From 19973638a2f6fe9a6b7837382f377f79d5412932 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon, 29 Jan 2024 04:04:19 +0100 Subject: [PATCH] Monkey watch (#555) * basic setup+inputs this is gonna be so annoying to optimize i am SO overwhelmed with the options that i have object pooling, disabling the monkeys, literally just placing them manually... idk. * custom monkeys + more setup stuff it's all coming together . * a few tweaks committing to update the spritesheet * hi ev * player stuff * player anims * particles * more of prefab * upscale for this sheet * prefab more * oops * anims n stuff * assign the stuff, a little bit of rotation * better sheet * balloon sheet * particles * Revert "particles" This reverts commit fe4d589731a3ceacc7d80b7fde520f87b1c6e745. * Revert "Revert "particles"" This reverts commit ce117b280d4bd7400bd40260f4d858f2d5fba9e3. * fixed the watch outline + pink monkey prefab variant the bccad really is a life saver * anims for monkeys * convert to dictionary yippee for dictionaries * better camera * click animations are all done * custom monkeys are actually good now :) * prefab adjustments * oopps2 * tweaked particles * inactive monkeys/custom monkeys + prefab fixes they should work perfectly now, and the prefab should also need no further adjustment hopefully... * many animations * click fixes * the prefab needed One more adjustment * oops again hopefully the shadow is good now * sheet adjustment * all yellow anims done * progress. starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy :smile: ) * open / close hole * monkey spawning working better * pink monkey anims * clean slate * gonna test something * proper camera * Camera movements done * pink monkey sounds and a small bug fix * clock arrow now moves * gettin ready to spawn el monkeys * monkeys should spawn now ig * bug fixes * oops * monkeys appear added * more fixes yahoo * shadow tweak * bug fixes * zoom out beginnings * hour more smooth * smooth minute too * it now zooms out lol * middle monkey * oopsie doopsie * hot air balloon * oops * anim * disappear fix * ticks on input now * prepare earlier * tiny tweak * oops again * fixed the input bug * holes * middle monkey anims * fixed layering * zoom out tweaks and shadow movement * camera tweak * tweaks * quad * camera tweak * quart * inspcetor * shadow correct * Okay * zoom out seperation * instant * balloon movement * balloon fixed * fixed particle * icon * fixed beataction parameters * monkey watch camera refactor run sourcegen --------- Co-authored-by: AstrlJelly Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 --- Assets/Resources/Games/monkeyWatch.prefab | 41074 ++++++++++++++++ .../Resources/Games/monkeyWatch.prefab.meta | 7 + .../Resources/Prefabs/Games/MonkeyWatch.meta | 8 + 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compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch.meta b/Assets/Scripts/Games/MonkeyWatch.meta new file mode 100644 index 00000000..55cec5c3 --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9498cb5d0e7602445ae5927c270f232e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs b/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs new file mode 100644 index 00000000..fd1e5cc3 --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs @@ -0,0 +1,133 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_MonkeyWatch +{ + public class BalloonHandler : MonoBehaviour + { + [Header("Components")] + [SerializeField] private Transform anchor; + [SerializeField] private Transform target; + [SerializeField] private Transform balloonTrans; + [SerializeField] private SpriteRenderer[] srs; + [SerializeField] private SpriteRenderer shadow; + [Header("Properties")] + [SerializeField] private float xOffset; + [SerializeField] private float yOffset; + + private float shadowOpacity; + private float additionalXOffset; + private float additionalYOffset; + private double movementFirstBeat = -2; + private double movementLastBeat = -1; + + private List movements = new(); + private int movementIndex = 0; + + private struct Movement + { + public double beat; + public float length; + + public float xStart; + public float xEnd; + public float yStart; + public float yEnd; + public float angleStart; + public float angleEnd; + public Util.EasingFunction.Ease ease; + } + + private void Awake() + { + shadowOpacity = shadow.color.a; + } + + public void Init(double beat) + { + var allEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "balloon" }); + allEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + if (allEvents.Count > 0) + { + movementFirstBeat = allEvents[0].beat; + movementLastBeat = allEvents[^1].beat + allEvents[^1].length - 0.25; + } + foreach (var e in allEvents) + { + movements.Add(new Movement + { + beat = e.beat, + length = e.length, + xStart = e["xStart"], + xEnd = e["xEnd"], + yStart = e["yStart"], + yEnd = e["yEnd"], + angleStart = e["angleStart"], + angleEnd = e["angleEnd"], + ease = (Util.EasingFunction.Ease)e["ease"] + }); + } + Update(); + } + + private void UpdateIndex() + { + movementIndex++; + if (movementIndex >= movements.Count) return; + if (Conductor.instance.songPositionInBeatsAsDouble > movements[movementIndex].beat + movements[movementIndex].length) + { + UpdateIndex(); + } + } + + private void Update() + { + var cond = Conductor.instance; + float normalizedFirst = Mathf.Clamp01(cond.GetPositionFromBeat(movementFirstBeat, 0.25f)); + float normalizedLast = Mathf.Clamp01(cond.GetPositionFromBeat(movementLastBeat, 0.25f)); + if (normalizedFirst >= 1) + { + foreach (var sr in srs) + { + sr.color = new Color(sr.color.r, sr.color.g, sr.color.b, 1 - normalizedLast); + } + shadow.color = new Color(shadow.color.r, shadow.color.g, shadow.color.b, Mathf.Lerp(shadowOpacity, 0, normalizedLast)); + } + else + { + foreach (var sr in srs) + { + sr.color = new Color(sr.color.r, sr.color.g, sr.color.b, normalizedFirst); + } + shadow.color = new Color(shadow.color.r, shadow.color.g, shadow.color.b, Mathf.Lerp(0, shadowOpacity, normalizedFirst)); + } + if (movements.Count > 0 && movementIndex < movements.Count) + { + if (cond.songPositionInBeatsAsDouble > movements[movementIndex].beat + movements[movementIndex].length) + { + UpdateIndex(); + if (movementIndex >= movements.Count) return; + } + + var e = movements[movementIndex]; + + float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(e.beat, e.length)); + + var func = Util.EasingFunction.GetEasingFunction(e.ease); + + float newX = func(e.xStart, e.xEnd, normalizedBeat); + float newY = func(e.yStart, e.yEnd, normalizedBeat); + float newAngle = func(e.angleStart, e.angleEnd, normalizedBeat); + + additionalXOffset = newX; + additionalYOffset = newY; + + anchor.localEulerAngles = new Vector3(0, 0, newAngle); + } + + balloonTrans.position = new Vector3(target.position.x + xOffset + additionalXOffset, target.position.y + yOffset + additionalYOffset, target.position.z); + } + } +} + diff --git a/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs.meta b/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs.meta new file mode 100644 index 00000000..67329e3b --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d4201255ef0e619469e1ef4af5aebcb8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs new file mode 100644 index 00000000..9ef8fd2a --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs @@ -0,0 +1,115 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using Starpelly; + +namespace HeavenStudio.Games.Scripts_MonkeyWatch +{ + public class MonkeyClockArrow : MonoBehaviour + { + [Header("Components")] + [SerializeField] private Animator anim; + [SerializeField] private Transform anchorRotateTransform; + [SerializeField] private Animator playerMonkeyAnim; + [SerializeField] private ParticleSystem yellowClap; + [SerializeField] private ParticleSystem pinkClap; + [SerializeField] private Transform shadowTrans; + [SerializeField] private Transform camMoveTrans; + [Header("Properties")] + [SerializeField] private float shadowXRange = 2f; + [SerializeField] private float shadowYRange = 1f; + + private MonkeyWatch game; + + private void Awake() + { + game = MonkeyWatch.instance; + } + + private void Update() + { + if (PlayerInput.GetIsAction(MonkeyWatch.InputAction_BasicPress) && !game.IsExpectingInputNow(MonkeyWatch.InputAction_BasicPress)) + { + PlayerClap(false, false, true); + } + } + + public void Move() + { + anchorRotateTransform.localEulerAngles = new Vector3(0, 0, anchorRotateTransform.localEulerAngles.z - 6); + anim.DoScaledAnimationAsync("Click", 0.4f); + MoveShadow(); + } + + private void MoveShadow() + { + float realAngle = anchorRotateTransform.localEulerAngles.z % 360 - 360; + realAngle *= -1; + + float x; + float y; + + if (realAngle <= 180) + { + float normalizedAngle = Mathp.Normalize(realAngle, 0, 180); + x = Mathf.Lerp(0, shadowXRange, normalizedAngle); + } + else + { + float normalizedAngle = Mathp.Normalize(realAngle, 180, 360); + x = Mathf.Lerp(shadowXRange, 0, normalizedAngle); + } + + float realAngleY = anchorRotateTransform.localEulerAngles.z % 180 - 180; + realAngleY *= -1; + + if (realAngleY <= 90) + { + float normalizedAngle = Mathp.Normalize(realAngleY, 0, 90); + y = Mathf.Lerp(0, shadowYRange, normalizedAngle); + } + else + { + float normalizedAngle = Mathp.Normalize(realAngleY, 90, 180); + y = Mathf.Lerp(shadowYRange, 0, normalizedAngle); + } + shadowTrans.localPosition = new Vector3(x, y); + } + + public void MoveToAngle(float angle) + { + anchorRotateTransform.localEulerAngles = new Vector3(0, 0, -angle); + } + + public bool PlayerIsClapAnim() + { + return !playerMonkeyAnim.IsAnimationNotPlaying(); + } + + public void PlayerClap(bool big, bool barely, bool whiff) + { + if (playerMonkeyAnim.IsPlayingAnimationNames("PlayerClapBarely") && whiff) return; + if (whiff) + { + game.middleMonkey.DoScaledAnimationAsync("MiddleMonkeyMiss", 0.4f); + SoundByte.PlayOneShot("miss"); + } + if (barely || whiff) + { + playerMonkeyAnim.DoScaledAnimationAsync("PlayerClapBarely", 0.4f); + } + else + { + playerMonkeyAnim.DoScaledAnimationAsync(big ? "PlayerClapBig" : "PlayerClap", 0.4f); + ParticleSystem clapToSpawn = big ? pinkClap : yellowClap; + ParticleSystem spawnedClap = Instantiate(clapToSpawn, camMoveTrans, true); + spawnedClap.transform.eulerAngles = Vector3.zero; + spawnedClap.transform.GetChild(0).GetComponent().SetAsyncScaling(0.4f); + spawnedClap.PlayScaledAsync(0.4f); + } + } + } +} + + diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs.meta b/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs.meta new file mode 100644 index 00000000..3fe33dfa --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bb4fe7e944029da4b950e4ed4957b63b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs new file mode 100644 index 00000000..eecee36a --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs @@ -0,0 +1,712 @@ +using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class RvlMonkeyWatchLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("monkeyWatch", "Monkey Watch", "f0338d", false, false, new List() + { + new GameAction("appear", "Monkeys Appear") + { + function = delegate + { + var e = eventCaller.currentEntity; + MonkeyWatch.instance.MonkeysAppear(e.beat, e.length, e["value"], e.beat); + }, + defaultLength = 2f, + resizable = true, + parameters = new List() + { + new Param("value", new EntityTypes.Integer(1, 30, 4), "Repeat Amount") + } + }, + new GameAction("clap", "Clapping") + { + preFunction = delegate + { + MonkeyWatch.PreStartClapping(eventCaller.currentEntity.beat); + }, + preFunctionLength = 4f, + defaultLength = 2f, + parameters = new List() + { + new Param("min", new EntityTypes.Integer(0, 59, 0), "Set Starting Second", "A second is equivalent to one monkey.") + } + }, + new GameAction("off", "Pink Monkeys") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + MonkeyWatch.PinkMonkeySound(e.beat, e.length, e["muteC"], e["muteE"]); + }, + defaultLength = 2f, + parameters = new List() + { + new Param("muteC", false, "Mute Ooki"), + new Param("muteE", false, "Mute Eeks") + } + }, + new GameAction("offStretch", "Pink Monkeys (Stretchable)") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + MonkeyWatch.PinkMonkeySound(e.beat, e.length, e["muteC"], e["muteE"]); + }, + defaultLength = 2f, + resizable = true, + parameters = new List() + { + new Param("muteC", false, "Mute Ooki"), + new Param("muteE", false, "Mute Eeks") + } + }, + new GameAction("offInterval", "Custom Pink Monkey Interval") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + MonkeyWatch.PinkMonkeySoundCustom(e.beat, e.length, e["muteC"], e["muteE"]); + }, + defaultLength = 2f, + resizable = true, + parameters = new List() + { + new Param("muteC", false, "Mute Ooki"), + new Param("muteE", false, "Mute Eeks") + } + }, + new GameAction("offCustom", "Custom Pink Monkey") + { + defaultLength = 0.5f + }, + new GameAction("zoomOut", "Zoom Out") + { + function = delegate + { + var e = eventCaller.currentEntity; + MonkeyWatch.instance.ZoomOut(e.beat, e["timeMode"], e["hour"], e["minute"], e["instant"]); + }, + defaultLength = 2f, + parameters = new List() + { + new Param("instant", false, "Instant"), + new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a certain time"), + new Param("hour", new EntityTypes.Integer(0, 12, 3), "Hour"), + new Param("minute", new EntityTypes.Integer(0, 59, 0), "Minute") + } + }, + new GameAction("zoomIn", "Zoom In") + { + function = delegate + { + var e = eventCaller.currentEntity; + MonkeyWatch.instance.ZoomIn(e.beat, e["timeMode"], e["hour"], e["minute"], e["instant"]); + }, + defaultLength = 2f, + parameters = new List() + { + new Param("instant", false, "Instant"), + new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a certain time"), + new Param("hour", new EntityTypes.Integer(0, 12, 3), "Hour"), + new Param("minute", new EntityTypes.Integer(0, 59, 0), "Minute") + } + }, + new GameAction("balloon", "Balloon Movement") + { + resizable = true, + defaultLength = 4f, + parameters = new List() + { + new Param("angleStart", new EntityTypes.Float(-360, 360, 0), "Start Angle"), + new Param("angleEnd", new EntityTypes.Float(-360, 360, 0), "End Angle"), + new Param("yStart", new EntityTypes.Float(-200, 200, 0), "Y Start"), + new Param("yEnd", new EntityTypes.Float(-200, 200, 0), "Y End"), + new Param("xStart", new EntityTypes.Float(-200, 200, 0), "X Start"), + new Param("xEnd", new EntityTypes.Float(-200, 200, 0), "X End"), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") + } + } + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_MonkeyWatch; + + public class MonkeyWatch : Minigame + { + public enum TimeMode + { + RealTime, + SetTime + } + + private const float degreePerMonkey = 6f; + + public static MonkeyWatch instance; + + [Header("Components")] + [SerializeField] private Transform cameraAnchor; + [SerializeField] private Transform cameraTransform; + [SerializeField] private Transform cameraMoveable; + public MonkeyClockArrow monkeyClockArrow; + [SerializeField] private WatchMonkeyHandler monkeyHandler; + [SerializeField] private WatchBackgroundHandler backgroundHandler; + [SerializeField] private BalloonHandler balloonHandler; + public Animator middleMonkey; + + [Header("Properties")] + [SerializeField] private float fullZoomOut = 40f; + [SerializeField] private Util.EasingFunction.Ease zoomOutEase; + [SerializeField] private float zoomOutBeatLength = 2f; + [SerializeField] private float zoomInBeatLength = 2f; + [SerializeField] private Util.EasingFunction.Ease zoomInEase; + private float lastAngle = 0f; + private int cameraIndex = 0; + private float cameraWantAngle, cameraAngleDelay; + private float delayRate = 0.5f, targetDelayRate; + + private void Awake() + { + instance = this; + funcOut = Util.EasingFunction.GetEasingFunction(zoomOutEase); + funcIn = Util.EasingFunction.GetEasingFunction(zoomInEase); + pinkMonkeys = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "off", "offStretch" }); + pinkMonkeysCustom = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offInterval" }); + } + + private void Start() + { + CameraUpdate(); + } + + private double lastReportedBeat = 0; + + private void Update() + { + CameraUpdate(); + } + + public override void OnBeatPulse(double beat) + { + middleMonkey.DoScaledAnimationAsync("MiddleMonkeyBop", 0.4f); + } + + public void PlayerMonkeyClap(bool big, bool barely) + { + monkeyClockArrow.PlayerClap(big, barely, false); + } + + public void ZoomOut(double beat, int timeMode, int hours, int minutes, bool instant) + { + zoomOutStartBeat = beat - (instant ? zoomOutBeatLength : 0); + zoomIn = false; + backgroundHandler.SetFade(beat, instant ? 0 : 0.25f, true, (TimeMode)timeMode, hours, minutes); + CameraUpdate(); + } + public void ZoomIn(double beat, int timeMode, int hours, int minutes, bool instant) + { + zoomOutStartBeat = beat - (instant ? zoomInBeatLength : 0); + zoomIn = true; + backgroundHandler.SetFade(beat, instant ? 0 : 0.25f, false, (TimeMode)timeMode, hours, minutes); + CameraUpdate(); + } + + public void PersistZoomOut(double beat) + { + var allZooms = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "zoomOut" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); + foreach (var zoom in allZooms) + { + ZoomOut(zoom.beat, zoom["timeMode"], zoom["hour"], zoom["minute"], zoom["instant"]); + } + var allZoomsIn = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "zoomIn" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); + foreach (var zoom in allZoomsIn) + { + ZoomIn(zoom.beat, zoom["timeMode"], zoom["hour"], zoom["minute"], zoom["instant"]); + } + } + + private double persistBeat = 0; + private double theNextGameSwitchBeat = double.MaxValue; + private double clappingBeat = 0; + + public override void OnGameSwitch(double beat) + { + balloonHandler.Init(beat); + persistBeat = beat; + GetCameraMovements(beat, false); + monkeyClockArrow.MoveToAngle(lastAngle); + monkeyHandler.Init((int)(lastAngle / degreePerMonkey)); + if (wantClap >= beat && IsClapBeat(wantClap)) + { + StartClapping(wantClap); + } + PersistAppear(beat); + PersistZoomOut(beat); + + bool IsClapBeat(double clapBeat) + { + return EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "clap" }).Find(x => x.beat == clapBeat) != null; + } + } + + public override void OnPlay(double beat) + { + balloonHandler.Init(beat); + persistBeat = beat; + GetCameraMovements(beat, true); + monkeyClockArrow.MoveToAngle(lastAngle); + monkeyHandler.Init((int)(lastAngle / degreePerMonkey)); + PersistAppear(beat); + PersistZoomOut(beat); + } + + private void PersistAppear(double beat) + { + var allEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "appear" }).FindAll(x => x.beat + x["value"] > beat && x.beat < beat); + + foreach (var e in allEvents) + { + MonkeysAppear(e.beat, e.length, e["value"], beat); + } + } + + public void MonkeysAppear(double beat, float length, int repeatAmount, double gameSwitchBeat) + { + List actions = new(); + + double lastBeat = clappingBeat; + + int index = 0; + while (index < repeatAmount) + { + + if (IsPinkMonkeyAtBeat(lastBeat, out float pinkLength)) + { + for (int i = 0; i < pinkLength; i++) + { + if (index >= repeatAmount) break; + bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat; + double realLastBeat = lastBeat; + actions.Add(new BeatAction.Action(beat + (index * length), delegate + { + monkeyHandler.SpawnMonkey(realLastBeat, true, beforeGameSwitch); + })); + index++; + lastBeat += 1; + } + } + else if (IsCustomPinkMonkeyAtBeat(lastBeat, out float pinkCustomLength)) + { + var relevantPinks = FindCustomOffbeatMonkeysBetweenBeat(lastBeat, lastBeat + pinkCustomLength); + relevantPinks.Sort((x, y) => x.beat.CompareTo(y.beat)); + + for (int i = 0; i < relevantPinks.Count; i++) + { + if (index >= repeatAmount) break; + int jindex = i; + bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat; + actions.Add(new BeatAction.Action(beat + (index * length), delegate + { + monkeyHandler.SpawnMonkey(relevantPinks[jindex].beat, true, beforeGameSwitch); + })); + index++; + } + lastBeat += pinkCustomLength; + } + else + { + double realLastBeat = lastBeat; + bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat; + actions.Add(new BeatAction.Action(beat + (index * length), delegate + { + monkeyHandler.SpawnMonkey(realLastBeat, false, beforeGameSwitch); + })); + index++; + lastBeat += 2; + } + } + + actions.Sort((x, y) => x.beat.CompareTo(y.beat)); + BeatAction.New(instance, actions); + } + + #region clapping + + private bool clapRecursing = false; + private List pinkMonkeys = new(); + private List pinkMonkeysCustom = new(); + + private bool IsPinkMonkeyAtBeat(double beat, out float length) + { + length = 2; + var e = pinkMonkeys.Find(x => x.beat == beat); + bool isNotNull = e != null; + if (isNotNull) length = e.length; + return isNotNull; + } + + private bool IsCustomPinkMonkeyAtBeat(double beat, out float length) + { + length = 2; + var e = pinkMonkeysCustom.Find(x => x.beat == beat); + bool isNotNull = e != null; + if (isNotNull) length = e.length; + return isNotNull; + } + + private static double wantClap = double.MinValue; + + public static void PreStartClapping(double beat) + { + if (GameManager.instance.currentGame == "monkeyWatch") + { + instance.StartClapping(beat); + } + wantClap = beat; + } + + private void StartClapping(double beat) + { + if (clapRecursing) return; + clapRecursing = true; + + ClapRecursing(beat); + } + + private void ClapRecursing(double beat) + { + if (beat >= theNextGameSwitchBeat) return; + if (IsPinkMonkeyAtBeat(beat, out float length1)) + { + PinkClap(length1); + } + else if (IsCustomPinkMonkeyAtBeat(beat, out float length2)) + { + PinkClapCustom(length2); + } + else + { + NormalClap(); + } + + void NormalClap() + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat - 4, delegate + { + monkeyHandler.SpawnMonkey(beat, false, beat - 4 < persistBeat); + ClapRecursing(beat + 2); + cameraWantAngle += degreePerMonkey; + }), + new BeatAction.Action(beat - 1, delegate + { + monkeyHandler.GetMonkeyAtBeat(beat).Prepare(beat, beat + 1); + }), + }); + } + + void PinkClap(float length) + { + List actions = new List() + { + new BeatAction.Action(beat - 4, delegate + { + ClapRecursing(beat + length); + }) + }; + + for (int i = 0; i < length; i++) + { + int index = i; + actions.AddRange(new List() + { + new BeatAction.Action(beat + i - 4, delegate + { + monkeyHandler.SpawnMonkey(beat + index, true, beat + index - 4 < persistBeat); + cameraWantAngle += degreePerMonkey; + }), + new BeatAction.Action(beat + i - 1, delegate + { + monkeyHandler.GetMonkeyAtBeat(beat + index).Prepare(beat + index, beat + index + 0.5); + }), + }); + } + actions.Sort((x, y) => x.beat.CompareTo(y.beat)); + BeatAction.New(instance, actions); + } + + void PinkClapCustom(float length) + { + List actions = new List() + { + new BeatAction.Action(beat - 4, delegate + { + ClapRecursing(beat + length); + }) + }; + + var relevantEvents = FindCustomOffbeatMonkeysBetweenBeat(beat, beat + length); + relevantEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + + for (int i = 0; i < relevantEvents.Count; i++) + { + var e = relevantEvents[i]; + actions.AddRange(new List() + { + new BeatAction.Action(e.beat - 4, delegate + { + monkeyHandler.SpawnMonkey(e.beat, true, e.beat - 4 < persistBeat); + cameraWantAngle += degreePerMonkey; + }), + new BeatAction.Action(e.beat - 1.5, delegate + { + monkeyHandler.GetMonkeyAtBeat(e.beat).Prepare(e.beat - 0.5, e.beat); + }), + }); + } + actions.Sort((x, y) => x.beat.CompareTo(y.beat)); + BeatAction.New(instance, actions); + } + } + #endregion + + #region Camera + private void GetCameraMovements(double beat, bool onPlay) + { + double lastGameSwitchBeat = beat; + if (onPlay) + { + var allEndsBeforeBeat = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= beat); + if (allEndsBeforeBeat.Count > 0) + { + allEndsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); + lastGameSwitchBeat = allEndsBeforeBeat[^1].beat; + } + else + { + lastGameSwitchBeat = 0f; + } + } + + double nextGameSwitchBeat = double.MaxValue; + + var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).FindAll(x => x.beat > lastGameSwitchBeat); + if (allEnds.Count > 0) + { + allEnds.Sort((x, y) => x.beat.CompareTo(y.beat)); + nextGameSwitchBeat = allEnds[0].beat; + } + + theNextGameSwitchBeat = nextGameSwitchBeat; + + double startClappingBeat = 0; + float startAngle = 0; + bool overrideStartBeat = true; + + var clappingEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "clap" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat); + if (clappingEvents.Count > 0) + { + clappingEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + startClappingBeat = clappingEvents[0].beat; + startAngle = clappingEvents[0]["min"] * degreePerMonkey; + cameraWantAngle = startAngle; + cameraAngleDelay = startAngle; + overrideStartBeat = false; + } + lastAngle = startAngle; + clappingBeat = startClappingBeat; + + var pinkClappingEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "off", "offStretch", "offInterval" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat); + if (pinkClappingEvents.Count > 0) + { + pinkClappingEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + if (overrideStartBeat) startClappingBeat = pinkClappingEvents[0].beat; + clappingBeat = startClappingBeat; + + var relevantPinkClappingEvents = pinkClappingEvents.FindAll(x => (x.beat - startClappingBeat) % 2 == 0); + relevantPinkClappingEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + + double lastClappingBeat = startClappingBeat; + float lastAngleToCheck = startAngle; + + for (int i = 0; i < relevantPinkClappingEvents.Count; i++) + { + var e = relevantPinkClappingEvents[i]; + if (e.beat < lastClappingBeat) continue; + + float angleToAdd; + if (e.datamodel == "monkeyWatch/offInterval") + { + angleToAdd = FindCustomOffbeatMonkeysBetweenBeat(e.beat, e.beat + e.length).Count * degreePerMonkey; + } + else + { + angleToAdd = Mathf.Ceil(e.length) * degreePerMonkey; + } + + if (e.beat - lastClappingBeat > 0) + { + lastAngleToCheck += (float)((e.beat - lastClappingBeat) / 2) * degreePerMonkey; + } + + lastAngleToCheck += angleToAdd; + lastClappingBeat = e.beat + e.length; + } + startClappingBeat = lastClappingBeat; + startAngle = lastAngleToCheck; + } + } + + private void UpdateCamera() + { + // lastAngle = cameraMovements[cameraIndex].degreeTo; + // cameraIndex++; + // if (cameraIndex + 1 < cameraMovements.Count && conductor.songPositionInBeats >= cameraMovements[cameraIndex].beat + cameraMovements[cameraIndex].length) + // { + // UpdateCamera(); + // } + } + + private double zoomOutStartBeat = -2; + private bool zoomIn = true; + private Util.EasingFunction.Function funcOut; + private Util.EasingFunction.Function funcIn; + + private void CameraUpdate() + { + if (conductor.isPlaying && !conductor.isPaused) + { + float degreesBehind = cameraWantAngle - 2 * degreePerMonkey; + float degreesBehindFast = cameraWantAngle - 3f * degreePerMonkey; + targetDelayRate = Mathf.Max((cameraAngleDelay - degreesBehindFast) / (degreesBehindFast - cameraWantAngle), 0) + 0.5f; + delayRate = Mathf.Lerp(delayRate, targetDelayRate, Time.deltaTime * (1f / conductor.pitchedSecPerBeat) * 0.5f); + if (cameraAngleDelay < degreesBehind) + { + cameraAngleDelay += degreePerMonkey * Time.deltaTime * (1f / conductor.pitchedSecPerBeat) * delayRate; + cameraAngleDelay = Mathf.Min(cameraAngleDelay, cameraWantAngle); + } + cameraAnchor.localEulerAngles = new Vector3(0, 0, cameraAngleDelay); + } + + float normalizedZoomBeat = conductor.GetPositionFromBeat(zoomOutStartBeat, zoomIn ? zoomInBeatLength : zoomOutBeatLength); + float newX = 0f; + float newY = 0f; + float newZ = 0f; + if (zoomIn) + { + newX = funcIn(0, cameraTransform.position.x, Mathf.Clamp01(normalizedZoomBeat)); + newY = funcIn(0, cameraTransform.position.y, Mathf.Clamp01(normalizedZoomBeat)); + newZ = funcIn(fullZoomOut, 0, Mathf.Clamp01(normalizedZoomBeat)); + } + else + { + newX = funcOut(cameraTransform.position.x, 0, Mathf.Clamp01(normalizedZoomBeat)); + newY = funcOut(cameraTransform.position.y, 0, Mathf.Clamp01(normalizedZoomBeat)); + newZ = funcOut(0, fullZoomOut, Mathf.Clamp01(normalizedZoomBeat)); + } + + if (zoomIn && normalizedZoomBeat > 1f) + { + cameraMoveable.position = new Vector3(cameraTransform.position.x, cameraTransform.position.y * -1); + } + else + { + cameraMoveable.position = new Vector3(newX, -newY, newZ); + } + } + #endregion + + public static List FindCustomOffbeatMonkeysBetweenBeat(double beat, double endBeat) + { + return EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offCustom" }).FindAll(x => x.beat >= beat && x.beat < endBeat); + } + + #region pink monkey sounds + + public static void PinkMonkeySound(double beat, float length, bool muteOoki, bool muteEek) + { + List soundsToPlay = new(); + if (!muteOoki) + { + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("monkeyWatch/voiceUki1", beat - 2), + new MultiSound.Sound("monkeyWatch/voiceUki1Echo1", beat - 1.75), + new MultiSound.Sound("monkeyWatch/voiceUki2", beat - 1), + new MultiSound.Sound("monkeyWatch/voiceUki2Echo1", beat - 0.75), + new MultiSound.Sound("monkeyWatch/voiceUki3", beat), + new MultiSound.Sound("monkeyWatch/voiceUki3Echo1", beat + 0.25), + }); + } + + if (!muteEek) + { + for (int i = 0; i < length; i++) + { + int randomKi = UnityEngine.Random.Range(1, 3); + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound($"monkeyWatch/voiceKi{randomKi}", beat + i + 0.5), + new MultiSound.Sound($"monkeyWatch/voiceKi{randomKi}Echo{UnityEngine.Random.Range(1, 3)}", beat + i + 0.75), + }); + } + } + + if (soundsToPlay.Count > 0) MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); + } + + public static void PinkMonkeySoundCustom(double beat, float length, bool muteOoki, bool muteEek) + { + List soundsToPlay = new(); + var allCustoms = FindCustomOffbeatMonkeysBetweenBeat(beat, beat + length); + if (!muteOoki) + { + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("monkeyWatch/voiceUki1", beat - 2), + new MultiSound.Sound("monkeyWatch/voiceUki1Echo1", beat - 1.75), + new MultiSound.Sound("monkeyWatch/voiceUki2", beat - 1), + new MultiSound.Sound("monkeyWatch/voiceUki2Echo1", beat - 0.75), + }); + if (allCustoms.Find(x => x.beat == beat) == null) + { + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("monkeyWatch/voiceUki3", beat), + new MultiSound.Sound("monkeyWatch/voiceUki3Echo1", beat + 0.25), + }); + } + } + + if (!muteEek) + { + foreach (var custom in allCustoms) + { + int randomKi = UnityEngine.Random.Range(1, 3); + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound($"monkeyWatch/voiceKi{randomKi}", custom.beat), + new MultiSound.Sound($"monkeyWatch/voiceKi{randomKi}Echo{UnityEngine.Random.Range(1, 3)}", custom.beat + 0.25), + }); + } + } + + if (soundsToPlay.Count > 0) MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs.meta b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs.meta new file mode 100644 index 00000000..8dc8309c --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 99a29cf6197a42148a8863b67958be70 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs b/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs new file mode 100644 index 00000000..89f8f6bd --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs @@ -0,0 +1,89 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using Starpelly; + +namespace HeavenStudio.Games.Scripts_MonkeyWatch +{ + public class WatchBackgroundHandler : MonoBehaviour + { + [Header("Components")] + [SerializeField] private SpriteRenderer[] srsIn; + [SerializeField] private SpriteRenderer[] srsOut; + [SerializeField] private Transform anchorHour; + [SerializeField] private Transform anchorMinute; + + private double fadeBeat = -1; + private float fadeLength = 0f; + private bool fadeOut = false; + private bool realTime = true; + + private void Awake() + { + Update(); + } + + private void Update() + { + var cond = Conductor.instance; + + float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(fadeBeat, fadeLength)); + + if (fadeOut) + { + foreach (var s in srsIn) + { + s.color = new Color(s.color.r, s.color.g, s.color.b, 1 - normalizedBeat); + } + + foreach (var s in srsOut) + { + s.color = new Color(s.color.r, s.color.g, s.color.b, normalizedBeat); + } + } + else + { + foreach (var s in srsIn) + { + s.color = new Color(s.color.r, s.color.g, s.color.b, normalizedBeat); + } + + foreach (var s in srsOut) + { + s.color = new Color(s.color.r, s.color.g, s.color.b, 1 - normalizedBeat); + } + } + + if (realTime) + { + var nowTime = System.DateTime.Now; + + SetArrowsToTime(nowTime.Hour, nowTime.Minute, nowTime.Second); + } + } + + public void SetFade(double beat, float length, bool outFade, MonkeyWatch.TimeMode timeMode, int hours, int minutes) + { + fadeBeat = beat; + fadeLength = length; + fadeOut = outFade; + realTime = timeMode == MonkeyWatch.TimeMode.RealTime; + if (!realTime) + { + SetArrowsToTime(hours, minutes, 0); + } + Update(); + } + + private void SetArrowsToTime(int hours, int minutes, int seconds) + { + float normalizedHour = Mathp.Normalize(hours + (minutes / 60f) + (seconds / 3600f), 0f, 12f); + anchorHour.localEulerAngles = new Vector3(0, 0, -Mathf.LerpUnclamped(0, 360, normalizedHour)); + + float normalizedMinute = Mathp.Normalize(minutes + (seconds / 60f), 0, 60); + anchorMinute.localEulerAngles = new Vector3(0, 0, -Mathf.LerpUnclamped(0, 360, normalizedMinute)); + } + } +} + diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs.meta b/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs.meta new file mode 100644 index 00000000..2daca0e2 --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c89276e2caf959949a2a775c9f228443 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs b/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs new file mode 100644 index 00000000..40abfcc8 --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs @@ -0,0 +1,113 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + + +namespace HeavenStudio.Games.Scripts_MonkeyWatch +{ + public class WatchMonkey : MonoBehaviour + { + private Animator anim; + private Animator holeAnim; + [Header("Properties")] + [SerializeField] private bool isPink; + + private MonkeyWatch game; + + private int direction = 0; + public double monkeyBeat; + + private double disappearBeat = 0; + private bool disappear = false; + + private PlayerActionEvent inputEvent; + + private void Awake() + { + game = MonkeyWatch.instance; + anim = GetComponent(); + } + + private void Update() + { + if (disappear) + { + float normalizedBeat = Conductor.instance.GetPositionFromBeat(disappearBeat, 0.5f); + anim.DoNormalizedAnimation(isPink ? "PinkAppear" : "Appear", 1 - normalizedBeat); + float normalizedBeatClose = Conductor.instance.GetPositionFromBeat(disappearBeat + 0.25f, 0.25f); + holeAnim.DoNormalizedAnimation("HoleClose", Mathf.Clamp01(normalizedBeatClose)); + if (normalizedBeat > 1f) + { + Destroy(gameObject); + } + } + } + + public void Appear(double beat, bool instant, Animator hole, int dir) + { + monkeyBeat = beat; + direction = dir; + holeAnim = hole; + holeAnim.DoScaledAnimationAsync("HoleOpen", 0.4f, instant ? 1 : 0); + anim.DoScaledAnimationAsync(isPink ? "PinkAppear" : "Appear", 0.4f, instant ? 1 : 0); + } + + public void Disappear(double beat) + { + disappear = true; + disappearBeat = beat; + Update(); + } + + public void Prepare(double prepareBeat, double inputBeat) + { + anim.DoScaledAnimationAsync(isPink ? "PinkPrepare" + direction : "Prepare" + direction, 0); + inputEvent = game.ScheduleInput(prepareBeat, inputBeat - prepareBeat, MonkeyWatch.InputAction_BasicPress, Just, Miss, Empty); + BeatAction.New(this, new List() + { + new BeatAction.Action(prepareBeat - 0.25, delegate + { + if (inputEvent != null && inputEvent.enabled) anim.DoScaledAnimationAsync(isPink ? "PinkPrepare" + direction : "Prepare" + direction, 0.4f); + }) + }); + } + + private void Just(PlayerActionEvent caller, float state) + { + bool barely = state >= 1f || state <= -1f; + if (barely) + { + SoundByte.PlayOneShot("nearMiss"); + } + else + { + SoundByte.PlayOneShotGame(isPink ? "monkeyWatch/clapOffbeat" : $"monkeyWatch/clapOnbeat{UnityEngine.Random.Range(1, 6)}"); + } + game.monkeyClockArrow.Move(); + game.PlayerMonkeyClap(isPink, barely); + + anim.DoScaledAnimationAsync(isPink ? "PinkClap" + direction : "Clap" + direction, 0.4f); + BeatAction.New(this, new List() + { + new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate + { + string whichAnim = barely ? "Barely" : "Just"; + anim.DoScaledAnimationAsync(isPink ? "Pink" + whichAnim : whichAnim, 0.4f); + }) + }); + } + + private void Miss(PlayerActionEvent caller) + { + anim.DoScaledAnimationAsync(isPink ? "PinkMiss" : "Miss", 0.4f); + game.monkeyClockArrow.Move(); + } + + private void Empty(PlayerActionEvent caller) + { + + } + } +} + diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs.meta b/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs.meta new file mode 100644 index 00000000..037e9892 --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 23217e6c428ce954e8fd08940b856233 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs b/Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs new file mode 100644 index 00000000..c7033dd7 --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs @@ -0,0 +1,90 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using UnityEngine.Rendering; + +namespace HeavenStudio.Games.Scripts_MonkeyWatch +{ + public class WatchMonkeyHandler : MonoBehaviour + { + [Header("Components")] + [SerializeField] private WatchMonkey yellowMonkeyRef; + [SerializeField] private WatchMonkey pinkMonkeyRef; + + [Header("Properties")] + [SerializeField] private int maxMonkeys = 30; + + private MonkeyWatch game; + + private int startMinute = 0; + private int watchHoleIndex = 0; + private List watchHoles = new(); + private List currentMonkeys = new(); + + private void Awake() + { + game = MonkeyWatch.instance; + for (int i = 0; i < 60; i++) + { + watchHoles.Add(transform.GetChild(i)); + } + } + + public void Init(int minute) + { + startMinute = minute; + watchHoleIndex = startMinute; + } + private Transform GetNextAvailableWatchHole() + { + int currentIndex = watchHoleIndex; + watchHoleIndex++; + if (watchHoleIndex >= watchHoles.Count) + { + watchHoleIndex = 0; + } + return watchHoles[currentIndex]; + } + + public void SpawnMonkey(double beat, bool isPink, bool instant) + { + if (GetMonkeyAtBeat(beat) != null) return; + int index = watchHoleIndex; + var hole = GetNextAvailableWatchHole(); + WatchMonkey spawnedMonkey = Instantiate(isPink ? pinkMonkeyRef : yellowMonkeyRef, hole); + spawnedMonkey.Appear(beat, instant, hole.GetComponent(), GetMonkeyAngle(index)); + spawnedMonkey.transform.eulerAngles = Vector3.zero; + var sortingGroup = spawnedMonkey.GetComponent(); + if (index <= 30) sortingGroup.sortingOrder = 50 + watchHoleIndex; + else sortingGroup.sortingOrder = 50 + watchHoleIndex - (watchHoleIndex - 29); + currentMonkeys.Add(spawnedMonkey); + if (currentMonkeys.Count > maxMonkeys) + { + currentMonkeys[0].Disappear(Conductor.instance.songPositionInBeats); + currentMonkeys.Remove(currentMonkeys[0]); + } + } + + public WatchMonkey GetMonkeyAtBeat(double beat) + { + return currentMonkeys.Find(x => x.monkeyBeat == beat); + } + + private int GetMonkeyAngle(int monkey) + { + return monkey switch + { + >= 4 and <= 12 => 2, + >= 12 and <= 19 => 3, + >= 19 and <= 27 => 4, + >= 27 and <= 34 => 5, + >= 34 and <= 42 => 6, + >= 42 and <= 49 => 7, + >= 49 and <= 56 => 8, + _ => 1, + }; + } + } +} + diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs.meta b/Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs.meta new file mode 100644 index 00000000..937d6a21 --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e0769f835f6039b41b98b9487eb743d9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs index 5b4e0f05..45b0e86a 100644 --- a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs +++ b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs @@ -169,6 +169,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw break; } float newCamY = 0f; + if (!see && game.cameraMove) { switch (currentState) diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 34ccb468..f577666f 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -288,6 +288,17 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoMeatLoader failed!"); } + Debug.Log("Running game loader RvlMonkeyWatchLoader"); + game = RvlMonkeyWatchLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!"); + } + Debug.Log("Running game loader AgbUpbeatLoader"); game = AgbUpbeatLoader.AddGame(eventCaller); if (game != null) diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index cd74f76f..6ff1128d 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -281,5 +281,11 @@ MonoBehaviour: - Assets/Scripts/Games/Fireworks/Fireworks.cs - Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs - Assets/Scripts/Games/WizardsWaltz/Wizard.cs + - Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs + - Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs + - Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs + - Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs + - Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs + - Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs PathsToSkipImportEvent: [] PathsToIgnoreOverwriteSettingOnAttribute: []