Commit graph

334 commits

Author SHA1 Message Date
Adubbz
4387e43847 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-23 11:56:43 +10:00
Adubbz
79e9289b50 Added and changed a few Biome Dictionary types 2013-04-23 11:54:03 +10:00
Adubbz
1f3643e829 Fixed spelling derp 2013-04-23 11:53:21 +10:00
Amnet
00bc9eeddf Turning back on beaches in origin valley. 2013-04-23 01:37:49 +02:00
Adubbz
b7c71ba3a8 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-23 08:21:13 +10:00
Adubbz
f0d7ba6ee4 Gave the different types of Autumn and Cherry leaves different names 2013-04-23 08:20:28 +10:00
ted
d6880c78b7 Added Biome Dictionary 2013-04-22 23:46:38 +03:00
Adubbz
9013e314a3 Added the option to disable ocean generation 2013-04-23 06:28:21 +10:00
Amnet
8abccb9e3f Some fixes here and there. Refactoring the code. 2013-04-22 18:14:07 +02:00
Adubbz
d8131a04db Removed debug from testing the fix for resources on the desktop 2013-04-22 22:49:30 +10:00
Adubbz
b00f7e71dd Fixed missing texture error 2013-04-22 22:48:57 +10:00
Adubbz
2a6f6c3951 Biomes O Plenty flowers can now be used with Forestry bees. (May only be for bees that need normal flowers though, couldn't find anywhere for custom flower types (desert, hell etc)) 2013-04-22 22:33:07 +10:00
Adubbz
0af3f744ef Made BoP saplings work in the Forestry fermenter 2013-04-22 21:00:57 +10:00
Amnet
1d49f953bb Nerfed the growth rate of apples.
Divided integration to different files.
2013-04-22 11:45:37 +02:00
Adubbz
be1a80107a Removed a bunch of side-onlys that were causing a server crash 2013-04-22 16:51:39 +10:00
Adubbz
1e20a0e961 Fixed an issue causing sound files to be created on the desktop 2013-04-22 12:21:54 +10:00
Adubbz
e7edbaff83 Updated version number, shut SourceTree up about needing to push changes that have already occured 2013-04-22 11:16:28 +10:00
Adubbz
34533a2c02 Cleaned up the Block IDs in the config file 2013-04-22 11:13:36 +10:00
Adubbz
352b0d09b7 Added thermal expansion sawmill compatibility, moved BWG compatibility to the correct place 2013-04-22 11:11:56 +10:00
Amnet
d33d7d4fbf Fixed willow generation. 2013-04-21 23:17:30 +02:00
Amnet
d4dcf00f9f Items done 2013-04-21 22:18:43 +02:00
Amnet
904181c734 Clearing up some items (Bamboo, Moss) 2013-04-21 17:20:28 +02:00
Amnet
dcdd216e63 Everything should now generate properly. 2013-04-21 14:58:50 +02:00
Amnet
f581bdc38b Done all the placement requirements for flowers, plants and grass. 2013-04-20 22:38:33 +02:00
Amnet
5a8adb1dc8 Fixed fancy/fast graphic on leaves.
Added decay to them - apple leaves always decay, even when placed by
players (intentional).
2013-04-20 20:46:27 +02:00
ted80-PC
2051109dd9 fixed bwg4 support 2013-04-20 19:35:17 +02:00
Amnet
29706fbd03 Fixed placing of plants.
Fixed texture icons for barley and cattail.
2013-04-20 16:42:46 +02:00
Amnet
42a6f82010 Fixed wood names.
Fixed bonemeal use.
2013-04-20 14:18:54 +02:00
ted80-PC
f1fabb9da2 tried adding bwg4 api but it doesn't work :( 2013-04-20 13:55:39 +02:00
Adubbz
f62d7ae8a5 Adjusted high grass texture 2013-04-20 14:56:31 +10:00
Amnet
e9abae1e5c Fixed the bounding boxes for high grass and rendering of the leaves. 2013-04-20 05:21:46 +02:00
Amnet
8aef7b553c Cleaning up the code. 2013-04-20 04:23:01 +02:00
Adubbz
8bbc30dd2e All Biomes O Plenty leaves are now instantly destroyed by shears 2013-04-20 12:07:00 +10:00
Adubbz
4e4fa7b3d3 Added an API for changing the speed of shears against blocks 2013-04-20 11:42:26 +10:00
Amnet
eddef226e0 Finished reducing all the IDs - time to start bugfixing and finishing
it.
2013-04-20 03:26:09 +02:00
Adubbz
8969a7c963 Removed unecessary code 2013-04-19 19:38:44 +10:00
Adubbz
eb151610f3 Entity API, ditched ModLoader naming scheme for the Biomes O Plenty main class 2013-04-19 19:35:26 +10:00
Adubbz
1e75cdb130 Moved everything else out of mod_BiomesOPlenty.class, all that is remaining is declarations for things that don't really need a seperate class or classes that declare other things 2013-04-19 18:33:35 +10:00
Adubbz
bdfda4dd05 Changed achievements to be enabled by default 2013-04-19 06:21:07 +10:00
Amnet
17cb0310d8 Generic blocks that have one texture file. 2013-04-18 21:29:40 +02:00
Amnet
d94a69b0f3 Fixed registering stuff as furnace fuel 2013-04-18 14:32:48 +02:00
Amnet
60e6067961 Fix for Achievements 2013-04-18 08:42:40 +02:00
Amnet
d1e265039f Finished up stairs and rocks. 2013-04-18 00:35:17 +02:00
Adubbz
3779ed7a14 Updated Forestry API 2013-04-17 10:16:21 +10:00
Adubbz
6984125bee Fixed the blocks, hopefully there are no crashes anymore :) 2013-04-17 10:09:59 +10:00
Adubbz
5d568b5a83 Rough update to Forge 656, only thing that needs work is crashes due to block textures 2013-04-17 09:34:18 +10:00
Amnet
b4200c9a4d Giant petals, Barley, Cattail, Algae and Clovers 2013-04-17 00:48:15 +02:00
Amnet
8327a881da Saplings! 2013-04-16 14:57:04 +02:00
Amnet
5a96e56158 A little fix for the previous commit 2013-04-16 10:45:18 +02:00
Amnet
74472de756 Renamed packages - I think it's better that way. 2013-04-16 10:19:59 +02:00
Adubbz
a20d5759e3 Package rename, added mcmod.info and the logo file to the repo, gave proper credit in the Readme.md and mcmod.info 2013-04-16 16:43:45 +10:00
Amnet
82a2579b61 Plants and grass. 2013-04-16 01:55:45 +02:00
Adubbz
872b9955c1 Shutting eclipse git up about random files 2013-04-15 20:55:41 +10:00
Adubbz
df017f2843 Moved the Wanted Future Mod Compatibility file to a better location 2013-04-15 20:51:09 +10:00
Adubbz
a0c7e13a3f Added a list for mod compatibility wanted in the future 2013-04-15 20:47:34 +10:00
Amnet
1cfa192433 Started API for blocks.
Logs, Planks, Slabs, Stairs, Leaves and Flowers are working.
2013-04-15 12:11:10 +02:00
Amnet
f430e8dd3d Compressed Logs and Slabs.
Reworked stairs a bit, still need some fixing.
2013-04-15 01:11:00 +02:00
Adubbz
0337edec5e Changed default ids to be compatible with mocreatures 2013-04-14 11:54:06 +10:00
Amnet
b942946df1 Compressing Leaves 2013-04-14 02:23:46 +02:00
Amnet
2c931fa8f4 Compression continues - Flowers 2013-04-14 00:16:42 +02:00
Amnet
cd8dac3c8c Started slowly working on compressing blocks to use less IDs. 2013-04-13 17:07:23 +02:00
Amnet
72bfd8af9d Changed various things to use IShearable.
Also some grass now can be replaced with blocks just like the vanilla
one.
2013-04-13 03:58:30 +02:00
Amnet
c8f9b76d3c Fixed sapling bugs 2013-04-11 21:17:31 +02:00
ted
ed477e7e3f Changed default biome ids 2013-04-11 20:59:29 +03:00
Adubbz
5c696f3744 Merged remote-tracking branch 'origin/master' 2013-04-11 16:16:24 +10:00
Adubbz
0d05a11810 Bamboo leaves now drop bamboo saplings 2013-04-11 10:20:43 +10:00
Adubbz
604d875f22 Added bamboo saplings, bonemeal now creates the appropriate giant flowers when used on red and yellow flowers 2013-04-11 08:15:14 +10:00
Amnet
ae8be6fed8 Removed wrong recipe for mossy cobblestone. 2013-04-10 17:24:42 +02:00
Amnet
f1e6102888 Refactored code a little - moved stuff around/removed some
warnings/changed some names.
Corrected Forestry Integration part.
2013-04-10 17:13:12 +02:00
Adubbz
813c7b8ffc Made Amnet's change actually work :P 2013-04-10 22:42:11 +10:00
Amnet
0bc2d498f8 Merge remote-tracking branch 'origin/master' 2013-04-10 08:09:59 +02:00
Amnet
90586fd7f6 Quick change so there is no need to include the Forestry API in the
released version.
2013-04-10 08:09:16 +02:00
Adubbz
d5ec702afb Fixed server crash with mudballs for real this time 2013-04-10 15:33:51 +10:00
Adubbz
1e3eab38b0 Fixed server crash with mudballs, fixed forestry beehive spawning as well as giving biomes appropriate temperatures 2013-04-10 13:35:11 +10:00
Adubbz
94bab1f63f Fixed an odd few optional compile errors, because, why not? 2013-04-10 11:14:41 +10:00
Amnet
794b53ae55 Beginnings of an API - Biomes done 2013-04-09 23:26:24 +02:00
Amnet
2ec8927bf9 Fixed a bug with Promised Lands not using the ID from the config file 2013-04-09 17:25:04 +02:00
Amnet
518e3c19a7 Fixed placing Moss, TreeMoss and Willow.
TreeMoss and Willow are now using IShearable interface.
2013-04-09 16:55:50 +02:00
Adubbz
14148242ad Cured tree cancer. i.e. Fixed trees not generating in the Mystic grove 2013-04-09 08:12:56 +10:00
Amnet
d54ad4acd6 Changed previous fix by Adubbz for slabs.
Now it's done using ItemBlocks.
2013-04-08 21:27:45 +02:00
Adubbz
63f4f7abf6 Fixed crash on right clicking on slabs with nothing in your hand 2013-04-07 18:22:52 +10:00
Amnet
9b2eb5f2c5 Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary 2013-04-07 01:52:09 +02:00
Amnet
d6afcf50d2 Fixed the textures for logs to display according to their orientation 2013-04-07 00:41:24 +02:00
Adubbz
9b2ad6f701 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-07 08:24:10 +10:00
Adubbz
ae0e250891 Made the enderporter only work in the overworld 2013-04-07 08:23:37 +10:00
Amnet
c3e23b87bc Changed the leaves blocks to use the IShearable interface.
It fixed shears not being damaged when used on leaves.
Still have no idea why they don't drop instantly when using shears.
2013-04-06 22:01:43 +02:00
Adubbz
7bea89c24f Fixed bonemeal and holy grass dependancies on Holy and Magic saplings 2013-04-06 23:01:50 +11:00
Adubbz
8c1984c967 Bonemeal now only reacts to mangrove saplings when they are on sand 2013-04-06 22:40:41 +11:00
Amnet
ba1c173093 New Feature
Mud balls can now be fired from dispensers.
2013-04-06 13:18:23 +02:00
Amnet
87d9ec872b New Feature
Mud balls can now be fired from dispensers.
2013-04-06 13:11:55 +02:00
Adubbz
a4893c788c Fixed bonemeal on Origin Saplings 2013-04-06 22:10:16 +11:00
Adubbz
872b13a632 Resources now only install client-side, added the workaround for the level-type BIOMESOP being broken in SMP 2013-04-06 19:34:17 +11:00
Adubbz
bd18ea4a78 Beat Amnet to giving mud balls proper particles :) 2013-04-06 19:12:51 +11:00
Adubbz
fb19fd7ca6 Entities get the slowness potion effect when hit by mudballs (just how Foristride wanted :D) 2013-04-06 09:21:36 +11:00
Adubbz
bc3d8a2c44 Merged and fixed Amnet's features 2013-04-06 08:37:26 +11:00
Adubbz
7a1ec6a3a4 Moved configuration files out of mod_BiomesOPlenty.class 2013-04-05 21:38:42 +11:00
Adubbz
43acae2c0e Removed Biome Declarations from mod_BiomesOPlenty.class 2013-04-05 19:15:30 +11:00
Adubbz
fc9c11a766 Switched around the moss and willow textures (Never would have noticed without someone pointing it out :P) 2013-04-05 17:48:50 +11:00
Adubbz
54169b4e4b Commented out some random Chunk Provider code referencing a file that doesn't exist (Unfinished?), Ripped Block and Item declarations out of mod_BiomesOPlenty.class and put them in their own seperate files (Jesus Christ did that require more effort that it's worth), made Holy Grass turn into Smoldering Grass in the nether instead of soul sand, changed Holy grass to be more effective with a pick than a shovel. 2013-04-05 14:41:51 +11:00
ted80-PC
92318aa9d6 Added alpha beaches to origin valley biome 2013-04-04 18:06:09 +02:00
ted
4ca25024db Merge pull request #21 from Adubbz/master
Another Bunch of Misc Changes
2013-04-04 05:12:32 -07:00
Adubbz
e8402d0244 Desert sprouts and Dune Grass now require shears to be harvested, removed unecessary error in the auto-sound install thing, you caan now plant things on Origin Grass and can till it (This does support hoes from other mods so long as they have " hoe" in the name (With the space)) 2013-04-04 22:12:27 +11:00
ted
8a75409198 Merge pull request #20 from Adubbz/master
Best Pull Request Ever
2013-04-03 23:57:38 -07:00
Adubbz
dd11d8f961 The best commit ever. Removes the need for manual installation into the resources folder and moves the remaining textures into /mods/BiomesOPlenty/textures 2013-04-04 13:22:50 +11:00
Adubbz
13c2a58426 Removed uneccessary code, tried to fix bonemeal on magic trees 2013-04-04 10:29:38 +11:00
ted80-PC
f50fc7d2a5 changed version number 2013-04-03 19:16:25 +02:00
ted
69ea02b2ac Merge pull request #12 from Adubbz/HolyGrass_Changes
Holy Grass Changes
2013-04-02 11:27:59 -07:00
ted
a9884181a8 Merge pull request #11 from Adubbz/Sapling_Changes
Sapling Changes
2013-04-02 11:27:48 -07:00
ted
79ea461b87 Merge pull request #14 from Adubbz/MiscFixes+Changes
Misc Fixes and Changes
2013-04-02 11:25:41 -07:00
ted
f6bdadd761 Merge pull request #16 from Adubbz/EffectivenessChanges
Efectiveness Fixes and minor tweaks
2013-04-02 11:24:50 -07:00
Amnet
d28ce52126 Fixed Axes recipes.
Removed unnecessary recipes for Hoes.
2013-04-02 19:37:04 +02:00
Adubbz
2667455452 Fixed derp in bonemeal helper 2013-04-02 21:23:38 +11:00
Adubbz
d437a88558 Hopefully completly fixed decay this time 2013-04-02 21:12:53 +11:00
Adubbz
a47e8012df Fixed tool effectiveness on various blocks, gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash) 2013-04-02 17:49:16 +11:00
Adubbz
b35b71b020 Holy Tall grass no longer drops itself without using shears
Fixed things wrongly having wooden footstep sounds
Saplings now use the new bonemeal system added by Minecraft 1.5
Bonemeal now creates Holy Tall Grass when used on Holy Grass
Fixed slabs not stacking
Fixed leaf decay (Except for apple trees, don't know what is going on with them)
2013-04-02 15:08:57 +11:00
Adubbz
f6d8628e75 Made Holy Grass burn up into Soul Sand in the Nether 2013-04-01 21:05:04 +11:00
Adubbz
9e9a254804 Both Holy and Magic Saplings now require Holy Grass in order to be planted 2013-04-01 18:41:26 +11:00
Adubbz
ca668f6ed1 Misc cleanup 2013-04-01 18:21:29 +11:00
Adubbz
22c9b3d3cc Take 2 on fixing items all being swords 2013-04-01 17:34:28 +11:00
Adubbz
52d594a66b Fixed ancient staff broken commit 2013-04-01 17:24:04 +11:00
Adubbz
b33fb45960 Fixed the configurable achievements commit which was stuffed up by conflicting PRs (Derp on my part) 2013-04-01 17:04:22 +11:00
Adubbz
a23a32cedd Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-01 16:57:14 +11:00
Adubbz
46a4b16458 Revert "Made achievements configurable"
This reverts commit d34f691e0a.
2013-04-01 16:16:07 +11:00
Adubbz
4ccb9c4d29 Revert "Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal."
This reverts commit 1223145994.
2013-04-01 16:11:03 +11:00
Adubbz
d24610896e Revert "Revert "Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal.""
This reverts commit 9f8c33526e.
2013-04-01 16:10:09 +11:00
Adubbz
9f8c33526e Revert "Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal."
This reverts commit 1223145994.
2013-04-01 16:09:50 +11:00
Adubbz
1223145994 Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal. 2013-04-01 16:07:44 +11:00
Adubbz
d34f691e0a Made achievements configurable 2013-04-01 08:58:42 +11:00
Adubbz
53cb24154b Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-03-31 19:52:16 +11:00
ted80-PC
b0cceee5ab fixed some bugs 2013-03-31 09:44:17 +02:00
Adubbz
1c57b35666 Switched to using the OreDictionary rather than a lot of unecessary recipes 2013-03-31 18:34:01 +11:00
ted80-PC
f813c30392 updating to 1.5.1 (2/2) 2013-03-30 18:14:03 +01:00
ted80-PC
2ca69bb4ae updating to 1.5.1 (1/2) 2013-03-30 11:54:53 +01:00
ted80-PC
6c9f7b2039 uploaded old source code 2013-03-28 20:03:53 +01:00