infer gameswitches from json (#381)

This commit is contained in:
Zeo 2023-04-02 12:15:19 -05:00 committed by GitHub
parent 36c4dd10af
commit ab73974662
3 changed files with 13 additions and 14 deletions

View file

@ -356,7 +356,7 @@ namespace HeavenStudio
if (game == null)
{
Debug.LogWarning($"Unknown game {gameName} found in remix.json! Adding game...");
game = new Minigames.Minigame(gameName, DisplayName(gameName) + " \n<color=#eb5454>[inferred from remix.json]</color>", "", false, true, new List<Minigames.GameAction>());
game = new Minigames.Minigame(gameName, DisplayName(gameName) + " \n<color=#eb5454>[inferred from remix.json]</color>", "", false, false, new List<Minigames.GameAction>(), inferred: true);
EventCaller.instance.minigames.Add(game);
if (Editor.Editor.instance != null)
Editor.Editor.instance.AddIcon(game);

View file

@ -709,18 +709,13 @@ namespace HeavenStudio
{
if (gameInfo.fxOnly)
{
var gameEntities = Beatmap.entities.FindAll(c => {
var gameName = c.datamodel.Split(0);
var newGameInfo = GetGameInfo(gameName);
if (newGameInfo == null)
return false;
else
return !newGameInfo.fxOnly;
}).ToList();
if (gameEntities.Count != 0)
name = gameEntities[0].datamodel.Split(0);
else
name = "noGame";
var gameInfos = Beatmap.entities
.Select(x => x.datamodel.Split(0))
.Select(x => GetGameInfo(x))
.Where(x => x != null)
.Where(x => !x.fxOnly)
.Select(x => x.LoadableName);
name = gameInfos.FirstOrDefault() ?? "noGame";
}
else
{
@ -729,6 +724,7 @@ namespace HeavenStudio
//game is packed in an assetbundle, load from that instead
return gameInfo.GetCommonAssetBundle().LoadAsset<GameObject>(name);
}
name = gameInfo.LoadableName;
}
}
return Resources.Load<GameObject>($"Games/{name}");

View file

@ -33,11 +33,13 @@ namespace HeavenStudio
public string defaultLocale = "en";
public string wantAssetBundle = "";
public List<string> supportedLocales;
public bool inferred;
public bool usesAssetBundle => (wantAssetBundle != "");
public bool hasLocales => (supportedLocales.Count > 0);
public bool AssetsLoaded => (((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded);
public bool SequencesPreloaded => soundSequences != null;
public string LoadableName => inferred ? "noGame" : name;
private AssetBundle bundleCommon = null;
private bool commonLoaded = false;
@ -55,7 +57,7 @@ namespace HeavenStudio
set => soundSequences = value;
}
public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List<GameAction> actions, List<string> tags = null, string assetBundle = "", string defaultLocale = "en", List<string> supportedLocales = null)
public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List<GameAction> actions, List<string> tags = null, string assetBundle = "", string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false)
{
this.name = name;
this.displayName = displayName;
@ -68,6 +70,7 @@ namespace HeavenStudio
this.wantAssetBundle = assetBundle;
this.defaultLocale = defaultLocale;
this.supportedLocales = supportedLocales ?? new List<string>();
this.inferred = inferred;
}
public AssetBundle GetLocalizedAssetBundle()