Commit Graph

949 Commits

Author SHA1 Message Date
AstrlJelly 26c5643c24 just two bug fixes (#667)
* Update README.md (#661)

* reimplement the fixes

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-31 04:59:52 +00:00
AstrlJelly 689226a9bb Mannequin Factory (#499)
* everything

yeah. everything..?
just needs an icon

* ass buns

* clean up + split up the blocks

* quick refresh

just so this doesn't get stale and fall behind in the codebase

* NOT DONE YET! gonna finish tomorrow

* it's done!!

* oh oops gotta actually load the game
2024-01-30 02:41:35 +00:00
AstrlJelly 58a3fe19af Manzai (WIP) (#664)
* Creating the scene

Graphics for the stage and the birds have been set up, no animation or editor events yet

* Implementation of Rudimentary Functionality

Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block.
Incredibly basic animations and sfx implementation.

* Implemented functionality to "bop" + pitching sfx

pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm)

* Added "Hai" Bubbles

basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order

* (NEEDS DEBUGGING) Boing block rudimentary implementation

All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what

* Animation Dump + misc

Properly implemented 6 animations:
raven's bop, talk, and ready
vulture's bop, talk, and boing
Along with implementing proper functionality for puns having random inputs

* [DEBUGGING APPRECIATED] Misc Things

Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated)

Added and implemented miss sfx, and readjusted the framing of the birds in the scene.

* Prepping for Sound Implementation

Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai.

* Fixed slides

made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho))

* sourcegen

* ignore

pushing so i can unstash my goddang changes

* HD textures and half of an SFX overhaul

HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :(

* Finished boings/added short pun animations

self explanatory

* Some Misc Animation Stuff

added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches

* Loads of Input Stuff

Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies

* More Playability Stuff

Added "boing" hit animation, added audience reactions to correct inputs

* Lights On/Off

Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup

* grrrrrrrr

made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie

* Finished up presentability

added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around

* Slap whiff animation is able to play sooner during a "boing" block now

self explanatory

* bleh

pushing just to get this shit out of the changed files list

* PR-ready-ified

added a "WIP" to manzai's title, and commented out all the unfinished shit

* ass buns

---------

Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
Rapandrasmus 19973638a2 Monkey watch (#555)
* basic setup+inputs

this is gonna be so annoying to optimize
i am SO overwhelmed with the options that i have
object pooling, disabling the monkeys, literally just placing them manually... idk.

* custom monkeys + more setup stuff

it's all coming together .

* a few tweaks

committing to update the spritesheet

* hi ev

* player stuff

* player anims

* particles

* more of prefab

* upscale for this sheet

* prefab more

* oops

* anims n stuff

* assign the stuff, a little bit of rotation

* better sheet

* balloon sheet

* particles

* Revert "particles"

This reverts commit fe4d589731a3ceacc7d80b7fde520f87b1c6e745.

* Revert "Revert "particles""

This reverts commit ce117b280d4bd7400bd40260f4d858f2d5fba9e3.

* fixed the watch outline + pink monkey prefab variant

the bccad really is a life saver

* anims for monkeys

* convert to dictionary

yippee for dictionaries
* better camera
* click animations are all done
* custom monkeys are actually good now :)
* prefab adjustments

* oopps2

* tweaked particles

* inactive monkeys/custom monkeys + prefab fixes

they should work perfectly now, and the prefab should also need no further adjustment
hopefully...

* many animations

* click fixes

* the prefab needed One more adjustment

* oops again

hopefully the shadow is good now

* sheet adjustment

* all yellow anims done

* progress.

starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy 😄 )

* open / close hole

* monkey spawning working better

* pink monkey anims

* clean slate

* gonna test something

* proper camera

* Camera movements done

* pink monkey sounds and a small bug fix

* clock arrow now moves

* gettin ready to spawn el monkeys

* monkeys should spawn now ig

* bug fixes

* oops

* monkeys appear added

* more fixes yahoo

* shadow tweak

* bug fixes

* zoom out beginnings

* hour more smooth

* smooth minute too

* it now zooms out lol

* middle monkey

* oopsie doopsie

* hot air balloon

* oops

* anim

* disappear fix

* ticks on input now

* prepare earlier

* tiny tweak

* oops again

* fixed the input bug

* holes

* middle monkey anims

* fixed layering

* zoom out tweaks and shadow movement

* camera tweak

* tweaks

* quad

* camera tweak

* quart

* inspcetor

* shadow correct

* Okay

* zoom out seperation

* instant

* balloon movement

* balloon fixed

* fixed particle

* icon

* fixed beataction parameters

* monkey watch camera refactor

run sourcegen

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:04:19 +00:00
ev 98233e174d Nightwalk GBA (#569)
* Nightwalks set up

* Play yan with balloons

* platformSetUp

* Platform handler fundamentals

* Count In Added

* small thing

* Got em inputs in nightwalk gba to work

* Platforms now spawn when there's no count-in

* He jumps now!

* Decreased platform count

* Height changes added

* Randomness for height changes

* Name changing

* Fixed a bug with no count in blocks

* Ok height changes should be flawless now

* No jumping added

* Umbrella and lollipop added

* Umbrella drum pattern added

* Fallyan :(

* Implemented falling :(

* Fixed drum patterns not working

* Fish implemented

* Fixed kick sound being weird

* 4 beat count in added

* Tweaked landing pos

* Walking Count-In added

* new sprites touched up anims

* oops1

* barely anims

* Implemented barelies into nightwalk gba

* Balloons have random positioning now

* New sounds and whiff/barely sounds

* Fall smear added

* Fixed issues with platform heights on gameswitches

* 24 platforms

* walk is normalized now

* Star scrolling functionality done

* Blink animations n stuff

* STARS BLINK NOW

* Force evolve added + tweaks

* Fixed stars not stopping + upped amount of stars

* End event setup

* Finding end blocks logic added

* end event functionality finished

* end platform anim

* fixed anim

* only stars on screen evolve

* 2 evolve by default

* End event fixes

* more blinking

* star blinks now and has string

* minor tweak

* fix to interaction between fish and end block

* tweaked dropdown values

* removed fish sound

* named some sprites in the spritesheet

* high jump and roll anims

* Roll sound should only play if valid

* Small fix to roll cue sound logic

* Another small fix to roll cue sound logic

* ok actually fixed roll sound

* roll platform added to jumpl platform prefab

* Roll cue platform visuals done

* Basic Roll Cue implemented

* flower

* umbrella

* barely for roll release

* OOPS

* smol fixes

* fixed visual stuff and added missing to rolls

* redid sheet, new anims

* slow walkin'

* adjustments

* oops

* adjusted smear

* improved interaction between roll and end block

* improved interaction between roll cue and platform heights

* 32 stars

* made the star boundary way smaller

* how was i this stupid

* fixed more interactions

* stack proof roll cue and also end block + roll cue fix

* Fixed things related to stars

* fixed no jumping not working with end block + roll

* nearing the final stages

* rolls counts for 2 jumps now

* fixed a bug to do with roll platforms and made roll platform sounds not be able to be played on invalid beats

* made stage 2 stars bigger

* added destroy roll platform sprites

* update to new systems

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-28 06:03:53 +00:00
minenice55 d951006f86 run source generator to add totem climb (#663) 2024-01-28 04:14:30 +00:00
Rapandrasmus ccfc528d99 Totem Climb (#660)
* setup

* scroll stuff

* tons of stuff

* totem bop

* bopping and new assets

* soem more

* frog fit

* fixed order of operation issue

* triple proto

* wow i love super curves

* TRIPLE JUMP

* frog fall

* the spinny

* dragon initial

* functional dragon

* fixed un bug

* the deets

* the deets have been fixed

* miss stuff

* smol fix

* no log

* fixed some issues

* switch to next state

* particle

* remove useless logic

* zoomed out

* sound and line fix

* new bg sheet

* minor tweaks

* pillar tops

* background objects

* background tweak

* triple sound tweak

* background rework

* frog wings and new jump anim

* fix

* birds

* disable pillars

* landing end

* fix again

* minor fix

* fixes and icon

* background scroll logic rework

* put in fixed sheet

* fixed sounds
2024-01-28 03:43:54 +00:00
minenice55 19366a2aa6 remove unused class 2024-01-25 15:27:26 -05:00
minenice55 c1415725ff change operation order for input checks 2024-01-25 15:11:43 -05:00
minenice55 6bb135a091 event caller refactoring
change operation order of minigame loading
2024-01-25 12:29:05 -05:00
minenice55 294cdf9a8e fix certain types of sounds firing a frame late 2024-01-24 00:17:35 -05:00
minenice55 898e395f66 pause unloads assets on exit 2024-01-22 14:18:41 -05:00
minenice55 470a84cdec change title screen anti-mash mechanism 2024-01-22 10:58:45 -05:00
minenice55 2986563a78 adjust dj school mixer settings 2024-01-21 23:13:39 -05:00
minenice55 2bf39bf8bd literal skill star 2024-01-21 20:55:31 -05:00
minenice55 cc85bfac72 Merge pull request #650 from blank3times/twilight-over-noon
Update #648 implementation to replace noon in Air Rally
2024-01-22 01:50:07 +00:00
minenice55 7266999149 settable flashing effects warning 2024-01-21 20:38:56 -05:00
blank3times 856ea61b4b Update AirRally.cs
Twilight goes back to Night and then goes over Noon
2024-01-21 17:21:12 -08:00
minenice55 764a71cbe5 fix broken marker rendering 2024-01-21 20:18:55 -05:00
minenice55 a1e18d4f67 fix doubled input responses in some menus
decimal marker weights
2024-01-21 20:10:45 -05:00
minenice55 8ab0659073 excessive tabs 2024-01-21 19:44:39 -05:00
minenice55 86d18d0590 default timing display is non-lazer
plan for future overlays?
2024-01-21 19:43:29 -05:00
minenice55 89da70002f implement #648 "properly"
try to fix weird performance regression in board meeting
2024-01-21 19:36:12 -05:00
minenice55 7b9a8036d0 Revert "Merge pull request #648 from blank3times/master"
This reverts commit bb4098665d, reversing
changes made to da73d62ce7.
2024-01-21 19:15:28 -05:00
minenice55 4c9e18f0d5 default perfect challenge to off 2024-01-21 18:11:48 -05:00
minenice55 9d3ae6cd16 new memes 2024-01-21 18:10:23 -05:00
minenice55 291fabe197 do it in the editor too 2024-01-21 16:54:10 -05:00
minenice55 8b3bca35c7 no miss + skill star in judgement
fix potential crashes when exiting play
2024-01-21 16:50:05 -05:00
minenice55 bb4098665d Merge pull request #648 from blank3times/master
Fix golden hour time of day settings being labelled "noon"
2024-01-21 18:24:17 +00:00
blank3times 8564146d9c Update DoubleDate.cs
Replace references to 'noon' with 'sunset'
2024-01-20 23:15:51 -08:00
blank3times 59c928f16b Update AirRally.cs
Replace references to 'noon' with 'twilight'
2024-01-20 23:14:22 -08:00
minenice55 f8e35b14d2 *actually* get rid of discord game sdk 2024-01-21 00:17:14 -05:00
minenice55 8388a87cd7 fix weird edge case in toss boys autodispense
let beataction throw exceptions
2024-01-21 00:15:06 -05:00
minenice55 5b6b6b0e46 fix asset unloading jank with karate man 2024-01-20 23:59:26 -05:00
minenice55 686129071b rendertexture null check 2024-01-20 23:39:41 -05:00
minenice55 38595da87a update Jukebox version
fix issues with Judgement audio
2024-01-20 23:30:28 -05:00
minenice55 56fe1ed870 fix operation order issue with judgement 2024-01-20 00:24:23 -05:00
minenice55 478f77132b fix #631 2024-01-19 23:05:26 -05:00
minenice55 db6fd6c9fa fix #640 2024-01-19 21:46:21 -05:00
minenice55 ba02f2a56f de-static-ify game manager and conductor for minigame logic 2024-01-18 23:52:38 -05:00
minenice55 96af9cf90e minigame template 2024-01-18 23:39:20 -05:00
minenice55 99bb47cf1b also use sourcegen for controller loaders 2024-01-18 21:38:01 -05:00
minenice55 e262d051ba replace minigame loader reflection with source generator 2024-01-18 19:56:26 -05:00
minenice55 bd10303f45 fix minor pj party anim bug
update credits
adjust a mixer effect setting
2024-01-17 19:50:12 -05:00
minenice55 95abe577bd clean up event queues 2024-01-17 18:49:14 -05:00
minenice55 da5a57e9d9 workaround sneaky spirits pause jank
make BeatAction also wait for conductor DSP to start
remove leftover logic from old conductor sync
fix #630
fix #632
fix #633
2024-01-17 18:43:26 -05:00
minenice55 1e4235bf91 try to fix weird score bug
controller only gets re-assigned on first boot
don't stall the cpu to queue frames
2024-01-16 15:21:22 -05:00
minenice55 35380b34ec mac moment 2024-01-15 19:55:53 -05:00
minenice55 adbeebb515 prod flag, ready for launch 2024-01-15 15:04:40 -05:00
minenice55 6bc0ca2c6f tunnel scroll
working dough fix
2024-01-15 14:22:26 -05:00