Stretch Camera VFX Event + Fixes (#586)

* fixed blue bear bug

* glee club fix

* added stretch camera vfx event

* toss boys crouch fixed
This commit is contained in:
Rapandrasmus 2023-11-25 17:05:20 +01:00 committed by GitHub
parent 878e07ae31
commit 15ab4b0447
9 changed files with 148 additions and 43 deletions

View file

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@ -969,7 +969,9 @@ namespace HeavenStudio
{
_currentMinigame = minigame;
}
Vector3 originalScale = currentGameO.transform.localScale;
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
currentGameO.transform.localScale = originalScale;
currentGameO.name = game;
SetCurrentGame(game, useMinigameColor);

View file

@ -221,18 +221,6 @@ namespace HeavenStudio.Games
return default(SuperCurveObject.Path);
}
void OnDestroy()
{
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
rightCrumbAppearThreshold = 15;
leftCrumbAppearThreshold = 30;
eatenTreats = 0;
}
private void Awake()
{
instance = this;
@ -357,7 +345,7 @@ namespace HeavenStudio.Games
if (_allEmotionsStretch.Count == 0) return;
UpdateEmotions();
var allEmosBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => x.beat < beat);
if (allEmosBeforeBeat.Count == 0) return;
if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying)
{
headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);

View file

@ -74,7 +74,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
anim.SetBool("Mega", true);
anim.Play("OpenMouth", 0, 0);
shouldMegaClose = true;
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
if (currentSound != null) currentSound.Stop();
SoundByte.PlayOneShotGame("gleeClub/LoudWailStart");
currentSound = SoundByte.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true);
BeatAction.New(game, new List<BeatAction.Action>()
@ -95,7 +95,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
anim.SetBool("Mega", false);
shouldMegaClose = false;
anim.Play("OpenMouth", 0, 0);
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
if (currentSound != null) currentSound.Stop();
currentSound = SoundByte.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true);
}
@ -104,7 +104,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
if (!singing || disappeared) return;
singing = false;
anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0);
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
if (currentSound != null) currentSound.Stop();
if (playSound) SoundByte.PlayOneShotGame("gleeClub/StopWail");
}
}

View file

@ -1065,8 +1065,7 @@ namespace HeavenStudio.Games
if (currentSpecialKid != null) currentSpecialKid.crouch = false;
currentSpecialKid = GetCurrentReceiver();
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
GetCurrentReceiver().Crouch();
GetCurrentReceiver().Crouch();
GetSpecialBasedOnReceiver().SetActive(true);
switch (currentReceiver)

View file

@ -35,7 +35,6 @@ namespace HeavenStudio.Games.Scripts_TossBoys
DoAnimationScaledAsync("Whiff", 0.5f);
SoundByte.PlayOneShotGame("tossBoys/whiff");
}
crouch = false;
preparing = false;
}
@ -51,12 +50,6 @@ namespace HeavenStudio.Games.Scripts_TossBoys
crouch = true;
}
public void UnCrouch()
{
DoAnimationScaledAsync("Idle", 1f);
crouch = false;
}
public void PopBall()
{
DoAnimationScaledAsync("Slap", 0.5f);

View file

@ -818,6 +818,22 @@ namespace HeavenStudio
new Param("axis", GameCamera.CameraAxis.All, "Axis", "The axis to move the camera on" )
}
),
new("stretch camera", "Stretch Camera")
{
resizable = true,
parameters = new()
{
new("x1", new EntityTypes.Float(0f, 50f, 1f), "Start Width"),
new("y1", new EntityTypes.Float(0f, 50f, 1f), "Start Height"),
new("x2", new EntityTypes.Float(0f, 50f, 1f), "End Width"),
new("y2", new EntityTypes.Float(0f, 50f, 1f), "End Height"),
new("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new()
{
new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "x1", "y1" })
}),
new Param("axis", GameCamera.CameraAxis.All, "Axis")
}
},
new GameAction("camera background color", "Camera Background Color", 1, true, new List<Param>()
{
new Param("color", Color.black, "Start Color"),

View file

@ -0,0 +1,52 @@
using Jukebox;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio
{
public class StretchCameraVFX : MonoBehaviour
{
private List<RiqEntity> _events = new();
private void Start()
{
GameManager.instance.onBeatChanged += OnBeatChanged;
}
public void OnBeatChanged(double beat)
{
_events = EventCaller.GetAllInGameManagerList("vfx", new string[] { "stretch camera" });
Update();
}
private void Update()
{
float newX = 1f;
float newY = 1f;
foreach (var e in _events)
{
float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
if (normalized < 0f) break;
float clampNormal = Mathf.Clamp01(normalized);
var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]);
switch ((StaticCamera.ViewAxis)e["axis"])
{
case StaticCamera.ViewAxis.All:
newX = func(e["x1"], e["x2"], clampNormal);
newY = func(e["y1"], e["y2"], clampNormal);
break;
case StaticCamera.ViewAxis.X:
newX = func(e["x1"], e["x2"], clampNormal);
break;
case StaticCamera.ViewAxis.Y:
newY = func(e["y1"], e["y2"], clampNormal);
break;
}
}
EventCaller.instance.GamesHolder.transform.localScale = new Vector3(newX, newY, 1f);
}
}
}

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