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do it in the editor too
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parent
5c9a0b2d48
commit
2941322039
3 changed files with 6 additions and 5 deletions
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@ -1110,7 +1110,7 @@ namespace HeavenStudio
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SetCurrentGame(game, useMinigameColor);
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}
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private void DestroyGame()
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public void DestroyGame()
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{
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SetGame("noGame");
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}
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@ -106,7 +106,7 @@ namespace HeavenStudio.Editor
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foreach (var minigame in EventCaller.instance.minigames.Values)
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AddIcon(minigame);
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UpdateEditorStatus(true);
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#if HEAVENSTUDIO_PROD
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BuildDateDisplay.text = GlobalGameManager.friendlyReleaseName;
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@ -473,7 +473,7 @@ namespace HeavenStudio.Editor
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GameManager.instance.CursorCam.enabled = (PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch)
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&& isCursorEnabled;
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GameManager.instance.CursorCam.targetTexture = null;
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GameManager.instance.CursorCam.rect = new Rect(0, 0, 1, 1);
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fullscreen = true;
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}
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@ -507,12 +507,12 @@ namespace HeavenStudio.Editor
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public static bool MouseInRectTransform(RectTransform rectTransform)
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{
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return (rectTransform.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera));
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return rectTransform.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera);
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}
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public void ReturnToTitle()
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{
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GlobalGameManager.LoadScene("Title");
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GlobalGameManager.LoadScene("Title", callback: GameManager.instance.DestroyGame);
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}
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public void SetAuthoritiveMenu(bool state)
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@ -39,5 +39,6 @@ MonoBehaviour:
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- Assets/Scripts/Games/TossBoys/TossBoys.cs
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- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
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- Assets/Scripts/Games/AirRally/AirRally.cs
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- Assets/Scripts/LevelEditor/Editor.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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