diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index efc5df19..da5b2b9b 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."), - new Param("end", AirRally.DayNightCycle.Noon, "End Time", "Set the time of day for the end of the event."), + new Param("end", AirRally.DayNightCycle.Twilight, "End Time", "Set the time of day for the end of the event."), new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } }, @@ -337,9 +337,9 @@ namespace HeavenStudio.Games [SerializeField] private Material bgMat; [SerializeField] private Material objectMat; [SerializeField] private Material cloudMat; - [SerializeField] private Color noonColor; + [SerializeField] private Color twilightColor; [SerializeField] private Color nightColor; - [SerializeField] private Color noonColorCloud; + [SerializeField] private Color twilightColorCloud; [SerializeField] private Color nightColorCloud; private DayNightCycle lastTime = DayNightCycle.Day; private DayNightCycle currentTime = DayNightCycle.Day; @@ -684,20 +684,20 @@ namespace HeavenStudio.Games timeEase = ease; objectsColorFrom = lastTime switch { - DayNightCycle.Noon => Color.black, + DayNightCycle.Twilight => Color.black, _ => Color.white, }; objectsColorTo = currentTime switch { - DayNightCycle.Noon => Color.black, + DayNightCycle.Twilight => Color.black, _ => Color.white, }; bgColorFrom = lastTime switch { DayNightCycle.Day => Color.white, - DayNightCycle.Noon => noonColor, + DayNightCycle.Twilight => twilightColor, DayNightCycle.Night => nightColor, _ => throw new System.NotImplementedException() }; @@ -705,7 +705,7 @@ namespace HeavenStudio.Games bgColorTo = currentTime switch { DayNightCycle.Day => Color.white, - DayNightCycle.Noon => noonColor, + DayNightCycle.Twilight => twilightColor, DayNightCycle.Night => nightColor, _ => throw new System.NotImplementedException() }; @@ -713,7 +713,7 @@ namespace HeavenStudio.Games cloudColorFrom = lastTime switch { DayNightCycle.Day => Color.white, - DayNightCycle.Noon => noonColorCloud, + DayNightCycle.Twilight => twilightColorCloud, DayNightCycle.Night => nightColorCloud, _ => throw new System.NotImplementedException() }; @@ -721,7 +721,7 @@ namespace HeavenStudio.Games cloudColorTo = currentTime switch { DayNightCycle.Day => Color.white, - DayNightCycle.Noon => noonColorCloud, + DayNightCycle.Twilight => twilightColorCloud, DayNightCycle.Night => nightColorCloud, _ => throw new System.NotImplementedException() }; @@ -759,7 +759,7 @@ namespace HeavenStudio.Games public enum DayNightCycle { Day = 0, - Noon = 1, + Twilight = 1, Night = 2 }