Amnet
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69cd689352
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Fixed ocean generation.
Added new Terrain Gen option.
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2013-10-26 18:44:05 +02:00 |
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Matt Caughey
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05fc6e2f2e
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Added Bloody Heap biome to the Nether
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2013-10-26 12:32:03 -04:00 |
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Matt Caughey
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d1f970961c
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Changed the icon for the Sacred Springs achievement
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2013-10-21 13:02:22 -04:00 |
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Adubbz
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71eff4ee8c
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Finished moving achievement localizations
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2013-10-19 12:03:22 +11:00 |
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Adubbz
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87a9c59f6a
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More localisation moving
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2013-10-19 11:58:34 +11:00 |
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Adubbz
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24ca794b0e
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Moved some more achievement localizations
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2013-10-19 11:40:20 +11:00 |
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Adubbz
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9026d9a3bc
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Started moving achievement localizations into the lang file
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2013-10-19 10:57:56 +11:00 |
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Adubbz
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6a64b26885
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Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water).
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2013-10-17 18:32:13 +11:00 |
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Amnet
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937374350a
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Hopefully fixing the phantoms suffocating players in walls.
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2013-10-11 17:52:13 +02:00 |
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Amnet
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b66dceb7e3
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Added a possibility to disable mobs.
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2013-10-11 16:28:13 +02:00 |
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Amnet
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15ea622866
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Updated ore dictionary entries for mod cross integration.
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2013-10-02 00:30:53 +02:00 |
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Adubbz
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e61e91ff08
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Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
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2013-09-30 11:41:48 +10:00 |
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Adubbz
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66f7ed4338
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Increased Phantom spawn rates
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2013-09-30 11:41:33 +10:00 |
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Matt Caughey
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096c3a995e
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Tweaked the Tropics biome
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2013-09-29 07:46:20 -04:00 |
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Matt Caughey
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9b97f207ca
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Added a Sacred Oak sapling
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2013-09-28 18:53:14 -04:00 |
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Matt Caughey
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518f0528d0
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Tweaked the Wasteland a bit and changed max/min height of the Marsh
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2013-09-27 23:37:16 -04:00 |
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Adubbz
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67b15ddfee
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New bamboo rendering
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2013-09-24 17:53:43 +10:00 |
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Matt Caughey
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5c0b3b9d75
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Tweaked marsh generation more
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2013-09-21 22:26:41 -04:00 |
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Matt Caughey
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5c5dcda22e
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Changed how marshes generate
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2013-09-21 19:25:33 -04:00 |
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Matt Caughey
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0f2f61cd68
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Tweaked the moss texture, added new foliage to bonemeal plants
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2013-09-21 17:17:50 -04:00 |
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Matt Caughey
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80884671fd
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Added Icy Iris flower and Flat Mushroom
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2013-09-21 16:08:45 -04:00 |
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Matt Caughey
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b80e6e58f7
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Added config options for wither wart and burning blossom gen
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2013-09-21 14:44:04 -04:00 |
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Amnet
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7211a7e969
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Config file stuff
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2013-09-21 15:57:55 +02:00 |
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Amnet
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ab451c9565
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Fixing the crash with villages - hopefully.
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2013-09-21 15:05:26 +02:00 |
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Adubbz
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637c9666c3
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More toying with boring villages and added a dependancy for the latest forge
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2013-09-21 19:48:35 +10:00 |
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Adubbz
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6b92c118a6
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Fixed shrub rendering, trying to get villages to not be retarded
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2013-09-21 18:58:50 +10:00 |
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Adubbz
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8d31a72714
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Fixed villages completely
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2013-09-21 17:04:41 +10:00 |
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Adubbz
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adeb945ed2
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Attempted to update to 1.6.4, some issues with villages
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2013-09-21 16:53:11 +10:00 |
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Matt Caughey
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88baea8581
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Tweaked moss generation and texture
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2013-09-20 19:16:51 -04:00 |
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Matt Caughey
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4b60b36c31
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Tweaked taro texture, disabled rain in Badlands
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2013-09-20 14:14:48 -04:00 |
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Matt Caughey
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9088ae0585
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Adding crafting recipes for the new flowers
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2013-09-20 00:27:13 -04:00 |
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Matt Caughey
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e3d49e1698
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Added Lavender Fields biome
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2013-09-19 22:07:20 -04:00 |
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Matt Caughey
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7284b73165
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More texture tweaks. Renamed Aloe to Bromeliad.
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2013-09-19 21:41:03 -04:00 |
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Matt Caughey
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91cb1183c1
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Added 3 new flowers, Tropics sub-biome, tweaked Tropics biome
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2013-09-19 18:18:50 -04:00 |
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Amnet
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d835248f9b
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Added missing config option for Lush Desert.
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2013-09-18 20:05:48 +02:00 |
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Matt Caughey
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c701cc443f
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Added Birch Forest villages
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2013-09-15 17:03:29 -04:00 |
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Matt Caughey
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6ad3ee2363
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Added more default village biomes
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2013-09-15 14:58:32 -04:00 |
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Matt Caughey
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d04322375e
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Finished village material stuff
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2013-09-15 14:20:14 -04:00 |
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Matt Caughey
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053bbd6f19
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More village material work
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2013-09-14 23:38:04 -04:00 |
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Matt Caughey
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e4aae07486
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Started on village material replacement, cleaned up imports
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2013-09-14 19:01:07 -04:00 |
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Matt Caughey
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28cde2321e
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Adding wading boots and flippers to desert/jungle temple chests.
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2013-09-14 12:20:39 -04:00 |
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Matt Caughey
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9b7d5eaf1e
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Fixed ocean biome heights. Bad Adubbz!
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2013-09-14 11:09:42 -04:00 |
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Amnet
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080c637bb3
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Reverted 37191471f7
Doubles are converted to integers anyway. You can't have a for loop going only half way.
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2013-09-14 13:03:33 +02:00 |
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Adubbz
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bf2fda08d4
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Some repackaging
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2013-09-14 20:16:39 +10:00 |
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Adubbz
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b2cf7a6a63
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Tweaks to the height of ocean biomes
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2013-09-14 18:09:40 +10:00 |
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Adubbz
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37191471f7
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Attempt to allow the use of doubles for the biome size config option
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2013-09-14 16:55:32 +10:00 |
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Matt Caughey
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fe86f280c3
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Added wading boots and flippers to loot chests
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2013-09-13 23:22:25 -04:00 |
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Matt Caughey
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fd6d836fb7
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Made some changes to the Oasis biome
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2013-09-13 22:31:24 -04:00 |
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Matt Caughey
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7c40cc2f5a
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Added flippers
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2013-09-13 22:18:07 -04:00 |
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Matt Caughey
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98ca75c400
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Added wading boots
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2013-09-13 19:28:11 -04:00 |
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