Small Fixes (#609)

* additive angle in rhythm rally

* remove old keyboard controller compat

* fix control style dropdowns

* using mouse on title screen selects keyboard instead

default to keyboard for invalid controllers

* temporarily ditch discord RPC

we need a new API key lol

* remove this discord call too

* certain editor shortcuts now exit fullscreen

fix color hex input not locking editor shortcuts

* increase max queued frames

turns out this may not be an issue for audio rhythm games
This commit is contained in:
minenice55 2024-01-05 22:51:27 -05:00 committed by GitHub
parent 5e74129a82
commit e08ce8f0b0
10 changed files with 101 additions and 120 deletions

View file

@ -26851,7 +26851,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 1589389271}
m_Direction: 2
m_Value: 1
m_Size: 0.9989085
m_Size: 0.9999814
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
@ -32707,7 +32707,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 173.14249}
m_AnchoredPosition: {x: 0, y: 171.91833}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &1154875945
@ -39097,8 +39097,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 459.58514, y: -25}
m_SizeDelta: {x: 879.1703, y: 30}
m_AnchoredPosition: {x: 391.79788, y: -25}
m_SizeDelta: {x: 743.59576, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1443721748
MonoBehaviour:
@ -39119,6 +39119,7 @@ MonoBehaviour:
ColorTable: {fileID: 723094753}
colorTableActive: 0
colorPreview: {fileID: 1535224921}
hex: {fileID: 426555699}
--- !u!1 &1443971064
GameObject:
m_ObjectHideFlags: 0

View file

@ -90,7 +90,7 @@ namespace HeavenStudio.Games.Loaders
function = delegate {
var e = eventCaller.currentEntity;
// var rotation = new Vector3(0, e["valA"], 0);
RhythmRally.instance.ChangeCameraAngle(e.beat, e["valA"], e["valB"], e.length, (Util.EasingFunction.Ease)e["type"]);
RhythmRally.instance.ChangeCameraAngle(e.beat, e["valA"], e["valB"], e.length, (Util.EasingFunction.Ease)e["type"], e["additive"]);
},
defaultLength = 4,
resizable = true,
@ -98,7 +98,7 @@ namespace HeavenStudio.Games.Loaders
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle", "The rotation of the camera around the center of the table"),
new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "The camera's level of zoom (Lower value = Zoomed in)"),
new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use"),
// new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use")
new Param("additive", true, "Additive Rotation", "Add to current angle instead of setting target angle")
}
},
// todo: background recolouring
@ -407,7 +407,7 @@ namespace HeavenStudio.Games
foreach (var entity in cameraEntities)
{
ChangeCameraAngle(entity.beat, entity["valA"], entity["valB"], entity.length, (Util.EasingFunction.Ease)entity["type"]);
ChangeCameraAngle(entity.beat, entity["valA"], entity["valB"], entity.length, (Util.EasingFunction.Ease)entity["type"], entity["additive"]);
}
UpdateCamera(beat);
@ -419,6 +419,7 @@ namespace HeavenStudio.Games
{
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cameraRotateEase);
float rotProg = Conductor.instance.GetPositionFromBeat(cameraRotateBeat, cameraRotateLength, true);
rotProg = Mathf.Clamp01(rotProg);
float rot = func(cameraRotateLast, cameraRotateNext, rotProg);
cameraPivot.rotation = Quaternion.Euler(0, rot, 0);
cameraPivot.localScale = Vector3.one * func(cameraScaleLast, cameraScaleNext, rotProg);
@ -558,15 +559,22 @@ namespace HeavenStudio.Games
inPose = true;
}
public void ChangeCameraAngle(double beat, float rotation, float camZoom, double length, Util.EasingFunction.Ease ease)
public void ChangeCameraAngle(double beat, float rotation, float camZoom, double length, Util.EasingFunction.Ease ease, bool additive = true)
{
cameraRotateBeat = beat;
cameraRotateLength = length;
cameraRotateEase = ease;
cameraRotateLast = cameraRotateNext;
cameraRotateLast = cameraRotateNext % 360f;
cameraScaleLast = cameraScaleNext;
cameraRotateNext = rotation;
cameraScaleNext = camZoom;
if (additive)
{
cameraRotateNext = cameraRotateLast + rotation;
}
else
{
cameraRotateNext = rotation;
}
}
public void PrepareFastRally(double beat, RallySpeed speedChange, bool muteAudio = false)

View file

@ -115,7 +115,7 @@ namespace HeavenStudio
Application.targetFrameRate = -1;
QualitySettings.vSyncCount = 0;
QualitySettings.maxQueuedFrames = 1;
QualitySettings.maxQueuedFrames = 2;
if (PersistentDataManager.gameSettings.isFullscreen)
{
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.ExclusiveFullScreen);
@ -428,21 +428,23 @@ namespace HeavenStudio
public static void UpdateDiscordStatus(string details, bool editor = false, bool updateTime = false)
{
if (discordDuringTesting || !Application.isEditor)
{
if (PersistentDataManager.gameSettings.discordRPCEnable)
{
try
{
DiscordRPC.DiscordRPC.UpdateActivity(editor ? "In Editor " : "Playing ", details, updateTime);
Debug.Log("Discord status updated");
}
catch (System.Exception e)
{
Debug.Log("Discord status update failed: " + e.Message);
}
}
}
Debug.Log("Discord Rich Presence temporarily disabled");
return;
// if (discordDuringTesting || !Application.isEditor)
// {
// if (PersistentDataManager.gameSettings.discordRPCEnable)
// {
// try
// {
// DiscordRPC.DiscordRPC.UpdateActivity(editor ? "In Editor " : "Playing ", details, updateTime);
// Debug.Log("Discord status updated");
// }
// catch (System.Exception e)
// {
// Debug.Log("Discord status update failed: " + e.Message);
// }
// }
// }
}
private static void OnQuitting()
@ -453,8 +455,8 @@ namespace HeavenStudio
PlayerInput.CleanUp();
Debug.Log("Clearing RIQ Cache...");
Jukebox.RiqFileHandler.ClearCache();
Debug.Log("Closing Discord GameSDK...");
DiscordRPC.DiscordController.instance?.Disconnect();
// Debug.Log("Closing Discord GameSDK...");
// DiscordRPC.DiscordController.instance?.Disconnect();
HasShutDown = true;
}

View file

@ -121,17 +121,6 @@ namespace HeavenStudio
public static InputController GetInputController(int player)
{
// Needed so Keyboard works on MacOS and Linux
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
inputDevices = new List<InputController>();
if(inputDevices.Count < 1)
{
InputKeyboard keyboard = new InputKeyboard();
keyboard.SetPlayer(1);
keyboard.InitializeController();
inputDevices.Add(keyboard);
}
#endif
//select input controller that has player field set to player
//this will return the first controller that has that player number in the case of controller pairs (eg. Joy-Cons)
//so such controllers should have a reference to the other controller in the pair
@ -151,19 +140,6 @@ namespace HeavenStudio
//this will return the first controller that has that player number in the case of controller pairs (eg. Joy-Cons)
//so such controllers should have a reference to the other controller in the pair
//controller IDs are determined by connection order (the Keyboard is always first)
// Needed so Keyboard works on MacOS and Linux
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
inputDevices = new List<InputController>();
if(inputDevices.Count < 1)
{
InputKeyboard keyboard = new InputKeyboard();
keyboard.SetPlayer(1);
keyboard.InitializeController();
inputDevices.Add(keyboard);
}
#endif
for (int i = 0; i < inputDevices.Count; i++)
{
if (inputDevices[i].GetPlayer() == player)
@ -176,17 +152,6 @@ namespace HeavenStudio
public static void UpdateInputControllers()
{
// Needed so Keyboard works on MacOS and Linux
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
inputDevices = new List<InputController>();
if(inputDevices.Count < 1)
{
InputKeyboard keyboard = new InputKeyboard();
keyboard.SetPlayer(1);
keyboard.InitializeController();
inputDevices.Add(keyboard);
}
#endif
foreach (InputController i in inputDevices)
{
i.UpdateState();

View file

@ -131,6 +131,7 @@ namespace HeavenStudio.Editor
public void ShowQuitPopUp(bool show)
{
if (fullscreen) Fullscreen();
_confirmQuitMain.SetActive(show);
SetAuthoritiveMenu(show);
}
@ -167,12 +168,12 @@ namespace HeavenStudio.Editor
Fullscreen();
}
if (Input.GetKeyDown(KeyCode.Delete) || Input.GetKeyDown(KeyCode.Backspace))
if ((Input.GetKeyDown(KeyCode.Delete) || Input.GetKeyDown(KeyCode.Backspace)) && !fullscreen)
{
CommandManager.Instance.AddCommand(new Commands.Delete(Selections.instance.eventsSelected.Select(c => c.entity.guid).ToList()));
}
if (Input.GetKey(KeyCode.LeftControl))
if (Input.GetKey(KeyCode.LeftControl) && !fullscreen)
{
if (Input.GetKeyDown(KeyCode.Z))
{
@ -193,20 +194,13 @@ namespace HeavenStudio.Editor
{
Timeline.instance.Paste();
}
if (Input.GetKey(KeyCode.LeftShift))
{
if (Input.GetKeyDown(KeyCode.D))
{
ToggleDebugCam();
}
}
}
if (Input.GetKey(KeyCode.LeftControl))
{
if (Input.GetKeyDown(KeyCode.N))
{
if (fullscreen) Fullscreen();
NewBTN.onClick.Invoke();
}
else if (Input.GetKeyDown(KeyCode.O))
@ -224,6 +218,14 @@ namespace HeavenStudio.Editor
{
SaveRemix(false);
}
if (Input.GetKey(KeyCode.LeftShift))
{
if (Input.GetKeyDown(KeyCode.D))
{
ToggleDebugCam();
}
}
}
}
#endregion
@ -247,33 +249,6 @@ namespace HeavenStudio.Editor
PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
else
PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (Timeline.instance.timelineState.selected && Editor.instance.canSelect)
{
/*
if (Input.GetMouseButtonUp(0))
{
List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true);
if (selectedEvents.Count > 0)
{
List<TimelineEventObj> result = new List<TimelineEventObj>();
for (int i = 0; i < selectedEvents.Count; i++)
{
//TODO: this is in LateUpdate, so this will never run! change this to something that works properly
if (!(selectedEvents[i].isCreating || selectedEvents[i].wasDuplicated))
{
result.Add(selectedEvents[i]);
}
selectedEvents[i].OnUp();
}
CommandManager.instance.Execute(new Commands.Move(result));
}
}
*/
}
}
public static Sprite GameIcon(string name)
@ -360,6 +335,7 @@ namespace HeavenStudio.Editor
{
if (dialog.GetType() == typeof(RemixPropertiesDialog))
{
if (fullscreen) Fullscreen();
GlobalGameManager.ShowErrorMessage("Set Remix Properties", "Set remix properties before saving.");
(dialog as RemixPropertiesDialog).SwitchPropertiesDialog();
(dialog as RemixPropertiesDialog).SetSaveOnClose(true, saveAs);
@ -431,6 +407,7 @@ namespace HeavenStudio.Editor
public void LoadRemix(bool create = false)
{
if (fullscreen) Fullscreen();
if (create)
{
GameManager.instance.NewRemix();
@ -446,6 +423,7 @@ namespace HeavenStudio.Editor
public void OpenRemix()
{
if (fullscreen) Fullscreen();
var extensions = new[]
{
new ExtensionFilter("Heaven Studio Remix File ", new string[] { "riq" }),

View file

@ -20,6 +20,7 @@ namespace HeavenStudio.Editor
public RectTransform ColorTable;
public bool colorTableActive;
public ColorPreview colorPreview;
public TMP_InputField hex;
private Color _defaultColor;
@ -27,6 +28,17 @@ namespace HeavenStudio.Editor
{
InitProperties(propertyName, caption);
hex.onSelect.AddListener(
_ =>
Editor.instance.editingInputField = true
);
hex.onEndEdit.AddListener(
_ =>
{;
Editor.instance.editingInputField = false;
}
);
colorPreview.colorPicker.onColorChanged += _ =>
{
parameterManager.entity[propertyName] = colorPreview.colorPicker.color;
@ -78,6 +90,7 @@ namespace HeavenStudio.Editor
{
ColorTable.gameObject.SetActive(false);
colorTableActive = false;
Editor.instance.editingInputField = false;
}
}
}

View file

@ -1,14 +1,9 @@
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Linq;
using TMPro;
using Starpelly;
using HeavenStudio.Util;
using HeavenStudio.Editor;
namespace HeavenStudio.Editor
{
@ -22,9 +17,9 @@ namespace HeavenStudio.Editor
{
InitProperties(diag, propertyName, caption);
var enumType = type.GetType();
var enumVals = Enum.GetValues(enumType);
var enumNames = Enum.GetNames(enumType).ToList();
Type enumType = type.GetType();
Array enumVals = Enum.GetValues(enumType);
List<string> enumNames = Enum.GetNames(enumType).ToList();
// Can we assume non-holey enum?
// If we can we can simplify to dropdown.value = (int) parameterManager.chart[propertyName]
@ -38,7 +33,7 @@ namespace HeavenStudio.Editor
dropdown.value = selected;
dropdown.onValueChanged.AddListener(_ =>
parameterManager.chart[propertyName] = (int) enumVals.GetValue(dropdown.value)
parameterManager.chart[propertyName] = Enum.ToObject(enumType, (int) enumVals.GetValue(dropdown.value))
);
}

View file

@ -25,10 +25,15 @@ namespace HeavenStudio.Editor
public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "")
{
if (!Minigames.propertiesModel.ContainsKey(propertyName))
{
Debug.LogError("Property " + propertyName + " does not exist!");
return;
}
GameObject prefab = diag.IntegerP;
GameObject input;
var objType = type.GetType();
var objType = Minigames.propertiesModel[propertyName].GetType();
if (objType == typeof(EntityTypes.Integer))
{
@ -83,13 +88,13 @@ namespace HeavenStudio.Editor
property.SetProperties(diag, propertyName, type, caption);
break;
default:
Debug.LogError("Can't make property interface of type: " + type.GetType());
Debug.LogError("Can't make property interface of type: " + objType);
return;
}
}
else
{
Debug.LogError("Can't make property interface of type: " + type.GetType());
Debug.LogError("Can't make property interface of type: " + objType);
return;
}
}

View file

@ -325,6 +325,8 @@ namespace HeavenStudio
{
if (data.properties[prop.Key].GetType() == typeof(string))
data.properties[prop.Key] = Enum.Parse(mType, (string)data.properties[prop.Key]);
else
data.properties[prop.Key] = Enum.ToObject(mType, data.properties[prop.Key]);
}
// convert all JObjects to their respective types
else if (data.properties[prop.Key].GetType() == typeof(Newtonsoft.Json.Linq.JObject))

View file

@ -141,14 +141,26 @@ namespace HeavenStudio
pressAnyKeyAnim.Play("PressKeyFadeOut", 0, 0);
SoundByte.PlayOneShot("ui/UIEnter");
var nextController = newController;
if (newController is InputMouse)
{
Debug.Log("Mouse used, selecting keyboard instead");
nextController = controllers[0];
}
Debug.Log("Assigning controller: " + newController.GetDeviceName());
var lastController = PlayerInput.GetInputController(1);
if (lastController != newController)
if (lastController != nextController)
{
if (nextController == null)
{
Debug.Log("invalid controller, using keyboard");
nextController = controllers[0];
}
lastController.SetPlayer(null);
newController.SetPlayer(1);
PlayerInput.CurrentControlStyle = newController.GetDefaultStyle();
nextController.SetPlayer(1);
PlayerInput.CurrentControlStyle = nextController.GetDefaultStyle();
usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
selectedDisplayIcon.SetActive(!usingMouse);
@ -157,10 +169,10 @@ namespace HeavenStudio
(lastController as InputJoyshock)?.UnAssignOtherHalf();
}
if ((newController as InputJoyshock) != null)
if ((nextController as InputJoyshock) != null)
{
newController.OnSelected();
(newController as InputJoyshock)?.UnAssignOtherHalf();
nextController.OnSelected();
(nextController as InputJoyshock)?.UnAssignOtherHalf();
}
}
}