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minenice55 4c4d0a7a7a Play Mode Features Part 1 (#413)
* add pause menu assets

* layout and animation for pause

* make play mode prefab function

re-assign unused class inheritance

* remove filepath

* don't init medals twice

* remove PlayerActionObject

* initial attempt at anti-note lock

TODO: circumvent inputs clearing themselves making the functionality not work

* properly implement input lock prevention

* fix error on editor open

* functional pause menu

* bugfix

* make unpausing not reset current play statistics

* serialize initializer components in inspector instead of procedurally generating

* sanity check

* note for fade

* make flashes in the camera prefabs instead of in world space

remove / reorganize script files
address issue #411

* fix bug with perfect campaign

make minigame transitions hide the game canvas
adjust animation of the song credits textbox

* fully functional intro scene (placeholder for future title screen)

refactored entire game loading procedure
re-organized some files

* add interaction query to disclaimer text

* reword legal

* anchor section medals to section display

more tempo change placement controls

* operation order bugfix

* prep for future ratings and stats

* loading text

* autoload opening scene

* splash screen adjustments

added setting to force enable splash screen

* adjust setting entry
2023-05-07 20:33:15 +00:00
.github Update bug.yml 2023-05-07 22:06:21 +03:00
.vscode feat: add vscode extension and settings so editorconfig actually work (#294) 2023-02-20 05:50:46 +00:00
AssetBundles/StandaloneWindows Playable Marcher (#265) 2023-02-07 12:17:40 -05:00
Assets Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
Packages Upgrade Fixes (#369) 2023-03-27 15:43:14 +00:00
ProjectSettings Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
.editorconfig Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
.gitignore feat: actually not overkill gitignore this time (#302) 2023-02-21 09:13:59 +00:00
.vsconfig Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Animations.meta Tram&Pauline 2022-06-21 18:31:20 -07:00
BUILD.md Update BUILD.md 2023-04-01 20:31:33 +02:00
CREDITS.md Upgrade to Unity 2021.3.21 (#368) 2023-03-27 05:38:14 +00:00
Editor.meta Current version pull 2022-07-11 14:22:12 +08:00
Effects.meta Tram&Pauline 2022-06-21 18:31:20 -07:00
LICENSE.md Create LICENSE.md 2021-12-21 22:42:00 -05:00
README.md Update README.md 2023-04-20 13:44:10 -04:00
song.wav Basic saving and loading system 2022-01-30 07:03:37 -05:00

This project is still in development. There are NO public compiled releases (yet).

Heaven Studio

(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.

Discord

License: GPL v3

Progress Spreadsheet

YouTube Channel

Bug Report Form

Documentation

prCapture

Prebuilt Binaries

This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.

Important Notes:

  • On MacOS and Linux builds you may experience bugs with audio-related tasks, but in most cases Heaven Studio works perfectly.
  • On MacOS you'll need to have Discord open in the background for now, there's a bug that causes the DiscordSDK library to crash when the rich presence is updated while Discord is not open in the background.
  • MacOS and Linux prebuilt binaries ARE BUGGY (AssetBundles do not get built causing some minigames as KarateMan to not render correctly), please build the project yourself instead using the instructions below.

Self-Building

Heaven Studio is made in Unity 2021.3.21, and programmed with Visual Studio Code.

Build Instructions: BUILD.md (or the more maintained documentation page)

Other information

Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.