mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 21:55:09 +00:00
adjust dj school mixer settings
This commit is contained in:
parent
f46d769f5f
commit
7d41478ed9
5 changed files with 41 additions and 89 deletions
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@ -85,7 +85,7 @@ AudioMixerController:
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- {fileID: 752586362724348005}
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m_StartSnapshot: {fileID: 24500006}
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m_SuspendThreshold: -80
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m_EnableSuspend: 1
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m_EnableSuspend: 0
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m_UpdateMode: 1
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m_ExposedParameters: []
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m_AudioMixerGroupViews:
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@ -95,7 +95,7 @@ AudioMixerController:
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- 4f0b7ddcf4e12a14c888732f2ab0fda0
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name: View
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m_CurrentViewIndex: 0
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m_TargetSnapshot: {fileID: 24500006}
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m_TargetSnapshot: {fileID: 752586362724348005}
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--- !u!243 &24300002
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AudioMixerGroupController:
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m_ObjectHideFlags: 0
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@ -144,7 +144,7 @@ AudioMixerSnapshotController:
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9dd04840cf4676047b2e26e659ca4069: 1661
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65da18c00dad8f642a1f04b10bc4d3fa: -9.8
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2b8f30d01b6887a4a9a1c346efb59529: 0.96
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152a0691009a459488775726d7da2a76: 0
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152a0691009a459488775726d7da2a76: 0.01
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b32285822a3582a46bc02ae0bb31edd0: 0
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16419c92ecf0c4743a61bae82f0cd39d: 0.96
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3537f1d2761ea514aad24adbde59814c: 0.5
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@ -183,7 +183,7 @@ AudioMixerSnapshotController:
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m_FloatValues:
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8ac1b110f403261418b718a0a6962426: -9.8
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9dd04840cf4676047b2e26e659ca4069: 1661
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152a0691009a459488775726d7da2a76: 16
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152a0691009a459488775726d7da2a76: 10
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b32285822a3582a46bc02ae0bb31edd0: 0
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3537f1d2761ea514aad24adbde59814c: 0.5
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1f89dac5f0e643c4ab8774d8ad05e968: 2.79
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@ -113,6 +113,18 @@ TextureImporter:
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 64
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 2
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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@ -113,6 +113,18 @@ TextureImporter:
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 1024
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites:
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@ -48,36 +48,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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}
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#region old hold
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//public void Hold(bool ace)
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//{
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// isHolding = true;
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// if (ace)
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// {
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// missed = false;
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// shouldBeHolding = true;
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// game.SetDJYellowHead(1);
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// }
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// Jukebox.PlayOneShotGame("djSchool/recordStop");
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// anim.Play("Hold", 0, 0);
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// tableAnim.Play("Student_Turntable_Hold", 0, 0);
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// if (ace)
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// {
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// if (soundFX)
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// {
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// Conductor.instance.djSchoolHold.TransitionTo(.01f);
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// }
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// FlashFX(true);
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// }
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// // Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
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//}
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#endregion
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public void ForceHold()
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{
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isHolding = true;
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@ -90,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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if (soundFX)
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{
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mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
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mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
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}
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}
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@ -114,7 +84,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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if (soundFX)
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{
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mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
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mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
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}
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FlashFX(true);
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}
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@ -149,6 +119,10 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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anim.DoScaledAnimationAsync("Hold", 0.5f);
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tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
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if (soundFX)
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{
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mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
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}
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if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
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{
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
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@ -176,7 +150,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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Invoke("EnableBoo", 1f);
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}
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missed = true;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
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tableAnim.DoScaledAnimationAsync("Student_Turntable_Idle", 0.5f);
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if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
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{
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@ -220,7 +194,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
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//Instantiate(slamFX, this.transform.parent).SetActive(true);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
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}
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else
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{
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@ -236,7 +210,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
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//Instantiate(slamFX, this.transform.parent).SetActive(true);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
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}
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}
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@ -246,7 +220,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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isHolding = false;
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//swiping = false;
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missed = true;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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// mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
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if (canBoo)
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{
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Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
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@ -273,6 +247,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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isHolding = false;
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missed = true;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
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BeatAction.New(game, new List<BeatAction.Action>()
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{
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@ -297,7 +272,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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isHolding = false;
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missed = true;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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OnMissSwipeForPlayerInput(Conductor.instance.songPositionAsDouble + 1);
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SoundByte.PlayOneShotGame("djSchool/recordSwipe");
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@ -305,53 +279,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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#endregion
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#region old swipe
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//public void Swipe(bool ace)
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//{
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// isHolding = false;
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// if (ace)
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// {
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// missed = false;
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// shouldBeHolding = false;
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// Jukebox.PlayOneShotGame("djSchool/recordSwipe");
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// FlashFX(false);
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// swiping = true;
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// }
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// else
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// {
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// // Missed record swipe sound should play here.
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// }
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// anim.Play("Swipe", 0, 0);
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// tableAnim.speed = 1;
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// tableAnim.Play("Student_Turntable_Swipe", 0, 0);
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// Instantiate(slamFX).SetActive(true);
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// Conductor.instance.normal.TransitionTo(.01f);
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// // Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
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// swiping = false;
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//}
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//public override void OnAce()
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//{
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// if (!shouldBeHolding)
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// {
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// //Hold(true);
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// }
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// else
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// {
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// Conductor.instance.normal.TransitionTo(.01f);
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// //Swipe(true);
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// }
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// eligible = false;
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//}
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#endregion
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private void FlashFX(bool inverse)
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{
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GameObject prefab = flashFX;
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@ -381,7 +308,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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//Not sure but will do?
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private void OnDestroy()
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{
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
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}
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}
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}
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@ -47,5 +47,6 @@ MonoBehaviour:
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- Assets/Scripts/TitleManager.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
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- Assets/Scripts/Games/DJSchool/Student.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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