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Monkey watch (#555)
* basic setup+inputs
this is gonna be so annoying to optimize
i am SO overwhelmed with the options that i have
object pooling, disabling the monkeys, literally just placing them manually... idk.
* custom monkeys + more setup stuff
it's all coming together .
* a few tweaks
committing to update the spritesheet
* hi ev
* player stuff
* player anims
* particles
* more of prefab
* upscale for this sheet
* prefab more
* oops
* anims n stuff
* assign the stuff, a little bit of rotation
* better sheet
* balloon sheet
* particles
* Revert "particles"
This reverts commit fe4d589731a3ceacc7d80b7fde520f87b1c6e745.
* Revert "Revert "particles""
This reverts commit ce117b280d4bd7400bd40260f4d858f2d5fba9e3.
* fixed the watch outline + pink monkey prefab variant
the bccad really is a life saver
* anims for monkeys
* convert to dictionary
yippee for dictionaries
* better camera
* click animations are all done
* custom monkeys are actually good now :)
* prefab adjustments
* oopps2
* tweaked particles
* inactive monkeys/custom monkeys + prefab fixes
they should work perfectly now, and the prefab should also need no further adjustment
hopefully...
* many animations
* click fixes
* the prefab needed One more adjustment
* oops again
hopefully the shadow is good now
* sheet adjustment
* all yellow anims done
* progress.
starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy 😄 )
* open / close hole
* monkey spawning working better
* pink monkey anims
* clean slate
* gonna test something
* proper camera
* Camera movements done
* pink monkey sounds and a small bug fix
* clock arrow now moves
* gettin ready to spawn el monkeys
* monkeys should spawn now ig
* bug fixes
* oops
* monkeys appear added
* more fixes yahoo
* shadow tweak
* bug fixes
* zoom out beginnings
* hour more smooth
* smooth minute too
* it now zooms out lol
* middle monkey
* oopsie doopsie
* hot air balloon
* oops
* anim
* disappear fix
* ticks on input now
* prepare earlier
* tiny tweak
* oops again
* fixed the input bug
* holes
* middle monkey anims
* fixed layering
* zoom out tweaks and shadow movement
* camera tweak
* tweaks
* quad
* camera tweak
* quart
* inspcetor
* shadow correct
* Okay
* zoom out seperation
* instant
* balloon movement
* balloon fixed
* fixed particle
* icon
* fixed beataction parameters
* monkey watch camera refactor
run sourcegen
---------
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
parent
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181 changed files with 152193 additions and 0 deletions
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externalObjects: {}
|
||||
mainObjectFileID: 7400000
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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||||
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||||
NativeFormatImporter:
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
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||||
NativeFormatImporter:
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||||
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||||
userData:
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||||
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||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
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||||
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||||
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||||
assetBundleVariant:
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File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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||||
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||||
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||||
userData:
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||||
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||||
assetBundleVariant:
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File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b8bd1436d02d76b4b95a583ff36314a8
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||||
NativeFormatImporter:
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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||||
guid: dfb8d259052460c40a6933d8efe52b35
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||||
NativeFormatImporter:
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
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||||
NativeFormatImporter:
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||||
userData:
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||||
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||||
assetBundleVariant:
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File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 30bfdd5398bd7a44092166baf2f2575a
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||||
NativeFormatImporter:
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externalObjects: {}
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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||||
guid: c76b31939789b9a47b82f9d88276fdb1
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||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e119547f3d5ebfa4b9e4434f19250efb
|
||||
NativeFormatImporter:
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||||
externalObjects: {}
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||||
mainObjectFileID: 7400000
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b96c461f0d00511469aa744a225b4557
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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Reference in a new issue