umbrella and lollipop added

* Umbrella drum pattern added

* Fallyan :(

* Implemented falling :(

* Fixed drum patterns not working

* Fish implemented

* Fixed kick sound being weird

* 4 beat count in added

* Tweaked landing pos

* Walking Count-In added

* new sprites touched up anims

* oops1

* barely anims

* Implemented barelies into nightwalk gba

* Balloons have random positioning now

* New sounds and whiff/barely sounds

* Fall smear added

* Fixed issues with platform heights on gameswitches

* 24 platforms

* walk is normalized now

* Star scrolling functionality done

* Blink animations n stuff

* STARS BLINK NOW

* Force evolve added + tweaks

* Fixed stars not stopping + upped amount of stars

* End event setup

* Finding end blocks logic added

* end event functionality finished

* end platform anim

* fixed anim

* only stars on screen evolve

* 2 evolve by default

* End event fixes

* more blinking

* star blinks now and has string

* minor tweak

* fix to interaction between fish and end block

* tweaked dropdown values

* removed fish sound

* named some sprites in the spritesheet

* high jump and roll anims

* Roll sound should only play if valid

* Small fix to roll cue sound logic

* Another small fix to roll cue sound logic

* ok actually fixed roll sound

* roll platform added to jumpl platform prefab

* Roll cue platform visuals done

* Basic Roll Cue implemented

* flower

* umbrella

* barely for roll release

* OOPS

* smol fixes

* fixed visual stuff and added missing to rolls

* redid sheet, new anims

* slow walkin'

* adjustments

* oops

* adjusted smear

* improved interaction between roll and end block

* improved interaction between roll cue and platform heights

* 32 stars

* made the star boundary way smaller

* how was i this stupid

* fixed more interactions

* stack proof roll cue and also end block + roll cue fix

* Fixed things related to stars

* fixed no jumping not working with end block + roll

* nearing the final stages

* rolls counts for 2 jumps now

* fixed a bug to do with roll platforms and made roll platform sounds not be able to be played on invalid beats

* made stage 2 stars bigger

* added destroy roll platform sprites

* update to new systems

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-28 06:03:53 +00:00
minenice55
59a0227b07
run source generator to add totem climb (#663) 2024-01-28 04:14:30 +00:00
minenice55
e27458d078
Update README.md (#661) 2024-01-28 03:49:50 +00:00
Rapandrasmus
3e20013a1a
Totem Climb (#660)
* setup

* scroll stuff

* tons of stuff

* totem bop

* bopping and new assets

* soem more

* frog fit

* fixed order of operation issue

* triple proto

* wow i love super curves

* TRIPLE JUMP

* frog fall

* the spinny

* dragon initial

* functional dragon

* fixed un bug

* the deets

* the deets have been fixed

* miss stuff

* smol fix

* no log

* fixed some issues

* switch to next state

* particle

* remove useless logic

* zoomed out

* sound and line fix

* new bg sheet

* minor tweaks

* pillar tops

* background objects

* background tweak

* triple sound tweak

* background rework

* frog wings and new jump anim

* fix

* birds

* disable pillars

* landing end

* fix again

* minor fix

* fixes and icon

* background scroll logic rework

* put in fixed sheet

* fixed sounds
2024-01-28 03:43:54 +00:00
minenice55
30f94f4f98 action to cherry-pick PRs to appropriate branches on merge 2024-01-27 22:41:06 -05:00
minenice55
c1eef32bb2 Delete Ookii.Dialogs.dll.meta 2024-01-27 16:46:35 -05:00
minenice55
02b073b200 more update to StandaloneFileBrowser 2024-01-27 16:44:17 -05:00
minenice55
ce6b0a44a1 update StandaloneFileBrowser to use our org's fork 2024-01-27 16:37:13 -05:00
minenice55
ac3059e008 update workflows 2024-01-25 16:15:45 -05:00
minenice55
dd62aedd81
Merge pull request #655 from minenice55/systems-improvements
Minor Refactoring
2024-01-25 20:42:49 +00:00
minenice55
7384dd9092 remove unused class 2024-01-25 15:27:26 -05:00
minenice55
9be16564a0 change operation order for input checks 2024-01-25 15:11:43 -05:00
minenice55
9f0a48e9ff event caller refactoring
change operation order of minigame loading
2024-01-25 12:29:05 -05:00
minenice55
ba3960d142 linear rgb for textures that get remapping shaders applied 2024-01-24 00:40:29 -05:00
minenice55
b94a70fbc6 fix certain types of sounds firing a frame late 2024-01-24 00:17:35 -05:00
minenice55
23d9edf5fe Revert "prod flag gaming"
This reverts commit ca742c8567.
2024-01-22 17:00:57 -05:00
minenice55
8348eaa283
pause unloads assets on exit 2024-01-22 14:18:41 -05:00
minenice55
ca742c8567 prod flag gaming 2024-01-22 14:14:16 -05:00
minenice55
9bb98310cc change title screen anti-mash mechanism 2024-01-22 10:58:45 -05:00
minenice55
7d41478ed9 adjust dj school mixer settings 2024-01-21 23:13:39 -05:00
minenice55
f46d769f5f literal skill star 2024-01-21 20:55:31 -05:00
minenice55
bc90418494
Merge pull request #650 from blank3times/twilight-over-noon
Update #648 implementation to replace noon in Air Rally
2024-01-22 01:50:07 +00:00
minenice55
ceb76f9d7d settable flashing effects warning 2024-01-21 20:38:56 -05:00
blank3times
1b6422bf6f Update AirRally.cs
Twilight goes back to Night and then goes over Noon
2024-01-21 17:21:12 -08:00
minenice55
097f92ffb1 fix broken marker rendering 2024-01-21 20:18:55 -05:00
minenice55
607818e3be fix doubled input responses in some menus
decimal marker weights
2024-01-21 20:10:45 -05:00
blank3times
284662ea9e Merge remote-tracking branch 'upstream/release_1_patches' 2024-01-21 16:51:22 -08:00
minenice55
029991656c excessive tabs 2024-01-21 19:44:39 -05:00
minenice55
3a3eb803ef default timing display is non-lazer
plan for future overlays?
2024-01-21 19:43:29 -05:00
minenice55
cda15b8cf0 implement #648 "properly"
try to fix weird performance regression in board meeting
2024-01-21 19:36:12 -05:00
minenice55
5cf8422457 Revert "Merge pull request #648 from blank3times/master"
This reverts commit 8507439e0e, reversing
changes made to 5e63a5898a.
2024-01-21 19:15:28 -05:00
minenice55
197e5daa14
Merge pull request #649 from evdial/launchbg
Launch party bg / Rockers miss fix
2024-01-21 23:40:22 +00:00
ev
6e7fe573ed launch party bg / rockers miss fix 2024-01-21 18:39:11 -05:00
minenice55
485906a044 default perfect challenge to off 2024-01-21 18:11:48 -05:00
minenice55
1f94fe3048 new memes 2024-01-21 18:10:23 -05:00
minenice55
2941322039 do it in the editor too 2024-01-21 16:54:10 -05:00
minenice55
5c9a0b2d48 no miss + skill star in judgement
fix potential crashes when exiting play
2024-01-21 16:50:05 -05:00
blank3times
7a2026d9bd Merge remote-tracking branch 'upstream/master' 2024-01-21 13:10:56 -08:00
minenice55
8507439e0e
Merge pull request #648 from blank3times/master
Fix golden hour time of day settings being labelled "noon"
2024-01-21 18:24:17 +00:00
blank3times
80f72292a6
Update DoubleDate.cs
Replace references to 'noon' with 'sunset'
2024-01-20 23:15:51 -08:00
blank3times
276b094301
Update AirRally.cs
Replace references to 'noon' with 'twilight'
2024-01-20 23:14:22 -08:00
minenice55
5e63a5898a remove temp kanji from mouse icon
it's still ugly but eh
2024-01-21 00:34:01 -05:00
minenice55
85119ec5be *actually* get rid of discord game sdk 2024-01-21 00:17:14 -05:00
minenice55
b4ceb15743 fix weird edge case in toss boys autodispense
let beataction throw exceptions
2024-01-21 00:15:06 -05:00
minenice55
dbf28debe0 fix asset unloading jank with karate man 2024-01-20 23:59:26 -05:00
minenice55
81e546e3fe rendertexture null check 2024-01-20 23:39:41 -05:00
minenice55
4052e44e7b update Jukebox version
fix issues with Judgement audio
2024-01-20 23:30:28 -05:00
minenice55
8b43853450 fix operation order issue with judgement 2024-01-20 00:24:23 -05:00
minenice55
5c46e64fc0 fix #631 2024-01-19 23:05:26 -05:00