HeavenStudioPlus/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs

442 lines
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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Starpelly;
using DG.Tweening;
namespace RhythmHeavenMania.Editor.Track
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{
public class TimelineEventObj : MonoBehaviour
{
private float startPosX;
private float startPosY;
private Vector3 lastPos;
public Vector2 lastPos_;
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private RectTransform rectTransform;
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[Header("Components")]
[SerializeField] private RectTransform PosPreview;
[SerializeField] private RectTransform PosPreviewRef;
[SerializeField] public Image Icon;
[SerializeField] private Image selectedImage;
[SerializeField] private RectTransform outline;
[SerializeField] private RectTransform resizeGraphic;
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[SerializeField] private RectTransform leftDrag;
[SerializeField] private RectTransform rightDrag;
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private GameObject moveTemp;
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[Header("Properties")]
public Beatmap.Entity entity;
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public float length;
public bool eligibleToMove = false;
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private bool lastVisible;
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public bool selected;
public bool mouseHovering;
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public bool resizable;
public bool resizing;
public bool moving;
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private bool resizingLeft;
private bool resizingRight;
private bool inResizeRegion;
public Vector2 lastMovePos;
public bool isCreating;
public string eventObjID;
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[Header("Colors")]
public Color NormalCol;
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private void Start()
{
lastPos_ = transform.localPosition;
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rectTransform = GetComponent<RectTransform>();
if (!resizable)
{
Destroy(resizeGraphic.gameObject);
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}
lastMovePos = transform.localPosition;
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moveTemp = new GameObject();
moveTemp.transform.SetParent(this.transform.parent);
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bool visible = rectTransform.IsVisibleFrom(Editor.instance.EditorCamera);
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for (int i = 0; i < this.transform.childCount; i++)
{
if (i != 4)
this.transform.GetChild(i).gameObject.SetActive(visible);
}
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}
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private void Update()
{
selected = Selections.instance.eventsSelected.Contains(this);
entity = GameManager.instance.Beatmap.entities.Find(a => a.eventObj == this);
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mouseHovering = RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera) && Timeline.instance.timelineState.selected;
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#region Optimizations
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// thank you to @chrislo27 for suggesting the fix for this.
// only renders blocks if they're in view of the timeline viewport
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bool visible = rectTransform.IsVisibleFrom(Editor.instance.EditorCamera);
var leftSide = rectTransform.localPosition.x;
var rightSide = leftSide + rectTransform.sizeDelta.x;
var timelineLeftSide = (Timeline.instance.TimelineContent.localPosition.x / 100f) * -1;
var timelineRightSide = timelineLeftSide + 10.563f; // what a magic number, i'm sure I could calculate this but I'm lazy
visible = (rightSide >= timelineLeftSide && leftSide <= timelineRightSide);
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if (visible != lastVisible)
{
for (int i = 0; i < this.transform.childCount; i++)
{
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if (transform.GetChild(i).gameObject != selectedImage)
this.transform.GetChild(i).gameObject.SetActive(visible);
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}
}
lastVisible = visible;
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#endregion
SetColor(GetTrack());
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if (selected)
{
if (Input.GetKeyDown(KeyCode.Delete))
{
/*Selections.instance.Deselect(this);
Timeline.instance.DestroyEventObject(entity);*/
}
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selectedImage.gameObject.SetActive(true);
for (int i = 0; i < outline.childCount; i++)
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{
outline.GetChild(i).GetComponent<Image>().color = Color.cyan;
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}
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}
else
{
selectedImage.gameObject.SetActive(false);
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for (int i = 0; i < outline.childCount; i++)
outline.GetChild(i).GetComponent<Image>().color = new Color32(0, 0, 0, 51);
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}
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if (Conductor.instance.NotStopped())
{
Cancel();
return;
}
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if (!resizing)
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{
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if (Input.GetMouseButtonUp(0) && Timeline.instance.timelineState.selected)
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{
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if (Timeline.instance.eventObjs.FindAll(c => c.mouseHovering).Count == 0 && Timeline.instance.eventObjs.FindAll(c => c.moving).Count == 0 && !BoxSelection.instance.selecting && Timeline.instance.eventObjs.FindAll(c => c.resizing).Count == 0)
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{
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if (!Input.GetKey(KeyCode.LeftShift))
{
// Selections.instance.Deselect(this);
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}
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}
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// OnUp();
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}
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if (Timeline.instance.eventObjs.FindAll(c => c.moving).Count > 0 && selected)
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{
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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lastPos_ = transform.localPosition;
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this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
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// moveTemp.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
// moveTemp.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(moveTemp.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(moveTemp.transform.localPosition.y));
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if (lastPos != transform.localPosition)
{
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OnMove();
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// this.transform.DOLocalMove(new Vector3(Mathf.Clamp(Mathp.Round2Nearest(moveTemp.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(moveTemp.transform.localPosition.y)), 0.15f).SetEase(Ease.OutExpo);
}
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lastPos = transform.localPosition;
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}
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}
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else if (resizingLeft)
{
SetPivot(new Vector2(1, rectTransform.pivot.y));
Vector2 sizeDelta = rectTransform.sizeDelta;
Vector2 mousePos;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out mousePos);
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sizeDelta = new Vector2(-mousePos.x + 0.15f, sizeDelta.y);
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, Timeline.SnapInterval(), rectTransform.localPosition.x), sizeDelta.y);
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rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, Timeline.SnapInterval()), sizeDelta.y);
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SetPivot(new Vector2(0, rectTransform.pivot.y));
OnComplete(false);
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}
else if (resizingRight)
{
Vector2 sizeDelta = rectTransform.sizeDelta;
Vector2 mousePos;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out mousePos);
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sizeDelta = new Vector2(mousePos.x + 0.15f, sizeDelta.y);
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, Timeline.SnapInterval(), Mathf.Infinity), sizeDelta.y);
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rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, Timeline.SnapInterval()), sizeDelta.y);
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SetPivot(new Vector2(0, rectTransform.pivot.y));
OnComplete(false);
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}
if (Input.GetMouseButtonUp(0))
{
OnLeftUp();
OnRightUp();
}
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if (resizing && selected || inResizeRegion && selected)
{
if (resizable)
Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/horizontal_resize"), new Vector2(8, 8), CursorMode.Auto);
}
else if (Timeline.instance.eventObjs.FindAll(c => c.inResizeRegion).Count == 0 && Timeline.instance.eventObjs.FindAll(c => c.resizing).Count == 0)
{
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
}
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}
#region ClickEvents
public void OnClick()
{
if (Input.GetMouseButton(0) && Timeline.instance.timelineState.selected)
{
if (Input.GetKey(KeyCode.LeftShift))
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{
Selections.instance.ShiftClickSelect(this);
}
else
{
if (!selected)
{
Selections.instance.ClickSelect(this);
}
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}
}
}
public void OnDown()
{
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if (Input.GetMouseButton(0))
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{
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if (selected && Timeline.instance.timelineState.selected)
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{
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lastPos_ = transform.localPosition;
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for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
{
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
Timeline.instance.eventObjs[i].startPosX = mousePos.x - Timeline.instance.eventObjs[i].transform.position.x;
Timeline.instance.eventObjs[i].startPosY = mousePos.y - Timeline.instance.eventObjs[i].transform.position.y;
}
moving = true;
// lastMovePos = transform.localPosition;
// OnComplete();
}
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}
else if (Input.GetMouseButton(1))
{
EventParameterManager.instance.StartParams(entity);
}
}
public void OnUp()
{
// lastPos_ = this.lastPos_;
// previousPos = this.transform.localPosition;
if (selected && Timeline.instance.timelineState.selected)
{
if (eligibleToMove)
{
OnComplete(true);
}
moving = false;
Cancel();
if (isCreating == true)
{
isCreating = false;
CommandManager.instance.Execute(new Commands.Place(this));
}
}
}
private void Cancel()
{
eligibleToMove = false;
}
#endregion
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#region ResizeEvents
public void DragEnter()
{
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inResizeRegion = true;
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}
public void DragExit()
{
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inResizeRegion = false;
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}
public void OnLeftDown()
{
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if (resizable && selected)
{
ResetResize();
resizing = true;
resizingLeft = true;
}
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}
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public void OnLeftUp()
{
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if (resizable && selected)
{
ResetResize();
}
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}
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public void OnRightDown()
{
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if (resizable && selected)
{
ResetResize();
resizing = true;
resizingRight = true;
}
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}
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public void OnRightUp()
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{
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if (resizable && selected)
{
ResetResize();
}
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}
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private void ResetResize()
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{
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resizingLeft = false;
resizingRight = false;
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resizing = false;
}
private void SetPivot(Vector2 pivot)
{
if (rectTransform == null) return;
Vector2 size = rectTransform.rect.size;
Vector2 deltaPivot = rectTransform.pivot - pivot;
Vector3 deltaPosition = new Vector3(deltaPivot.x * size.x, deltaPivot.y * size.y);
rectTransform.pivot = pivot;
rectTransform.localPosition -= deltaPosition;
}
#endregion
#region OnEvents
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private void OnMove()
{
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if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == GetTrack()).Count > 0)
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{
eligibleToMove = false;
}
else
{
eligibleToMove = true;
}
OnComplete(true);
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}
private void OnComplete(bool move)
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{
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entity.length = rectTransform.sizeDelta.x;
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entity.beat = this.transform.localPosition.x;
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GameManager.instance.SortEventsList();
entity.track = GetTrack();
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}
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#endregion
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#region Selection
#endregion
#region Extra
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public void SetColor(int type)
{
Color c = Color.white;
switch (type)
{
case 0:
c = EditorTheme.theme.properties.Layer1Col.Hex2RGB();
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break;
case 1:
c = EditorTheme.theme.properties.Layer2Col.Hex2RGB();
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break;
case 2:
c = EditorTheme.theme.properties.Layer3Col.Hex2RGB();
break;
case 3:
c = EditorTheme.theme.properties.Layer4Col.Hex2RGB();
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break;
}
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// c = new Color(c.r, c.g, c.b, 0.85f);
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transform.GetChild(0).GetComponent<Image>().color = c;
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if (resizable)
{
c = new Color(0, 0, 0, 0.35f);
transform.GetChild(1).GetChild(0).GetComponent<Image>().color = c;
transform.GetChild(1).GetChild(1).GetComponent<Image>().color = c;
transform.GetChild(1).GetChild(2).GetComponent<Image>().color = c;
}
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}
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public int GetTrack()
{
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return (int)(this.transform.localPosition.y / Timeline.instance.LayerHeight()) * -1;
}
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private void OnDestroy()
{
// better safety net than canada's healthcare system
// GameManager.instance.Beatmap.entities.Remove(GameManager.instance.Beatmap.entities.Find(c => c.eventObj = this));
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}
#endregion
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}
}