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AstrlJelly 82dabb7358 Meat Grinder Rework (#598)
* meat grinder has been entirely reworked

* update MeatGrinder.cs, replace assets

background is still temporary but this is all im doing til ev can help

* Boss New Anims

* New Tack Animations

* edited anims

* new bg

* working out merge conflics (cries)

* push for anims stuff

why r unity animations so suck

* Cart guy

cart guy

cart guy

* cart guy :)

* explodes

👼

* curves for meat trajectory

* typo

* cart guy is awesome. and tack reaction.

🐱 🐱 🐱 🐱 🐱

* I love unity animation

* everything but the boss call cancel fix

* bacon anim (+ remove interp on other meat anims)

* lastbeatpulse + gears are the only thing left

i was GONNA add both the beat based and constant gear animations but it just doesn't work out the way i want it to.
OHHHH WELLLLL
im gonna use straight up transforms anyways so i wont have to deal with unity animation (🤢)

* truly, and dearly, finished?

NOPE! UNITY ANIMATION BUG :D

* mwuhahahaha

disable ass buns

* meatsplash start, fix riqentity find bug

* fixes + particle improvements

all that's left is the phone bop and arc/particle adjustments, im pretty sure

* particle + arc adjustment, fix weird anim play on gameswitch

* fixed phonebop

oops i was playing the idle animation in update...

* make particles beat based

just waiting on mine to fix the offset bug

* fix trajectory jank

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: Seanski2 <seanbenedit@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-12-31 04:06:31 +00:00
.github build fail workaround (#533) 2023-08-13 08:10:42 +00:00
.vscode Meat Grinder Rework (#598) 2023-12-31 04:06:31 +00:00
Assets Meat Grinder Rework (#598) 2023-12-31 04:06:31 +00:00
Packages Title Screen (#454) 2023-12-26 05:22:51 +00:00
ProjectSettings Title Screen (#454) 2023-12-26 05:22:51 +00:00
.editorconfig Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
.gitignore Sound Scheduling Improvements (#491) 2023-06-25 02:32:08 +00:00
.vsconfig Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
BUILD.md Update BUILD.md 2023-04-01 20:31:33 +02:00
CREDITS.md Upgrade to Unity 2021.3.21 (#368) 2023-03-27 05:38:14 +00:00
Editor.meta Current version pull 2022-07-11 14:22:12 +08:00
LICENSE.md Create LICENSE.md 2021-12-21 22:42:00 -05:00
README.md Update README.md 2023-12-26 01:05:18 -05:00
song.wav Basic saving and loading system 2022-01-30 07:03:37 -05:00

This project is still in development. There are NO public compiled releases (yet).

Heaven Studio

(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.

Discord

License: GPL v3

YouTube Channel

itch.io Page

Documentation

image

Prebuilt Binaries

This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.

Release 1 alpha builds

These builds do not include some of the features from Nightly, instead focusing on stability. These builds will eventually culminate in the first stable release of Heaven Studio.

Nightly builds

These builds include experimental new features that will not be included in Release 1

Important Notes:

  • On MacOS and Linux builds you may experience bugs with audio-related tasks, but in most cases Heaven Studio works perfectly.
  • On MacOS you'll need to have Discord open in the background for now, there's a bug that causes the DiscordSDK library to crash when the rich presence is updated while Discord is not open in the background.

Self-Building

Heaven Studio is made in Unity 2021.3.21, and programmed with Visual Studio Code.

Build Instructions: BUILD.md (or the more maintained documentation page)

Other information

Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.