Commit graph

1265 commits

Author SHA1 Message Date
Rapandrasmus
b593bc42ae Down sound added (#422) 2023-05-18 20:12:06 +00:00
patata
824de6ca1d quick bug report form fix 2023-05-17 14:58:34 +02:00
patata
ba0c983d91 some improvements to the issue templates (#421) 2023-05-17 12:55:24 +00:00
AstrlJelly
12ff78821a Mr. Upbeat Rework (#418)
* everything but the text

* new spritesheet (thank u sean)
* better/more accurate background color
* bg color changing with fade (code courtesy of ras)
* mr. upbeat blip color changing
* full blip implementation, with size changing and text display

* text is still weird (gray box around all the letters) but i hope that's an easy fix.

* almost done

just need to fix the text and get rid of the reliance on the ding! block

* finishing touches + a buncha testing

everything works!!! and i don't think i left anything out

* forgot an n lol

* oh my god i hate mr. downbeat

this "force" option is not very intuitive to use. nor is it coded amazingly. but i do not care. if you really wanna use it then mess around and see what works
2023-05-15 19:52:41 +00:00
minenice55
4c4d0a7a7a Play Mode Features Part 1 (#413)
* add pause menu assets

* layout and animation for pause

* make play mode prefab function

re-assign unused class inheritance

* remove filepath

* don't init medals twice

* remove PlayerActionObject

* initial attempt at anti-note lock

TODO: circumvent inputs clearing themselves making the functionality not work

* properly implement input lock prevention

* fix error on editor open

* functional pause menu

* bugfix

* make unpausing not reset current play statistics

* serialize initializer components in inspector instead of procedurally generating

* sanity check

* note for fade

* make flashes in the camera prefabs instead of in world space

remove / reorganize script files
address issue #411

* fix bug with perfect campaign

make minigame transitions hide the game canvas
adjust animation of the song credits textbox

* fully functional intro scene (placeholder for future title screen)

refactored entire game loading procedure
re-organized some files

* add interaction query to disclaimer text

* reword legal

* anchor section medals to section display

more tempo change placement controls

* operation order bugfix

* prep for future ratings and stats

* loading text

* autoload opening scene

* splash screen adjustments

added setting to force enable splash screen

* adjust setting entry
2023-05-07 20:33:15 +00:00
Saraistupid
423a8c6039 Update bug.yml 2023-05-07 22:06:21 +03:00
Saraistupid
f5770f6c37 Create issue forms (#414)
* Create bug.yml

* Update bug.yml

* Create feature.yml

* Update bug.yml
2023-05-07 19:03:02 +00:00
AstrlJelly
cdf2c88c35 Bug Fixes + Small Additions (#412)
* lotta stuffs

* dj school bug fixed
* dog ninja overhauled AGAIN. you can start a cue outside of the game now (something i planned months ago lol)
* also two objects will not overlap when they're the same but when they're not the same they will overlap
* commiting cause im gonna try half-recoding meat grinder
* also im trying to fix mrupbeat's beeping cuz oh my god how is this not fixed yet

* meat grinder finished + tap trial bug fixed + mute dog ninja

MUTE DOG NINJA ONLY WHEN INACTIVE ‼️

* last minute stuff + mr upbeat

i will be reworking mr upbeat in another branch but i wanna not bloat this pr any further so bleehhhh :P

* dj school final bug fix
2023-05-07 04:45:44 +00:00
trickssss
dd19a8ed0d fix textbox listeners, check flags for Ctrl-A (#406) 2023-04-29 22:51:25 +00:00
dav
1ee4305554 Event Selection Bug (#404)
The currentEventIndex will no longer change when another UI element is in front of it.
2023-04-27 03:09:43 +00:00
Rapandrasmus
864655096b Space Soccer Improvements (#382)
* SupahScrollSetUp

* Scrolls now, with issues, also added a flames animation

* Started implementing new multiple space kickers

* bg recolor space soccer

* Recolorable dots!

* we circular motitating n shit

* ReAdded Enter and exit stuff

* I despise unexplainable bugs

* The balls are so buggy 😱

* Trying to fix someting

* Fixed Scroll Stutter

* Fixed a whiff bug

* Updated sounds and added ease event for space kickers

* Fixed some bugs

* Changed some names

* new option for quiz show random presses

* Board meeting bug fixes

* Testing Curve stuff

* Converted all code to use new curves, need to fix all issues

* Playing around with keypoint values, will probably expose them so someone else can mess with them

* curves be like

* Fixed stuff

* BALLS FIXED

* Fixed clappy trio stuff

* Added player move event

* Almost fixed, just need to fix wonkiness with high kick toe

* Fixed da bug

* Board meeting and quiz show tweaks

* Fix for board meeting and enter/exit presets for space soccer

* Stop ball added

* Updated how scroll works
2023-04-26 12:43:35 +00:00
ev
f28679e685 Double Date Tweaks (#401)
* al l anims done yay

* make balls follow paths

added FollowPath objects

* added 2 grass and changed sky

* make balls rotate

todo: shadows

* complete SuperCurve

add dropshadows
add weasel hit

* make football stop dropshadow when hit

* finish animation

add scrolling clouds

* tint shader

* oops

* slow down clouds

* better leaves

* new sheet new particle

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-04-25 04:15:35 +00:00
Rapandrasmus
818d2c2779 Clappy Trio and Fork Lifter finished + small additions/fixes (#400)
* The funny

* Yar har har har

* 1 two tree

* Hilarious!

* procedurally spawning in stuff

* bored meeting

* A lot!

* Assistant stop added

* Added Bops

* Added Sounds

* Added miss stuff!! Only need the miss anim for the pigs!!!

* Tweaks

* Bugfixes!

* anim fix anim fix

* STRAIGHT!

* Sound offsets fixed

* added the new anims to implement

* new sheet

* loopSpin implemented

* woah

* mis stuff

* doen done done

* Various fixes

* Fixed clappy trio bop bug

* Epic tings

* Added color and screen shake

* Small things

* redid sheets a little

* Fixed burger preview

* Almost done with forklifter

* Bg color and fixed 4 peas for fork lifter

* icon

* bg stuff for tambourine and forklfiter

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-04-23 20:17:21 +00:00
minenice55
3ccedd6010 Remove Unneeded RenderTextures (#399)
* remove unneeded render textures

* remove debug print

* show build guid in parts of app

* adjust timing window
2023-04-23 19:27:23 +00:00
minenice55
98401cb786 make cue sounds play properly (#398) 2023-04-22 19:39:54 +00:00
minenice55
eb4f25e9b7 Double Date Balls (#396)
* al l anims done yay

* make balls follow paths

added FollowPath objects

* added 2 grass and changed sky

* make balls rotate

todo: shadows

* complete SuperCurve

add dropshadows
add weasel hit

* make football stop dropshadow when hit

* finish animation

add scrolling clouds

* tint shader

* oops

* slow down clouds

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-04-22 19:20:01 +00:00
minenice55
f2ada56b5d Update README.md
relink issue
2023-04-20 13:44:10 -04:00
Jenny Crowe
b3f48e50a7 Remix properties panel now scrolls correctly when the curor is over an inputfield (#395)
Co-authored-by: Jenny Crowe <jakobwcrowe@berkeley.edu>
2023-04-19 01:49:19 +00:00
Rapandrasmus
1a350640fc Quiz Show QoL Done lol (#391) 2023-04-15 13:42:04 +00:00
Rapandrasmus
5dd0d8a9df Quiz Show (#390)
* I'm a menace to society

* Made some small fixes

* added missing stuff, realignment

* Added Animators

* Unity Shenanigans

* all contestee anims

* mb

* Changed how the contestee is structured in the hierachy

* ymf

* I love quiz show

* more anim implementation

* anim fixes and bg upscale

* oops

* implemented prepare and rest

* oops2

* timer

* Implemented Head Animations

* Added the timer

* Oopsie

* there we go

* changed wizards waltz default length

* Added explosions

* Made consecutive intervals possible

* Implementing counting for the contestant

* The quiz host now has numbers

* host anims

* host anims done

* Implemented all host anims and fixed some stuff

* implemented more stuff

* oops

* anim fixes

* Bug fixes woohoo!

* Fixes

* Fixed something !!!!

* upscale and more

* updated reveal answer to not remove the black on reveal of the number

* new sheet2

* Added ForceExplode

* They now go grey

* upscale done anim stuff

* smoke and explosion

* Stage0 added

* KABOOM

* tweaks

* icon and anim fixes

* Added randomPresses event and prefunction to start interval

* Fixed a bug with random presses and also made the sign change color

* Fixed small bug

* fixed a spaceball bug

* New Metronome

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
2023-04-12 22:34:15 +00:00
ev
a35dd17021 fixed anim and fixed black line (#388) 2023-04-08 02:40:45 +00:00
Zeo
c18d5353c5 gameswitch flash toggle (#387)
vfx boutta pop off
2023-04-07 15:15:19 +00:00
minenice55
25f469c26a add proper way of getting clip length (#385)
add code doc to Jukebox
2023-04-03 16:40:41 +00:00
minenice55
fba540f537 Rendering Fixes and Other Adjustments (#384)
* fix game view alpha issues

* fix right-clicking on parameter-less entity locking event selection

* reduce ram use of rendertextures

* fix missing sprite references

fix cheer readers sprite masks not working

* fix lockstep rendering discrepancy

* fix section medal toggle not matching described behaviour in UI

* fix game settings masking issue

* dj school "Scratchy Music" toggle on by default

* import new sheets for fan club, mahou tsukai

* make dj school audio FX persist between game change

* make one shot sounds not create extra objects when not needed

* fix potential issue with new one shots

* make string properties apply changes for every keystroke
2023-04-03 04:17:55 +00:00
Zeo
ab73974662 infer gameswitches from json (#381) 2023-04-02 17:15:19 +00:00
Saraistupid
36c4dd10af Update unity version in readme.md 2023-04-02 04:46:17 +02:00
minenice55
3810501d5c Revert "Misc. Fixes and Tweaks (#377)" (#380)
This reverts commit 2e950b5be5.
2023-04-02 02:28:23 +00:00
Saraistupid
6dafc7b0ba Update BUILD.md 2023-04-01 20:31:33 +02:00
Seanski2
2e950b5be5 Misc. Fixes and Tweaks (#377)
* Fix Batch 1

fix batch 1

* fixes 2

tired

* fixes 3

* 1

* coin

coin

* Fixes 4

* Update README.md

* localization

* procrastination

heat death of the universe

* seal

* the funny 2023

* animatioon adjust

* more adjustment

---------

Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-04-01 04:00:04 +00:00
n00btube3D
3239fc16ae Fix Linux Playback/Keyboard Bug (#373) 2023-03-30 12:50:17 +00:00
ev
6d2762993b 3 General Minigame Tweaks (#370)
* animation and spritesheet tweaked

* fixed mice in kitties and launchpad anim / launchpad
2023-03-27 22:40:31 +00:00
minenice55
3a42429988 Upgrade Fixes (#369)
* fix issues from Unity Upgrade

* more fixes
2023-03-27 15:43:14 +00:00
minenice55
120dbef716 Upgrade to Unity 2021.3.21 (#368)
* Upgrade to Unity 2021.3.21

* Update informational text
2023-03-27 05:38:14 +00:00
AstrlJelly
45e4490a76 Octopus Machine (Initialization) (#367)
* oops! deleted the branch with no backup!

basically have to rebuild prefab. at least i kept the animations and scripts.
not actually that bad but like half an hour of my life was lost getting all these files back together

* started moving animation stuff and allat to a separate Octopus.cs script
* changed order of octopodes; it's much more intuitive for it to be left to right than right to left

i think the sprites are too low res tho :( only 2k for 22 sprites not including the text stuff

* did some stuf

* pushing stuff for unity editor

* basically just everything. still more work that needs to be done tho

* unity update

color stuff idk

* icon
2023-03-27 03:30:11 +00:00
ev
8ccced19b6 Double Date (#366)
* Got the inputs and audio in

* Fixed some things

* kick anim

* more stuff

* anim stuff

* particle mistake oops

* Oops. I am sorry

* Implemented visual stuff

* Made animations scaled to be faster

* Fixes

* lots of anims

* More anims implemented

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-03-27 03:12:23 +00:00
ev
64a9155947 Blue Bear Additions (#365)
* Set up blue bear for animations and fixed tap trial again

* eyes closed anims

* hi

* z axis awkward

* smile anim

* Anim stuff implemented

* bunch of animations

* oops

* all anims But the crumbs!

* All animations implemented

* Set emotion is not stretchable anymore

* Crumb animators added

* hd sprites 2

* Implemented more anims yahoo

* upscaled other sheet, anim stuff

* small fix

* more anims

* crumb anims

* Face crumbs implemented

* final anims

* oops

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-03-27 03:10:38 +00:00
ev
77dbb42618 new sprites (#364) 2023-03-27 03:10:00 +00:00
ev
e4646000f2 Second Contact (#363)
* second contact sprites

* Started rewriting

* Sound stuff

* foreigner textbox

* default miss message

* implement basic player textbox

* transparency support for textbox

refactor function labels to use C# convention

* avoid double function call with mistranslation

* add mistranslation textbox

* fix logic with trailing translation

* auto-positioning of translated text content

* auto-hide textboxes on start

* icon

* Added two new helper functions for pitching with semitones and cents

* All new sounds should be in now

* bunch of visual fixes

* Fixed stuff being innaccurate

* Repeating voicelines begone!

* Thump sound for bob man

* Put an animator on the crowd

* Fixed missing sprites

* Fixed anim not playing sometimes on barely

* Changed length of pass turn event from 0.5 to 1 beat long

* Downscaled Sprites

yippee

* Auto look at

* Fixed bob's textbox not appearing sometimes

* Fixed some small things

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-03-27 03:09:55 +00:00
ev
0ea09e3fc2 Crop Stomp Tweaks (#362)
* ok

* oops

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-03-27 03:09:49 +00:00
AstrlJelly
ce122782ef Munchy Monk (#361)
* munchy

* prefab set up

* fixes

* all the stuff is there

* add scripts and such

ok ev u animate away now

* animations

* eat anim fixes

* set up the stuff for arm animation + temp sfx

i edited the eat animation to be a little longer so that it doesn't blush inbetween inputs but i think it's fine

* basically everything should be ready to animate

yes

* more anims

* just a few things not that much !!!!

* fixed anims

* t two snap working + sfx + dumpling color

title. made lotsa progress, it's looking way better

* animations more

* idk!!! it's some stuff. but im going to bed now

* different colored smears + animators for dumplings

* all animations + sprite fixes

* oops fixed stare

* oops 2

* assigned the animator + just a bunch a' stuff

* All anims!! stache and brow stuff

* i go to bed now 😴

* barelies are working pretty well
* very early hits seem to be working on everything but the two twos
 -it's temporarily disabled cause the ScheduleInput doesn't play nice with it
* added starpelly's SuperScroll script
* stare and blush blocks
* modifier block
 -only functions to disable the baby for now, will do stuff to how the mustache works in the near future
* changed all cues to be prefunctions that queue up a main cue so that they can be called outside of the game

for whatever reason the FollowHand animation just doesn't wanna play. everything else does! but not the arguably most important one.

* Oops

* ymf pls help meee 😭

* Fixed two two dumpling anim not playing

* Fixed smear

* smear animation + monk animation block

ev do ur magic

* oops didn't save

* smear fix

* general progress, barelies, whateva

* pushing stuff for new unity edition

* monk move block
* fix dumplings spawning in editor scene instead of munchy monk prefab(?)

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-03-27 02:26:11 +00:00
minenice55
6c787a5a9b Lockstep Additions (#360)
* tiled stepswitchers

* recolourable step switchers

change text used in the properties edit menu

* fix colour setup on game load

* colourize text based on track

* B
2023-03-27 02:26:01 +00:00
minenice55
91e7572883 Revert "Remove duplicate song saving (#356)" (#358)
This reverts commit 33f17dcbad.
2023-03-24 03:15:47 +00:00
Zeo
33f17dcbad Remove duplicate song saving (#356)
* Unrecognized entity support

Due to some recent discoveries about a certain upcoming rhythm game, I have added support for unrecognized entities found in remix.json to be loaded and moved, and be able to save them.

* Discord RPC Toggle

Required for Mac use. Since there is no persistent settings save, it must be re-enabled each time you open the program.

* Revert "Discord RPC Toggle"

This reverts commit 249ee69ecb1837048fb2f1e45c5dbfffabb11b47.

* Revert "Revert "Discord RPC Toggle""

This reverts commit c2eca02e94d5bc4924c87099f71a25fff8ff101d.

* Remove duplicate song saving

FileMode.OpenOrCreate go brrrrrr

* Delete Properties.meta

whats that still doing there
2023-03-23 02:51:44 +00:00
Seanski2
f1193bc6f3 General Fixes (#355)
* Somen Anims

* Icon Updates

* Slurp implemented

* Somen man now resets pose

* Spaceball is no longer too hd

* Spaceball bat fix

Fixed the position of the bat grip thing on air batter's idle

* Mage's upscale downscales

Note to self, do the pure downscale assets later

* Launch party bg upscale

forgot this one oops

* i forgor

changed ct2 bg from 2048 to 4096

* blue bear icon update. again.

help

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-03-20 22:20:34 +00:00
ev
77bfcfd3af fixed jump tap again (#353) 2023-03-20 02:03:57 +00:00
ev
f2fbcdcf9b Tap Trial Upscale + Fixes (#352)
* many anim fixes + upscale

* more tweaks

* Implemented anim

* oops

* removed all the ref images

* fixed bg

* oops final tap anim

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-03-19 17:49:17 +00:00
Rapandrasmus
9cedd02c5f Cheer Readers - Fixed bug with poster and bop (#351) 2023-03-19 17:49:13 +00:00
AstrlJelly
3a84c7c9bd Miscellaneous Tweaks + New Scroll Script (#350)
* meat grinder prefab + sprite cutting/naming done + icon

title :)

* Boss Bop, Miss, & Signal Anims

can you read

* Boss Call Anim

self-explanatory

* fix the z axis + new sprite

still working on getting those bops working. they're a bit weird (not the anim itself)

* Restored Meat Grinder Animations

i have no idea what just happened with github but the animations are back

* All Tack Animations Complete

just missing the meat anims

* Literally two lines changed

skull emoji (forgot to set the light meat for the miss anim to inactive by default)

* Meat Grinder Anims (should be) Done

Added the Meat Hit anims

* goodnight

* bopping every beat
* tons of sfx
* meat calls with their corresponding sfx/animations have been added
* prefunctions...

* inputs + sfx + prefunction

making swift progress here :)

* little commit

more cues and animation stuff so that i can have new animations

* Meat Toss Anims

also fixed up some of tack's hit anims to make the smear more consistent

* night night

* moved all the meat stuff to a new script
 -this should help with instantiating the meat
* animations are a bit more comprehensive
* man, barelies are way easier than i thought they were gonna be

* instantiating works now

committing to work on my pc instead of my laptop

but i have been getting a lot done with the meat! it's just that most of that stuff is learning what i can't do...

* Boss Animation Tweaks

Adjusted Boss' bop and miss animations

* woohoo animation!

hi sean this is for u. tell me anything to tweak :)

* Quick Meat Toss Anim Fix

Prevents meat from playing the toss animation twice

* meat hit animation works!

sometimes there's a frame where the first frame of its animation pops up but i should be able to fix that

also just general improvements + framework for different meats

* it's done! or at least out of wip!

* you can select which meat type is tossed (defaults to random)
* ghost meat has been busted (it looped back to its first frame of anim sometimes right before being destroyed; i just added a single frame idle.)
* overall just optimized code
* removed WIP from game name

* a few touch-ups

* change all sfx to ogg
 -also amplified toss.ogg by 4db, was hard to hear at the same time as hitting a cue
* fixed boss not bopping a beat after a signal
 -a very small bit hacky but it really works fine. will fix if any problems come up (but i added a check so that there shouldn't be)

* i have stashed changes :P

* new bg + remove references

title

* boss weird bopping fixed + game switches fixed

* final touch-ups

* random things just broke

* for whatever reason animation controller for boss got reverted, breaking an animation
* and we forgot to merge two spritesheets instead of just replacing one with the other. oops

* sfx volume lowerd

* ok cool commit time

* added superscroll (MADE BY STARPELLY)
* fixed dog ninja backwards compatibility
* fixed meat grinder's startinterval need
* added d pad controls to dog ninja and meat grinder

* oops forgot to add dpad for dog ninja

* remove d-pad from meat grinder 😢

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-03-18 04:40:20 +00:00
Rapandrasmus
a9b2d254a7 Glee Club - fixes and tweaks (#348)
* Glee Club - fixes and tweaks

* New default semitones for gleeclub

* Together Now is more visually accurate
2023-03-15 19:11:31 +00:00
Seanski2
27a177c07d Updated Icon (#347)
* DSGuy Color Fixes

you can read

* Update icon.png

icon change
2023-03-15 02:28:30 +00:00