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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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infer gameswitches from json (#381)
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parent
36c4dd10af
commit
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3 changed files with 13 additions and 14 deletions
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@ -356,7 +356,7 @@ namespace HeavenStudio
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if (game == null)
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{
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Debug.LogWarning($"Unknown game {gameName} found in remix.json! Adding game...");
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game = new Minigames.Minigame(gameName, DisplayName(gameName) + " \n<color=#eb5454>[inferred from remix.json]</color>", "", false, true, new List<Minigames.GameAction>());
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game = new Minigames.Minigame(gameName, DisplayName(gameName) + " \n<color=#eb5454>[inferred from remix.json]</color>", "", false, false, new List<Minigames.GameAction>(), inferred: true);
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EventCaller.instance.minigames.Add(game);
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if (Editor.Editor.instance != null)
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Editor.Editor.instance.AddIcon(game);
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@ -709,18 +709,13 @@ namespace HeavenStudio
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{
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if (gameInfo.fxOnly)
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{
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var gameEntities = Beatmap.entities.FindAll(c => {
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var gameName = c.datamodel.Split(0);
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var newGameInfo = GetGameInfo(gameName);
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if (newGameInfo == null)
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return false;
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else
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return !newGameInfo.fxOnly;
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}).ToList();
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if (gameEntities.Count != 0)
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name = gameEntities[0].datamodel.Split(0);
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else
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name = "noGame";
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var gameInfos = Beatmap.entities
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.Select(x => x.datamodel.Split(0))
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.Select(x => GetGameInfo(x))
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.Where(x => x != null)
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.Where(x => !x.fxOnly)
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.Select(x => x.LoadableName);
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name = gameInfos.FirstOrDefault() ?? "noGame";
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}
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else
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{
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@ -729,6 +724,7 @@ namespace HeavenStudio
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//game is packed in an assetbundle, load from that instead
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return gameInfo.GetCommonAssetBundle().LoadAsset<GameObject>(name);
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}
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name = gameInfo.LoadableName;
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}
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}
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return Resources.Load<GameObject>($"Games/{name}");
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@ -33,11 +33,13 @@ namespace HeavenStudio
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public string defaultLocale = "en";
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public string wantAssetBundle = "";
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public List<string> supportedLocales;
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public bool inferred;
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public bool usesAssetBundle => (wantAssetBundle != "");
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public bool hasLocales => (supportedLocales.Count > 0);
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public bool AssetsLoaded => (((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded);
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public bool SequencesPreloaded => soundSequences != null;
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public string LoadableName => inferred ? "noGame" : name;
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private AssetBundle bundleCommon = null;
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private bool commonLoaded = false;
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@ -55,7 +57,7 @@ namespace HeavenStudio
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set => soundSequences = value;
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}
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public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List<GameAction> actions, List<string> tags = null, string assetBundle = "", string defaultLocale = "en", List<string> supportedLocales = null)
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public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List<GameAction> actions, List<string> tags = null, string assetBundle = "", string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false)
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{
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this.name = name;
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this.displayName = displayName;
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@ -68,6 +70,7 @@ namespace HeavenStudio
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this.wantAssetBundle = assetBundle;
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this.defaultLocale = defaultLocale;
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this.supportedLocales = supportedLocales ?? new List<string>();
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this.inferred = inferred;
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}
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public AssetBundle GetLocalizedAssetBundle()
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