mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 21:55:09 +00:00
no miss + skill star in judgement
fix potential crashes when exiting play
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16 changed files with 1221 additions and 213 deletions
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107
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m_CullTransparentMesh: 1
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|
|
|
@ -68,6 +68,7 @@ namespace HeavenStudio
|
|||
|
||||
bool AudioLoadDone;
|
||||
bool ChartLoadError;
|
||||
bool exiting;
|
||||
|
||||
List<double> eventBeats, preSequenceBeats, tempoBeats, volumeBeats, sectionBeats;
|
||||
List<RiqEntity> allGameSwitches;
|
||||
|
@ -104,7 +105,7 @@ namespace HeavenStudio
|
|||
}
|
||||
|
||||
// input accuracy (%)
|
||||
bool skillStarCollected = false;
|
||||
bool skillStarCollected = false, noMiss = true;
|
||||
|
||||
// cleared sections
|
||||
List<bool> clearedSections = new List<bool>();
|
||||
|
@ -120,8 +121,8 @@ namespace HeavenStudio
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
// autoplay = true;
|
||||
instance = this;
|
||||
exiting = false;
|
||||
}
|
||||
|
||||
public void Init(bool preLoaded = false)
|
||||
|
@ -340,11 +341,13 @@ namespace HeavenStudio
|
|||
weight = weight * MarkerWeight,
|
||||
category = MarkerCategory
|
||||
});
|
||||
}
|
||||
|
||||
if (accuracy < Minigame.rankOkThreshold && weight > 0)
|
||||
{
|
||||
SkillStarManager.instance.KillStar();
|
||||
if (accuracy < Minigame.rankOkThreshold)
|
||||
{
|
||||
SkillStarManager.instance.KillStar();
|
||||
GoForAPerfect.instance.Miss();
|
||||
SectionMedalsManager.instance.MakeIneligible();
|
||||
noMiss = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (SkillStarManager.instance.IsEligible && !skillStarCollected && accuracy >= 1f)
|
||||
|
@ -363,22 +366,6 @@ namespace HeavenStudio
|
|||
});
|
||||
}
|
||||
|
||||
static bool StringStartsWith(string a, string b)
|
||||
{
|
||||
int aLen = a.Length;
|
||||
int bLen = b.Length;
|
||||
|
||||
int ap = 0; int bp = 0;
|
||||
|
||||
while (ap < aLen && bp < bLen && a[ap] == b[bp])
|
||||
{
|
||||
ap++;
|
||||
bp++;
|
||||
}
|
||||
|
||||
return (bp == bLen);
|
||||
}
|
||||
|
||||
public List<Minigames.Minigame> SeekAheadAndPreload(double start, float seekTime = 8f)
|
||||
{
|
||||
List<Minigames.Minigame> gamesToPreload = new();
|
||||
|
@ -665,6 +652,7 @@ namespace HeavenStudio
|
|||
TimingAccuracyDisplay.instance.ResetArrow();
|
||||
SkillStarManager.instance.Reset();
|
||||
skillStarCollected = false;
|
||||
noMiss = true;
|
||||
|
||||
GoForAPerfect.instance.perfect = true;
|
||||
GoForAPerfect.instance.Disable();
|
||||
|
@ -791,12 +779,14 @@ namespace HeavenStudio
|
|||
}
|
||||
else if (playMode)
|
||||
{
|
||||
exiting = true;
|
||||
judgementInfo.star = skillStarCollected;
|
||||
judgementInfo.perfect = GoForAPerfect.instance.perfect;
|
||||
judgementInfo.noMiss = noMiss;
|
||||
judgementInfo.time = DateTime.Now;
|
||||
|
||||
JudgementManager.SetPlayInfo(judgementInfo, Beatmap);
|
||||
GlobalGameManager.LoadScene("Judgement", 0.35f, 0f);
|
||||
GlobalGameManager.LoadScene("Judgement", 0.35f, 0f, DestroyGame);
|
||||
CircleCursor.LockCursor(false);
|
||||
}
|
||||
Application.backgroundLoadingPriority = ThreadPriority.Normal;
|
||||
|
@ -1120,6 +1110,11 @@ namespace HeavenStudio
|
|||
SetCurrentGame(game, useMinigameColor);
|
||||
}
|
||||
|
||||
private void DestroyGame()
|
||||
{
|
||||
SetGame("noGame");
|
||||
}
|
||||
|
||||
private IEnumerator WaitAndSetGame(string game, bool useMinigameColor = true)
|
||||
{
|
||||
var inf = GetGameInfo(game);
|
||||
|
|
|
@ -741,11 +741,13 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
queuedCues.Clear();
|
||||
EntityPreCheck(beat);
|
||||
}
|
||||
|
||||
void EntityPreCheck(double beat)
|
||||
{
|
||||
if (gameManager == null) return;
|
||||
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateman");
|
||||
|
||||
RiqEntity voice = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "karateman/warnings");
|
||||
|
|
|
@ -302,6 +302,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
NoriManiaInk00.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
|
||||
NoriManiaInk01.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
|
||||
}
|
||||
|
||||
public int CountHitsToEnd(double fromBeat)
|
||||
{
|
||||
List<RiqEntity> allHits = EventCaller.GetAllInGameManagerList("karateman", new string[] { "hit", "bulb", "kick", "combo" });
|
||||
|
|
|
@ -392,11 +392,6 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
double beat = Conductor.instance?.songPositionInBeatsAsDouble ?? -1;
|
||||
GameManager.instance.ScoreInputAccuracy(beat, 0, true, NgLateTime(), weight, false);
|
||||
if (weight > 0)
|
||||
{
|
||||
GoForAPerfect.instance.Miss();
|
||||
SectionMedalsManager.instance.MakeIneligible();
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleSplitColoursDisplay(bool on)
|
||||
|
|
|
@ -240,7 +240,8 @@ namespace HeavenStudio
|
|||
return null;
|
||||
}
|
||||
|
||||
public static void LoadScene(string scene, float fadeIn = 0.35f, float fadeOut = 0.35f)
|
||||
public delegate void OnLoadSceneFadeInComplete();
|
||||
public static void LoadScene(string scene, float fadeIn = 0.35f, float fadeOut = 0.35f, OnLoadSceneFadeInComplete callback = null)
|
||||
{
|
||||
if (scene == loadedScene)
|
||||
return;
|
||||
|
@ -255,6 +256,7 @@ namespace HeavenStudio
|
|||
if (fadeIn <= 0)
|
||||
{
|
||||
instance.fadeImage.color = new Color(0, 0, 0, 1);
|
||||
callback?.Invoke();
|
||||
AssetBundle.UnloadAllAssetBundles(true);
|
||||
instance.StartCoroutine(instance.LoadSceneAsync(scene, fadeOut));
|
||||
}
|
||||
|
@ -263,6 +265,7 @@ namespace HeavenStudio
|
|||
instance.fadeImage.color = new Color(0, 0, 0, 0);
|
||||
instance.fadeImage.DOFade(1, fadeIn).OnComplete(() =>
|
||||
{
|
||||
callback?.Invoke();
|
||||
AssetBundle.UnloadAllAssetBundles(true);
|
||||
instance.StartCoroutine(instance.LoadSceneAsync(scene, fadeOut));
|
||||
});
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace HeavenStudio
|
|||
public List<MedalInfo> medals;
|
||||
|
||||
public double finalScore;
|
||||
public bool star, perfect;
|
||||
public bool star, perfect, noMiss;
|
||||
public DateTime time;
|
||||
}
|
||||
|
||||
|
@ -85,6 +85,7 @@ namespace HeavenStudio
|
|||
[SerializeField] AudioClip messageLast;
|
||||
[SerializeField] AudioClip barLoop, barStop;
|
||||
[SerializeField] AudioClip rankNg, rankOk, rankHi;
|
||||
[SerializeField] AudioClip noMissSound, starSound;
|
||||
[SerializeField] AudioClip musNgStart, musOkStart, musHiStart;
|
||||
[SerializeField] AudioClip musNg, musOk, musHi;
|
||||
[SerializeField] AudioClip jglNg, jglOk, jglHi;
|
||||
|
@ -103,6 +104,8 @@ namespace HeavenStudio
|
|||
[SerializeField] AspectRatioFitter epilogueFitter;
|
||||
[SerializeField] Sprite epilogueNg, epilogueOk, epilogueHi;
|
||||
[SerializeField] Sprite epilogueFrmNg, epilogueFrmOk, epilogueFrmHi;
|
||||
[SerializeField] GameObject noMissComment;
|
||||
[SerializeField] GameObject starComment;
|
||||
|
||||
[SerializeField] GameObject bg;
|
||||
[SerializeField] GameObject rankLogo;
|
||||
|
@ -127,6 +130,10 @@ namespace HeavenStudio
|
|||
bg.SetActive(false);
|
||||
rankLogo.SetActive(false);
|
||||
justOk.gameObject.SetActive(false);
|
||||
|
||||
noMissComment.SetActive(false);
|
||||
starComment.SetActive(false);
|
||||
|
||||
subRank = false;
|
||||
|
||||
barText.text = "0";
|
||||
|
@ -606,6 +613,18 @@ namespace HeavenStudio
|
|||
barSlider.fillRect.GetComponent<Image>().color = barColourHi;
|
||||
}
|
||||
|
||||
if (judgementInfo.star)
|
||||
{
|
||||
starComment.SetActive(true);
|
||||
audioSource.PlayOneShot(starSound);
|
||||
}
|
||||
|
||||
if (judgementInfo.noMiss)
|
||||
{
|
||||
noMissComment.SetActive(true);
|
||||
audioSource.PlayOneShot(noMissSound);
|
||||
}
|
||||
|
||||
StartCoroutine(WaitAndRank());
|
||||
}
|
||||
else
|
||||
|
|
|
@ -37,5 +37,7 @@ MonoBehaviour:
|
|||
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
||||
- Assets/Scripts/Util/BeatAction.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
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