Merge pull request #650 from blank3times/twilight-over-noon

Update #648 implementation to replace noon in Air Rally
This commit is contained in:
minenice55 2024-01-22 01:50:07 +00:00 committed by GitHub
commit cc85bfac72
1 changed files with 17 additions and 17 deletions

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@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."),
new Param("end", AirRally.DayNightCycle.Noon, "End Time", "Set the time of day for the end of the event."),
new Param("end", AirRally.DayNightCycle.Twilight, "End Time", "Set the time of day for the end of the event."),
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
@ -643,22 +643,22 @@ namespace HeavenStudio.Games
bgMat.SetColor("_Color", bgColorFrom);
cloudMat.SetColor("_Color", cloudColorFrom);
objectMat.SetColor("_Color", objectsColorFrom);
lightsColor = (lastTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
lightsColor = (lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
}
else if (normalizedBeat >= 0 && normalizedBeat <= 1f)
{
bgMat.SetColor("_Color", GetEasedColor(bgColorFrom, bgColorTo));
cloudMat.SetColor("_Color", GetEasedColor(cloudColorFrom, cloudColorTo));
objectMat.SetColor("_Color", GetEasedColor(objectsColorFrom, objectsColorTo));
lightsColor = GetEasedColor((lastTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0),
(currentTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0));
lightsColor = GetEasedColor((lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0),
(currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0));
}
else if (normalizedBeat > 1)
{
bgMat.SetColor("_Color", bgColorTo);
cloudMat.SetColor("_Color", cloudColorTo);
objectMat.SetColor("_Color", objectsColorTo);
lightsColor = (currentTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
lightsColor = (currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
}
island2Lights.color = lightsColor;
@ -684,45 +684,45 @@ namespace HeavenStudio.Games
timeEase = ease;
objectsColorFrom = lastTime switch
{
DayNightCycle.Noon => Color.black,
DayNightCycle.Twilight => Color.black,
_ => Color.white,
};
objectsColorTo = currentTime switch
{
DayNightCycle.Noon => Color.black,
DayNightCycle.Twilight => Color.black,
_ => Color.white,
};
bgColorFrom = lastTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColor,
DayNightCycle.Twilight => nightColor,
DayNightCycle.Twilight => noonColor,
DayNightCycle.Night => nightColor,
_ => throw new System.NotImplementedException()
};
bgColorTo = currentTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColor,
DayNightCycle.Twilight => nightColor,
DayNightCycle.Twilight => noonColor,
DayNightCycle.Night => nightColor,
_ => throw new System.NotImplementedException()
};
cloudColorFrom = lastTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColorCloud,
DayNightCycle.Twilight => nightColorCloud,
DayNightCycle.Twilight => noonColorCloud,
DayNightCycle.Night => nightColorCloud,
_ => throw new System.NotImplementedException()
};
cloudColorTo = currentTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColorCloud,
DayNightCycle.Twilight => nightColorCloud,
DayNightCycle.Twilight => noonColorCloud,
DayNightCycle.Night => nightColorCloud,
_ => throw new System.NotImplementedException()
};
DayNightCycleUpdate();
@ -759,8 +759,8 @@ namespace HeavenStudio.Games
public enum DayNightCycle
{
Day = 0,
Noon = 1,
Twilight = 2
Twilight = 1,
Night = 2
}
public void ServeObject(double beat, double targetBeat, bool type)