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fix weird edge case in toss boys autodispense
let beataction throw exceptions
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dbf28debe0
commit
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3 changed files with 18 additions and 2 deletions
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@ -466,8 +466,15 @@ namespace HeavenStudio.Games
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if (passBallDict.TryGetValue(beat + lastLength, out var e))
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{
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if (e.datamodel == "tossBoys/pop") return;
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curReceiver = e["who"];
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blurSet = e.datamodel == "tossBoys/blur";
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if (blurSet)
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{
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curReceiver = (int)WhichTossKid.None;
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}
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else
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{
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curReceiver = e["who"];
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}
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currentLength = e.length;
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nextIsSpecial = IsSpecialEvent(e.datamodel);
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eventDatamodel = e.datamodel;
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@ -58,7 +58,14 @@ namespace HeavenStudio.Util
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if (behaviour == null || !(conductor.isPlaying || conductor.isPaused))
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return;
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actions[idx].function.Invoke();
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try
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{
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actions[idx].function.Invoke();
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}
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catch (System.Exception e)
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{
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Debug.LogError($"Exception thrown while executing BeatAction: {e}");
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}
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idx++;
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}
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}
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@ -35,5 +35,7 @@ MonoBehaviour:
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- Assets/Scripts/Games/KarateMan/KarateMan.cs
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- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
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- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
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- Assets/Scripts/Util/BeatAction.cs
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- Assets/Scripts/Games/TossBoys/TossBoys.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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