Title screen logo skip (#602)

* commit

* update

---------

Co-authored-by: DoctorStupidest <>
This commit is contained in:
DoctorStupidest 2024-01-02 07:51:44 -08:00 committed by GitHub
parent e94cb9b4db
commit f2b5128516

View file

@ -122,45 +122,52 @@ namespace HeavenStudio
selectedDisplayAnim.DoNormalizedAnimation("Idle", GetPositionFromBeat(0, 2));
}
if (logoRevealed && !menuMode)
if (!menuMode && songPosBeat >= 0.5)
{
var controllers = PlayerInput.GetInputControllers();
foreach (var newController in controllers)
{
if (newController.GetLastButtonDown(true) > 0)
{
menuMode = true;
firstPress = true;
currentSelectable = defaultSelectable;
SetSelectableRectTarget(currentSelectable);
selectableLerpTimer = 1;
menuAnim.Play("Revealed", 0, 0);
pressAnyKeyAnim.Play("PressKeyFadeOut", 0, 0);
SoundByte.PlayOneShot("ui/UIEnter");
Debug.Log("Assigning controller: " + newController.GetDeviceName());
var lastController = PlayerInput.GetInputController(1);
if (lastController != newController)
if (logoRevealed)
{
lastController.SetPlayer(null);
newController.SetPlayer(1);
PlayerInput.CurrentControlStyle = newController.GetDefaultStyle();
usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
selectedDisplayIcon.SetActive(!usingMouse);
menuMode = true;
firstPress = true;
currentSelectable = defaultSelectable;
SetSelectableRectTarget(currentSelectable);
selectableLerpTimer = 1;
if ((lastController as InputJoyshock) != null)
{
(lastController as InputJoyshock)?.UnAssignOtherHalf();
}
menuAnim.Play("Revealed", 0, 0);
pressAnyKeyAnim.Play("PressKeyFadeOut", 0, 0);
SoundByte.PlayOneShot("ui/UIEnter");
if ((newController as InputJoyshock) != null)
Debug.Log("Assigning controller: " + newController.GetDeviceName());
var lastController = PlayerInput.GetInputController(1);
if (lastController != newController)
{
newController.OnSelected();
(newController as InputJoyshock)?.UnAssignOtherHalf();
lastController.SetPlayer(null);
newController.SetPlayer(1);
PlayerInput.CurrentControlStyle = newController.GetDefaultStyle();
usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
selectedDisplayIcon.SetActive(!usingMouse);
if ((lastController as InputJoyshock) != null)
{
(lastController as InputJoyshock)?.UnAssignOtherHalf();
}
if ((newController as InputJoyshock) != null)
{
newController.OnSelected();
(newController as InputJoyshock)?.UnAssignOtherHalf();
}
}
}
else
{
SkipToBeat(5);
}
}
}
}
@ -418,6 +425,16 @@ namespace HeavenStudio
return a;
}
public void SkipToBeat(double beat)
{
if (songPosBeat >= beat) return;
double seconds = BeatsToSecs(beat, bpm);
time = seconds;
songPos = time + offset;
songPosBeat = SecsToBeats(songPos);
musicSource.time = (float)time;
}
public void CreatePressed()
{
if (exiting) return;