2022-01-09 23:35:55 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Starpelly;
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using DG.Tweening;
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namespace RhythmHeavenMania.Editor
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{
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public class TimelineEventObj : MonoBehaviour
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{
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private float startPosX;
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private float startPosY;
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public bool isDragging;
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private Vector3 lastPos;
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[Header("Components")]
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[SerializeField] private RectTransform PosPreview;
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[SerializeField] private RectTransform PosPreviewRef;
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[SerializeField] public Image Icon;
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[Header("Properties")]
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private int enemyIndex;
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public float length;
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private bool eligibleToMove = false;
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private bool lastVisible;
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public bool selected;
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public bool mouseHovering;
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[Header("Colors")]
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public Color NormalCol;
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public Color SelectedCol;
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public Color DeleteCol;
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private void Update()
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{
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mouseHovering = RectTransformUtility.RectangleContainsScreenPoint(GetComponent<RectTransform>(), Input.mousePosition, Camera.main);
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#region Optimizations
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bool visible = GetComponent<RectTransform>().IsVisibleFrom(Camera.main);
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if (visible != lastVisible)
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{
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for (int i = 0; i < this.transform.childCount; i++)
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{
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this.transform.GetChild(i).gameObject.SetActive(visible);
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}
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}
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lastVisible = visible;
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#endregion
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if (selected)
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{
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SetColor(1);
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}
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else
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{
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SetColor(0);
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}
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if (Conductor.instance.NotStopped())
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{
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Cancel();
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return;
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}
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enemyIndex = GameManager.instance.Beatmap.entities.FindIndex(a => a.eventObj == this);
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if (Input.GetMouseButtonDown(0) && Timeline.instance.IsMouseAboveEvents())
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{
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if (selected)
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{
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Vector3 mousePos;
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mousePos = Input.mousePosition;
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mousePos = Camera.main.ScreenToWorldPoint(mousePos);
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startPosX = mousePos.x - this.transform.position.x;
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startPosY = mousePos.y - this.transform.position.y;
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isDragging = true;
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}
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}
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else if (Input.GetMouseButtonUp(0))
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{
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if (!mouseHovering && !isDragging && !BoxSelection.instance.selecting)
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{
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if (!Input.GetKey(KeyCode.LeftShift))
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{
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Selections.instance.Deselect(this);
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}
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}
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OnUp();
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}
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if (isDragging && selected)
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{
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Vector3 mousePos;
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mousePos = Input.mousePosition;
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mousePos = Camera.main.ScreenToWorldPoint(mousePos);
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this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
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this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.y, 51.34f), -51.34f * 3, 0));
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if (lastPos != transform.localPosition)
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OnMove();
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lastPos = this.transform.localPosition;
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}
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if (Input.GetKeyDown(KeyCode.Delete))
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Timeline.instance.DestroyEventObject(this);
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}
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private void OnMove()
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{
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if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == (int)(this.transform.localPosition.y / 51.34f * -1)).Count > 0)
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{
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eligibleToMove = false;
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}
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else
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{
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eligibleToMove = true;
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}
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}
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private void OnComplete()
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{
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var entity = GameManager.instance.Beatmap.entities[enemyIndex];
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entity.beat = this.transform.localPosition.x;
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GameManager.instance.SortEventsList();
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entity.track = (int)(this.transform.localPosition.y / 51.34f) * -1;
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}
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#region ClickEvents
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public void OnDown()
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{
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if (!selected)
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{
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if (Input.GetKey(KeyCode.LeftShift))
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{
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Selections.instance.ShiftClickSelect(this);
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}
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else
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{
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Selections.instance.ClickSelect(this);
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}
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// Selector.instance.Click(this);
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}
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}
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public void OnUp()
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{
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if (selected)
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{
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isDragging = false;
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if (eligibleToMove)
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{
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OnComplete();
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}
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Cancel();
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}
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}
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private void Cancel()
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{
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eligibleToMove = false;
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}
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#endregion
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#region Selection
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public void Select()
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{
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selected = true;
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}
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public void DeSelect()
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{
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selected = false;
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}
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#endregion
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#region Extra
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public void SetColor(int type)
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{
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Color c = Color.white;
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switch (type)
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{
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case 0:
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c = NormalCol;
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break;
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case 1:
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c = SelectedCol;
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break;
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case 2:
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c = DeleteCol;
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break;
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}
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transform.GetChild(0).GetComponent<Image>().color = c;
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}
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private void OnDestroy()
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{
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// better safety net than canada's healthcare system
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GameManager.instance.Beatmap.entities.Remove(GameManager.instance.Beatmap.entities.Find(c => c.eventObj = this));
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}
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#endregion
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}
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}
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