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@ -756,7 +756,7 @@ namespace HeavenStudio.Games
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if (flow != null)
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{
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int fxType = bg == null || flow.beat > bg.beat ? flow["fxType"] : bg["fxType"];
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SetGameplayMods(beat, fxType, flow["type"], flow["toggle"]);
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SetGameplayMods(beat, fxType, flow["type"], flow["combo"]);
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}
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// get all entities to later check against eachother to cut out voices
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@ -1194,4 +1194,4 @@ namespace HeavenStudio.Games
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Joe.SetFaceExpression(face);
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}
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}
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}
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}
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