Finished village material stuff

This commit is contained in:
Matt Caughey 2013-09-15 14:20:14 -04:00
parent 53343e5d74
commit d04322375e
4 changed files with 679 additions and 176 deletions

View File

@ -521,79 +521,31 @@ public class BOPBiomes {
private static void addVillageBiomes()
{
addVillageBiome(Biomes.alps, BOPConfigurationTerrainGen.alpsVillage);
addVillageBiome(Biomes.arctic, BOPConfigurationTerrainGen.arcticVillage);
addVillageBiome(Biomes.autumnHills, BOPConfigurationTerrainGen.autumnHillsVillage);
addVillageBiome(Biomes.badlands, BOPConfigurationTerrainGen.badlandsVillage);
addVillageBiome(Biomes.bambooForest, BOPConfigurationTerrainGen.bambooForestVillage);
addVillageBiome(Biomes.bayou, BOPConfigurationTerrainGen.bayouVillage);
addVillageBiome(Biomes.birchForest, BOPConfigurationTerrainGen.birchForestVillage);
addVillageBiome(Biomes.bog, BOPConfigurationTerrainGen.bogVillage);
addVillageBiome(Biomes.borealForest, BOPConfigurationTerrainGen.borealForestVillage);
addVillageBiome(Biomes.brushland, BOPConfigurationTerrainGen.brushlandVillage);
addVillageBiome(Biomes.canyon, BOPConfigurationTerrainGen.canyonVillage);
addVillageBiome(Biomes.chaparral, BOPConfigurationTerrainGen.chaparralVillage);
addVillageBiome(Biomes.cherryBlossomGrove, BOPConfigurationTerrainGen.cherryBlossomGroveVillage);
addVillageBiome(Biomes.coniferousForest, BOPConfigurationTerrainGen.coniferousForestVillage);
addVillageBiome(Biomes.coniferousForestSnow, BOPConfigurationTerrainGen.coniferousForestSnowVillage);
addVillageBiome(Biomes.deadForest, BOPConfigurationTerrainGen.deadForestVillage);
addVillageBiome(Biomes.deadForestSnow, BOPConfigurationTerrainGen.deadForestSnowVillage);
addVillageBiome(Biomes.deadSwamp, BOPConfigurationTerrainGen.deadSwampVillage);
addVillageBiome(Biomes.deciduousForest, BOPConfigurationTerrainGen.deciduousForestVillage);
addVillageBiome(Biomes.dunes, BOPConfigurationTerrainGen.dunesVillage);
addVillageBiome(Biomes.fen, BOPConfigurationTerrainGen.fenVillage);
addVillageBiome(Biomes.field, BOPConfigurationTerrainGen.fieldVillage);
addVillageBiome(Biomes.frostForest, BOPConfigurationTerrainGen.frostForestVillage);
addVillageBiome(Biomes.glacier, BOPConfigurationTerrainGen.glacierVillage);
addVillageBiome(Biomes.grassland, BOPConfigurationTerrainGen.grasslandVillage);
addVillageBiome(Biomes.grove, BOPConfigurationTerrainGen.groveVillage);
addVillageBiome(Biomes.heathland, BOPConfigurationTerrainGen.heathlandVillage);
addVillageBiome(Biomes.highland, BOPConfigurationTerrainGen.highlandVillage);
addVillageBiome(Biomes.hotSprings, BOPConfigurationTerrainGen.hotSpringsVillage);
addVillageBiome(Biomes.jadeCliffs, BOPConfigurationTerrainGen.jadeCliffsVillage);
addVillageBiome(Biomes.lushDesert, BOPConfigurationTerrainGen.lushDesertVillage);
addVillageBiome(Biomes.lushSwamp, BOPConfigurationTerrainGen.lushSwampVillage);
addVillageBiome(Biomes.mangrove, BOPConfigurationTerrainGen.mangroveVillage);
addVillageBiome(Biomes.mapleWoods, BOPConfigurationTerrainGen.mapleWoodsVillage);
addVillageBiome(Biomes.marsh, BOPConfigurationTerrainGen.marshVillage);
addVillageBiome(Biomes.meadow, BOPConfigurationTerrainGen.meadowVillage);
addVillageBiome(Biomes.mesa, BOPConfigurationTerrainGen.mesaVillage);
addVillageBiome(Biomes.moor, BOPConfigurationTerrainGen.moorVillage);
addVillageBiome(Biomes.mountain, BOPConfigurationTerrainGen.mountainVillage);
addVillageBiome(Biomes.oasis, BOPConfigurationTerrainGen.oasisVillage);
addVillageBiome(Biomes.orchard, BOPConfigurationTerrainGen.orchardVillage);
addVillageBiome(Biomes.meadowForest, BOPConfigurationTerrainGen.meadowVillage);
addVillageBiome(Biomes.outback, BOPConfigurationTerrainGen.outbackVillage);
addVillageBiome(Biomes.overgrownGreens, BOPConfigurationTerrainGen.overgrownGreensVillage);
addVillageBiome(Biomes.pasture, BOPConfigurationTerrainGen.pastureVillage);
addVillageBiome(Biomes.polar, BOPConfigurationTerrainGen.polarVillage);
addVillageBiome(Biomes.prairie, BOPConfigurationTerrainGen.prairieVillage);
addVillageBiome(Biomes.quagmire, BOPConfigurationTerrainGen.quagmireVillage);
addVillageBiome(Biomes.rainforest, BOPConfigurationTerrainGen.rainforestVillage);
addVillageBiome(Biomes.redwoodForest, BOPConfigurationTerrainGen.redwoodForestVillage);
addVillageBiome(Biomes.savanna, BOPConfigurationTerrainGen.savannaVillage);
addVillageBiome(Biomes.scrubland, BOPConfigurationTerrainGen.scrublandVillage);
addVillageBiome(Biomes.seasonalForest, BOPConfigurationTerrainGen.seasonalForestVillage);
addVillageBiome(Biomes.shield, BOPConfigurationTerrainGen.shieldVillage);
addVillageBiome(Biomes.shrubland, BOPConfigurationTerrainGen.shrublandVillage);
addVillageBiome(Biomes.sludgepit, BOPConfigurationTerrainGen.sludgepitVillage);
addVillageBiome(Biomes.spruceWoods, BOPConfigurationTerrainGen.spruceWoodsVillage);
addVillageBiome(Biomes.temperateRainforest, BOPConfigurationTerrainGen.temperateRainforestVillage);
addVillageBiome(Biomes.thicket, BOPConfigurationTerrainGen.thicketVillage);
addVillageBiome(Biomes.steppe, BOPConfigurationTerrainGen.steppeVillage);
addVillageBiome(Biomes.timber, BOPConfigurationTerrainGen.timberVillage);
addVillageBiome(Biomes.tropicalRainforest, BOPConfigurationTerrainGen.tropicalRainforestVillage);
addVillageBiome(Biomes.tropics, BOPConfigurationTerrainGen.tropicsVillage);
addVillageBiome(Biomes.tundra, BOPConfigurationTerrainGen.tundraVillage);
addVillageBiome(Biomes.volcano, BOPConfigurationTerrainGen.volcanoVillage);
addVillageBiome(Biomes.wetland, BOPConfigurationTerrainGen.wetlandVillage);
addVillageBiome(Biomes.woodland, BOPConfigurationTerrainGen.woodlandVillage);
addVillageBiome(Biomes.plainsNew, BOPConfigurationTerrainGen.plainsVillage);
addVillageBiome(Biomes.desertNew, BOPConfigurationTerrainGen.desertVillage);
addVillageBiome(Biomes.forestNew, BOPConfigurationTerrainGen.forestVillage);
addVillageBiome(Biomes.extremeHillsNew, BOPConfigurationTerrainGen.extremeHillsVillage);
addVillageBiome(Biomes.taigaNew, BOPConfigurationTerrainGen.taigaVillage);
addVillageBiome(Biomes.swamplandNew, BOPConfigurationTerrainGen.swamplandVillage);
addVillageBiome(Biomes.jungleNew, BOPConfigurationTerrainGen.jungleVillage);
}
private static void addStrongholdBiomes()

View File

@ -26,91 +26,29 @@ public class BOPConfigurationTerrainGen
public static int villageDistance;
// Village biomes
public static boolean alpsVillage;
public static boolean arcticVillage;
public static boolean autumnHillsVillage;
public static boolean badlandsVillage;
public static boolean bambooForestVillage;
public static boolean bayouVillage;
public static boolean birchForestVillage;
public static boolean bogVillage;
public static boolean borealForestVillage;
public static boolean brushlandVillage;
public static boolean canyonVillage;
public static boolean chaparralVillage;
public static boolean cherryBlossomGroveVillage;
public static boolean coniferousForestVillage;
public static boolean coniferousForestSnowVillage;
public static boolean cragVillage;
public static boolean deadForestVillage;
public static boolean deadForestSnowVillage;
public static boolean deadSwampVillage;
public static boolean deadlandsVillage;
public static boolean deciduousForestVillage;
public static boolean dunesVillage;
public static boolean fenVillage;
public static boolean fieldVillage;
public static boolean frostForestVillage;
public static boolean fungiForestVillage;
public static boolean gardenVillage;
public static boolean glacierVillage;
public static boolean grasslandVillage;
public static boolean groveVillage;
public static boolean heathlandVillage;
public static boolean highlandVillage;
public static boolean hotSpringsVillage;
public static boolean icyHillsVillage;
public static boolean jadeCliffsVillage;
public static boolean lushDesertVillage;
public static boolean lushSwampVillage;
public static boolean mangroveVillage;
public static boolean mapleWoodsVillage;
public static boolean marshVillage;
public static boolean meadowVillage;
public static boolean mesaVillage;
public static boolean moorVillage;
public static boolean mountainVillage;
// public static boolean mushroomIslandVillage;
public static boolean mysticGroveVillage;
public static boolean oasisVillage;
public static boolean ominousWoodsVillage;
public static boolean orchardVillage;
public static boolean originValleyVillage;
public static boolean outbackVillage;
public static boolean overgrownGreensVillage;
public static boolean pastureVillage;
public static boolean polarVillage;
public static boolean prairieVillage;
public static boolean quagmireVillage;
public static boolean rainforestVillage;
public static boolean redwoodForestVillage;
public static boolean sacredSpringsVillage;
public static boolean savannaVillage;
public static boolean scrublandVillage;
public static boolean seasonalForestVillage;
public static boolean shieldVillage;
public static boolean shrublandVillage;
public static boolean silkgladesVillage;
public static boolean sludgepitVillage;
public static boolean spruceWoodsVillage;
public static boolean steppeVillage;
public static boolean temperateRainforestVillage;
public static boolean thicketVillage;
public static boolean timberVillage;
public static boolean tropicalRainforestVillage;
public static boolean tropicsVillage;
public static boolean tundraVillage;
public static boolean volcanoVillage;
public static boolean wastelandVillage;
public static boolean wetlandVillage;
public static boolean woodlandVillage;
public static boolean plainsVillage;
public static boolean desertVillage;
public static boolean extremeHillsVillage;
public static boolean forestVillage;
public static boolean taigaVillage;
public static boolean swamplandVillage;
public static boolean jungleVillage;
public static void init(File configFile)
{
@ -139,93 +77,30 @@ public class BOPConfigurationTerrainGen
}
// Biomes with villages
alpsVillage = config.get("Allow Villages", "Alps", false).getBoolean(false);
arcticVillage = config.get("Allow Villages", "Arctic", true).getBoolean(false);
autumnHillsVillage = config.get("Allow Villages", "AutumnHills", false).getBoolean(false);
badlandsVillage = config.get("Allow Villages", "Badlands", false).getBoolean(false);
bambooForestVillage = config.get("Allow Villages", "BambooForest", false).getBoolean(false);
bayouVillage = config.get("Allow Villages", "Bayou", false).getBoolean(false);
birchForestVillage = config.get("Allow Villages", "BirchForest", false).getBoolean(false);
bogVillage = config.get("Allow Villages", "Bog", false).getBoolean(false);
borealForestVillage = config.get("Allow Villages", "BorealForest", false).getBoolean(false);
brushlandVillage = config.get("Allow Villages", "Brushland", true).getBoolean(false);
canyonVillage = config.get("Allow Villages", "Canyon", false).getBoolean(false);
chaparralVillage = config.get("Allow Villages", "Chaparral", true).getBoolean(false);
cherryBlossomGroveVillage = config.get("Allow Villages", "CherryBlossomGrove", false).getBoolean(false);
coniferousForestVillage = config.get("Allow Villages", "ConiferousForest", false).getBoolean(false);
coniferousForestSnowVillage = config.get("Allow Villages", "ConiferousForestSnow", false).getBoolean(false);
cragVillage = config.get("Allow Villages", "Crag", false).getBoolean(false);
deadForestVillage = config.get("Allow Villages", "DeadForest", false).getBoolean(false);
deadForestSnowVillage = config.get("Allow Villages", "DeadForestSnow", false).getBoolean(false);
deadSwampVillage = config.get("Allow Villages", "DeadSwamp", false).getBoolean(false);
deadlandsVillage = config.get("Allow Villages", "Deadlands", false).getBoolean(false);
deciduousForestVillage = config.get("Allow Villages", "DeciduousForest", false).getBoolean(false);
dunesVillage = config.get("Allow Villages", "Dunes", false).getBoolean(false);
fenVillage = config.get("Allow Villages", "Fen", false).getBoolean(false);
fieldVillage = config.get("Allow Villages", "Field", true).getBoolean(false);
frostForestVillage = config.get("Allow Villages", "FrostForest", false).getBoolean(false);
fungiForestVillage = config.get("Allow Villages", "FungiForest", false).getBoolean(false);
gardenVillage = config.get("Allow Villages", "Garden", false).getBoolean(false);
glacierVillage = config.get("Allow Villages", "Glacier", false).getBoolean(false);
grasslandVillage = config.get("Allow Villages", "Grassland", true).getBoolean(false);
groveVillage = config.get("Allow Villages", "Grove", true).getBoolean(false);
heathlandVillage = config.get("Allow Villages", "Heathland", true).getBoolean(false);
highlandVillage = config.get("Allow Villages", "Highland", false).getBoolean(false);
hotSpringsVillage = config.get("Allow Villages", "HotSprings", false).getBoolean(false);
icyHillsVillage = config.get("Allow Villages", "IcyHills", false).getBoolean(false);
jadeCliffsVillage = config.get("Allow Villages", "JadeCliffs", false).getBoolean(false);
lushDesertVillage = config.get("Allow Villages", "LushDesert", true).getBoolean(false);
lushSwampVillage = config.get("Allow Villages", "LushSwamp", true).getBoolean(false);
mangroveVillage = config.get("Allow Villages", "Mangrove", false).getBoolean(false);
mapleWoodsVillage = config.get("Allow Villages", "MapleWoods", false).getBoolean(false);
marshVillage = config.get("Allow Villages", "Marsh", false).getBoolean(false);
meadowVillage = config.get("Allow Villages", "Meadow", true).getBoolean(false);
mesaVillage = config.get("Allow Villages", "Mesa", false).getBoolean(false);
moorVillage = config.get("Allow Villages", "Moor", false).getBoolean(false);
mountainVillage = config.get("Allow Villages", "Mountain", false).getBoolean(false);
// mushroomIslandVillage = config.get("Allow Villages", "MushroomIsland", false).getBoolean(false);
mysticGroveVillage = config.get("Allow Villages", "MysticGrove", false).getBoolean(false);
oasisVillage = config.get("Allow Villages", "Oasis", false).getBoolean(false);
ominousWoodsVillage = config.get("Allow Villages", "OminousWoods", false).getBoolean(false);
orchardVillage = config.get("Allow Villages", "Orchard", false).getBoolean(false);
originValleyVillage = config.get("Allow Villages", "OriginValley", false).getBoolean(false);
outbackVillage = config.get("Allow Villages", "Outback", true).getBoolean(false);
overgrownGreensVillage = config.get("Allow Villages", "OvergrownGreens", true).getBoolean(false);
pastureVillage = config.get("Allow Villages", "Pasture", false).getBoolean(false);
polarVillage = config.get("Allow Villages", "Polar", false).getBoolean(false);
prairieVillage = config.get("Allow Villages", "Prairie", true).getBoolean(false);
quagmireVillage = config.get("Allow Villages", "Quagmire", false).getBoolean(false);
rainforestVillage = config.get("Allow Villages", "Rainforest", false).getBoolean(false);
redwoodForestVillage = config.get("Allow Villages", "RedwoodForest", false).getBoolean(false);
sacredSpringsVillage = config.get("Allow Villages", "SacredSprings", false).getBoolean(false);
savannaVillage = config.get("Allow Villages", "Savanna", true).getBoolean(false);
scrublandVillage = config.get("Allow Villages", "Scrubland", true).getBoolean(false);
seasonalForestVillage = config.get("Allow Villages", "SeasonalForest", false).getBoolean(false);
shieldVillage = config.get("Allow Villages", "Shield", false).getBoolean(false);
shrublandVillage = config.get("Allow Villages", "Shrubland", true).getBoolean(false);
silkgladesVillage = config.get("Allow Villages", "Silkgladess", false).getBoolean(false);
sludgepitVillage = config.get("Allow Villages", "Sludgepit", false).getBoolean(false);
spruceWoodsVillage = config.get("Allow Villages", "SpruceWoods", true).getBoolean(false);
steppeVillage = config.get("Allow Villages", "Steppe", true).getBoolean(false);
temperateRainforestVillage = config.get("Allow Villages", "TemperateRainforest", false).getBoolean(false);
thicketVillage = config.get("Allow Villages", "Thicket", false).getBoolean(false);
timberVillage = config.get("Allow Villages", "Timber", true).getBoolean(false);
tropicalRainforestVillage = config.get("Allow Villages", "TropicalRainforest", true).getBoolean(false);
tropicsVillage = config.get("Allow Villages", "Tropics", false).getBoolean(false);
tundraVillage = config.get("Allow Villages", "Tundra", true).getBoolean(false);
volcanoVillage = config.get("Allow Villages", "Volcano", false).getBoolean(false);
wastelandVillage = config.get("Allow Villages", "Wasteland", false).getBoolean(false);
wetlandVillage = config.get("Allow Villages", "Wetland", false).getBoolean(false);
woodlandVillage = config.get("Allow Villages", "Woodland", false).getBoolean(false);
// Vanilla biomes
desertVillage = config.get("Allow Villages", "Desert", true).getBoolean(true);
extremeHillsVillage = config.get("Allow Villages", "ExtremeHills", false).getBoolean(false);
forestVillage = config.get("Allow Villages", "Forest", false).getBoolean(false);
jungleVillage = config.get("Allow Villages", "Jungle", false).getBoolean(false);
plainsVillage = config.get("Allow Villages", "Plains", true).getBoolean(true);
swamplandVillage = config.get("Allow Villages", "Swampland", false).getBoolean(false);
taigaVillage = config.get("Allow Villages", "Taiga", false).getBoolean(false);
FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Terrain Gen Config!");
}

View File

@ -141,6 +141,357 @@ public class VillageMaterialEventHandler
}
}
//Brushland
if (event.biome == Biomes.brushland.get())
{
//Gravel
if (event.original == Block.gravel.blockID)
{
event.replacement = Block.sand.blockID;
event.setResult(Result.DENY);
}
}
//Desert
if (event.biome == Biomes.desertNew.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = Block.sandStone.blockID;
event.setResult(Result.DENY);
}
//Logs
if (event.original == Block.wood.blockID)
{
event.replacement = Block.sandStone.blockID;
event.setResult(Result.DENY);
}
//Wooden Planks
if (event.original == Block.planks.blockID)
{
event.replacement = Block.sandStone.blockID;
event.setResult(Result.DENY);
}
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = Block.stairsSandStone.blockID;
event.setResult(Result.DENY);
}
//Cobblestone Stairs
if (event.original == Block.stairsCobblestone.blockID)
{
event.replacement = Block.stairsSandStone.blockID;
event.setResult(Result.DENY);
}
//Gravel
if (event.original == Block.gravel.blockID)
{
event.replacement = Block.sandStone.blockID;
event.setResult(Result.DENY);
}
}
//Grove
if (event.biome == Biomes.grove.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = Block.wood.blockID;
event.setResult(Result.DENY);
}
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = Block.leaves.blockID;
event.setResult(Result.DENY);
}
//Cobblestone Stairs
if (event.original == Block.stairsCobblestone.blockID)
{
event.replacement = Block.stairsWoodSpruce.blockID;
event.setResult(Result.DENY);
}
//Stone Slabs
if (event.original == Block.stoneSingleSlab.blockID)
{
event.replacement = Block.woodSingleSlab.blockID;
event.setResult(Result.DENY);
}
//Lava
if (event.original == Block.lavaStill.blockID)
{
event.replacement = Block.waterStill.blockID;
event.setResult(Result.DENY);
}
if (event.original == Block.lavaMoving.blockID)
{
event.replacement = Block.waterMoving.blockID;
event.setResult(Result.DENY);
}
}
//Heathland
if (event.biome == Biomes.heathland.get())
{
//Gravel
if (event.original == Block.gravel.blockID)
{
event.replacement = Block.sand.blockID;
event.setResult(Result.DENY);
}
}
//Lush Desert
if (event.biome == Biomes.lushDesert.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = Blocks.redRock.get().blockID;
event.setResult(Result.DENY);
}
//Logs
if (event.original == Block.wood.blockID)
{
event.replacement = Blocks.logs1.get().blockID;
event.setResult(Result.DENY);
}
//Wooden Planks
if (event.original == Block.planks.blockID)
{
event.replacement = Blocks.planks.get().blockID;
event.setResult(Result.DENY);
}
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = Blocks.acaciaStairs.get().blockID;
event.setResult(Result.DENY);
}
//Cobblestone Stairs
if (event.original == Block.stairsCobblestone.blockID)
{
event.replacement = Blocks.redCobbleStairs.get().blockID;
event.setResult(Result.DENY);
}
//Stone Slabs
if (event.original == Block.stoneSingleSlab.blockID)
{
event.replacement = Blocks.stoneSingleSlab.get().blockID;
event.setResult(Result.DENY);
}
//Gravel
if (event.original == Block.gravel.blockID)
{
event.replacement = Block.sand.blockID;
event.setResult(Result.DENY);
}
}
//Lush Swamp
if (event.biome == Biomes.lushSwamp.get())
{
//Gravel
if (event.original == Block.cobblestone.blockID)
{
event.replacement = Block.cobblestoneMossy.blockID;
event.setResult(Result.DENY);
}
}
//Meadow
if (event.biome == Biomes.meadow.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = Block.wood.blockID;
event.setResult(Result.DENY);
}
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = Block.stairsWoodSpruce.blockID;
event.setResult(Result.DENY);
}
//Cobblestone Stairs
if (event.original == Block.stairsCobblestone.blockID)
{
event.replacement = Block.stairsWoodSpruce.blockID;
event.setResult(Result.DENY);
}
//Lava
if (event.original == Block.lavaStill.blockID)
{
event.replacement = Block.waterStill.blockID;
event.setResult(Result.DENY);
}
if (event.original == Block.lavaMoving.blockID)
{
event.replacement = Block.waterMoving.blockID;
event.setResult(Result.DENY);
}
}
//Meadow Forest
if (event.biome == Biomes.meadowForest.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = Block.wood.blockID;
event.setResult(Result.DENY);
}
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = Block.stairsWoodSpruce.blockID;
event.setResult(Result.DENY);
}
//Cobblestone Stairs
if (event.original == Block.stairsCobblestone.blockID)
{
event.replacement = Block.stairsWoodSpruce.blockID;
event.setResult(Result.DENY);
}
//Lava
if (event.original == Block.lavaStill.blockID)
{
event.replacement = Block.waterStill.blockID;
event.setResult(Result.DENY);
}
if (event.original == Block.lavaMoving.blockID)
{
event.replacement = Block.waterMoving.blockID;
event.setResult(Result.DENY);
}
}
//Outback
if (event.biome == Biomes.outback.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = Blocks.logs1.get().blockID;
event.setResult(Result.DENY);
}
//Logs
if (event.original == Block.wood.blockID)
{
event.replacement = Blocks.logs1.get().blockID;
event.setResult(Result.DENY);
}
//Wooden Planks
if (event.original == Block.planks.blockID)
{
event.replacement = Blocks.planks.get().blockID;
event.setResult(Result.DENY);
}
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = Block.leaves.blockID;
event.setResult(Result.DENY);
}
//Cobblestone Stairs
if (event.original == Block.stairsCobblestone.blockID)
{
event.replacement = Blocks.acaciaStairs.get().blockID;
event.setResult(Result.DENY);
}
//Stone Slabs
if (event.original == Block.stoneSingleSlab.blockID)
{
event.replacement = Blocks.woodenSingleSlab1.get().blockID;
event.setResult(Result.DENY);
}
//Lava
if (event.original == Block.lavaStill.blockID)
{
event.replacement = Block.waterStill.blockID;
event.setResult(Result.DENY);
}
if (event.original == Block.lavaMoving.blockID)
{
event.replacement = Block.waterMoving.blockID;
event.setResult(Result.DENY);
}
//Gravel
if (event.original == Block.gravel.blockID)
{
event.replacement = Block.sand.blockID;
event.setResult(Result.DENY);
}
}
//Overgrown Greens
if (event.biome == Biomes.overgrownGreens.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = Block.cobblestoneMossy.blockID;
event.setResult(Result.DENY);
}
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = Block.leaves.blockID;
event.setResult(Result.DENY);
}
//Gravel
if (event.original == Block.gravel.blockID)
{
event.replacement = Block.grass.blockID;
event.setResult(Result.DENY);
}
}
//Prairie
if (event.biome == Biomes.prairie.get())
{
//Gravel
if (event.original == Block.gravel.blockID)
{
event.replacement = Block.sand.blockID;
event.setResult(Result.DENY);
}
}
//Savanna
if (event.biome == Biomes.savanna.get())
{
@ -205,5 +556,330 @@ public class VillageMaterialEventHandler
event.setResult(Result.DENY);
}
}
//Scrubland
if (event.biome == Biomes.scrubland.get())
{
//Gravel
if (event.original == Block.gravel.blockID)
{
event.replacement = Block.sand.blockID;
event.setResult(Result.DENY);
}
}
//Spruce Woods
if (event.biome == Biomes.spruceWoods.get())
{
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = Block.stairsWoodSpruce.blockID;
event.setResult(Result.DENY);
}
}
//Steppe
if (event.biome == Biomes.steppe.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = Blocks.logs1.get().blockID;
event.setResult(Result.DENY);
}
//Logs
if (event.original == Block.wood.blockID)
{
event.replacement = Blocks.logs1.get().blockID;
event.setResult(Result.DENY);
}
//Wooden Planks
if (event.original == Block.planks.blockID)
{
event.replacement = Blocks.planks.get().blockID;
event.setResult(Result.DENY);
}
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = Blocks.acaciaStairs.get().blockID;
event.setResult(Result.DENY);
}
//Cobblestone Stairs
if (event.original == Block.stairsCobblestone.blockID)
{
event.replacement = Blocks.acaciaStairs.get().blockID;
event.setResult(Result.DENY);
}
//Stone Slabs
if (event.original == Block.stoneSingleSlab.blockID)
{
event.replacement = Blocks.woodenSingleSlab1.get().blockID;
event.setResult(Result.DENY);
}
//Lava
if (event.original == Block.lavaStill.blockID)
{
event.replacement = Block.waterStill.blockID;
event.setResult(Result.DENY);
}
if (event.original == Block.lavaMoving.blockID)
{
event.replacement = Block.waterMoving.blockID;
event.setResult(Result.DENY);
}
//Gravel
if (event.original == Block.gravel.blockID)
{
event.replacement = Block.sand.blockID;
event.setResult(Result.DENY);
}
}
//Tropical Rainforest
if (event.biome == Biomes.tropicalRainforest.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = Block.wood.blockID;
event.setResult(Result.DENY);
}
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = Block.stairsWoodJungle.blockID;
event.setResult(Result.DENY);
}
//Cobblestone Stairs
if (event.original == Block.stairsCobblestone.blockID)
{
event.replacement = Block.stairsWoodJungle.blockID;
event.setResult(Result.DENY);
}
//Lava
if (event.original == Block.lavaStill.blockID)
{
event.replacement = Block.waterStill.blockID;
event.setResult(Result.DENY);
}
if (event.original == Block.lavaMoving.blockID)
{
event.replacement = Block.waterMoving.blockID;
event.setResult(Result.DENY);
}
//Gravel
if (event.original == Block.gravel.blockID)
{
event.replacement = Block.sand.blockID;
event.setResult(Result.DENY);
}
}
}
@ForgeSubscribe
public void getVillageBlockMeta(BiomeEvent.GetVillageBlockMeta event)
{
//Desert
if (event.biome == Biomes.desertNew.get())
{
//Logs
if (event.original == Block.wood.blockID)
{
event.replacement = 0;
event.setResult(Result.DENY);
}
//Wooden Planks
if (event.original == Block.planks.blockID)
{
event.replacement = 2;
event.setResult(Result.DENY);
}
}
//Grove
if (event.biome == Biomes.grove.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
//Logs
if (event.original == Block.wood.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
//Wooden Planks
if (event.original == Block.planks.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = 5;
event.setResult(Result.DENY);
}
//Single Stone Slab
if (event.original == Block.stoneSingleSlab.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
}
//Lush Desert
if (event.biome == Biomes.lushDesert.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
//Single Stone Slab
if (event.original == Block.stoneSingleSlab.blockID)
{
event.replacement = 0;
event.setResult(Result.DENY);
}
}
//Meadow
if (event.biome == Biomes.meadow.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
//Logs
if (event.original == Block.wood.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
//Wooden Planks
if (event.original == Block.planks.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
}
//Meadow Forest
if (event.biome == Biomes.meadowForest.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
//Logs
if (event.original == Block.wood.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
//Wooden Planks
if (event.original == Block.planks.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
}
//Outback
if (event.biome == Biomes.outback.get())
{
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = 4;
event.setResult(Result.DENY);
}
}
//Overgrown Greens
if (event.biome == Biomes.overgrownGreens.get())
{
//Wooden Stairs
if (event.original == Block.stairsWoodOak.blockID)
{
event.replacement = 4;
event.setResult(Result.DENY);
}
}
//Spruce Woods
if (event.biome == Biomes.spruceWoods.get())
{
//Logs
if (event.original == Block.wood.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
//Wooden Planks
if (event.original == Block.planks.blockID)
{
event.replacement = 1;
event.setResult(Result.DENY);
}
}
//Tropical Rainforest
if (event.biome == Biomes.tropicalRainforest.get())
{
//Cobblestone
if (event.original == Block.cobblestone.blockID)
{
event.replacement = 3;
event.setResult(Result.DENY);
}
//Logs
if (event.original == Block.wood.blockID)
{
event.replacement = 3;
event.setResult(Result.DENY);
}
//Wooden Planks
if (event.original == Block.planks.blockID)
{
event.replacement = 3;
event.setResult(Result.DENY);
}
}
}
}

View File

@ -63,7 +63,7 @@ public class WorldGenMesa extends WorldGenerator
{
double var45 = (var44 + 0.5D - var24) / (var28 / 2.0D);
if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && par1World.getBlockId(var38, var41, var44) == Blocks.redRock.get().blockID)
if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && par1World.getBlockId(var38, var41, var44) == Blocks.redRock.get().blockID && par1World.getBlockMetadata(var38, var41, var44) == 0)
{
par1World.setBlock(var38, var41, var44, minableBlockId);
}