Update DoubleDate.cs

Replace references to 'noon' with 'sunset'
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blank3times 2024-01-20 23:15:51 -08:00 committed by GitHub
parent 276b094301
commit 80f72292a6
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@ -79,7 +79,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new()
{
new("d", DoubleDate.DayTime.Noon, "Time", "Set the time of day.")
new("d", DoubleDate.DayTime.Sunset, "Time", "Set the time of day.")
}
}
},
@ -123,7 +123,7 @@ namespace HeavenStudio.Games
[Header("Variables")]
[SerializeField] private Color _skyColor;
[SerializeField] private Color noonColor;
[SerializeField] private Color sunsetColor;
[SerializeField] private float _animSpeed = 1.25f;
[SerializeField] public float cloudSpeed;
[SerializeField] public float cloudDistance;
@ -192,7 +192,7 @@ namespace HeavenStudio.Games
public enum DayTime
{
Day,
Noon
Sunset
}
private void DayTimeCheck(double beat)
@ -206,9 +206,9 @@ namespace HeavenStudio.Games
public void SetTime(int time)
{
if (time == (int)DayTime.Noon)
if (time == (int)DayTime.Sunset)
{
doubleDateCellAnim.SetColor("_Color", noonColor);
doubleDateCellAnim.SetColor("_Color", sunsetColor);
bgSquare.color = squareColor;
bgGradient.sprite = bgLong;
return;
@ -246,7 +246,7 @@ namespace HeavenStudio.Games
{
instance = this;
SetupBopRegion("doubleDate", "bop", "autoBop");
doubleDateCellAnim.SetColor("_Color", noonColor);
doubleDateCellAnim.SetColor("_Color", sunsetColor);
squareColor = bgSquare.color;
}
@ -508,4 +508,4 @@ namespace HeavenStudio.Games
return shadow;
}
}
}
}