Update AirRally.cs

Replace references to 'noon' with 'twilight'
This commit is contained in:
blank3times 2024-01-20 23:14:22 -08:00 committed by GitHub
parent e57eda7af6
commit 59c928f16b

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@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."),
new Param("end", AirRally.DayNightCycle.Noon, "End Time", "Set the time of day for the end of the event."),
new Param("end", AirRally.DayNightCycle.Twilight, "End Time", "Set the time of day for the end of the event."),
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
@ -337,9 +337,9 @@ namespace HeavenStudio.Games
[SerializeField] private Material bgMat;
[SerializeField] private Material objectMat;
[SerializeField] private Material cloudMat;
[SerializeField] private Color noonColor;
[SerializeField] private Color twilightColor;
[SerializeField] private Color nightColor;
[SerializeField] private Color noonColorCloud;
[SerializeField] private Color twilightColorCloud;
[SerializeField] private Color nightColorCloud;
private DayNightCycle lastTime = DayNightCycle.Day;
private DayNightCycle currentTime = DayNightCycle.Day;
@ -684,20 +684,20 @@ namespace HeavenStudio.Games
timeEase = ease;
objectsColorFrom = lastTime switch
{
DayNightCycle.Noon => Color.black,
DayNightCycle.Twilight => Color.black,
_ => Color.white,
};
objectsColorTo = currentTime switch
{
DayNightCycle.Noon => Color.black,
DayNightCycle.Twilight => Color.black,
_ => Color.white,
};
bgColorFrom = lastTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColor,
DayNightCycle.Twilight => twilightColor,
DayNightCycle.Night => nightColor,
_ => throw new System.NotImplementedException()
};
@ -705,7 +705,7 @@ namespace HeavenStudio.Games
bgColorTo = currentTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColor,
DayNightCycle.Twilight => twilightColor,
DayNightCycle.Night => nightColor,
_ => throw new System.NotImplementedException()
};
@ -713,7 +713,7 @@ namespace HeavenStudio.Games
cloudColorFrom = lastTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColorCloud,
DayNightCycle.Twilight => twilightColorCloud,
DayNightCycle.Night => nightColorCloud,
_ => throw new System.NotImplementedException()
};
@ -721,7 +721,7 @@ namespace HeavenStudio.Games
cloudColorTo = currentTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColorCloud,
DayNightCycle.Twilight => twilightColorCloud,
DayNightCycle.Night => nightColorCloud,
_ => throw new System.NotImplementedException()
};
@ -759,7 +759,7 @@ namespace HeavenStudio.Games
public enum DayNightCycle
{
Day = 0,
Noon = 1,
Twilight = 1,
Night = 2
}