2021-12-19 04:10:43 +00:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Starpelly;
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using Newtonsoft.Json;
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2021-12-24 03:36:16 +00:00
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using RhythmHeavenMania.Games;
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2021-12-19 04:10:43 +00:00
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2021-12-21 01:10:49 +00:00
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namespace RhythmHeavenMania
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{
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public class GameManager : MonoBehaviour
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{
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2022-01-21 01:24:30 +00:00
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[Header("Lists")]
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2022-01-08 16:42:48 +00:00
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public Beatmap Beatmap = new Beatmap();
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2022-01-03 22:42:43 +00:00
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[HideInInspector] public List<Beatmap.Entity> playerEntities = new List<Beatmap.Entity>();
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2022-01-21 01:24:30 +00:00
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private List<GameObject> preloadedGames = new List<GameObject>();
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public List<GameObject> SoundObjects = new List<GameObject>();
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[Header("Components")]
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public TextAsset txt;
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2021-12-25 13:32:52 +00:00
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public Camera GameCamera, CursorCam;
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2021-12-26 01:04:23 +00:00
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public CircleCursor CircleCursor;
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[HideInInspector] public GameObject GamesHolder;
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[Header("Games")]
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public string currentGame;
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Coroutine currentGameSwitchIE;
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[Header("Properties")]
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public int currentEvent, currentTempoEvent;
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public float startOffset;
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public bool playOnStart;
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public float startBeat;
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2021-12-31 14:46:11 +00:00
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private GameObject currentGameO;
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2022-01-23 03:40:53 +00:00
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public bool autoplay;
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2022-01-30 23:40:12 +00:00
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public int BeatmapEntities()
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{
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return Beatmap.entities.Count + Beatmap.tempoChanges.Count;
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}
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2022-01-21 01:24:30 +00:00
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public static GameManager instance { get; private set; }
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private EventCaller eventCaller;
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2022-01-06 00:11:33 +00:00
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private void Awake()
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{
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autoplay = true;
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instance = this;
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}
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public void Init()
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{
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this.transform.localScale = new Vector3(3000, 3000);
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SpriteRenderer sp = this.gameObject.AddComponent<SpriteRenderer>();
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sp.enabled = false;
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sp.color = Color.black;
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sp.sprite = Resources.Load<Sprite>("Sprites/GeneralPurpose/Square");
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sp.sortingOrder = 30000;
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this.gameObject.layer = 3;
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2022-01-30 09:09:26 +00:00
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if (txt != null)
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{
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string json = txt.text;
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Beatmap = JsonConvert.DeserializeObject<Beatmap>(json);
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}
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else
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{
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Beatmap = new Beatmap();
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Beatmap.bpm = 120f;
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}
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SortEventsList();
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GlobalGameManager.Init();
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eventCaller = this.gameObject.AddComponent<EventCaller>();
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eventCaller.GamesHolder = GamesHolder.transform;
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eventCaller.Init();
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2021-12-23 02:28:05 +00:00
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Conductor.instance.SetBpm(Beatmap.bpm);
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2022-01-15 22:52:53 +00:00
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if (playOnStart)
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{
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Play(startBeat);
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}
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2021-12-24 03:36:16 +00:00
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2021-12-28 02:36:27 +00:00
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// SetCurrentGame(eventCaller.GamesHolder.transform.GetComponentsInChildren<Transform>()[1].name);
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if (Beatmap.entities.Count >= 1)
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{
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2022-01-29 23:30:29 +00:00
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SetCurrentGame(Beatmap.entities[0].datamodel.Split(0));
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SetGame(Beatmap.entities[0].datamodel.Split(0));
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}
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else
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{
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SetGame("noGame");
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}
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}
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2022-01-30 12:03:37 +00:00
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public void LoadRemix(string json)
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{
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SortEventsList();
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Beatmap = JsonConvert.DeserializeObject<Beatmap>(json);
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Conductor.instance.SetBpm(Beatmap.bpm);
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if (Beatmap.entities.Count >= 1)
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{
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SetCurrentGame(Beatmap.entities[0].datamodel.Split(0));
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SetGame(Beatmap.entities[0].datamodel.Split(0));
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}
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else
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{
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SetGame("noGame");
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}
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}
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2022-01-23 07:01:59 +00:00
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// LateUpdate works a bit better but causes a bit of bugs, so remind me to fix those eventually
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private void Update()
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{
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if (Beatmap.entities.Count < 1)
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return;
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if (!Conductor.instance.isPlaying)
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return;
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List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
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List<float> tempoChanges = Beatmap.tempoChanges.Select(c => c.beat).ToList();
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if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
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{
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if (Conductor.instance.songPositionInBeats >= entities[currentEvent] /*&& SongPosLessThanClipLength(Conductor.instance.songPositionInBeats)*/)
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{
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2021-12-26 05:11:54 +00:00
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// allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay
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2021-12-31 14:46:11 +00:00
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var entitesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && c.datamodel.Split('/')[0] != "gameManager");
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var gameManagerEntities = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && c.datamodel.Split('/')[0] == "gameManager");
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// GameManager entities should ALWAYS execute before gameplay entities
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for (int i = 0; i < gameManagerEntities.Count; i++)
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{
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eventCaller.CallEvent(gameManagerEntities[i].datamodel);
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currentEvent++;
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}
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for (int i = 0; i < entitesAtSameBeat.Count; i++)
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{
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var entity = entitesAtSameBeat[i];
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2022-01-15 17:45:08 +00:00
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// if game isn't loaded, preload game so whatever event that would be called will still run outside if needed
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if (entitesAtSameBeat[i].datamodel.Split('/')[0] != currentGame && !preloadedGames.Contains(preloadedGames.Find(c => c.name == entitesAtSameBeat[i].datamodel.Split('/')[0])))
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{
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PreloadGame(entitesAtSameBeat[i].datamodel.Split('/')[0]);
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}
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eventCaller.CallEvent(entitesAtSameBeat[i].datamodel);
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2022-01-31 04:59:15 +00:00
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// Thank you to @shshwdr for bring this to my attention
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currentEvent++;
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2021-12-26 05:11:54 +00:00
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}
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2022-01-31 05:02:36 +00:00
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// currentEvent += gameManagerEntities.Count;
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}
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}
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2022-01-28 02:50:57 +00:00
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if (currentTempoEvent < Beatmap.tempoChanges.Count && currentTempoEvent >= 0)
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{
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if (Conductor.instance.songPositionInBeats >= tempoChanges[currentTempoEvent])
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{
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Conductor.instance.songBpm = Beatmap.tempoChanges[currentTempoEvent].tempo;
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Conductor.instance.timeSinceLastTempoChange = Time.time;
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currentTempoEvent++;
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}
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}
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}
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2022-01-14 00:35:41 +00:00
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#region Play Events
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public void Play(float beat)
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{
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StartCoroutine(PlayCo(beat));
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}
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private IEnumerator PlayCo(float beat)
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{
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yield return null;
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2022-01-14 02:33:51 +00:00
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bool paused = Conductor.instance.isPaused;
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Conductor.instance.SetBpm(Beatmap.bpm);
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2022-01-14 00:35:41 +00:00
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Conductor.instance.Play(beat);
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if (!paused)
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{
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SetCurrentEventToClosest(beat);
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}
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2022-01-21 01:24:30 +00:00
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for (int i = 0; i < SoundObjects.Count; i++) Destroy(SoundObjects[i].gameObject);
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}
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public void Pause()
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{
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Conductor.instance.Pause();
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}
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public void Stop(float beat)
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{
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Conductor.instance.Stop(beat);
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SetCurrentEventToClosest(beat);
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}
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#endregion
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#region List Functions
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public void SortEventsList()
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{
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Beatmap.entities.Sort((x, y) => x.beat.CompareTo(y.beat));
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Beatmap.tempoChanges.Sort((x, y) => x.beat.CompareTo(y.beat));
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}
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2021-12-31 14:46:11 +00:00
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public void SetCurrentEventToClosest(float beat)
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{
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2022-01-09 23:35:55 +00:00
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SortEventsList();
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if (Beatmap.entities.Count > 0)
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{
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List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
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2022-01-07 23:51:08 +00:00
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currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, beat));
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2021-12-31 14:46:11 +00:00
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2022-01-15 18:46:50 +00:00
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var gameSwitchs = Beatmap.entities.FindAll(c => c.datamodel.Split(1) == "switchGame");
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2022-01-15 17:45:08 +00:00
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string newGame = Beatmap.entities[currentEvent].datamodel.Split(0);
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2022-01-07 23:51:08 +00:00
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2022-01-15 17:45:08 +00:00
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if (gameSwitchs.Count > 0)
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2021-12-31 14:46:11 +00:00
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{
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2022-01-15 18:46:50 +00:00
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int index = gameSwitchs.FindIndex(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat));
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var closestGameSwitch = gameSwitchs[index];
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if (closestGameSwitch.beat <= beat)
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{
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newGame = closestGameSwitch.datamodel.Split(2);
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}
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else if (closestGameSwitch.beat > beat)
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{
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2022-01-30 01:26:53 +00:00
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if (index == 0)
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2022-01-15 18:46:50 +00:00
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{
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newGame = Beatmap.entities[0].datamodel.Split(0);
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2022-01-15 18:46:50 +00:00
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}
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else
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{
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2022-01-30 01:26:53 +00:00
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if (index - 1 >= 0)
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{
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newGame = gameSwitchs[index - 1].datamodel.Split(2);
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}
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else
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{
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newGame = Beatmap.entities[Beatmap.entities.IndexOf(closestGameSwitch) - 1].datamodel.Split(0);
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}
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2022-01-15 18:46:50 +00:00
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}
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}
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// newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2);
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2022-01-15 17:45:08 +00:00
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}
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2022-01-07 23:51:08 +00:00
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2022-01-15 18:46:50 +00:00
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SetGame(newGame);
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2021-12-21 01:10:49 +00:00
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}
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2022-01-30 09:09:26 +00:00
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else
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{
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SetGame("noGame");
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}
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2022-01-28 02:50:57 +00:00
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if (Beatmap.tempoChanges.Count > 0)
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{
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List<float> tempoChanges = Beatmap.tempoChanges.Select(c => c.beat).ToList();
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currentTempoEvent = tempoChanges.IndexOf(Mathp.GetClosestInList(tempoChanges, beat));
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}
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2021-12-19 04:10:43 +00:00
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}
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2022-01-14 00:35:41 +00:00
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#endregion
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2021-12-24 03:36:16 +00:00
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public void SwitchGame(string game)
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{
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2022-01-15 17:45:08 +00:00
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if (game != currentGame)
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{
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if (currentGameSwitchIE != null)
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StopCoroutine(currentGameSwitchIE);
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currentGameSwitchIE = StartCoroutine(SwitchGameIE(game));
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}
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2021-12-24 03:36:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
IEnumerator SwitchGameIE(string game)
|
|
|
|
{
|
|
|
|
this.GetComponent<SpriteRenderer>().enabled = true;
|
|
|
|
|
2021-12-29 06:52:48 +00:00
|
|
|
SetGame(game);
|
|
|
|
|
2022-01-15 17:45:08 +00:00
|
|
|
yield return new WaitForSeconds(0.1f);
|
2021-12-29 06:52:48 +00:00
|
|
|
|
|
|
|
this.GetComponent<SpriteRenderer>().enabled = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetGame(string game, bool onGameSwitch = true)
|
|
|
|
{
|
2021-12-31 14:46:11 +00:00
|
|
|
Destroy(currentGameO);
|
|
|
|
|
|
|
|
var instantiate = true;
|
|
|
|
|
|
|
|
if (preloadedGames.Count > 0)
|
2021-12-29 06:52:48 +00:00
|
|
|
{
|
2021-12-31 14:46:11 +00:00
|
|
|
for (int i = 0; i < preloadedGames.Count; i++)
|
|
|
|
{
|
2022-01-07 23:51:08 +00:00
|
|
|
if (preloadedGames[i].gameObject != null)
|
2021-12-31 14:46:11 +00:00
|
|
|
{
|
2022-01-07 23:51:08 +00:00
|
|
|
if (preloadedGames[i].gameObject.name == game)
|
|
|
|
{
|
|
|
|
preloadedGames[i].SetActive(true);
|
|
|
|
currentGameO = preloadedGames[i];
|
|
|
|
preloadedGames.Remove(preloadedGames[i]);
|
|
|
|
instantiate = false;
|
|
|
|
}
|
2021-12-31 14:46:11 +00:00
|
|
|
}
|
|
|
|
}
|
2021-12-29 06:52:48 +00:00
|
|
|
}
|
2021-12-26 01:04:23 +00:00
|
|
|
|
2021-12-31 14:46:11 +00:00
|
|
|
if (instantiate)
|
|
|
|
{
|
2022-01-23 07:01:59 +00:00
|
|
|
currentGameO = Instantiate(GetGame(game));
|
2021-12-31 14:46:11 +00:00
|
|
|
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
|
|
|
|
currentGameO.name = game;
|
|
|
|
}
|
2021-12-26 01:04:23 +00:00
|
|
|
|
2022-01-30 09:09:26 +00:00
|
|
|
/*if (onGameSwitch)
|
2021-12-29 06:52:48 +00:00
|
|
|
{
|
2022-01-23 07:01:59 +00:00
|
|
|
if (GetGame(currentGame).GetComponent<Minigame>() != null)
|
|
|
|
GetGame(game).GetComponent<Minigame>().OnGameSwitch();
|
2022-01-30 09:09:26 +00:00
|
|
|
}*/
|
2021-12-24 03:36:16 +00:00
|
|
|
|
2021-12-26 01:04:23 +00:00
|
|
|
SetCurrentGame(game);
|
2021-12-24 03:36:16 +00:00
|
|
|
}
|
2021-12-19 04:10:43 +00:00
|
|
|
|
2021-12-31 14:46:11 +00:00
|
|
|
private void PreloadGame(string game)
|
|
|
|
{
|
|
|
|
if (preloadedGames.Contains(preloadedGames.Find(c => c.name == game)))
|
|
|
|
return;
|
|
|
|
|
2022-01-23 07:01:59 +00:00
|
|
|
var g = Instantiate(GetGame(game));
|
2021-12-31 14:46:11 +00:00
|
|
|
g.transform.parent = eventCaller.GamesHolder.transform;
|
|
|
|
g.SetActive(false);
|
|
|
|
g.name = game;
|
|
|
|
preloadedGames.Add(g);
|
|
|
|
}
|
|
|
|
|
2022-01-23 07:01:59 +00:00
|
|
|
public GameObject GetGame(string name)
|
2021-12-21 01:10:49 +00:00
|
|
|
{
|
2022-01-29 23:30:29 +00:00
|
|
|
if (name == "gameManager")
|
|
|
|
{
|
|
|
|
name = Beatmap.entities.FindAll(c => c.datamodel.Split(0) != "gameManager").ToList()[0].datamodel.Split(0);
|
|
|
|
}
|
2022-01-23 07:01:59 +00:00
|
|
|
return Resources.Load<GameObject>($"Games/{name}");
|
|
|
|
}
|
|
|
|
|
|
|
|
public Minigames.Minigame GetGameInfo(string name)
|
|
|
|
{
|
|
|
|
return EventCaller.instance.minigames.Find(c => c.name == name);
|
2021-12-26 01:04:23 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// never gonna use this
|
2022-01-17 19:23:18 +00:00
|
|
|
public Minigames.Minigame GetCurrentGame()
|
2021-12-26 01:04:23 +00:00
|
|
|
{
|
|
|
|
return eventCaller.minigames.Find(c => c.name == transform.GetComponentsInChildren<Transform>()[1].name);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetCurrentGame(string game)
|
|
|
|
{
|
|
|
|
currentGame = game;
|
2022-01-30 09:09:26 +00:00
|
|
|
if (GetGameInfo(currentGame) != null) CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Colors.Hex2RGB(GetGameInfo(currentGame).color);
|
|
|
|
else
|
|
|
|
CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Color.white;
|
2021-12-21 01:10:49 +00:00
|
|
|
}
|
2022-01-09 23:35:55 +00:00
|
|
|
|
|
|
|
private bool SongPosLessThanClipLength(float t)
|
|
|
|
{
|
|
|
|
if (Conductor.instance.musicSource.clip != null)
|
|
|
|
return Conductor.instance.GetSongPosFromBeat(t) < Conductor.instance.musicSource.clip.length;
|
|
|
|
else
|
|
|
|
return true;
|
|
|
|
}
|
2021-12-19 04:10:43 +00:00
|
|
|
}
|
2021-12-21 01:10:49 +00:00
|
|
|
}
|