Commit graph

1581 commits

Author SHA1 Message Date
minenice55
b6450bcb34 Merge branch 'release_1' 2024-01-08 23:51:13 -05:00
minenice55
92da1f808e make fullscreen use the proper mode on reboot 2024-01-08 23:48:47 -05:00
minenice55
be9a02d2a4 Merge branch 'release_1' 2024-01-08 22:53:05 -05:00
minenice55
e2070c5fa3 (hopefully) fix controllers not being initialized with certain settings 2024-01-08 22:52:31 -05:00
minenice55
a8c41b779d test to ID input issue TO REVERT 2024-01-08 22:31:29 -05:00
minenice55
a9607d51c8 Merge branch 'release_1' 2024-01-08 01:41:33 -05:00
minenice55
df905c699a Put Minigame Definitions in a Dictionary (#614)
* put minigame definitions in a dictionary

why haven't we done this two years ago

* paranoia
2024-01-08 06:38:05 +00:00
minenice55
8f9d0e5af7 Merge branch 'release_1' 2024-01-07 18:46:14 -05:00
minenice55
ba6c1a52bb Fan Club Sound Fix (#613)
* title screen prompt won't switch out of mouse

* fix fan club crowd sounds not being scheduled properly

* remove extra rain drop from kman particle (again smh)
2024-01-07 23:45:25 +00:00
minenice55
9ab5cb86a1 Merge branch 'release_1' 2024-01-06 22:59:01 -05:00
minenice55
84d766bb7e sanity checks in controller shit (#611) 2024-01-07 03:56:02 +00:00
minenice55
1c97e8888d Merge branch 'release_1' 2024-01-06 16:43:23 -05:00
AstrlJelly
522f603412 Some Karate Man Fixes (#610)
* km blocks fix + a few additions to other games

* move around fxType, cull some things :(
2024-01-06 20:08:22 +00:00
minenice55
e99ffdb78b Merge branch 'release_1' 2024-01-05 22:52:23 -05:00
minenice55
e08ce8f0b0 Small Fixes (#609)
* additive angle in rhythm rally

* remove old keyboard controller compat

* fix control style dropdowns

* using mouse on title screen selects keyboard instead

default to keyboard for invalid controllers

* temporarily ditch discord RPC

we need a new API key lol

* remove this discord call too

* certain editor shortcuts now exit fullscreen

fix color hex input not locking editor shortcuts

* increase max queued frames

turns out this may not be an issue for audio rhythm games
2024-01-06 03:51:27 +00:00
minenice55
896e7761c7 Merge branch 'release_1' 2024-01-04 21:08:04 -05:00
minenice55
5e74129a82 Rhythm Rally Graphical Overhaul (#607)
* new model

* prefab done

fixes to camera, bops and player input

* todo note

* re-organize some assets
2024-01-05 02:07:27 +00:00
minenice55
cb6d1c5fc8 Merge branch 'release_1' 2024-01-02 10:53:30 -05:00
blank3times
cab18aa658 Update FlipperFlop.cs (#606) 2024-01-02 15:51:46 +00:00
DoctorStupidest
f2b5128516 Title screen logo skip (#602)
* commit

* update

---------

Co-authored-by: DoctorStupidest <>
2024-01-02 15:51:44 +00:00
minenice55
87ab88673e Merge branch 'release_1' 2023-12-30 23:07:59 -05:00
minenice55
e94cb9b4db The Rest of Pajama Party (#599)
* fix weird tiling issue

* bg open / close

* slice this sheet

* mako transformation

* monkey colour change

* monkeys transform

* high mode details

instant high mode

* boats

* re-enable ABs

* stretchable BG change
2023-12-31 04:06:33 +00:00
AstrlJelly
82dabb7358 Meat Grinder Rework (#598)
* meat grinder has been entirely reworked

* update MeatGrinder.cs, replace assets

background is still temporary but this is all im doing til ev can help

* Boss New Anims

* New Tack Animations

* edited anims

* new bg

* working out merge conflics (cries)

* push for anims stuff

why r unity animations so suck

* Cart guy

cart guy

cart guy

* cart guy :)

* explodes

👼

* curves for meat trajectory

* typo

* cart guy is awesome. and tack reaction.

🐱 🐱 🐱 🐱 🐱

* I love unity animation

* everything but the boss call cancel fix

* bacon anim (+ remove interp on other meat anims)

* lastbeatpulse + gears are the only thing left

i was GONNA add both the beat based and constant gear animations but it just doesn't work out the way i want it to.
OHHHH WELLLLL
im gonna use straight up transforms anyways so i wont have to deal with unity animation (🤢)

* truly, and dearly, finished?

NOPE! UNITY ANIMATION BUG :D

* mwuhahahaha

disable ass buns

* meatsplash start, fix riqentity find bug

* fixes + particle improvements

all that's left is the phone bop and arc/particle adjustments, im pretty sure

* particle + arc adjustment, fix weird anim play on gameswitch

* fixed phonebop

oops i was playing the idle animation in update...

* make particles beat based

just waiting on mine to fix the offset bug

* fix trajectory jank

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: Seanski2 <seanbenedit@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-12-31 04:06:31 +00:00
minenice55
306c9d9d46 Merge branch 'release_1' 2023-12-26 01:05:35 -05:00
minenice55
25dfc8a8d1 Update README.md 2023-12-26 01:05:18 -05:00
minenice55
5816206e41 Merge branch 'release_1' 2023-12-26 00:24:25 -05:00
Rapandrasmus
dd24a96338 Title Screen (#454)
* Barebones title screen prefab added

* logo and stuff

* cool

* Added sfx to title screen

* The logo now bops to the beat

* epic reveal

* Fixed something

* put some of the stuff into the main menu

* other logo bop

* Implemented logobop2 and starbop

* added scrolling bg, tweaked positioning and wip splash text for play button

* more menu

* ooops

* Expand implemented

* cool

* Made stars spawn in in the opening

* make UI elements look nicer on different aspect ratios

* add sound while hovering over logo

* add settings menu to title screen

make the title screen properly play after the opening

* swap out title screen hover sound

remove the old config path warning

* every button works, some play mode fixes

* fix issues with beataction/multisound and pausing

* fix dropdown menus not working in certain screens

* fix particles rotating when camera controls are used

* touch style pause menu items only trigger if cursor is over an item

* various changes

make playback (unpausing) more reliable
only apply changes to advanced audio settings on launch
fix title screen visuals
add opening music
continue past opening by pressing a key
update credits

* almost forgot this

* lol

* initial flow mems

* user-taggable fonts in textboxes

* alt materials for kurokane

* assets prep

* plan out judgement screen layout

change sound encodings

* start sequencing judgement

* judgement screen sequence

* full game loop

* fix major issue with pooled sound objects

rebalance ranking audio
fix issues with some effects in play mode

* new graphics

* particles

* make certain uses of the beat never go below 0

fix loop of superb music

* make markers non clamped

lockstep frees rendertextures when unloading

* lockstep creates its own rendertextures

swapped button order on title screen
added null checks to animation helpers
disabled controller auto-search for now

* enable particles on OK rank

* play mode info panel

* let play mode handle its own fade out

* fix that alignment bug in controller settings

* more safety here

* Update PauseMenu.cs

* settable (one-liner) rating screen text

* address minigame loading crashes

* don't do this twice

* wav converter for mp3

* Update Minigames.cs

* don't double-embed the converted audio

* studio dance bugfixing spree

* import redone sprites for studio dance

* update jukebox

prep epilogue screen

* epilogue screen

* studio dance inkling shuffle test

* new studio dance choreo system

* markers upgrade

* fix deleting volume changes and markers

prep category markers

* Update Editor.unity

* new rating / epilogue settings look

* update to use new tooltip system

mark certain editor components as blocking

* finish category system

* dedicated tempo / volume marker dialogs

* swing prep

* open properties dialog if mapper hasn't opened it prior for this chart

fix memory copy bug when making new chart

* fix ctrl + s

* return to title screen button

* make graphy work everywhere

studio dance selector
membillion mems

* make sure riq cache is clear when loading chart

* lol

* fix the stupid

* bring back tempo and volume change scrolling

* new look for panels

* adjust alignment

* round tooltip

* alignment of chart property prefab

* change scale factor of mem

* adjust open captions material

no dotted BG in results commentary (only epilogue)
bugfix for tempo / volume scroll

* format line 2 of judgement a bit better

update font

* oops

* adjust look of judgement score bar

* new rating bar

* judgement size adjustment

* fix timing window scaling with song pitch

* proper clamping in dialogs

better sync conductor to dsptime (experiment)

* disable timeline pitch change when song is paused

enable perfect challenge if no marker is set to do so

* new app icon

* timing window values are actually double now

* improve deferred timekeep even more

* re-generate font atlases

new app icon in credits

* default epilogue images

* more timing window adjustment

* fix timing display when pitched

* use proper terminology here

* new logo on titlescreen

* remove wip from play

update credits

* adjust spacing of play mode panel

* redo button spacing

* can pass title screen with any controller

fix issues with controller auto-search

* button scale fixes

* controller title screen nav

* remove song genre from properties editor

* disable circle cursor when not using touch style

* proper selection graphic

remove refs
re-add heart to the opening

* controller support in opening

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
2023-12-26 05:22:51 +00:00
minenice55
7e0a48f237 Merge branch 'release_1' 2023-12-13 19:05:31 -05:00
thinedave
1578f0268f Replace hardcoded Tooltip.AddTooltip() calls with TooltipGiver script in GameObject (#593)
* Remove all hardcoded Tooltip.AddTooltip() calls

* Add TooltipGiver component where previously hardcoded

* Add TooltipGiver.cs

* Revert "Add TooltipGiver component where previously hardcoded"

This reverts commit 45ef0fb0bcf05464230a9a2da77eb716fc4b984d.

* Add TooltipGiver component where previously hardcoded

* Remove cherry-pick residue
2023-12-14 00:04:33 +00:00
minenice55
bfad5cfe72 Merge branch 'release_1' 2023-12-12 11:57:05 -05:00
Rapandrasmus
493309c925 What do I name these sorts of PRs?? Anyways fixes and stuff! (#592)
* blue bear and bop region fix

* fixed see saw bug

* I hate blue bear.

* Accuracy

* random things

* extended bgs

* karate man stuff

* ok

* star colors and senior gradient

* reworked blue bear emotions again

* head seperated in ringside

* fix

* blink fix

* blink fix again

* no cancel

* karate man right hand thing

* new sheet

* oops

* bop anim fix

* i have made a severe and continuous lapse in judgement

* fixed stuff

* fixed stuff in sneak y Psirits

* drumming practice new sprites and anims

* extended bg

* the blush was lower on z axis oops

* if you love it so much why dont u put a ringside on it

* blue bear change

* Double date !

* new karate joe heads + snow and double date bench fix

* ops

* fixed breakup anim thing

* story position fixes

* oops

* smile anim fix

* added jump option

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-12-12 16:54:04 +00:00
minenice55
a0001c50d2 Merge branch 'release_1' 2023-12-05 21:01:48 -05:00
AstrlJelly
403c2bb163 yeah that's about it (#591)
works perfectly, looks better, easier to type, and more efficient. what's there to hate
2023-12-06 01:59:36 +00:00
minenice55
76bd91a444 Merge branch 'release_1' 2023-12-05 17:40:18 -05:00
minenice55
d665dad341 make totc less jank with perspective (#590) 2023-12-05 22:38:57 +00:00
AstrlJelly
c18113de99 Crop Stomp Fix + Fork Lifter Animation Tweak (#588)
* fork lifter weird reset thingy fixed

* crop stomp code review

im gonna be fixing that weird bug where inputs aren't scheduled if crop stomp is the first game (or if you start on it) but first
some of the code in this is nearly two years old. it needed a lot of check-ups.

* oh okay that bug was really easy to fix

* convert animation playing to beat scaled playing

* crop stomp fix
2023-12-05 22:38:55 +00:00
Rapandrasmus
2abfaf87bb Auto Bop Internal Rework + Bug Fixes (#589)
* fixed blue bear

* fixed tap trial bug

* see saw fix

* Auto bop rework
2023-12-05 22:38:52 +00:00
minenice55
c6bb6d2790 Merge branch 'release_1' 2023-11-25 11:05:54 -05:00
Rapandrasmus
15ab4b0447 Stretch Camera VFX Event + Fixes (#586)
* fixed blue bear bug

* glee club fix

* added stretch camera vfx event

* toss boys crouch fixed
2023-11-25 16:05:20 +00:00
minenice55
5dd9400146 Merge branch 'release_1' 2023-11-24 17:59:59 -05:00
minenice55
878e07ae31 Tunnel tunnels (#577)
* tunnel tunnel

tunnel

* tunnel messes with the volume

* tempo finder can now be reset by waiting

now uses the conductor's time source if it exists and is playing

* wip anims

* Animations Finished

* add tunnel sound

* tunnel shader

fix the left sound

* add pre-sliced BG assets

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-11-24 22:59:34 +00:00
minenice55
3038896daf Merge branch 'release_1' 2023-11-24 17:50:31 -05:00
Rapandrasmus
c1bcf2151e Screen Tiling Split into two events + Some tweaks and new vfx! (#585)
* toss boys fixed

* see saw tweaks

* fixed quiz show bug

* splashdown spawn tweaked

* split screen tiling into two different events

* screen fit added
2023-11-24 22:49:59 +00:00
minenice55
29641df836 Merge branch 'release_1' 2023-11-24 10:46:50 -05:00
Rapandrasmus
2a4a5b9f8f Screen Tiling Bug Fix + Filter Slots (#584)
* fixed weird bug

* slots for filters
2023-11-24 15:46:21 +00:00
minenice55
3dfb0bf211 stub out fork lifter bob 2023-11-23 16:39:07 -05:00
minenice55
9b236cfdd0 stub out fork lifter bob 2023-11-23 16:36:13 -05:00
minenice55
f01922d690 Merge branch 'release_1' 2023-11-23 16:31:53 -05:00
Rapandrasmus
f14203a662 Post Processing Effects + Screen Tiling (#583)
* scene setup

* post processing script

* vignette effect

* small change

* chromatic abberation added

* bloom added

* lens distortion added

* collapse param stuff

* Color grading

* screen tiling added
2023-11-23 21:31:23 +00:00
minenice55
a2613e8006 Merge branch 'release_1' 2023-11-23 11:23:09 -05:00