Commit graph

1660 commits

Author SHA1 Message Date
AstrlJelly
401d3a9386 commit for sync
auto react, ig
2024-06-08 12:59:23 -04:00
AstrlJelly
b5cb3f5608 start interval/pass turn + more anims
coming along nicely.
got inputs and most of the sfx working, i think i'll focus on the rest of the anims + the light then start doing the inactive cuing stuff
should be easy (but actually this time)
2024-06-08 12:59:23 -04:00
AstrlJelly
f1c0a59970 some more initialization
yay
2024-06-08 12:59:23 -04:00
AstrlJelly
ce748d024f init
sfx, sprites, prefab, script
pretty freakin epic!!!
2024-06-08 12:59:23 -04:00
AstrlJelly
79bcd5663b Update README.md
to further explain that this is Not affiliated with the main repo.
2024-05-19 17:04:23 -04:00
AstrlJelly
af8e1edf81 Update README.md 2024-05-16 18:41:25 -04:00
FancyEX
245f22d7ef Update KarateMan.cs
Changed "toggle" to "combo"
2024-05-14 16:54:53 +00:00
FancyEX
2f05dc40d6 Update LakeScene.cs 2024-05-14 16:54:53 +00:00
Zeo
479d67a056 fixed blue bear sound bug 2024-05-14 03:23:16 +00:00
wookywok
44fb502df0 ignoreSwing parameter for Multisound and BeatAction
Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing.
Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.
2024-05-14 01:49:03 +00:00
minenice55
b177f8551b o 2024-05-14 01:16:33 +00:00
minenice55
825f8bc322 oops 2024-05-14 01:07:11 +00:00
minenice55
45810d9c54 that's why we test things 2024-05-14 00:39:59 +00:00
minenice55
1ce9ec984e actually fix lockstep
fix game preloader not always preloading correctly
2024-05-14 00:39:59 +00:00
minenice55
cf13fd9038 fix that one lockstep bug
print program build string to log
2024-05-14 00:39:59 +00:00
minenice55
4de296b674 make title screen use anim layers (lol) 2024-05-14 00:39:59 +00:00
minenice55
f41635999a some folder cleanup 2024-05-14 00:39:59 +00:00
minenice55
fab949c916 bach
added stencil operation shaders for lockstep
set default mixer snapshot to the main one (idk why it wasn't before)
2024-05-14 00:39:59 +00:00
minenice55
45d4483765 fix bugs related to timing windows
add ability to adjust timing window size per-input
made rockers suck less
2024-05-14 00:39:59 +00:00
minenice55
90b5956a74 tweak karate man's animator
remove debug print
2024-05-14 00:39:59 +00:00
minenice55
94eeb1b0f9 recursive collapsing properties
tweaks to fan club face poser
separate mouth and eye controls
2024-05-14 00:39:59 +00:00
minenice55
c330a54d1e set default version for karateman/bulb 2024-05-14 00:39:59 +00:00
AstrlJelly
9767842599 FIX THE ELSE IFS... 2024-05-14 00:39:59 +00:00
AstrlJelly
a28ba8328d auto km bulb, fix dupe pixelize
oh ALSO THAT PLAY ANIM BUG GOT FIXED. YAY.
2024-05-14 00:39:59 +00:00
minenice55
9b90f7989e fan club face poser 2024-05-14 00:39:59 +00:00
minenice55
0d780850b5 fix issues with karate man consecutive punch animations
new AnimationHelper methods specifically for working with states in other layers
2024-05-14 00:39:59 +00:00
minenice55
1f9466f442 kman uses anim layers now
add animation repathing utility
tweak animation speed for some kman animations
add jump combo
2024-05-14 00:39:59 +00:00
wookywok
10aeb2d716 also the updated script lmao 2024-05-10 21:25:26 +00:00
wookywok
5ed6f654a6 Spaceball Apple 2024-05-10 21:25:26 +00:00
wookywok
ef25163c2d removed files i accidentally put in as a sandbox thing 2024-05-10 16:09:52 +00:00
wookywok
cdfebc51b1 recolorable spaceball, sneaky spirits slowdown off by default, citra error mii 2024-05-10 15:59:14 +00:00
ev
73072d5f48 stuff 2024-05-10 04:47:00 +00:00
minenice55
4f7886ca31 let unity re-generate metadata 2024-05-09 20:48:39 +00:00
minenice55
53170f0651 unix filesystem moment 2024-05-09 20:48:39 +00:00
wookywok
33c13faef6 i swear to god it had better work 2024-05-09 18:28:49 +00:00
wookywok
b20e6a288f god i hope this works 2024-05-09 18:28:49 +00:00
FancyEX
5f4a617ce1 Update Editor.cs
"#if UNITY_EDITOR / #endif" my GOAT
2024-05-08 22:04:23 +00:00
AstrlJelly
74f54df651 Editor Refresh (R1) (#911)
* put things in better places

oh this looks. so much fucking better. wow

* new icons and stuff

* modifier, zoom formula, tab name

tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf

* dialog placement mostly working

basically ready to pr. just gotta merge stuff into it

* a few tweaks! all good now

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-05-08 19:26:43 +00:00
wookywok
4c34eb20ea Fixed Love Lab Hearts! (#905)
* Fixed Hearts(???????)

* """Fixed""" hearts

* Fixed Love Lab Hearts!

(well okay there's still a *tiny* visual glitch I'm not sure how to attack yet but this is infinitely better than what it was)

* Fixed furry animations to be more accurate
2024-05-08 19:25:22 +00:00
minenice55
59ef5a2d60 Swing UI and other stuff (#908)
* no more "new section"

""

* Change Swing Labels

0% > 50%
100% > 75%

* math :(

@minenice55 please help me thank you :))))))))))

* i have no idea what im doing

* Done!

- added presets
- fixed bugs
- should have 100% compatibility
- also documented the weird-ass setup

---------

Co-authored-by: Zeo <67521686+ThatZeoGal@users.noreply.github.com>
2024-05-08 16:08:45 +00:00
minenice55
eece21b1a7 Revert "Swing UI and other stuff (#903)" (#907)
This reverts commit ae4a1d8757.
2024-05-08 16:07:59 +00:00
Mytiaoga
36a665c941 Love Lab (R2) (#901)
* Love Lab (Initialization)

* Spotlight and Miss things

spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)

* Custom Shakes (init)

idk about the rest, some bug fixes and some tweaks

* custom shakes almost fully implemented

missing "miss" stuff but ok on autoplay

* code cleanup

* bop and auto down fix

* hearts init + optimize tod

* updated to main

* fixed repo

* Heart Stuff (again)

* reup

* reup (for real)
2024-05-08 00:13:55 +00:00
Zeo
ae4a1d8757 Swing UI and other stuff (#903)
* no more "new section"

""

* Change Swing Labels

0% > 50%
100% > 75%

* math :(

@minenice55 please help me thank you :))))))))))

* i have no idea what im doing

* Done!

- added presets
- fixed bugs
- should have 100% compatibility
- also documented the weird-ass setup
2024-05-08 00:13:51 +00:00
ThePurpleAnon
4eb336d394 Frog Hop (#900)
* frogge

* a frogge

* le froge

* a frogge bip

* added spins that don't work  i mean forgge

* spin it boys

le frogge

* sounds are working  i mean le frogge

* changing the prefab bc people are stupid and dumb

* frogge is almost at your door

* thank you very frogge

* almost done frogge

* done coding frogge

* anim stuff frogge

* literally almost ready to PR frogge

too real

* too frogging real

* done

frogge :3
2024-05-01 04:02:06 +00:00
wookywok
f280e59314 Rhythm Test Text Update!!! (#898)
Rhythm Test GBA now has customizable text! This can only go well!

(Also it's fuckin audible now)
2024-04-29 15:10:34 +00:00
wookywok
cbb3ca38df Fixed pixelize not working (#896)
* Pixelize VFX!

Finally, the dark days of zooming the camera and viewport are over...

* Fixed Pixelize not working
2024-04-28 17:05:21 +00:00
RaffyTaffy14
aa93a69dbd NIGHT WALK ASSET BUNDLES (#894)
YEAAAA NIGHT WALK ASSET BUNDLES
2024-04-28 03:46:01 +00:00
wookywok
945c17926b New Rhythm Test GBA Upscale! (#893)
im sorry for taking so long koob...

Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
2024-04-28 02:45:38 +00:00
wookywok
2a4489262b Pixelize VFX! (#895)
Finally, the dark days of zooming the camera and viewport are over...
2024-04-28 02:45:33 +00:00
wookywok
b189eb8895 More Airboarder visual touchups/fixes (#892)
* Fixed Airboarder bopping, reworked floor texture

- Airboarder bops will no longer interrupt whiff animations or YEAAAAAAAH LET'S GO
- The floor now uses a custom shader that makes the textures much more vibrant

* Added glow effect to charge animation
2024-04-23 14:57:27 +00:00