mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 21:55:09 +00:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
7a2026d9bd
61 changed files with 324 additions and 5592 deletions
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|
@ -1,12 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class ActivityManager
|
||||
{
|
||||
public void RegisterCommand()
|
||||
{
|
||||
RegisterCommand(null);
|
||||
}
|
||||
}
|
||||
}
|
|
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|
@ -1,9 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
static class Constants
|
||||
{
|
||||
public const string DllName = "discord_game_sdk";
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
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|
@ -1,53 +0,0 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
using UnityEngine;
|
||||
#endif
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial struct ImageHandle
|
||||
{
|
||||
static public ImageHandle User(Int64 id)
|
||||
{
|
||||
return User(id, 128);
|
||||
}
|
||||
|
||||
static public ImageHandle User(Int64 id, UInt32 size)
|
||||
{
|
||||
return new ImageHandle
|
||||
{
|
||||
Type = ImageType.User,
|
||||
Id = id,
|
||||
Size = size,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public partial class ImageManager
|
||||
{
|
||||
public void Fetch(ImageHandle handle, FetchHandler callback)
|
||||
{
|
||||
Fetch(handle, false, callback);
|
||||
}
|
||||
|
||||
public byte[] GetData(ImageHandle handle)
|
||||
{
|
||||
var dimensions = GetDimensions(handle);
|
||||
var data = new byte[dimensions.Width * dimensions.Height * 4];
|
||||
GetData(handle, data);
|
||||
return data;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
public Texture2D GetTexture(ImageHandle handle)
|
||||
{
|
||||
var dimensions = GetDimensions(handle);
|
||||
var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
|
||||
texture.LoadRawTextureData(GetData(handle));
|
||||
texture.Apply();
|
||||
return texture;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
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|
@ -1,26 +0,0 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class LobbyManager
|
||||
{
|
||||
public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
|
||||
{
|
||||
var memberCount = MemberCount(lobbyID);
|
||||
var members = new List<User>();
|
||||
for (var i = 0; i < memberCount; i++)
|
||||
{
|
||||
members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
|
||||
}
|
||||
return members;
|
||||
}
|
||||
|
||||
public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
|
||||
{
|
||||
SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
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|
@ -1,20 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class StorageManager
|
||||
{
|
||||
public IEnumerable<FileStat> Files()
|
||||
{
|
||||
var fileCount = Count();
|
||||
var files = new List<FileStat>();
|
||||
for (var i = 0; i < fileCount; i++)
|
||||
{
|
||||
files.Add(StatAt(i));
|
||||
}
|
||||
return files;
|
||||
}
|
||||
}
|
||||
}
|
|
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|
@ -1,32 +0,0 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class StoreManager
|
||||
{
|
||||
public IEnumerable<Entitlement> GetEntitlements()
|
||||
{
|
||||
var count = CountEntitlements();
|
||||
var entitlements = new List<Entitlement>();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
entitlements.Add(GetEntitlementAt(i));
|
||||
}
|
||||
return entitlements;
|
||||
}
|
||||
|
||||
public IEnumerable<Sku> GetSkus()
|
||||
{
|
||||
var count = CountSkus();
|
||||
var skus = new List<Sku>();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
skus.Add(GetSkuAt(i));
|
||||
}
|
||||
return skus;
|
||||
}
|
||||
}
|
||||
}
|
|
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m_Colors:
|
||||
- _WidthHeightRadius: {r: 632, g: 92, b: 84, a: 0}
|
||||
- _WidthHeightRadius: {r: 652, g: 112, b: 96, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!1 &1932988790
|
||||
GameObject:
|
||||
|
@ -13506,39 +13542,3 @@ CanvasRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2086822065}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!21 &2127234886
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: UI/RoundedCorners/RoundedCorners
|
||||
m_Shader: {fileID: 4800000, guid: 0bd2ec5d73751e34a814274a454bec41, type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _ColorMask: 15
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _UseUIAlphaClip: 0
|
||||
m_Colors:
|
||||
- _WidthHeightRadius: {r: 648, g: 74, b: 80, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
|
|
|
@ -1,114 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Text;
|
||||
using Discord;
|
||||
using System;
|
||||
|
||||
namespace HeavenStudio.DiscordRPC
|
||||
{
|
||||
public class DiscordController : MonoBehaviour
|
||||
{
|
||||
public Discord.Discord discord;
|
||||
|
||||
public static DiscordController instance { get; set; }
|
||||
|
||||
private long lastStartTime;
|
||||
|
||||
private bool quitting;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
instance = this;
|
||||
}
|
||||
|
||||
// private void OnApplicationQuit()
|
||||
// {
|
||||
// quitting = true;
|
||||
// }
|
||||
|
||||
public void Connect()
|
||||
{
|
||||
discord = new Discord.Discord(DiscordRPC.clientID, (System.UInt64)Discord.CreateFlags.NoRequireDiscord);
|
||||
quitting = false;
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
if (discord != null)
|
||||
{
|
||||
discord.Dispose();
|
||||
quitting = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateActivity(string stateText, string stateDetails, bool updateTime = false)
|
||||
{
|
||||
var activityManager = discord.GetActivityManager();
|
||||
var activity = new Activity { };
|
||||
|
||||
|
||||
activity = new Activity
|
||||
{
|
||||
State = stateText,
|
||||
Details = stateDetails,
|
||||
Assets =
|
||||
{
|
||||
LargeImage = "logo",
|
||||
LargeText = "Together now!"
|
||||
},
|
||||
Instance = true,
|
||||
};
|
||||
|
||||
if (updateTime == true)
|
||||
{
|
||||
lastStartTime = DateTimeOffset.Now.ToUnixTimeSeconds();
|
||||
activity.Timestamps.Start = lastStartTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
activity.Timestamps.Start = lastStartTime;
|
||||
}
|
||||
|
||||
activityManager.UpdateActivity(activity, (result) => {
|
||||
if (result == Discord.Result.Ok)
|
||||
{
|
||||
Debug.Log("Update Success!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Update Failed");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void ClearActivity()
|
||||
{
|
||||
var activityManager = discord.GetActivityManager();
|
||||
activityManager.ClearActivity((result) => {
|
||||
if (result == Discord.Result.Ok)
|
||||
{
|
||||
Debug.Log("Clear Success!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Clear Failed");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if ((!quitting) && discord != null)
|
||||
{
|
||||
discord.RunCallbacks();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4fda65d1df0676c49913aaa4c138c6f5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: -48
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,39 +0,0 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.DiscordRPC
|
||||
{
|
||||
public class DiscordRPC : MonoBehaviour
|
||||
{
|
||||
public static long clientID = 945877725984477205;
|
||||
|
||||
private static void DiscordControllerCheck()
|
||||
{
|
||||
if (DiscordController.instance == null)
|
||||
{
|
||||
var discordController = new GameObject("DiscordController");
|
||||
var di = discordController.AddComponent<DiscordController>();
|
||||
DiscordController.instance = di;
|
||||
di.Connect();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Connect()
|
||||
{
|
||||
DiscordControllerCheck();
|
||||
DiscordController.instance.Connect();
|
||||
}
|
||||
|
||||
public static void UpdateActivity(string state = null, string details = null, bool updateTime = false)
|
||||
{
|
||||
DiscordControllerCheck();
|
||||
DiscordController.instance.UpdateActivity(details, state, updateTime);
|
||||
}
|
||||
|
||||
public static void Disconnect()
|
||||
{
|
||||
DiscordControllerCheck();
|
||||
DiscordController.instance.Disconnect();
|
||||
Destroy(DiscordController.instance.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 896ff10d4b52e8c42ad72ec0545f8389
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -316,17 +316,24 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press))
|
||||
{
|
||||
translator.DoScaledAnimationAsync("translator_eh", 0.5f);
|
||||
if (isSpeaking)
|
||||
{
|
||||
if (callDiagIndex == 0)
|
||||
if (noHitOnce || callDiagIndex == 0)
|
||||
{
|
||||
FailContact();
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
||||
TrailingContact();
|
||||
ScoreMiss();
|
||||
}
|
||||
}
|
||||
else if (!noHitOnce && !missionControl.activeInHierarchy)
|
||||
{
|
||||
translator.DoScaledAnimationAsync("translator_eh", 0.5f);
|
||||
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_MISS2_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-2, 1), false));
|
||||
ScoreMiss();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -414,7 +421,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
var input = inputs[i];
|
||||
double relativeBeat = input.beat - intervalBeat;
|
||||
ScheduleInput(beat, length + relativeBeat, InputAction_Press, AlienTapping, AlienOnMiss, AlienEmpty);
|
||||
ScheduleInput(beat, length + relativeBeat, InputAction_Press, AlienTapping, AlienOnMiss, AlienEmpty, CanAlienTapping);
|
||||
callDiagList.Add((input["dialogue"], input["newline"]));
|
||||
}
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
|
@ -422,6 +429,7 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
isSpeaking = true;
|
||||
hasMissed = false;
|
||||
SoundByte.PlayOneShotGame("firstContact/turnover");
|
||||
alienTextbox.SetActive(false);
|
||||
alien.Play("alien_point", 0, 0);
|
||||
|
@ -582,56 +590,38 @@ namespace HeavenStudio.Games
|
|||
hasMissed = true;
|
||||
}
|
||||
|
||||
public bool CanAlienTapping()
|
||||
{
|
||||
return !(hasMissed || noHitOnce);
|
||||
}
|
||||
|
||||
public void AlienTapping(PlayerActionEvent caller, float state) //OnHit
|
||||
{
|
||||
if (hasMissed && callDiagIndex == 0)
|
||||
(string dialogue, bool showNewline) = callDiagList[callDiagIndex];
|
||||
translateTextbox.SetActive(true);
|
||||
if (showNewline)
|
||||
{
|
||||
caller.isEligible = false;
|
||||
ScoreMiss();
|
||||
return;
|
||||
};
|
||||
|
||||
if (noHitOnce)
|
||||
{
|
||||
caller.isEligible = false;
|
||||
FailContact();
|
||||
return;
|
||||
ResetTranslateTextbox(true);
|
||||
}
|
||||
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
||||
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
||||
if (callDiagIndex == 0) return;
|
||||
TrailingContact();
|
||||
callDiagIndex++;
|
||||
return;
|
||||
}
|
||||
|
||||
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
||||
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
||||
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_B");
|
||||
if (hasMissed)
|
||||
{
|
||||
caller.isEligible = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
(string dialogue, bool showNewline) = callDiagList[callDiagIndex];
|
||||
if (showNewline)
|
||||
{
|
||||
ResetTranslateTextbox(true);
|
||||
}
|
||||
respDiagBuffer += dialogue;
|
||||
translateTextbox.SetActive(true);
|
||||
UpdateTranslateTextbox();
|
||||
callDiagIndex++;
|
||||
}
|
||||
respDiagBuffer += dialogue;
|
||||
UpdateTranslateTextbox();
|
||||
callDiagIndex++;
|
||||
}
|
||||
|
||||
public void AlienOnMiss(PlayerActionEvent caller) //OnMiss
|
||||
{
|
||||
if (!noHitOnce)
|
||||
if (!noHitOnce && !hasMissed)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("firstContact/alienNoHit");
|
||||
noHitOnce = true;
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
if (datamodel == "karateman/hitX")
|
||||
{
|
||||
if (e["type"] == null) return null;
|
||||
|
||||
|
||||
int newWarning = (int)e["type"];
|
||||
newWarning = (e["type"] < 7) ? newWarning + 1 : 0;
|
||||
|
||||
|
@ -46,20 +46,21 @@ namespace HeavenStudio.Games.Loaders
|
|||
var toRemove = e.dynamicData.Keys.Where(x => x != "track").ToList();
|
||||
|
||||
bool fade = e["type3"] == 3;
|
||||
e.CreateProperty("presetBg", (int)e["type"]);
|
||||
e.CreateProperty("startColor", e["colorA"]);
|
||||
e.CreateProperty("shadowType", (int)e["type2"]);
|
||||
e.CreateProperty("shadowStart", e["colorB"]);
|
||||
e.CreateProperty("shadowEnd", e["colorB"]);
|
||||
e.CreateProperty("textureType", (int)e["type4"]);
|
||||
e.CreateProperty("autoColor", e["type5"] == (int)KarateMan.ShadowType.Tinted);
|
||||
e.CreateProperty("presetBg", (int)e["type"]);
|
||||
e.CreateProperty("startColor", e["colorA"]);
|
||||
e.CreateProperty("shadowType", (int)e["type2"]);
|
||||
e.CreateProperty("shadowStart", e["colorB"]);
|
||||
e.CreateProperty("shadowEnd", e["colorB"]);
|
||||
e.CreateProperty("textureType", (int)e["type4"]);
|
||||
e.CreateProperty("autoColor", e["type5"] == (int)KarateMan.ShadowType.Tinted);
|
||||
e.CreateProperty("startTexture", e["colorC"]);
|
||||
e.CreateProperty("endTexture", e["colorC"]);
|
||||
e.CreateProperty("endColor", fade ? e["colorD"] : e["colorA"]);
|
||||
e.CreateProperty("ease", fade ? (int)Util.EasingFunction.Ease.Linear : (int)Util.EasingFunction.Ease.Instant);
|
||||
e.CreateProperty("fxType", !fade ? (int)e["type3"] : 3);
|
||||
e.CreateProperty("endTexture", e["colorC"]);
|
||||
e.CreateProperty("endColor", fade ? e["colorD"] : e["colorA"]);
|
||||
e.CreateProperty("ease", fade ? (int)Util.EasingFunction.Ease.Linear : (int)Util.EasingFunction.Ease.Instant);
|
||||
e.CreateProperty("fxType", !fade ? (int)e["type3"] : 3);
|
||||
|
||||
foreach (var remove in toRemove) {
|
||||
foreach (var remove in toRemove)
|
||||
{
|
||||
e.dynamicData.Remove(remove);
|
||||
}
|
||||
|
||||
|
@ -149,7 +150,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("colorA", new Color(1f,1f,1f), "Custom Color", "Choose the color to use."),
|
||||
new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "Set the facial expression for Karate Joe to show if he hits the object."),
|
||||
new Param("mute", false, "Mute", "Toggle if the cue should be muted."),
|
||||
new Param("sfx", KarateMan.LightBulbSfx.Automatic, "SFX", "Choose the type of SFX to use for the bulb.", new List<Param.CollapseParam>()
|
||||
new Param("sfx", KarateMan.LightBulbSfx.Automatic, "SFX", "Choose the type of SFX to use for the bulb.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (int)x == (int)KarateMan.LightBulbSfx.Custom, new string[] { "throwSfx", "hitSfx" }),
|
||||
}),
|
||||
|
@ -175,7 +176,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("toggle", false, "Ball", "Toggle if the barrel should contain a ball instead of a bomb."),
|
||||
new Param("shouldGlow", true, "Bomb Glow", "Toggle if Joe should be lit up by the bomb in the barrel."),
|
||||
new Param("type", KarateMan.KarateManFaces.Smirk, "Success Expression", "Set the facial expression for Karate Joe to show if he hits the object."),
|
||||
new Param("pitchVoice", false, "Pitch Voice", "Toggle if the voice should be pitched.", new List<Param.CollapseParam>()
|
||||
new Param("pitchVoice", false, "Pitch Voice", "Toggle if the voice should be pitched.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "forcePitch" }),
|
||||
}),
|
||||
|
@ -192,7 +193,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
var e = eventCaller.currentEntity;
|
||||
KarateMan.instance.Combo(e.beat, e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]);
|
||||
KarateMan.ComboSFX();
|
||||
},
|
||||
},
|
||||
inactiveFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
KarateMan.QueueCue(e);
|
||||
|
@ -295,7 +296,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
}),
|
||||
new Param("shadowStart", new Color(), "Start Shadow Color", "Set the color at the start of the event."),
|
||||
new Param("shadowEnd", new Color(), "End Shadow Color", "Set the color at the end of the event."),
|
||||
|
||||
|
||||
new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "Set the background effect to be displayed."),
|
||||
|
||||
new Param("textureType", KarateMan.BackgroundTextureType.Plain, "Texture", "Set the type of background texture to use", new List<Param.CollapseParam>()
|
||||
|
@ -368,7 +369,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("force facial expression", "Facial Expression")
|
||||
{
|
||||
function = delegate { KarateMan.instance.SetFaceExpression(eventCaller.currentEntity["type"]); },
|
||||
function = delegate { KarateMan.instance.SetFaceExpression(eventCaller.currentEntity["type"]); },
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
|
@ -402,9 +403,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
},
|
||||
},
|
||||
new List<string>() {"agb", "ntr", "rvl", "ctr", "pco", "normal"},
|
||||
new List<string>() { "agb", "ntr", "rvl", "ctr", "pco", "normal" },
|
||||
"karate", "en",
|
||||
new List<string>() {"en"}
|
||||
new List<string>() { "en" }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -503,7 +504,7 @@ namespace HeavenStudio.Games
|
|||
Fire,
|
||||
Rain
|
||||
}
|
||||
|
||||
|
||||
public enum KarateManFaces
|
||||
{
|
||||
Normal,
|
||||
|
@ -595,10 +596,10 @@ namespace HeavenStudio.Games
|
|||
//public static Queue<Beatmap.Entity> ItemQueue = new Queue<Beatmap.Entity>();
|
||||
public static bool WantBop = true;
|
||||
public static bool WantNori = true;
|
||||
public static int WantNoriType = (int) NoriMode.None;
|
||||
public static int WantNoriType = (int)NoriMode.None;
|
||||
public static double WantBgChangeStart = double.MinValue;
|
||||
public static float WantBgChangeLength = 0f;
|
||||
|
||||
|
||||
const int IAAltDownCat = IAMAXCAT;
|
||||
const int IAAltUpCat = IAMAXCAT + 1;
|
||||
|
||||
|
@ -697,7 +698,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
SetupBopRegion("karateman", "bop", "toggle");
|
||||
|
||||
|
||||
KarateManPot.ResetLastCombo();
|
||||
|
||||
bgEffectAnimator = BGEffect.GetComponent<Animator>();
|
||||
|
@ -709,8 +710,6 @@ namespace HeavenStudio.Games
|
|||
TintColor(BackgroundColors[0]),
|
||||
new Color(),
|
||||
};
|
||||
|
||||
Update();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
@ -721,14 +720,17 @@ namespace HeavenStudio.Games
|
|||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
// queued objects
|
||||
if (queuedCues.Count > 0) {
|
||||
foreach (var e in queuedCues) {
|
||||
switch (e.datamodel) {
|
||||
case "karateman/hit" : CreateItem(e.beat, e["type"], e["type2"]); break;
|
||||
case "karateman/bulb" : CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"], e["sfx"], e["hitSfx"]); break;
|
||||
case "karateman/kick" : Kick(e.beat, e["toggle"], e["shouldGlow"], e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"], e["woodColor"], e["hoopColor"]); break;
|
||||
if (queuedCues.Count > 0)
|
||||
{
|
||||
foreach (var e in queuedCues)
|
||||
{
|
||||
switch (e.datamodel)
|
||||
{
|
||||
case "karateman/hit": CreateItem(e.beat, e["type"], e["type2"]); break;
|
||||
case "karateman/bulb": CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"], e["sfx"], e["hitSfx"]); break;
|
||||
case "karateman/kick": Kick(e.beat, e["toggle"], e["shouldGlow"], e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"], e["woodColor"], e["hoopColor"]); break;
|
||||
case "karateman/combo": Combo(e.beat, e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]); break;
|
||||
default : Debug.LogError($"Karate Man has failed to cue an object with datamodel {e.datamodel} at beat {e.beat}"); break;
|
||||
default: Debug.LogError($"Karate Man has failed to cue an object with datamodel {e.datamodel} at beat {e.beat}"); break;
|
||||
}
|
||||
}
|
||||
queuedCues.Clear();
|
||||
|
@ -747,29 +749,36 @@ namespace HeavenStudio.Games
|
|||
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateman");
|
||||
|
||||
RiqEntity voice = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "karateman/warnings");
|
||||
if (wordClearTime > beat && wordStartTime < beat && voice != null) {
|
||||
if (wordClearTime > beat && wordStartTime < beat && voice != null)
|
||||
{
|
||||
DoWord(voice.beat, voice.length, voice["whichWarning"], false, 1, voice["customLength"], false);
|
||||
}
|
||||
|
||||
// init colors
|
||||
RiqEntity bg = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "karateman/background appearance");
|
||||
RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "karateman/set object colors");
|
||||
|
||||
if (bg != null) {
|
||||
|
||||
if (bg != null)
|
||||
{
|
||||
BackgroundColor(
|
||||
bg.beat, bg.length, bg["fxType"],
|
||||
bg["presetBg"], bg["startColor"], bg["endColor"], bg["ease"],
|
||||
bg["shadowType"], bg["shadowStart"], bg["shadowEnd"],
|
||||
bg["textureType"], bg["autoColor"], bg["startTexture"], bg["endTexture"]
|
||||
);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
var c = new Color();
|
||||
BackgroundColor(0, 0, 0, 0, c, c, (int)Util.EasingFunction.Ease.Instant, 0, c, c, 0, true, c, c);
|
||||
}
|
||||
|
||||
if (obj != null) {
|
||||
|
||||
if (obj != null)
|
||||
{
|
||||
UpdateMaterialColour(obj["colorA"], obj["colorB"], obj["colorC"], obj["colorD"], obj["star"]);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateMaterialColour(Color.white, new Color(0.81f, 0.81f, 0.81f), Color.white, Color.white, (int)StarColorOption.ItemColor);
|
||||
}
|
||||
|
||||
|
@ -779,7 +788,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
ToggleBop(0, 0, false, bop?["toggle"] ?? true);
|
||||
|
||||
if (flow != null) {
|
||||
if (flow != null)
|
||||
{
|
||||
int fxType = bg == null || flow.beat > bg.beat ? flow["fxType"] : bg["fxType"];
|
||||
SetGameplayMods(beat, fxType, flow["type"], flow["toggle"]);
|
||||
}
|
||||
|
@ -792,19 +802,19 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
var songPos = cond.songPositionInBeatsAsDouble;
|
||||
var songPos = conductor.songPositionInBeatsAsDouble;
|
||||
|
||||
if (!cond.isPlaying) {
|
||||
if (conductor != null && !conductor.isPlaying)
|
||||
{
|
||||
EntityPreCheck(songPos);
|
||||
}
|
||||
|
||||
|
||||
switch (currentBgEffect)
|
||||
{
|
||||
case (int) BackgroundFXType.Sunburst:
|
||||
case (int)BackgroundFXType.Sunburst:
|
||||
bgEffectAnimator.DoNormalizedAnimation("Sunburst", (float)(songPos * 0.5) % 1f);
|
||||
break;
|
||||
case (int) BackgroundFXType.Rings:
|
||||
case (int)BackgroundFXType.Rings:
|
||||
bgEffectAnimator.DoNormalizedAnimation("Rings", (float)(songPos * 0.5) % 1f);
|
||||
break;
|
||||
default:
|
||||
|
@ -812,7 +822,8 @@ namespace HeavenStudio.Games
|
|||
break;
|
||||
}
|
||||
|
||||
if (songPos >= wordClearTime || songPos < wordStartTime) {
|
||||
if (songPos >= wordClearTime || songPos < wordStartTime)
|
||||
{
|
||||
Word.Play("NoPose");
|
||||
}
|
||||
|
||||
|
@ -823,7 +834,7 @@ namespace HeavenStudio.Games
|
|||
float camZ = 0f;
|
||||
if (songPos <= startCamSpecial + cameraReturnLength)
|
||||
{
|
||||
float prog = cond.GetPositionFromBeat(startCamSpecial, cameraReturnLength);
|
||||
float prog = conductor.GetPositionFromBeat(startCamSpecial, cameraReturnLength);
|
||||
camX = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.x, CameraPosition[1].position.x, prog);
|
||||
camY = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.y, CameraPosition[1].position.y, prog);
|
||||
camZ = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.z, CameraPosition[1].position.z, prog);
|
||||
|
@ -831,7 +842,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
else if (songPos >= wantsReturn - cameraReturnLength)
|
||||
{
|
||||
float prog = cond.GetPositionFromBeat(wantsReturn - cameraReturnLength, cameraReturnLength);
|
||||
float prog = conductor.GetPositionFromBeat(wantsReturn - cameraReturnLength, cameraReturnLength);
|
||||
camX = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.x, CameraPosition[0].position.x, prog);
|
||||
camY = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.y, CameraPosition[0].position.y, prog);
|
||||
camZ = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.z, CameraPosition[0].position.z, prog);
|
||||
|
@ -856,10 +867,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void OnDestroy()
|
||||
{
|
||||
foreach (var evt in scheduledInputs) {
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
evt.Disable();
|
||||
}
|
||||
if (!Conductor.instance.NotStopped()) {
|
||||
if (!Conductor.instance.NotStopped())
|
||||
{
|
||||
if (queuedCues.Count > 0) queuedCues.Clear();
|
||||
startCamSpecial = double.MinValue;
|
||||
wantsReturn = double.MinValue;
|
||||
|
@ -888,7 +901,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public static string DoWordSound(double beat, double length, int type, bool bpmPitch = false, float forcePitch = 1, bool customLength = false, bool doSound = true)
|
||||
{
|
||||
double clear = type switch {
|
||||
double clear = type switch
|
||||
{
|
||||
<= (int)HitThree.HitFour => beat + 4f,
|
||||
<= (int)HitThree.Warning => beat + 1f,
|
||||
_ => beat + 3f,
|
||||
|
@ -907,7 +921,8 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
var songPos = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
if (songPos <= clear && songPos >= beat) {
|
||||
if (songPos <= clear && songPos >= beat)
|
||||
{
|
||||
wordClearTime = customLength ? (beat + length) : clear;
|
||||
wordStartTime = beat;
|
||||
}
|
||||
|
@ -926,13 +941,15 @@ namespace HeavenStudio.Games
|
|||
|
||||
public static void CreateBulbSFX(double beat, int type, int sfx, string throwSfx)
|
||||
{
|
||||
string obj = sfx switch {
|
||||
string obj = sfx switch
|
||||
{
|
||||
(int)LightBulbSfx.Automatic => type == (int)LightBulbType.Yellow ? "LightbulbNtr" : "Lightbulb",
|
||||
(int)LightBulbSfx.DS => "LightbulbNtr",
|
||||
(int)LightBulbSfx.Custom => throwSfx,
|
||||
_ => "Lightbulb",
|
||||
};
|
||||
if (sfx != (int)LightBulbSfx.Custom) {
|
||||
if (sfx != (int)LightBulbSfx.Custom)
|
||||
{
|
||||
obj = (beat % 1.0 == 0.5) ? $"offbeat{obj}Out" : obj.ToLower() + "Out";
|
||||
}
|
||||
SoundByte.PlayOneShotGame($"karateman/{obj}", forcePlay: true);
|
||||
|
@ -942,29 +959,29 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
switch (type)
|
||||
{
|
||||
case (int) HitType.Pot:
|
||||
case (int)HitType.Pot:
|
||||
CreateItemInstance(beat, "Item00", expression);
|
||||
break;
|
||||
case (int) HitType.Lightbulb:
|
||||
case (int)HitType.Lightbulb:
|
||||
var mobj = CreateItemInstance(beat, "Item01", expression, KarateManPot.ItemType.Bulb);
|
||||
mobj.SetBulbColor(LightBulbColors[0]);
|
||||
break;
|
||||
case (int) HitType.Rock:
|
||||
case (int)HitType.Rock:
|
||||
CreateItemInstance(beat, "Item02", expression, KarateManPot.ItemType.Rock);
|
||||
break;
|
||||
case (int) HitType.Ball:
|
||||
case (int)HitType.Ball:
|
||||
CreateItemInstance(beat, "Item03", expression, KarateManPot.ItemType.Ball);
|
||||
break;
|
||||
case (int) HitType.CookingPot:
|
||||
case (int)HitType.CookingPot:
|
||||
CreateItemInstance(beat, "Item06", expression, KarateManPot.ItemType.Cooking);
|
||||
break;
|
||||
case (int) HitType.Alien:
|
||||
case (int)HitType.Alien:
|
||||
CreateItemInstance(beat, "Item07", expression, KarateManPot.ItemType.Alien);
|
||||
break;
|
||||
case (int) HitType.Bomb:
|
||||
case (int)HitType.Bomb:
|
||||
CreateItemInstance(beat, "Item04", expression, KarateManPot.ItemType.Bomb);
|
||||
break;
|
||||
case (int) HitType.TacoBell:
|
||||
case (int)HitType.TacoBell:
|
||||
CreateItemInstance(beat, "Item99", expression, KarateManPot.ItemType.TacoBell);
|
||||
break;
|
||||
default:
|
||||
|
@ -975,7 +992,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void CreateBulbSpecial(double beat, int type, Color color, int expression, int sfx, string hitSfx = "")
|
||||
{
|
||||
string obj = sfx switch {
|
||||
string obj = sfx switch
|
||||
{
|
||||
(int)LightBulbSfx.Automatic => type == (int)LightBulbType.Yellow ? "LightbulbNtr" : "Lightbulb",
|
||||
(int)LightBulbSfx.DS => "LightbulbNtr",
|
||||
(int)LightBulbSfx.Custom => hitSfx,
|
||||
|
@ -997,7 +1015,7 @@ namespace HeavenStudio.Games
|
|||
int comboId = KarateManPot.GetNewCombo();
|
||||
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { CreateItemInstance(beat, "Item00", 0, KarateManPot.ItemType.ComboPot1, comboId); }),
|
||||
new BeatAction.Action(beat + 0.25f, delegate { CreateItemInstance(beat + 0.25f, "Item00", 0, KarateManPot.ItemType.ComboPot2, comboId); }),
|
||||
new BeatAction.Action(beat + 0.5f, delegate { CreateItemInstance(beat + 0.5f, "Item00", 0, KarateManPot.ItemType.ComboPot3, comboId); }),
|
||||
|
@ -1026,7 +1044,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
sounds.ForEach(x => x.pitch = bpmPitch ? Conductor.instance.GetBpmAtBeat(x.beat) / 125 : forcePitch);
|
||||
|
||||
|
||||
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
||||
}
|
||||
|
||||
|
@ -1062,7 +1080,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
sounds.ForEach(x => x.pitch = bpmPitch ? Conductor.instance.GetBpmAtBeat(x.beat) / 125 : forcePitch);
|
||||
|
||||
|
||||
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
||||
}
|
||||
|
||||
|
@ -1080,15 +1098,16 @@ namespace HeavenStudio.Games
|
|||
mobjDat.hitSfxOverride = hitSfxOverride;
|
||||
|
||||
mobj.SetActive(true);
|
||||
|
||||
|
||||
return mobjDat;
|
||||
}
|
||||
|
||||
public void BackgroundColor(double beat, float length, int fxType, int presetBG, Color colorStart, Color colorEnd, int colorEaseSet, int shadowType, Color shadowStart, Color shadowEnd, int textureType, bool autoColor, Color filterStart, Color filterEnd)
|
||||
{
|
||||
currentBgEffect = fxType;
|
||||
|
||||
for (int i = 0; i < colorStarts.Length; i++) {
|
||||
|
||||
for (int i = 0; i < colorStarts.Length; i++)
|
||||
{
|
||||
colorStartBeats[i] = beat;
|
||||
colorLengths[i] = length;
|
||||
colorEases[i] = (Util.EasingFunction.Ease)colorEaseSet;
|
||||
|
@ -1111,7 +1130,8 @@ namespace HeavenStudio.Games
|
|||
autoColor ? TintColor(bgColorEnd) : filterEnd,
|
||||
};
|
||||
|
||||
for (int i = 0; i < BGTextures.Length; i++) {
|
||||
for (int i = 0; i < BGTextures.Length; i++)
|
||||
{
|
||||
BGTextures[i].gameObject.SetActive(textureType == (i + 1));
|
||||
}
|
||||
|
||||
|
@ -1137,7 +1157,8 @@ namespace HeavenStudio.Games
|
|||
func(colorStarts[i].b, colorEnds[i].b, normalizedBeat),
|
||||
};
|
||||
|
||||
foreach (var renderer in spriteRenderers[i]) {
|
||||
foreach (var renderer in spriteRenderers[i])
|
||||
{
|
||||
renderer.color = new Color(color[0], color[1], color[2]);
|
||||
}
|
||||
}
|
||||
|
@ -1169,7 +1190,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void SetParticleEffect(double beat, int type, bool instant, float windStrength, float particleStrength)
|
||||
{
|
||||
if (type == (int) ParticleType.None) {
|
||||
if (type == (int)ParticleType.None)
|
||||
{
|
||||
foreach (var eff in Effects) eff.Stop();
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -382,6 +382,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public void UpdateJoeColour()
|
||||
{
|
||||
Material mappingMat = KarateMan.instance.MappingMaterial;
|
||||
if (mappingMat == null) return;
|
||||
Color mainCol = KarateMan.instance.BodyColor;
|
||||
Color highlightCol = KarateMan.instance.HighlightColor;
|
||||
|
||||
|
@ -391,9 +393,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio);
|
||||
}
|
||||
|
||||
KarateMan.instance.MappingMaterial.SetColor("_ColorAlpha", mainCol);
|
||||
KarateMan.instance.MappingMaterial.SetColor("_ColorBravo", new Color(1, 0, 0, 1));
|
||||
KarateMan.instance.MappingMaterial.SetColor("_ColorDelta", highlightCol);
|
||||
mappingMat.SetColor("_ColorAlpha", mainCol);
|
||||
mappingMat.SetColor("_ColorBravo", new Color(1, 0, 0, 1));
|
||||
mappingMat.SetColor("_ColorDelta", highlightCol);
|
||||
}
|
||||
|
||||
public void Prepare(double beat, float length)
|
||||
|
|
|
@ -52,6 +52,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public void SetNoriMode(double fromBeat, int mode, int startingNori = 0)
|
||||
{
|
||||
if (GameManager.instance == null) return;
|
||||
float scaleFactor = 0f;
|
||||
//clear all children of the holder
|
||||
if (NoriHolder != null) {
|
||||
|
@ -288,6 +289,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
void Update()
|
||||
{
|
||||
if (Conductor.instance == null) return;
|
||||
Transform target = GameCamera.instance.transform;
|
||||
|
||||
Vector3 displacement = target.forward * CameraOffset;
|
||||
|
|
|
@ -267,11 +267,15 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
if (queuedPoses.Count > 0) queuedPoses.Clear();
|
||||
if (queuedCrouches.Count > 0) queuedCrouches.Clear();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
if (conductor.isPlaying && !conductor.isPaused)
|
||||
{
|
||||
if (queuedPoses.Count > 0)
|
||||
{
|
||||
|
@ -319,33 +323,34 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
shouldHold = false;
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !GameManager.instance.autoplay)
|
||||
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
|
||||
{
|
||||
player.UnPrepare();
|
||||
shouldHold = false;
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && shouldHold && !GameManager.instance.autoplay)
|
||||
{
|
||||
if (doingPoses)
|
||||
{
|
||||
player.Pose(false);
|
||||
SoundByte.PlayOneShotGame("theDazzles/miss");
|
||||
foreach (var girl in npcGirls)
|
||||
{
|
||||
girl.Ouch();
|
||||
}
|
||||
}
|
||||
else
|
||||
if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !gameManager.autoplay)
|
||||
{
|
||||
player.UnPrepare();
|
||||
shouldHold = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && shouldHold && (!gameManager.autoplay) && !IsExpectingInputNow(InputAction_FlickRelease))
|
||||
{
|
||||
if (doingPoses)
|
||||
{
|
||||
player.Pose(false);
|
||||
SoundByte.PlayOneShotGame("theDazzles/miss");
|
||||
foreach (var girl in npcGirls)
|
||||
{
|
||||
girl.Ouch();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.UnPrepare();
|
||||
}
|
||||
shouldHold = false;
|
||||
}
|
||||
shouldHold = false;
|
||||
}
|
||||
}
|
||||
else if (!cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (queuedPoses.Count > 0) queuedPoses.Clear();
|
||||
if (queuedCrouches.Count > 0) queuedCrouches.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -466,8 +466,15 @@ namespace HeavenStudio.Games
|
|||
if (passBallDict.TryGetValue(beat + lastLength, out var e))
|
||||
{
|
||||
if (e.datamodel == "tossBoys/pop") return;
|
||||
curReceiver = e["who"];
|
||||
blurSet = e.datamodel == "tossBoys/blur";
|
||||
if (blurSet)
|
||||
{
|
||||
curReceiver = (int)WhichTossKid.None;
|
||||
}
|
||||
else
|
||||
{
|
||||
curReceiver = e["who"];
|
||||
}
|
||||
currentLength = e.length;
|
||||
nextIsSpecial = IsSpecialEvent(e.datamodel);
|
||||
eventDatamodel = e.datamodel;
|
||||
|
|
|
@ -399,20 +399,35 @@ namespace HeavenStudio
|
|||
height = (int)(width / 16f * 9f);
|
||||
}
|
||||
|
||||
GameRenderTexture.Release();
|
||||
if (GameRenderTexture != null)
|
||||
{
|
||||
GameRenderTexture.Release();
|
||||
|
||||
GameRenderTexture.width = width;
|
||||
GameRenderTexture.height = height;
|
||||
GameRenderTexture.width = width;
|
||||
GameRenderTexture.height = height;
|
||||
|
||||
GameRenderTexture.Create();
|
||||
GameRenderTexture.Create();
|
||||
}
|
||||
else
|
||||
{
|
||||
GameRenderTexture = new RenderTexture(width, height, 24);
|
||||
GameRenderTexture.Create();
|
||||
}
|
||||
|
||||
if (OverlayRenderTexture != null)
|
||||
{
|
||||
OverlayRenderTexture.Release();
|
||||
|
||||
OverlayRenderTexture.Release();
|
||||
OverlayRenderTexture.width = (int)(width * 1.5f);
|
||||
OverlayRenderTexture.height = (int)(height * 1.5f);
|
||||
|
||||
OverlayRenderTexture.width = (int)(width * 1.5f);
|
||||
OverlayRenderTexture.height = (int)(height * 1.5f);
|
||||
|
||||
OverlayRenderTexture.Create();
|
||||
OverlayRenderTexture.Create();
|
||||
}
|
||||
else
|
||||
{
|
||||
OverlayRenderTexture = new RenderTexture((int)(width * 1.5f), (int)(height * 1.5f), 24);
|
||||
OverlayRenderTexture.Create();
|
||||
}
|
||||
}
|
||||
|
||||
public static void ChangeMasterVolume(float value)
|
||||
|
|
|
@ -18,8 +18,10 @@ namespace HeavenStudio
|
|||
public static int InitInputControllers()
|
||||
{
|
||||
|
||||
inputDevices = new List<InputController>();
|
||||
InputController[] controllers;
|
||||
PlayerInputRefresh = new();
|
||||
PlayerInputCleanUp = null;
|
||||
|
||||
controllers = InputJoyshockInitializer.Initialize();
|
||||
if (controllers != null)
|
||||
|
|
|
@ -13,7 +13,7 @@ using HeavenStudio.InputSystem;
|
|||
|
||||
namespace HeavenStudio
|
||||
{
|
||||
[RequireComponent(typeof(PlayableDirector), typeof(AudioSource))]
|
||||
[RequireComponent(typeof(PlayableDirector), typeof(AudioSource), typeof(PlayableDirector))]
|
||||
public class JudgementManager : MonoBehaviour
|
||||
{
|
||||
enum Rank
|
||||
|
@ -113,6 +113,7 @@ namespace HeavenStudio
|
|||
[SerializeField] Animator canvasAnim;
|
||||
|
||||
AudioSource audioSource;
|
||||
PlayableDirector director;
|
||||
List<int> usedCategories;
|
||||
float[] categoryInputs;
|
||||
double[] categoryScores;
|
||||
|
@ -521,6 +522,9 @@ namespace HeavenStudio
|
|||
private void Start()
|
||||
{
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
director = GetComponent<PlayableDirector>();
|
||||
PrepareJudgement();
|
||||
director.Play();
|
||||
}
|
||||
|
||||
private IEnumerator WaitAndRank()
|
||||
|
|
|
@ -282,7 +282,7 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
Texture2D texture = DownloadHandlerTexture.GetContent(www);
|
||||
rankImages[(int)i] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
Debug.Log("Uploaded image successfully!");
|
||||
Debug.Log($"Downloaded image {resource} successfully!");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -80,8 +80,10 @@ namespace {context.TargetClass.Namespace}
|
|||
sb.IndentLevel(3);
|
||||
|
||||
sb.Append($@"
|
||||
inputDevices = new List<InputController>();
|
||||
InputController[] controllers;
|
||||
PlayerInputRefresh = new();
|
||||
PlayerInputCleanUp = null;
|
||||
");
|
||||
|
||||
foreach (var loadRunner in loadRunners)
|
||||
|
|
|
@ -58,7 +58,14 @@ namespace HeavenStudio.Util
|
|||
if (behaviour == null || !(conductor.isPlaying || conductor.isPaused))
|
||||
return;
|
||||
|
||||
actions[idx].function.Invoke();
|
||||
try
|
||||
{
|
||||
actions[idx].function.Invoke();
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogError($"Exception thrown while executing BeatAction: {e}");
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||
"jillejr.newtonsoft.json-for-unity.converters": "1.5.1"
|
||||
},
|
||||
"hash": "03264e671d2c1761f3e5ce57c982e75c6d556a60"
|
||||
"hash": "81516bd0bf64681a829ac2d807fd2180077dd3f8"
|
||||
},
|
||||
"com.sator-imaging.alt-source-generator": {
|
||||
"version": "https://github.com/sator-imaging/Unity-AltSourceGenerator.git",
|
||||
|
|
|
@ -134,7 +134,7 @@ PlayerSettings:
|
|||
16:10: 1
|
||||
16:9: 1
|
||||
Others: 1
|
||||
bundleVersion: 1.0.0
|
||||
bundleVersion: 1.0.1
|
||||
preloadedAssets:
|
||||
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
||||
metroInputSource: 0
|
||||
|
|
|
@ -24,5 +24,18 @@ MonoBehaviour:
|
|||
- Assets/Scripts/Games/FanClub/FanClub.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Editor/SpritesheetScaler.cs
|
||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
||||
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
||||
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
|
||||
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||
- Assets/Scripts/JudgementManager.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
||||
- Assets/Scripts/Util/BeatAction.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue