Made some changes to the Oasis biome

This commit is contained in:
Matt Caughey 2013-09-13 22:31:24 -04:00
parent 7c40cc2f5a
commit fd6d836fb7
2 changed files with 4 additions and 4 deletions

View file

@ -22,10 +22,10 @@ public class BiomeGenOasis extends BiomeGenBase
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
customBiomeDecorator.treesPerChunk = 3;
customBiomeDecorator.grassPerChunk = 15;
customBiomeDecorator.grassPerChunk = 8;
customBiomeDecorator.reedsPerChunk = 100;
customBiomeDecorator.oasesPerChunk = 999;
customBiomeDecorator.oasesPerChunk2 = 999;
customBiomeDecorator.oasesPerChunk = 15;
customBiomeDecorator.oasesPerChunk2 = 15;
customBiomeDecorator.cactiPerChunk = 7;
customBiomeDecorator.desertSproutsPerChunk = 3;
customBiomeDecorator.tinyCactiPerChunk = 2;

View file

@ -126,7 +126,7 @@ public class BOPBiomes {
Biomes.netherLava = Optional.of((new BiomeGenNetherLava(BOPConfiguration.IDs.netherLavaID)).setColor(16711680).setBiomeName("Phantasmagoric Inferno").setDisableRain().setTemperatureRainfall(2.0F, 0.0F));
Biomes.netherBone = Optional.of((new BiomeGenNetherBone(BOPConfiguration.IDs.netherBoneID)).setColor(16711680).setBiomeName("Boneyard").setDisableRain().setTemperatureRainfall(2.0F, 0.0F));
Biomes.oasis = Optional.of((new BiomeGenOasis(BOPConfiguration.IDs.oasisID)).setColor(16421912).setBiomeName("Oasis").setTemperatureRainfall(1.9F, 2.0F).setMinMaxHeight(0.3F, 0.4F));
Biomes.oasis = Optional.of((new BiomeGenOasis(BOPConfiguration.IDs.oasisID)).setColor(16421912).setBiomeName("Oasis").setTemperatureRainfall(0.9F, 0.7F).setMinMaxHeight(0.3F, 0.4F));
Biomes.oceanAbyss = Optional.of((new BiomeGenOceanAbyss(BOPConfiguration.IDs.oceanAbyssID)).setColor(10486015).setBiomeName("Oceanic Abyss").setMinMaxHeight(-1.65F, 0.0F).setTemperatureRainfall(0.5F, 0.9F));
Biomes.oceanCoral = Optional.of((new BiomeGenOceanCoral(BOPConfiguration.IDs.oceanCoralID)).setColor(10486015).setBiomeName("Coral Reef").setMinMaxHeight(-0.1F, 0.0F).setTemperatureRainfall(0.5F, 0.9F));